1/1
Phasing
"During your upkeep, pay 2GU or Warping Wurm phases out.
When Warping Wurm phases in, put a +1/+1 counter on it."
A brief rundown of the card:
Any creature whose only limitation on it's size is the amount of turns you can take is worth mentioning. Any creature that can get larger and larger each turn for no added cost is also worth mentioning. Warping Wurm is great as a late game breaker. Play it early, and forget about it for a few turns. The Warping Wurm is almost never around long enough to be in harms way while its growing too. Here are a few ideas for using Warping Wurm:
Since the wurm is almost always phased out while your not using it, a timely Nevinyrral's Disk will clear the board of all irritants so your wurm can devastate your opponent. This is a good tactic if you can sucker your oppponent into emptying their hand early. Once you set off the disk, your grown wurm will have nothing to block it.
These cards are perfect for clearing away only creatures from play--except for those phased out at the moment, of course. This is a good way to go if you have a solid base of enchantments/artifacts in play at the time--instead of the disk.
This combo is a little better than it may sound at first. Once you have a Warping Wurm in play, get out a Mangara's Tome, and put a swamp, island, and Spatial Binding in it. Give the tome phasing with Teferi's Curse. Set off Apocalypse while the wurm and the tome are phased out. Once the Mangara's Tome phases back in, you will have the cards to play Spatial Binding. Once you do, you'll have a Warping Wurm able to attack every turn AND getting +1/+1 every turn for only 1 life per turn. People take one damage every turn from a Juzam Djinn gladly. Yes, this is a little more strange and harder to pull off than a Juzam, but it co$t$ about 1/10th the price and is type 2 legal!
Give a Warping Wurm to an opponent that can't produce either green or blue mana with Juxtapose or Legerdemain. They will not be able to pay the mana to keep the wurm phased in. If you play Funeral March on that same Warping Wurm you just gave your opponent, they will have to loose a creature every single turn (every time it leaves play, they must sacrifice a creature). Sinister.
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