AmnesiaYou may cast this Spell at any time. It will cause a Player to discard any Enemy cards they have defeated. (This has no effect on Followers.) [The note is to prevent the card from being used against, say, the
Woodsman's Animals.] | | CursePlay before any other Character makes a roll. You may then dictate the result of that roll. |
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Deja VuPlace the top discard from any deck on top of the corresponding draw pile. You may cast this Spell at the start of any Player's turn. | | DisintegrateYou may cast this Spell at any time. Destroy (discard) any one Object or Follower in your Region. The Object/Follower may be held by a Character. |
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ForgetfulnessCast this spell as another Player attempts to use a Special Ability -- that Player may not use their Special Abilities for the rest of the turn. | | GeasYou may cast this Spell instead of fighting a combat with another Character. Your opponent must then take a quest (as per the Warlock's Cave). There is no reward for the completion of this quest, but if it remains undone, the victim may not enter the Crown of Command space. |
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Guardian Spirit (Craft 8)You may cast this Spell at any time during your turn. When it is cast, place it on any space in your Region not occupied by another Player. Once placed, this card acts for all purposes as a Spirit of Craft 8,
except that the caster may choose to evade it. | | KnowledgeIf you are High Mage: Gain 1 Craft. If another Player is High Mage: Immediately challenge them to a Psychic
Combat. If you win, take the High Mage. A draw or loss has no effects. (Note: Knowledge is considered to be cast on you, not the High Mage.) Otherwise: You may only cast this Spell if you are on a library. When
you play this card, you become High Mage. [There are two libraries: one in the Dungeon, one on an Adventure Card. See the section on Characters for a description of the High Mage.] |
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ImitationYou may use any one Special Ability of any other Character (including Henchmen) in play. The ability will last until the end of the turn. Any restrictions on the ability must be followed. | | LuckYou may cast this Spell at any time. Add or subtract one from any roll you have just made. |
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Mental BlockThis Spell cannot be cast. It may be discarded if you visit the Warlock's Cave. You may not otherwise choose to discard this Spell. | | RepeatYou may cast this Spell immediately after any Player rolls the dice or draws a card. If dice were rolled, the original result is cancelled and the dice are rolled again. If a card was drawn, it is discarded and another is drawn in its place. If played after a combat, both combatants' dice are rerolled. |
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ReversalYou may play this Spell immediately before you fight a combat. You are then considered to have won rather than lost that fight or vice-versa. | | |
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