Mister X's Changes to the Rules
These are Mister X's Changes to the Rules:
- SPELLS: You may cast only 1 Spell per turn plus every defensive Spell. One Spell is considered defensive if its use can prevent the loss of any Object or attribute.
- EXPERIENCE: You may save for STRENGHT or CRAFT Experience only Card-Enemy and not those from Cave, Crags, ecc.
- MAGICAL STORM: This rule has been introduced after an 8 hours match! You may decide a time limit for the game so, after the time has come, magic clouds cover the sky and first Player must start a 3 turns countdown. During these turns, the clouds make themselves more and more threatening until the Storm breaks out. Every player who stays in the Outer or Middle Region suffer Storm effects (lose 1 Life). This effect may be avoided casting Spells like COUNTERSPELL, REFLECTION, DESTROY MAGIC, RESTORATION, ecc.
If a Player loses all of his Lives during the Magical Storm, he cannot restart the game and must be treated as he were killed by Command Spell.
- CROWN OF COMMAND: Command Spell effect is too weak to force other Players to enter into the INNER REGION, so changes have been made:
1,2,3) Nothing.
4) Lose 1 Life forever.
5) Lose 2 Lives forever.
6) Lose 3 Lives forever.
- GAINED LIVES: Every time you are instructed to gain 1 Life, that Life is gained forever, so you may be HEALED even beyond your 4 starting Lives.
If you have any ideas for new cards or modifies to those already existent, feel free to send me an e-mail
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