Structures in Red Alert

A structure as we all know, is something build or constructed, and is in this game one of the most essential aspects. Through structures you establish your base and depending of what structures you have you can get certain units. In this game (for some, reason to live for) you have a huge selection of structures to choose from, all esential for your success on the battlefield. But not all the structures are available for the russians or the allies, each one has his own structures, giving each party unique abilities and possibilities. Let's review what we know about the structures in this game. I will expand the information in this page when more facts arrive. I will try to make a Srategy guide for each unit once the game is released. If you have info I don't have please e-mail me !!

Russian Structures

Tesla Coils Similar to the Obelisk of Light that Nod had, this is an air core transformer, that is used to develop lightning bolt attacks. This structure basically produces thunders that aim at close by units of the allies. This structure requires a huge amount of electricity. They can even aim at choopers !

Sub Pen Hangar for Russian Submarines and Transport's, as it was used in WWII by the germans, after 1944 the Allies penetrated for the first time one of those massive Hangars. Here is where the russians produce and repair Sub's and Transport's.

Iron Curtain One of the more sophisticated structures that make your units invincible, but for a short time, the unit or units that you want to make invincible has to be close to this structures, once made invincible it has to move to attack the allies, in other words, run !!!!

Kennels The "Barracks" for Dogs, here you produce the dog units to attack and find the spies from the allies.

Airfield Since there are no Harriers in this game, you need to have an airfield to produce and mantain planes, in the case you loose this structure, your planes cannot land and will crash.

Flame Tower Fixed cannons that expel fire to enemy units, excellent weapon against units that aren't armored, be careful because if your units are close to this turrets and an enemy comes close to you it can kill your units with the enemy unit.

Sam Sites Excellent structure to defend the base from planes and those nasty badgers before they drop paratroopers, this sites altough heavily armored are very fragile once deployed.

Barbed Wire Passive defense against ground units that aren't mechanized.

Allied Structures

Gap Generator Structure used to distort radar generated waves, making the surrounding units and/or structures invisible for the russian radar.

Chronosphere One of the most useful allied weapons, used to transport units to a choosen place in the map for a short period of time. Basically like the transport module on the Enterprise in Star Trek, but with the limitation of time. Not very useful in the game, you can't transport Tanya !

Fake Naval Yard Used to disguise your russian opponents, very useful if the enemy hasn't maped all the terrain, you can use it just in multiplayer missions.

Fake Construction Yard Same as above, and it really helps, what you should do is protect it heavily, creating a even better show for your enemy.

Fake Radar Dome Same as above.

Fake War Factory Same as above, but beware, when you build new motorized units, keep at least one in front of the fake one, so if your enemy spotted you he believes that that one is it.

Ship Yards The ship yard is used to produce ships for naval warfare, the good think is you can attack them with submarines.

Pill Boxes Very good defense against ground units that aren't motorized, not even Tanya escapes from this one :)

Cammo PillBox Same as above but with the difference that this one is hidden in the ground and pops up once a unit comes close, this one has as well better armor.

Anti Aircraft Gun Similar to Sam Sites, but they use machine guns to destroy the enemy.

Helipad Landing and rearming place for choppers, it is recommend to have one helipad per chopper, because of the long rearming time that they take.

Sandbags Passive defense to keep enemy units out of your base, can be driven over by mechanized units.

Gun Turret Fixed cannon that is used to attack naval and terrain units, very effective against armored units and ships, not very usefull against troops.

Russian / Allied Structures

Radar Dome This is the Structure where the Radar equipment is located, essential to survey the movement of troops and units in the game. Protect it, because it is a fragile structure.

Tech Center Here is where the scientist develop and experiment new technologies to defeat the enemy, one of the primary target for spies !!! Defend it well, it can be knocked out easily by an A-Bomb.

Barracks Basic structures to make units in the game, depending on the structures you have you can obtain more choices in unit building.

War Factory This the production center for armored units, like tanks, heavy tanks, etc. One of the first sructures that are build usually in every game.

Service Depot Here is where you repair your armored units and helicopters after they were engaged in battle. It is much cheaper to repair units than building new ones. I hope it would be like this in real life, too :)

Ore Refinery This is the refinery that processes oil, gold and gems that your ore trucks exploit. Essential for the supply of that cash you need to produce units and structures. This is one of the favorite structures to be attacked by the enemy, so protect it well, because if you don't have money you are finished !

Silo Here is the place where you store your reserves, in other words, if you have an overproduction of ore (read cash) you store it here. Be careful of thieves when you have them !

Construction Yard This is the structures where all the other structures are built, in Red Alert altough you have the chance to continue building with mobile constructio yards.

Power Plant Structures need electricity to operate, this is one of the basic structures in the game if they are damaged they produce less electricity and if the base as a whole has a shortage of electricity, repair and production of structures is slower.

Advanced Power Plant Same as before, but with the exception that these structures produce a major amount of electricity, used normally to mantain advanced structures like Tesla Coils that demand a huge amount of electricity. It is not wise to rely in two or three advanced power plants, it is advisable to have more simple power plants, because if the advanced ones get destroyed you can experiment shortage of electricity in your base.

Missile Silo Here are the famous A-Bombs, it is recommended to aim at power plants or if you do it on other objectives, combine forces. Excellent weapon against the Tech Center.

Concrete Wall Passive defense barrier, this ones can't be driven over by mechanized units.

All the pictures are propertyof Westwood Studios.

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