The Allies are very crafty and cool with their Spies and Thieves. They can especially mess up the Soviets with there awesome Gap Generators and their Naval Fleet.
Rifle Infantry: Infantry that carry AK-47 Guns.
Rocket Infantry: Infantry that carry high powered Dragon Rockets.
Spies: Can go into opponents base undetected and collect info on the base.
Thieves: Can go into opponents base undetected and steal half the money from their Ore Refineries.
Engineers: Can take over, repair, and destroy buildings.
Tonya: Just like Commando, but if she dies, you lose the mission.
Ore Trucks: Trucks that collect and deposit ore.
Light Tank: Tank that can fire 90mm cannons.
Medium Tank: Tank that has 1 105mm cannon.
Apache Longbow: Helicopter that shots missiles.
Destroyer: Naval unit that can heat-seeking missiles.
Cruisers: Naval units that fire 2 cannons. Can shot long ranged.
Gun Boats: Naval units just like the ones in C&C.
APC: Provides transportation to your infantry.
Ranger: Jeeps that fire weak guns. Good for scouting.
Mobile Gap Generator: Like the Gap Generator except its a vehicle
Construction Yard: Provides the building of structures.
Advanced and Regular Power Plants: Provides power for your base.
Ore Refinery: Converts ore into money.
Ore silo: Hold 1500 units of ore.
Tent Barracks: Trains your infantry.
War Factory: Builds your vehicles.
Shipyard: Builds your naval units.
Helipad: Builds your helicopters.
Service Depot: Repairs and refills your vehicles.
Radar Dome: Gives you base radar.
Tech. Center: Gives you better items.
Turrets: Cannon-based defense.
Pillbox: Machine gun-based defense.
Camouflage Pillbox: Camouflaged, machine gun-based defense.
AA Gun: Anti-Aircraft Based defense.
Gap Generator: Like a fog of war in Warcraft2, makes your base undetected by radar.
Chronosphere: Teleports units to other places for a period of time.
Missile Silo: Produces Atomic Missiles.