The Card of the Day is...

Truce

Homelands, 5th Edition Rare
2W Instant


Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life.


Many player's first reaction to Truce is "But it does good things for my opponent too!" Juzam Djinn hurts you, and that doesn't stop people from giving an arm for one. Truce is a subtle card to be used with great care. White doesn't have many ways to speed up draws, Truce is one of few. Paying 3 mana for 2 cards isn't too bad of a deal in type 2. Truce can also be used just to gain 4 life, even though there are more efficient means of gaining life (Mangara's Blessing gets you 5 for the same mana, and won't "help" your opponent.) But let us instead think of the situations or deck ideas when you aren't going to care about your opponent drawing cards or gaining life OR the combos you can cook up that capatalize on your opponent having spare life/cards: