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The Warbow of Sonorious

(Unique)

The War Bow of Sonrious appears to be a finely crafted Elven War Bow. It is made out of pliant wood, and True Wood, making it feel almost alive when held. When the user attaches a thread to it, it resizes itself to fit the user perfectly. Many runes have been carved on the side, in elvish tradition. Most believe that these were added by the elf Briana, the second owner of the bow. It is not known if she added the runes before or after Sonorious' death, however.

Sonorious, Theran Elven archer and noble of some notoriety, was the owner, crafter and wielder of this powerful bow. Upon his death, he bequeathed it to a non-Theran, an unusual act in itself. Even more curious is that the elf that he gave it to was neither an archer, nor a soldier. Upon her death, however, news of the bow was lost. It is assumed to still exist, possibly buried under tens of meters of undergrowth in the Blood Wood.

-- Maxwell, chief researcher, Library of Throal.


Max Threads: 1
Spell Defense: 12

Rank One:
Key Knowledge: The bearer mustknow that this Bow is Named the War Bow of Sonorious.
Cost: 100 LP
Effect: The Bow resizes itself to be a perfect match for the thread holder. It will scale between Strength values of 9 and 35.

Rank Two:
Key Knowledge: None
Cost: 200 LP
Effect: The Bow does Str + 8 damage.

Rank Three:
Key Knowledge: The bearer must know the first Name Giver killed with the Bow.
Cost: 500 LP
Deed: Increse the wielder's Stopping Aim and Mystic Aim talents by two ranks. If the wielder doesn't have these talents, he/she can use them at Rank 2.
Effect:

Rank Four:
Key Knowledge: None
Cost: 1000 LP
Effect: The Bow does STR + 9 damage

Rank Five:
Key Knowledge: The wielder must learn the details of the death of the original owner of the Bow.
Cost: 1350 LP
Effect: The Bow is able to create 6 arrows per day, filling its quiver each morning. If the quiver is empty at night, it will refill. If it is only partially empty, it will fill it up to eight arrows (the maximum it can hold) and not make the rest.

Rank Six:
Key Knowledge: None
Cost: 1750 LP
Effect: The Bow does STR + 10 damage, +2 to Social Defense.

Rank Seven:
Key Knowledge: None
Deed: The wielder must return to the spot where the True Wood was harvested for this Bow, and harvest enough True Wood to make a new handgrip for the Bow. If this is done, the wielder may reName the Bow without harming the pattern. Creating the handgrip is worth 1500 LP, the reNaming is worth another 2000 LP.
Cost: 2100 LP
Effect: +2 to Mystic Armor, +2 to Spell Defense

Rank Eight:
Key Knowledge: None
Cost: 2500 LP
Effect: The Bow does STR + 11 damage

Rank Nine:
Key Knowledge: None
Deed: The wielder must swear a blood oath to end the hostilities between Thera and any one of its enemies, and must do it personally to both the current First Governor of Thera and the leader of the chosen nation (this may be done separately). This deed is worth 2500 LP. Cost: 3500
Effect: +5 to Social Defense, +5 to Mystic Armor, +5 to Spell Defense, +2 Ranks to Resist Taunt. If the wielder doesn't have resist taunt, he/she may use it at Rank 2. These benefits only occur when the wielder is in Thera or the nation of the chosen enemy, and only so long as the wielder remains true to the blood oath.

Rank Ten:
Key Knowledge: None
Deed: The wielder must succeed in ending the hostilities he/she swore to end at Rank Nine. This act is worth 5000 LP (and then some...)
Cost: 5000 LP
Effect: Thr Rank Nine abilities become permanent and useable everywhere in the world so long as the two nations remain at peace.


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Last edited by Nyriv, 3/29/98 12:07:19 AM


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