December 26, 1997


The Card of the Day is...

Mole Worms

Ice Age, 5th Edition Uncommon
2B Summon Worms

1/1
"You may choose not to untap Mole Worms during your untap phase.
T: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase."


A brief rundown of the card:

The nice thing about Mole Worms is you don't have to worry about maintainence most of the time--you find a good opponent's land like Maze of Ith or Kjeldoran Outpost, tap it and keep it tapped, and forget about the Mole Worms (and their pesky land) for the rest of the game. There are better ways to tap lands than Mole Worms (under most circumstances). There are also far more damaging creatures around than a 1/1 for 2 generic+1 black. Getting both of these put together in one card is pretty handy--allow me to show you why:

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