Water levels are pretty much the same as land levels except you have some extra units and a lot more strategy. There are those people out there that won't play water levels. So far everyone I've seen that doesn't want to play a water map does so because they can't play them. They don't know how to play water levels. They suck at them. I have not met one person that is any good at water levels and does not like them.
If a person refuses to play a water level this tells me they suck at it. The only reason people don't want to play them is because they lose. What does this say about that person? It says they are only 1/2 a War 2 player. War 2 is land and Sea. You are no good if you can't win both. What these players who avoid Sea discover is if they actually learned how to play them, they would like them. Water is fun!
The first thing you should know about water levels is that you have to treat them as a land level with more units. New players have this stupid idea that no one will ever invade them. So players who would normally be pretty good on land, suck on water. They build nothing to defend their town. I once took one guy out with 1 ogre. That's it. Whole town destroyed with 1 ogre. You have to pump out the grunts to fight off early invasions. You can wait until Ogres, but that is risky. You also have to upgrade your men early. Get that blacksmith up and upgrade your guys.
Keep the enemy on their island. If you can keep them there, their resources will run out. When the enemy's resources run out it will be just clean up time. This is usually what happens when good players play crappy ones on water. You just keep them on their island and they can't do anything against you. They are forced to defend. All they can do is try to get another shipyard which rarely happens or go for Gryphons which doesn't work either.
Just invade them and take them out. This is often hard to do so you just keep invading them until their resources run out or you win.
Prevent the enemy from getting a second mine. This is how I lose it. The enemy keeps me from getting a second mine so I run out of money and die. This is the same thing you do on land levels. You get out the recon and the second they try for another island, you invade it.
Juggernaught/Battleship. This should be the main ship of your fleet. You use these guys for almost all your ship to ship fighting. This should be what you use to take out oil rigs, shipyards and foundrys. Often this is the only attack ship you make.
Destroyers. The main use of the Destroyer is to kill transports. Nothing works better for killing transports than Destroyers. Just click attack with 2 Destroyers on a transport. Unless a Battleship takes out your destroyers, that transport is dead. Just fire and forget. Occasionally you can get a good shot with a Jugg but by far, Destroyers are the way to go because of their speed. The other main use for Destroyers is killing Dragons/Gryphons and flying machines. Sometimes they are good for scouting and for killing oil tankers because of their speed.
Destroyers are good against flyers, get a bunch of them, surround your island with these and when you get in trouble with flyers fall back to your ships and let them take them out. If you get in trouble with dragons/gryphons then fall back to your destroyers. What usually happens is people don't really know that destroyers are way tougher than gryphons so they attack your destroyers. Then you totally destroy them. My plan is to always trick the dragons into attacking something of mine, then I bring in my destroyers and totally waste them.
Destroyers are pretty worthless against anything but flying machines and Gryphons and transports. At level 5 they are a little better but I really would not try to attack other ships with them if I didn't have to. Don't try to take on a Juggernaught with a destroyer. It is almost impossible to win with a destroyer. 2-35 damages for the destroyer is nothing compared to 50-130 for a Juggernaught. Don't even try to take a Jugg with 2 Destroyers. It takes about 4 destroyers to 1 Jugg to do any damage.
Subs. Subs are rarely useful. Here are the only times you should build them: Say you invade the enemy early. This puts them behind so they can't upgrade to keep/stronghold. You have already upgraded to stronghold/keep. They still have some Juggs. So you whip out about 2-4 subs. Then go in and take the Juggs. The Juggs can still use attack ground but against 2-4 subs, it's hard to do. This happens really rarely in games. Probably about 10 games I've been in so far.
Subs work against people that don't know what to do. Sometimes you play those players on water that don't upgrade to keep/stronghold at all. So you whip out the subs and kill them. Subs are cheap and if they kill Juggs that are worth more, then they are worth it. You have to look at the cost.
Subs are occasionally good for a surprise. If you see the enemy has no flyers around maybe make a sub. Only rarely does this work.
Subs are really just a toy. Anything you can do with subs, you can do better with Juggs because they do much more damage. I build probably 1 a month. Thats about 4 subs since I got the game :)
Use the Eye of Killrog to spot subs. It is very useful when your juggs are
attacked by subs and you got no fliers around. (everybody makes mistakes)
It takes a lot of time to make flyer go somewhere, especially in lagged
games, but the eye of Killrog can get there fast.
Knight
Oil tankers. Oil tankers are good for more than just hauling oil. I send my first or second one out scouting. You find their shipyard so you know where to attack. If you find the shipyard, check if they have an oil rig. If not, place your oil tanker over the oil patch and steal it. This is often all you need to win the sea. If you find them on the island but not having a shipyard, steal both of their oil patches or just one if they have one. Thats some awesome stuff and it works great.
Don't forget that oil tankers make good scouts for shipyards and oil
spots because of their speed. Destroyers make better scouts but early in
the game, all you can afford is oil tankers.
Thanks to SnapDragon for the stealing oil thing.
If you do get in huge ship battles where 6+ tankers don't give you enough oil. And you have like 3+ shipyards, THEN I think it is ok to whip out an oil refinery if you have enough money. It's only really good to build an oil refinery IF you are getting in huge ship battles where you have lot's of shipyards, say 2+ and you find 6 tankers won't cut it. Other then that, Oil Refinerys are pretty much useless.
When I talk about ship upgrades, I mean what level your ship is. Level 1-5 which you upgrade in the foundry.
You don't really start seeing the power of being a level or two above other ships until you have more than one ship in a battle vs ships a level or two below you.. What I mean is if you have a level 2 ship and your enemy has a level 1 then you won't have that much of an advantage. I really would not attack a level 1 Jugg with a level 2 Jugg 1 on 1. Wait until you have two Juggs before you attack the level 1 jug. Then you will start to see the real power of being a level ahead. In a game, I had 5 level 5 Juggernaughts and I took on 5 level 4 Juggernaughts of the enemy. I only lost 1 Jugg! He lost all 5 of his! That is where the power is. The more Juggs you have, the more you will see that higher ship level pay off.
You don't have to upgrade your ships to level 5 every game. Most games I only go to level 3. 1 cannon upgrade and 1 defensive upgrade. If you get into games where you build lots of ships as in more than 4, that is when I go to level 4 and 5 ships. No need to upgrade your ships unless you plan on fighting a bunch of other ships. Level 3 is usually the minimum I go in most games.
Thanks to SnapDragon, Stealing oil is now the thing to do :) If you can pull it off, it is often all you need to do to either win the sea, delay the enemy or keep them off the sea.
If you beat your opponent to the sea early enough. Build your first ship which should be a tanker. Set up your Oil rig and build a 2nd tanker. Send that tanker and use it to scout out the enemy. If you are not worried about losing your oil, send your first tanker out. Find their shipyard. Then check the oil spot by their shipyard. If they do not have a rig there yet, build one of your own. That way if they want oil, they will have to destroy your Oil rig first, THEN make one of their own. That takes a lot of time and often that is all the time you need to get ahead and take them off the sea. You don't have to build the rig. Just place a tanker on the spot and get your Jugg's over there. If they do manage to sink your jugg, or attack your tanker, then do throw up the oil rig.
For this to pay off, they have to build their shipyard by that oil spot. If they don't then there really isn't any point for you do that. I suggest you find the shipyard first. Then you know what oil spot to take.
This works great on Medium resources. They can only make 1 battleship.
If you kill it, then they are out of the sea race. They won't be able to
have enough oil to make any more Battleships. This doesn't work too good
on High resources. But unless you are a newbie, you won't be playing
high resources :)
( Thanks to SnapDragon, (Derek Kisman) for this )
If you are a total loser you quit the game, hahaha. But you aren't losers so here is what you do:
If your shipyard has been destroyed, don't be like those idiots who just run around on the same island, and build another, that only works on really stupid people. Don't be those idiots who start building towers with nothing to protect them. Here is what you do:
If you have a transport left when your shipyard gets destroyed, send a peasant off and build a shipyard on another island if you can. Try to hide the shipyard and make sure it's near some oil. Before you let the enemy know you are back on the sea, get a huge naval force. Go in with like 4 or more Juggs.
If you don't have a transport, make a choice. Get a bunch of catapults and try to either save your shipyard or build a new shipyard on your island somewhere else, OR wait until you get Blizzard to rebuild the shipyard. For most players, the last choice is the best.
Choice 1, The catapult route. (not recommended).
For those of you that don't know how to control catapults vs Juggs pick the
second Choice. Let me tell you that rarely do I see anyone pull off This one.
Here it is: Start making catapults. Upgrade them if you can in the blacksmith.
Only to level 2! Not level 3! Only idiots spend 4000 gold on catapults.
The when you start to get attacked use the hit and run catapult strategy.
Hit the ships then run for it. If the ships start getting closer to you then
run. To hear more about this, check out my controlling your guys page.
This choice is all about controlling the catapults. If you have never
tried it before, you will have no chance. Catapults vs Juggs is an art.
It's difficult to do even for the experienced players. Read the
controlling your guys page for the whole story.
Do not neglect the land forces. Don't build all catapults. Keep building
land troops. I see people only build catapults. So I just invade and
kill the catapults. Catapults are expensive so you better be ready to
protect them. Keep using catapults until you can to get Blizzard and Death and
Decay. only way you can ever truly protect your shipyard.
Choice 2, The Blizzard/D & D route. (recommended).
You quickly get up to Fortress/Castle and whip out the mages. Once you
get them and Blizzard/D&D THEN rebuild your shipyard. Anyone that is
stupid enough to attack the shipyard, blizzard them. This is the only
way I've ever seen anyone get back on the sea successfully.
Don't build any axemen/arrowmen at all until you are know someone is building Gryphons/Dragons or unless you wanna kill a flying machine.
Most water games I play, I never build any Axethrowers at all. For the Orcs, I think Axethrowers are really only good for killing flying machines and Gryphons. For the Humans, Archers work great for invasions if you know how to use them right. So far, I've only seen Gotcha use them right. But it is possible. The key is to protect them.
So, Like I said, I would only recommend making archers when the enemy makes Gryphons/Dragons. How will you know when you should start making them? When, using your flying machine, you see a Gryphon Avariary or Dragon Roost.
I always get the 300 300 axe/arrow upgrade whether I make Axethrowers or not. I use this as a preventative measure. 300 Gold and 300 Lumber is nothing. That is just pocket change. If the enemy does go for Dragons, you will already have that first upgrade, and you can for for the second one. When I see the Dragons, I get the 2 axe upgrades and the 1500 Berzerker training. That is all I get. If I were human, I would go for the 3000 +3 damage upgrade. The 1500 Berzerker/Ranger training is really good to get because of the extra 10 hit points that are added to your guys. That can help you a whole lot. Usually I only go for the 2000 Range, 1500 sight, and Regeneration if I got so much money, I can't spend it and are messing around. I would NOT go for any of those upgrades at all if you are having any money problems or unless you plan on making a bunch of archers.
If you are Orc, you really don't need any upgrades at all to fight Gryphons. I would say at least get the 300 300 upgrade. But you don't have to. See the Orcs have Bloodlust. Bloodlust all your Berzerkers. That's usually all you need to kill Gryphons. Just because you don't need it, doesn't mean don't get it. What happens is someone makes some Gryphons, I make Berzerkers and upgrade them. After I kill the Gryphons, I use them in invasions. No need to waste them. Bloodlusted Berzerkers! I'm proud to be Orc :)
Just because it's a Sea level, doesn't mean you can't pull the sapper strategy. Feel free to make like 4 Alchemists. That way you can regularly send over boatloads of Sappers. It's lots of fun and is quite effective. Of course you don't have to settle for 4 Taco Bells, 10+ will do just fine :) Just make sure you don't lose a transport full of sappers. That would really suck.
Cool Strategy For The Humans. Get 6 Demolition Squads. Put
them in a transport and then make it invisible! Then invade, sending
them all in to wreak some major havoc. Most people can't do anything
against 6 Demolition Squads running in. I usually can't. Make sure
you invade in a safe spot, maybe a spot that is unexpected. This is
a good way to break an enemy.
( Thanks to Frank Sander for this idea )
Here is a variation on the above strategy. Instead of unloading
all 6 Demolition squads at a time, unload them one at a time. Then
move the invisible transport to a different location so the enemy
does not know where the next squad is coming from or if there will be
any more. That way you can guide each Demolition squad in. It's a lot
harder to guide in all six at a time.
( Thanks to Brian for this strategy. )
Here is another really cool thing that we do now. Once you own the sea. Send a transport over with some peons. Build a barracks right on the enemy's shore. Try if possible to keep it hidden. Use your ships to protect the Barracks. The barracks has to be close enough to the shore that the Juggs can attack anyone attacking your barracks. After the barracks is completed, throw up some towers. If they are not at Castle/Fortress yet, make them a bunch of cannon towers. If they have a castle, make a few guard towers because last time, I made a bunch of Cannon towers and they got Gryphoned. DOH. You really do not want to do this if they have Mages with Blizzard. This is only good up till the point they get Mages.
Take look at this picture. Now you don't need that many Juggs, 3 or more will do. Notice the catapult and transport. I can catapult anyone attacking the towers. If anyone is dumb enough to attack the catapult, I put it back in the transport and the Juggs fire and kill them all. The peon is there to repair or build anything. I have the transport for him to run to and hide in. Notice that this whole thing is blizzard city. That is why you don't do this if they have Mages. You can build 1 barracks but I wouldn't build towers. This is only really good on less experienced people. It always works on people that don't expect it. This is really only good up until the fortress/castle stage of the enemy. You should have them killed a long time before they get the Fortress, Castle. This is the standard plan on Spiral. It works good on High seas too. This really doesn't work on Fierce Ocean.
If the person really sucks, you might be able to build your whole town on their island. Muzzy and I played some guys and we built our entire town on their island. I built my Ogre mound, Barracks like 4 Goblin Alchemists. I put up farms and everything. The guy never even noticed that I was living on his Island. Muzzy did it to the other guy Worse. He build like 10 Alchemists on the guys island and blew up his whole town. Because of this stuff, make sure no one is building on your island.
I came up with this plan. I'm sure probably other people have thought of it, but I have never seen anyone else do it but Gotcha and I. Here is the plan:
If you have control of the sea and you really can't invade or don't want to invade, here is the ultimate Dirty Trick. You get a load of six guys, Ogres, Axeman, Grunts, whatever, and put them in a transport. Put your Juggernaughts by the shore where you are going to land. Then unload your guys. Have your ogres attack the enemy or some building by the sea. Then, when they come to attack you, run back, and get in your transport! The Juggs will kill anyone that gets near the transport. When the enemy runs, and they will, hop right out of the transport and attack the building or the enemy's guys again. Repeat until you destroy the building, units, or until your opponent is so mad that they quit. if the enemy is smart, they will stop chasing you. But I play other people that keep chasing you :) This is so funny. I really enjoy it.
I did this against Vermeer. I had 3 level 2 Juggs. He had level 6 bloodlusted Ogres. I had just level 5 ogres, no bloodlust. So I would hop out and take a few hits on his blacksmith with just 6 Ogres, then run back to my transport. My juggs would kill any Bloodlusted Ogres that got close. This allowed me to destroy his blacksmith. After that I was able to stop his Ogre production. Then it was only a matter of time before I could get enough Ogres in to take out his bloodlusted Ogres. Another thing that helped out was I sent in two sappers and killed 5 farms. He built his farms in my favorite layout. The dreaded L formation. When I destroyed that, He lost his ability to make 15 guys. I then used another sapper to take out two farms. Two sappers taking the farms along with my dirty Transport trick broke him. That is why you should spread your farms out.
If someone does this to you then you should get a catapult to hit the transport, or guys attacking. What I really recommend is getting Blizzard/D&D. That is the only real way to stop this from going on. But usually the people that do this, me, are smart enough not to do this if you have Mages or Death Knights. haha. This strategy is usually just a clean up maneuver.
Here are some things you might try. They are not the most practical things to do or damaging but they are cool or funny.