January 15, 1998


The Card of the Day is...

Warping Wurm

Mirage Rare
2GU Summon Wurm

1/1
Phasing
"During your upkeep, pay 2GU or Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it."


A brief rundown of the card:

Any creature whose only limitation on it's size is the amount of turns you can take is worth mentioning. Any creature that can get larger and larger each turn for no added cost is also worth mentioning. Warping Wurm is great as a late game breaker. Play it early, and forget about it for a few turns. The Warping Wurm is almost never around long enough to be in harms way while its growing too. Here are a few ideas for using Warping Wurm:

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