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In this web page, I hope to present to you strategies, combos, and obscure uses for a new Magic: The Gathering card every single day.

The Card of the Day is...

Ancient Tomb

Tempest Uncommon
Land


"T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you."

I seem to remember Sol Ring was removed from print due to the fact it can create way too much mana way too quickly. Ancient Tomb costs even less than Sol Ring (heck, it's free), and it can't be countered! Sure, that 2 damage thing can be a real pain in the butt, but City of Brass is a hot card and people don't hesitate to use it to get one mana for one damage (I know it's colorless mana with Ancient Tombs, not any color.) Ancient Tomb can be just the thing your deck needs to speed it up plenty. If you don't have too many cards that require multiple colored mana to cast, Ancient Tomb is a great way to get your key spells out a turn sooner than normal. Is that worth 2 damage to you? With/against certain decks, I'd sure take 2 damage to start my stuff up a turn early. Below are listed a few cards that I feel benefit greatly with an early Ancient Tomb, and a few ways of getting around that 2 damage thing: