The Allies

The Allies are very crafty and cool with their Spies and Thieves. They can especially mess up the Soviets with there awesome Gap Generators and their Naval Fleet.


Allied Units

Rifle Infantry: Infantry that carry AK-47 Guns.

Rocket Infantry: Infantry that carry high powered Dragon Rockets.

Spies: Can go into opponents base undetected and collect info on the base.

Thieves: Can go into opponents base undetected and steal half the money from their Ore Refineries.

Engineers: Can take over, repair, and destroy buildings.

Tonya: Just like Commando, but if she dies, you lose the mission.

Ore Trucks: Trucks that collect and deposit ore.

Light Tank: Tank that can fire 90mm cannons.

Medium Tank: Tank that has 1 105mm cannon.

Apache Longbow: Helicopter that shots missiles.

Destroyer: Naval unit that can heat-seeking missiles.

Cruisers: Naval units that fire 2 cannons. Can shot long ranged.

Gun Boats: Naval units just like the ones in C&C.

APC: Provides transportation to your infantry.

Ranger: Jeeps that fire weak guns. Good for scouting.

Mobile Gap Generator: Like the Gap Generator except its a vehicle


Allied Structures

Construction Yard: Provides the building of structures.

Advanced and Regular Power Plants: Provides power for your base.

Ore Refinery: Converts ore into money.

Ore silo: Hold 1500 units of ore.

Tent Barracks: Trains your infantry.

War Factory: Builds your vehicles.

Shipyard: Builds your naval units.

Helipad: Builds your helicopters.

Service Depot: Repairs and refills your vehicles.

Radar Dome: Gives you base radar.

Tech. Center: Gives you better items.

Turrets: Cannon-based defense.

Pillbox: Machine gun-based defense.

Camouflage Pillbox: Camouflaged, machine gun-based defense.

AA Gun: Anti-Aircraft Based defense.

Gap Generator: Like a fog of war in Warcraft2, makes your base undetected by radar.

Chronosphere: Teleports units to other places for a period of time.

Missile Silo: Produces Atomic Missiles.


GO BACK 1