"Return X swamps you control to owner's hand: Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures."
A brief rundown of the card:
Infernal Harvest is a fairly potent finishing move in most mono black decks. I feel Infernal Harvest is a friendly alternative to Kaervek's Spite or Forbidden Ritual in the role of game-enders, in that the side effects of a big Infernal Harvest isn't the worst thing that can happen to you. In fact, sending a bunch of swamps back to your hand just might be a really good thing. Here are a few different cards I like to use with Infernal Harvest:
Both of these fine white spells allow you to fetch lands from your library (given certain circumstances). These cards will help you steadily have lands to put into play. If only there were some ways to put out multiple lands in a turn....
All of these cards and many more allow players to put more than one land into play during a turn through various means. Summer Bloom simply lets you play many in a turn, the Veteran Explorer nets you lands if he dies, and the others let you fetch and play lands from your library. All of these are great for building up resources for a large Infernal Harvest, as well as help you rebuild your resources after casting Infernal Harvest (just in case one doesn't win you the game).
If you don't care about discarding many cards (or you want to!), Balance is a good companion with Infernal Harvest. Right after you send many swamps back to your hand to deal massive damage to an opponent/hostile creatures, let loose with Balance. Easy way to eliminate many enemy lands.
If you feel the need to use Infernal Harvest in a deck that doesn't contain all swamps, Blanket of Night is the card for you. While Blanket of Night is in play, all lands are also swamps...making Infernal Harvest a potentially nasty card in even a rainbow deck.
While your going to be sending all those lands back to your hand, why not gain mucho life from Infernal Harvest's "downside" with these two cards? Both only cost one mana, and will allow you to keep as many cards in your hand as you can (you can't discard for more than 7 cards), and gain you a point of life for every card over 4 you have during your upkeep. Great idea for helping out a weenie deck that tends to run out of steam after 4-6 turns.
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Tony Long
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Other cards of the day....
March 4, 1997 Juxtapose
March 5, 1997 Chaoslord
March 6, 1997 Circle of Protection: Black
August 14, 1997 Fire Whip
August 15, 1997 Sindbad
August 16, 1997 Barrow Ghoul
August 17, 1997 Goblin Kites
August 18, 1997 Reinforcements
August 19, 1997 Tithe
August 20, 1997 Blanket of Night
August 21, 1997 Aisling Leprechaun
August 22, 1997 Sorrow's Path
August 23, 1997 Glyph of Destruction
August 24, 1997 Halls of Mist
August 25, 1997 Lure
August 26, 1997 Nekrataal
August 27, 1997 Magnetic Mountain
August 28, 1997 Psychic Allergy
August 29, 1997 Ley Druid
August 30, 1997 Deep Spawn
August 31, 1997 Circle of Protection: Green
September 1, 1997 Keeper of Kookus
September 2, 1997 King Cheetah
September 3, 1997 Animate Wall
September 4, 1997 Peace Talks
September 5, 1997 Scarwood Bandits
September 6, 1997 Land Equilibrium
September 7, 1997 Living Plane
September 8, 1997 Gerrard's Wisdom
September 9, 1997 Fungal Bloom
September 10, 1997 Spirit Link
September 11, 1997 Karakas
September 12, 1997 Vanishing
September 13, 1997 Cyclone
September 14, 1997 Dragon Mask
September 15, 1997 Skull of Orm
September 16, 1997 Vesuvan Doppelganger
September 17, 1997 Pyhrexian Dreadnought
September 18, 1997 Songs of the Damned
September 19, 1997 Varchild's War-Riders
September 20, 1997 Drudge Skeletons
September 21, 1997 Dance of the Dead
Coming soon--a pathetic story of why the Card of the Day wasn't around for 8 days!
September 29, 1997 Lhurgoyf
September 30, 1997 Seizures
October 1, 1997 Boiling Blood
October 2, 1997 Orcish Settlers
October 3, 1997 Song of Blood
October 4, 1997 Blood Moon
October 5, 1997 Zombie Master
October 6, 1997 A review of Tempest by Rich
October 7, 1997 Living Death
October 8, 1997 Sadistic Glee
October 9, 1997 Shocker
October 10, 1997 Night Soil
October 11, 1997 Winds of Rath
October 12, 1997 Stasis
October 13, 1997 Buried Alive
October 14, 1997 Fog
October 15, 1997 Elvish Hunter
October 16, 1997 Orim, Samite Healer
October 17, 1997 An-Zerrin Ruins
October 18, 1997 Spider Climb
October 19, 1997 Mana Clash
October 20, 1997 Disharmony
October 21, 1997 Artifact Possession
October 22, 1997 Ghazban Ogre
October 23, 1997 Teferi's Curse
October 24, 1997 Waiting in the Weeds
October 25, 1997 Stench of Evil
October 26, 1997 Anarchy
October 27, 1997 Crypt Rats
October 28, 1997 Frankenstein's Monster
October 29, 1997 Sengir Bats
October 30, 1997 Greater Werewolf
October 31, 1997 Zirilan of the Claw
November 1, 1997 Teferi's Veil
November 2, 1997 Flash
November 3, 1997 Fungusaur
November 4, 1997 Cinder Giant
November 5, 1997 Yawgmoth Demon
November 6, 1997 Disempower
November 7, 1997 Hyperion Blacksmith
November 8, 1997 Homarid Spawning Bed
November 9, 1997 Harvest Wurm
November 10, 1997 Dwarven Nomad
November 11, 1997 Sandstorm
November 12, 1997 Goblin Tinkerer
November 13, 1997 Ravenous Vampire
November 14, 1997 Spatial Binding
November 15, 1997 Illicit Auction
November 16, 1997 Booby Trap
November 17, 1997 Aboroth
November 18, 1997 Flailing Drake
November 19, 1997 Aggression
November 20, 1997 Southern Paladin
November 21, 1997 Betrayal
November 22, 1997 Royal Decree
November 23, 1997 Mtenda Lion
November 24, 1997 Llanowar Behemoth
November 25, 1997 Infinite Authority
November 26, 1997 Clairvoyance
November 27, 1997 Worthy Cause
November 28, 1997 Terror
November 29, 1997 Island Fish Jasconius
November 30, 1997 Knowledge Vault
December 1, 1997 Coral Fighters
December 2, 1997 Cold Snap
December 3, 1997 Stone Giant
December 4, 1997 Osai Vultures
December 5, 1997 Krovikan Horror
December 6, 1997 Delif's Cube
December 7, 1997 Sea Troll
December 8, 1997 Agent of Stromgald
December 9, 1997 Wood Sage
December 10, 1997 Rootwater Diver
December 11, 1997 Orgg
December 12, 1997 Undo
December 13, 1997 Hydroblast
December 14, 1997 Kelsinko Ranger
December 15, 1997 Xanthic Statue
December 16, 1997 Angry Mob
December 17, 1997 Derelor
December 18, 1997 Acidic Dagger
December 19, 1997 Heroism
December 20, 1997 Festival
December 21, 1997 Thelonite Monk
December 22, 1997 Chandler
December 23, 1997 Snowfall
December 24, 1997 Arcum's Sleigh
December 25, 1997 Goblin Snowman
December 26, 1997 Mole Worms
December 27, 1997 Orcish Farmers
December 28, 1997 Tahngarth's Rage
December 29, 1997 Johan
December 30, 1997 Lava Hounds
December 31, 1997 Cold Storage
January 1, 1998 Dregs of Sorrow
January 2, 1998 Death Speakers
January 3, 1998 Krovikan Vampire
January 4, 1998 Aspect of Wolf
January 5, 1998 Icatian Moneychanger
January 6, 1998 Heat Wave
January 7, 1998 Giant Shark
January 8, 1998 Jinx
January 9, 1998 Phyrexian Boon
January 10, 1998 Erati's Familiar
January 11, 1998 An-Havva Inn
January 12, 1998 Sunweb
January 13, 1998 Chaoslace
January 14, 1998 Coal Golem
January 15, 1998 Warping Wurm
January 16, 1998 Rod of Ruin
January 17, 1998 Joven's Ferrets
January 18, 1998 Betrothed of Fire
January 19, 1998 Bone Shaman
January 20, 1998 Krovikan Sorcerer
January 21, 1998 Whirling Catapult
January 22, 1998 Cat Warriors
January 23, 1998 Stromgald Spy
January 24, 1998 Hurloon Shaman
January 25, 1998 Brass-Talon Chimera
January 26, 1998 Armor of Faith
January 27, 1998 Needle Storm
January 28, 1998 Word of Undoing
January 29, 1998 Fugitive Druid
January 30, 1998 No Quarter
January 31, 1998 Inferno
February 1, 1998 Portent
February 2, 1998 Wall of Wonder
February 3, 1998 Viscerid Drone
February 4, 1198 Timid Drake
February 5, 1998 Farrel's Zealot
February 6, 1998 Veteran Explorer
February 7, 1998 Fylamarid
February 8, 1998 Omen of Fire
February 9, 1998 North Star
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