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11/04/05 This project has been abandoned a long time ago. However, these pages will remain here for nostalgic reasons. In case you need to contact me, the feedback form still works and the email address aahlstro@geocities.com.

11/05/02 OK, time to explain what's going on here and why there hasn't been any updates coming out. It's very simple, I just haven't got enough time anymore. Also, motivation to continue this work hasn't been very high lately. But I haven't given up yet. So the project is under ice for a while.

04/21/02 E-mail probs again. aahlstro@gfe.ravencommunity.net should work. Argh. And the feedback form hasn't been working either thanks to Geocities.

02/26/02 Nascar TEX problems figured out. There are two kinds of TEX files, 8-bit and truecolor. GFE only supports 8-bit textures. The demo contained mostly 8-bit textures, but the full version apparently has mostly compressed truecolor textures (and possibly the 8-bit files use a slightly diffrent format). That's why they show up completely black when trying to view them. The truecolor textures seem to be jpeg compressed, so maybe I can get this fixed sometime soon..

The GFE project is not going anywhere at the moment due to lack of time. Please be patient. If everything goes well, some bug fixes will be released in april and some format additions in the summer.

01/29/02 OK, everything should be fixed now and the feedback form is working again. If you have tried to contact me lately and I haven't answered, please send the message again. I'm sorry for the inconvenience!

01/25/02 Major e-mail problems here. For some reason I don't receive any mails from Geocities or Yahoo anymore. If you need to contact me use aahlstro@hosted.ravengames.com instead. Last time everything was working was 12/22/01, everything after that has gone to bit heaven...Argh!

12/09/01 GFE 1.32. Added support for Red Faction VPP, Ghost Recon and Black Thorn RSB images and Nascar Heat TRK, RES and TEX textures (!). Thanks to plug-ins coded by Compuart, support for Kyrandia I & II & III CPS images and COL palettes was also added!

07/23/01 GFE 1.31. Added the missing Terminator Rampage palette, fixed some Blood RFF bugs and added Rages of Mages RES files support.

07/20/01 I got an email about the missing Terminator Rampage palette (I couldn't answer personally, because the email address didn't work...). I don't have the palette for Terminator Rampage textures, but as soon as I can find it, I'll include it in GFE or put it in the downloads section.

07/19/01 There's a problem with Blood RFF files. Some of the files inside the RFF resource files are crypted and GFE won't extract them correctly. This problem should be fixed in the next version.

07/16/01 GFE 1.3. Blood RFF, Blood II REZ and DTX, Terminator BSA->IMGs and C&C AUD.

04/14/01 GFE 1.22. Added some new formats (C&C MIX, CPS, Warlords: Battlecry XCR, ...). There also a new "save all stuff to this folder" -option.

02/06/01 There won't be any new GFE releases for a while, because I'm adding some kind of plug-in system and it's going to take some time. Or what do you think? Would it be worth it? Suggestions are welcome!

01/15/01 GFE 1.2 is ready! There's now support for Terminator: Future Shock & Skynet textures (it isn't perfect yet!), Nocturne and Blair Witch 1&2 POD2 resource files.

01/04/01 GFE 1.1 is ready! You can now view JPEGs and BMPs inside PK3s without extracting them first (Quake III Arena PK3, Star Trek: Elite Force PK3, SWAT3 RES). Serious Sam Test Demo 1 & 2 had some great egypt textures, so I added support for GRO and TEX too.

12/29/00 GFE 1.0 is finally ready! ZIP file support was added, since there are so many games that use zips (Quake III PK3s, Vampire NOBs, ...). There are still lots of improvements to do and formats to add. I wish I had more time!

There's a strange entry selection bug on some NT machines. I'll try to fix it as soon as I can, but it will be difficult since I don't have NT myself. If you have this problem, sending information about your machine (version, etc.) to me would be helpful!

11/17/00 GFE 0.9971. It's a quick bug fix release. GFE 0.997 saved only a part of a m8 file when extracting.

11/10/00 GFE 0.997 is ready! I finally added support for Rise of the Triad WADs. There's also a "find entry" -function for searching entries in big packages containing thousands of files.

10/21/00 There's another quite similar and very interesting game resource file viewer/ripper project. The viewer is called rview and it's completely written in Java. It opens Dungeon Keeper 2 MPQs, Quake packs, Sin textures and many other formats. Check it out at: http://pluto.spaceports.com/~rview/! Since it's a Java program, I'm hoping it might support Quake III engine's PK3s, Thief CRFs and Vampire NOBs (which all are standard ZIPs) in the future.

10/20/00 The newest version of GFE has some "hidden" features that I haven't documented. Age of Empires DRS packages and The Longest Journey XARCs can be opened, but the images they contain can't be viewed (yet).

If there's no support for your favourite format, you can always play with the HFWN (Having Fun With Noise...) and see if you could extract some images. Press CTRL-V to start the HFWN. Warning: it has bugs and may cause GFE to crash! It works fine with Carnivores CARs, you just need to set the image format to "2 - 16-bit" and play a bit with the offsets. It's quite silly and clumsy, but I really use it sometimes...

09/30/00 New version of (0.996) GFE is out! New formats: Half-Life models (MDL) and sprites (SPR), Heavy Metal: FAKK2 FTX textures and Delta Force Land Warrior Demo PFF.

08/26/00 New version of (0.995) GFE is out! New features include directory browsing (useful when you have lots of RSBs or M8s in the same directory) and a bitmap ripper!

05/14/00 New version of (0.99) GFE is out! GFE supports now Rainbow Six RSB texture and bitmap files!

05/03/00 GFE doesn't work with Daikatana demo 2. The pack format has changed, but that is not the problem. All the images inside the pack files are compressed. It will take some time to figure out the method that has been used to compress the files.

05/02/00 New version of (0.98) GFE is out! GFE can now handle Half-Life WAD3 texture files and Sin Packs.

02/05/00 New version of (0.97) GFE is out!

01/29/00 I'm going to release GFE 1.0 sometime next summer and I'm also planning to release the source code.

11/10/99 New version of (0.96) GFE is out!

10/21/99 GFE web pages have a new look (Guess what program was used to rip the graphics!).

10/18/99 New version (0.95) of GFE is out! Nothing major, a few fixes, additions and palette viewing.

09/18/99 GFE can also read Freespace 2 .vp files, because they seem to be same as Freespace 1 files.

08/05/99 I finally had a closer look at some of the "support candidates".

  • Corridor 7 - possible.
  • Grim Fandango - The LAB files are identical to Outlaws LAB files, but their content is not. The MAT and BM files which I suspect contain the textures are not same as Jedi Knight MAT or BM files. This means that the existing version of GFE opens Grim Fandango LAB files, but nothing else. Even the wave files are in strange format. The MUS files seem to be LABs too. Please note that I have only tested the demo version of Grim Fandango. Adding support for this format is possible.
  • Terminator Rampage - possible (but I don't know anything about the quality of the textures since the game wouldn't start on my machine).

07/29/99 GFE web pages have a new look.

07/26/99 New version of GFE is out!

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