December 19, 1997


The Card of the Day is...

Heroism

Fallen Empires Uncommon
2W Enchantment

"0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal."


A brief rundown of the card:

People don't make fun of Tabernacle of Pendrell Vale, Pendrell Mists, Mudslide, or other similar effects that cause an opponent to pay lots of extra mana every turn to maintain their creatures (or at least do anything offensive with them), so why is Heroism knocked on so much? With just a little help you can adjust Heroism to your needs--it can be anything from a mana-muncher for your opponent, to a mass destruction creature slayer. Here are some of the best excuses to use Heroism in your deck:



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