Time Bandit Solution
- Deep Space
- Darkside Dare
- Excalibur
- Steps:
- get wire
- use wire
- use ring
- (get & use planet code)
- get crystals
- (get starbase-4 code)
- use crystals
- (use starbase-4 code)
- (get & use emergency code)
- (get & use transporter code)
- open crate
- get pin
- hide
- no
- yes
- (get drop shields code)
- (door)
- 1A: death
- 2B: destroy
- 3C: decay
- 4D: decimate
- get charm
- open panel
- use wire
- (use drop shields code)
- use pin
- fire
- 4D: Klingon ship: Remove force field protecting key
- get charm
- open panel
- use wire
- 4D: artifact: gun
- Welkins Island
- Egypt
- Sentinel
- Guardian
- get ankh before entering 1A
- 2B: get scepter
- 3A: 4 legs in morning, 2 in afternoon, 3 in evening
- 3C: In a room with two lids,
they awaken at night:
a pageant of specters,
bringing wonder and fright.
- Cheop's Curse
- 3A: need ankh
- 4A: need scepter
- 4A: artifact: fountain
- Old West
- Bomb Factory
- Ghost Town
- 1A: use FPE to get the combination
- 1C: bury Molly
- 2C: bury Ellen
- 3A: bury Luke
- 3C: bury Tom
- 3C: tar pit codes:
- heartless
- terrorize
- gentlemen
- enchanter
- miscreant
- 3C: artifact: clock
- Hotel California
- Arcadia
- Future Worlds
- Gridville
- Major Hazard
- Omega Complex
- Fantasy Lands
- King's Crown
- 1A: Scroll regarding spirits: answer = Ten
- 4D: artifact: crown
- Arena
- Greymoon
- 1C: torch
- 2C: get wine
business
wine
yes
- 3C: get rubble
get dirt
use rubble
- 4A-4D: open chest
- green paper = 2,500 cubits
- iron pellets = temporary invulnerability
- blue diamonds = diamond
- black ?? = poison
- 4C: Kelveshaan: no, no, no, you
- 4C: artifact: unicorn