Artifact

Name Cost Type Text Rarity
Altar of Dementia 2 Artifact Sacrifice a creature: Put a number of top cards equal to that creature's power of target player's library into his or her graveyard. Rare
Booby Trap 6 Artifact When Booby Trap comes into play, name a card other than a basic land.
Whenever taget opponent draws any cards, he or she reveals those cards to all players. If any of those cards is the named card, Sacrifice Booby Trap and it deals 10 damage to that player.
Rare
Bottle Gnomes 4 Artifact Creature 1/3.
Sacrifice Bottle Gnomes : Gain 3 life.
Uncommon
Coiled Tinviper 3 Artifact Creature 2/1. First strike. Common
Cold Storage 4 Artifact 3 : Put target creature you control on Cold Storage.
Sacrifice Cold Storage : Put all creature cards on Cold Storage into play.
Rare
Cursed Scroll 1 Artifact 3, T : Name a card, Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player. Rare
Echo Chamber 6 Artifact 4, T : Target opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature is unaffected by summoning sickness this turn. At end of turn, remove the token creature from the game. Play this ability as a sorcery. Rare
Emerald Medallion 2 Artifact Your green spells cost 1 less to play. Rare
Emmessi Tome 4 Artifact 5, T : Draw two cards, then choose and discard a card. Rare
Energizer 4 Artifact Creature 2/2.
2, T : Put a +1/+1 counter on Energizer
Rare
Essence Bottle 2 Artifact 3, T : Put an elixir counter on Essence Bottle.
T : Remove all elixir counters from Essence Bottle : Gain 2 life for each elixir counter removed in this way.
Uncommon
Excavator 2 Artifact T , Sacrifice a basic land : Target creature gans landwalk ability of that type until end of turn. Uncommon
Flowstone Sculpture 6 Artifact Creature 4/4.
2, Choose and discard a card : Flowstone Sculpture gains flying, first strike, or trample permanently, or put a +1/+1 counter on Flowstone Sculpture.
Rare
Fool's Tome 4 Artifact 2, T : Draw a card. Use this ability only if you have no cards in your hand. Rare
Grindstone 1 Artifact 3 , T : Put the top 2 cards of target player's library into that player's graveyard. If both cards cards share at least one color, repeat this process. Rare
Helm of Posession 4 Artifact You may choose not to untap Helm of Possession during your untap phase.
2 , T , Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
Rare
Jet Medallion 2 Artifact Your black spells cost 1 less to play. Rare
Jinxed Idol 2 Artifact During your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol permanently.
Rare
Lotus Petal 0 Artifact Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source. Common
Magnetic Web 2 Artifact If any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the attacking player controls attack if able. If any creature with any magnet counters on it attacks, all creature with magnet counters on them that the defending player controls block that creature if able.
1, T : Put a magnet counter on target creature.
Rare
Manakin 2 Artifact Creature 1/1.
T : Add one colorless mana to your mana pool. Play this ability as a mana source.
Common
Metallic Sliver 1 Artifact Creature 1/1.
Counts as a sliver.
Common
Mogg Cannon 4 Artifact T : Target creature you control gets +1/+0 and gains flying until end of turn. At end of turn, destroy that creature. Uncommon
Patchwork Gnomes 3 Artifact Creature 2/1
Choose and discard a card : Regenerate Patchwork Gnomes.
Uncommon
Pearl Medallion 2 Artifact Your white spells cost 1 less to play. Rare
Phyrexian Grimoire 3 Artifact 4, T : Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other into your hand. Rare
Phyrexian Hulk 6 Artifact Creature 5/4 Uncommon
Phyrexian Splicer 2 Artifact 2 , T : Choose flying, first strike, trample or shadow. Target creature with that ability loses that ability until end of turn. Another target creature gains that ability until end of turn. Uncommon
Puppet Strings 3 Artifact 2, T : Tap or untap target creature. Uncommon
Ruby Medallion 2 Artifact Your red spells cost 1 less to play. Rare
Sapphire Medallion 2 Artifact Your blue spells cost 1 less to play. Rare
Scalding Tongs 2 Artifact During your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. Rare
Scroll Rack 2 Artifact 3, T : Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order. Rare
Squee's Toy 1 Artifact T : Prevent 1 damage to any creature. Common
Static Orb 3 Artifact Players cannot untap more than two permanents during their untap phase. Rare
Telethopter 4 Artifact Creature 3/1.
Tap a creature you control: Telethopter gains flying until end of turn.
Uncommon
Thumbscrews 2 Artifact During your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. Rare
Torture Chamber 3 Artifact During your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals 1 damage to you for each pain counter on it.
1, T, Remove all pain counters from Torture Chamber: Torture Chamber deals 1 damage for each pain counter on it to target creature.
Rare
Watchdog 3 Artifact Creature 1/2.
Watchdog blocks if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0.
Uncommon

Black

Name Cost Type Text Rarity
Abandon Hope X1B Sorcery Choose and discard X cards: Look at target opponent's hand and choose X of those cards. That player discards the chosen cards. Uncommon
Bellowing Fiend 4B Summon Spirit 3/3. Flying.
Whenever Bellowing Fiend damages any creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Rare
Blood Pet B Summon Thrull 1/1.
Sacrifice Blood Pet : Add B to your mana pool. Play this abiliy as a mana source.
Common
Bounty Hunter 2BB Summon Minion 2/2.
T : Put a bounty counter on target nonblack creature.
T : Destroy target creature with any bounty counters on it.
Rare
Carrionette 1B Summon Skeleton 1/1.
2BB, remove Carrionette from the game : Remove target creature from the game unless that creature's contoller pays 2. Use this ability only if Carrionette is in your graveyard.
Rare
Clot Sliver 1B Summon Sliver 1/1
Each sliver gains: "2 : Regenerate this creature."
Common
Coercion 2B Sorcery Look at target opponent's hand. Choose a card from that player's hand. That player discards that card. Common
Coffin Queen 2B Summon Wizard 1/1.
You may choose not to untap Coffin Queen during your untap phase.
2B , T : Put target creature card from any graveyard into play under your control. Remove that creature from the game if Coffin Queen becomes untapped or if you lose control of Coffin Queen.
Rare
Commander Greven il-Vec 3BBB Summon Legend 7/5.
When Commander Greven il-Vec comes into play, sacrifice a creature. Greven cannot be blocked except by artifact creatures and black creatures.
Rare
Corpse Dance 2B Instant Buyback: 2 .
Put the top creature card from your graveyard into play. That creature is unaffected by summoning sickness this turn. Remove that creature from the game at the end of turn.
Rare
Dark Banishing 2B Instant Destroy target nonblack creature. That creature cannot be regenerated this turn. Common
Dark Ritual B Mana Source Add BBB to your mana pool. Common
Darkling Stalker 3B Summon Spirit 1/1.
B : regenerate Darkling Stalker.
B : Darkling Stalker gets +1/+1.
Common
Dauthi Embrace 2B Enchantment BB : Target creature gains shadow until end of turn. Uncommon
Dauthi Ghoul 2B Summon Zombie 1/1. Shadow.
Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
Uncommon
Dauthi Horror 2B Summon Beast 2/1. Shadow.
Dauthi Horror cannot be blocked by white creatures.
Common
Dauthi Marauder 2B Summon Minion 3/1. Shadow. Common
Dauthi Mercenary 2B Summon Knight 2/1. Shadow.
1B : Dauthi Mercenary gets +1/+1 until end of turn.
Uncommon
Dauthi Mindripper 3B Summon Minion 2/1. Shadow.
Sacrifice Dauthi Mindripper : Defending player chooses and discards three cards. Use this ability only if Dauthi Mindripper is attacking and unblocked.
Uncommon
Dauthi Slayer BB Summon Soldier 2/2. Shadow.
Each turn, Dauthi Slayer attacks if able.
Common
Death Pits of Rath 3BB Enchantment Whenever any creature is dealt damage, destroy it. That creature cannot be regenerated this turn. Rare
Diabolic Edict BB Instant Target player sacrifices a creature. Common
Disturbed Burial 1B Sorcery Buyback 3.
Return target creature from your graveyard to your hand.
Common
Dread of Night B Enchantment All white creatures get -1/-1. Uncommon
Dregs of Sorrow X4B Sorcery Destroy X target nonblack creatures. Draw X cards. Rare
Endless Scream XB Enchant Creature Enchanted creature gets +X/+0. Common
Enfeeblement BB Enchant Creature Enchanted creature gets -2/-2. Common
Evincar's Justice 2BB Sorcery Buyback 3.
Evincar's Justice deals 2 damage to each creature and player.
Common
Extinction 4B Sorcery Destroy all creatures of any creature type of your choice. Rare
Fevered Convulsions BB Enchantment 2BB : Put a -1/-1 counter on target creature. Rare
Gravedigger 3B Summon Zombie 2/2.
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
Common
Imps' Taunt 1B Instant Buyback 3.
Target creature attacks this turn if able.
Uncommon
Kezzerdrix 2BB Summon Beast 4/4. First Strike.
During your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
Rare
Knight of Dusk 1BB Summon Knight 2/2.
BB : Destroy target creature blocking Knight of Dusk.
Uncommon
Leeching Licid 1B Summon Licid 1/1.
B, T : Leeching Licid loses this ability and becomes a creature enchantment that reads "During the upkeep of the enchanted creature's controller, Leeching Licid deals 1 damage to that player." instead of a creature. Move Leeching Licid onto target creature. You may pay B to end this effect.
Uncommon
Living Death 3BB Sorcery Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control. Rare
Maddening Imp 2B Summon Imp 1/1. Flying.
T : All non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that did not attack. Use this ability only during target opponent's turn and only before combat.
Rare
Marsh Lurker 3B Summon Beast 3/2.
Sacrifice a swamp : Marsh Lurker cannot be blocked this turn exept by artifact creatures and black creatures.
Common
Mindwhip Sliver 2B Summon Sliver 2/2.
Each Sliver gains "2, Sacrifice this creature : Target player discards a card at random. Play this ability as a sorcery."
Uncommon
Minion of the Wastes 3BBB Summon Minion */*. Trample.
When you play Minion of the Wastes, pay any amount of life. Minion of the Wastes has power and toughness each equal to that amount.
Rare
Perish 2B Sorcery Destroy all green creatures. Those creatures cannot be regenerated this turn. Uncommon
Pit Imp B Summon Imp 0/1. Flying.
B : Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn.
Common
Rain of Tears 1BB Sorcery Destroy target land. Uncommon
Rats of Rath 1B Summon Rats 2/1.
B : Destroy target artifact, creature, or land you control.
Common
Reanimate B Sorcery Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost. Uncommon
Reckless Spite 1BB Instant Destroy two target nonblack creatures. Lose 5 life. Uncommon
Sadistic Glee B Enchant Creature Whenever a creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature. Common
Sarcomancy B Enchantment When Sarcomancy comes into play, put a Zombie token into play. Treat this token as a 2/2 black creature.
During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damge to you.
Rare
Screeching Harpy 2BB Summon Beast 2/2. Flying.
2B: Regenerate Screeching Harpy.
Uncommon
Servant of Volrath 2B Summon Minion 3/3.
If Servant of Volrath leaves play, sacrifice a creature.
Common
Skyshroud Vampire 3BB Summon Vampire 3/3. Flying.
Choose and discard a creature card : Skyshroud Vampire gets +2/+2 until end of turn.
Uncommon
Souldrinker 3B Summon Spirit 2/2.
Pay 3 life : Put a +1/+1 counter on Souldrinker.
Uncommon
Spinal Graft 1B Enchant Creature Enchanted creature gets +3/+3. If enchanted creature is the target of a spell or effect, bury it. Common

Blue

Name Cost Type Text Rarity
Benthic Behemoth 5UUU Summon Serpent 7/5. Islandwalk. Rare
Capsize 1UU Instant Buyback: 3
Return target permanent to owner's hand.
Common
Chill 1U Enchantment All red spells cost an additional 2 to cast. Uncommon
Counterspell UU Interrupt Counter target spell. Common
Dismiss 2UU Interrupt Couter target spell. Draw a card. Uncommon
Dream Cache 2U Sorcery Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library. Common
Duplicity 3UU Enchantment When Duplicity comes into play, take the top five cards from your library and put them on it, face down. During your upkeep, you may choose to exchange your hand for those cards.During your discard phase, chooses and discard a card.
If you lose control of Duplicity, put all cards on it into owner's graveyard.
Rare
Ertai's Meddling XU Interrupt When target spell is successfully cast, put X delay counters on it. X cannot be 0.
During each upkeep of that spell's caster, remove a delay counter from the spell. If the spell has no delay counter on it, it resolves.
Rare
Escaped Shapeshifter 3UU Summon Shapeshifter 3/4.
As long as your opponent controls any creatures with flying, Escaped Shapeshifter gains flying. The same is true for first strike, trample, and protection from any color.
Rare
Fighting Drake 2UU Summon Drake 2/4. Flying. Uncommon
Fylamarid 1UU Summon Beast 1/3. Flying.
Fylamrid cannot be blocked by blue creatures.
U : Target creature is blue until end of turn.
Uncommon
Gaseous Form 2U Enchant Creature Enchanted creature neither deals nor receives combat damge. Common
Giant Crab 4U Summon Crab 3/3.
U : Until end of turn, Giant Crab cannot be the target of spells or abilities.
Common
Horned Turtle 2U Summon Turtle 1/4. Common
Insight 2U Enchantment Whenever target opponent successfully casts a green spell, draw a card. Uncommon
Interdict 1U Interrupt Counter target artifact, creature, enchantment, or land ability requiring an activation cost. Abilities of that permanent cannot be played again this turn.
Draw a card.
Uncommon
Intuition 2U Instant Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards. Rare
Legacy's Allure UU Enchantment During your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure : Permanently gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure.
Uncommon
Legerdemain 2UU Sorcery Permanently exchange control of target artifact or creature for control of target permanent of the same type. Uncommon
Mana Severance 1U Sorcery Search through your library for any number of land cards and remove them from the game. Shuffle your library afterwards. Rare
Manta Riders U Summon Merfolk 1/1.
U : Manta Riders gains flying until end of turn.
Common
Mawcor 5UU Summon Beast 3/3. Flying.
T : Mawcor deals 1 damage to target creature or player.
Rare
Meditate 2U Instant Skip your next turn: Draw 4 cards. Rare
Mnemonic Sliver 2U Summon Sliver 2/2.
Each Sliver gains "2, Sacrifice this creature : Draw a card."
Uncommon
Power Sink XU Interrupt Counter target spell unless its caster pays an additional X. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool. Common
Precognition 4U Enchantment During your upkeep, you may look at the top card of target opponent's library. You may then put that card on the bottom of his or her library. Rare
Propaganda 2U Enchantment Each turn, each creature cannot attack you unless its controller pays an additional 2 for that creature. Uncommon
Rootwater Diver U Summon Merfolk 1/1.
T , Sacrifice Rootwater Diver : Return target artifact card from your graveyard to your hand.
Uncommon
Rootwater Hunter 2U Summon Merfolk 1/1.
T : Rootwater Hunter deals 1 damage to target creature or player.
Common
Rootwater Matriarch 2UU Summon Merfolk 2/3.
T : Gain control of target creature as long as that creature has any enchantments on it.
Rare
Rootwater Shaman 2U Summon Merfolk 2/2.
You may play creature enchantments whenever you could play an instant.
Uncommon
Sea Monster 4UU Summon Serepent 6/6.
Sea Monster cannot attack unless defending player controls any islands.
Common
Shadow Rift U Instant Target creature gains shadow until end of turn. Draw a card. Common
Shimmering Wings U Enchant Creature Enchanted creature gains flying.
U : Return Shimmering Wings to owner's hand.
Common
Skyshroud Condor 1U Summon Bird 2/2. Flying.
You cannot play Skyshroud Condor unless you have successfully cast another spell this turn.
Uncommon
Spell Blast XU Interrupt Counter target spell with total casting cost equal to X. Common
Steal Enchantment UU Enchant Enchantment Gain control of enchanted enchantment. Uncommon
Stinging Licid 1U Summon Licid 1/1.
U , T : Stinging Licid loses this ability and becomes a creature enchantment that reads " Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller" instead of a creature. Move Stinging Licid onto target creature.You may pay U to end this effect.
Uncommon
Thalakos Dreamsower 2U Summon Wizard 1/1. Shadow.
You may choose not to untap Thalakos Dreamsower during your untap phase.
If Thalakos Dreamsower damages any opponent, tap target creature. As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller's untap phase.
Uncommon
Thalakos Mistfolk 2U Summon Illusion 2/1. Shadow.
U : Put Thalakos Mistfolk on top of owner's library.
Common
Thalakos Seer UU Summon Wizard 1/1. Shadow
If Thalakos Seer leaves play, draw a card.
Common
Thalakos Sentry 1U Summon Soldier 1/2. Shadow. Common
Time Ebb 2U Sorcery Put target creature on top of owner's library. Common
Time Warp 3UU Sorcery Target player takes another turn after this one. Rare
Tradewind Rider 3U Summon Spirit 1/4. Flying.
T, Tap two creatuers you control : Return target permanent to owner's hand.
Rare
Twitch 2U Instant Tap or untap target artifact, creature, or land. Draw a card. Common
Unstable Shapeshifter 3U Summon Shapeshifter 0/1.
Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this ability.
Rare
Volrath's Curse 1U Enchant Creature Enchanted creature cannot attack, block or play any ability requiring an activation cost. That creature's controller may sacrifice a permanent to ignore this ability until end of turn.
1U : Return Volrath's Curse to owner's hand.
Common
Whim of Volrath U Instant Buyback: 2 .
Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn.
Rare
Whispers of the Muse U Instant Buyback : 5.
Draw a card.
Uncommon
Wind Dancer 1U Summon Faerie 1/1. Flying.
T : Target creature gains flying until end of turn.
Uncommon
Wind Drake 2U Summon Drake 2/2. Flying Common
Winged Sliver 1U Summon Sliver 1/1.
All slivers gain flying.
Common

Green

Name Cost Type Text Rarity
Aluren 2GG Enchantment Any player may play a creature card with total casting cost 3 or less whenever he or she could play an instant and without paying its casting cost. Rare
Apes of Rath 2GG Summon Apes 5/4.
If Apes of Rath attacks, it does not untap during your next untap phase.
Uncommon
Bayou Dragonfly 1G Summon Insect 1/1. Flying. Swampwalk. Common
Broken Fall 2G Enchantment Return Broken Fall to owner's hand : Regenerate target creature. Common
Canopy Spider 1G Summon Spider 1/3.
Canopy spider can block creatures with flying.
Common
Charging Rhino 3GG Summon Rhino 4/4.
Charging Rhino cannot be blocked by more than one creature.
Uncommon
Choke 2G Enchantment Islands do not untap during their controllers' untap phases. Uncommon
Crazed Armodon 2GG Summon Elephant 3/3.
G : Crazed Armodon gets +3/+0 and gains trample until end of turn. At end of turn, destroy Crazed Armodon. Use this ability only once each turn.
Rare
Dirtcowl Wurm 4G Summon Wurm 3/4.
Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Rare
Earthcraft 1G Enchantment Tap an untapped creature you control : Untap target basic land. Rare
Eladamri's Vineyard G Enchantment At the beginning of each player's main phase, add GG to that player's mana pool. Rare
Eladamri, Lord of Leaves GG Summon Legend 2/2.
All elves gain forestwalk. Elves cannot be the target of spells or abilities.
Rare
Elven Warhounds 3G Summon Hounds 2/2.
If Elven Warhounds is blocked by any creature, put that creature on top of owner's library.
Rare
Elvish Fury G Instant Buyback : 4
Target creature gets +2/+2 until end of turn.
Common
Flailing Drake 3G Summon Drake 2/3. Flying.
If Flailing Drake blocks or is blocked by any creature, that creature gains +1/+1 until end of turn.
Uncommon
Frog Tongue G Enchant Creature When Frog Tongue comes into play, draw a card.
Enchanted creature can block creatures with flying.
Common
Fugitive Druid 3G Summon Druid 3/2.
Whenever any player successfully casts an enchantment spell that targets Fugitive Druid, draw a card.
Rare
Harrow 2G Instant Sacrifice a land : Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards. Uncommon
Heartwood Dryad 1G Summon Dryad 2/1.
Heartwood Dryad can block creatures with shadow.
Common
Heartwood Giant 3GG Summon Giant 4/4.
T, Sacrifice a forest : Heartwood Giant deals 2 damage to target player.
Rare
Heartwood Treefolk 2GG Summon Treefolk 3/4. Forestwalk. Uncommon
Horned Sliver 2G Summon Sliver 2/2.
All Slivers gain trample.
Uncommon
Krakilin XGG Summon Beast 0/0.
Krakilin comes into play with X +1/+1 counters on it.
1G : Regenerate Krakilin.
Uncommon
Mirri's Guile G Enchantment During your upkeep, you may look at the top three cards of your library and put them back in any order. Rare
Mongrel Pack 3G Summon Hounds 4/1.
If Mongrel Pack is put into any graveyard from play during combat, put four Hound tokens into play. Treat these tokens as 1/1 green creatures.
Rare
Muscle Sliver 1G Summon Sliver 1/1.
All Slivers get +1/+1.
Common
Natural Spring 3GG Sorcery Target player gains 8 life. Common
Nature's Revolt 3GG Enchantment All lands are 2/2 creatures. ((These creatures still count as land.) Rare
Needle Storm 2G Sorcery Needle Storm deals 4 damage to each creature with flying. Uncommon
Nurturing Licid 1G Summon Licid 1/1.
G , T : Nurturing Licid loses this ability and becomes a creature enchantment that reads " G : Regenerate enchanted creature" instead of a creature. Move Nurturing Licid onto target creature. You may pay G to end this effect.
Uncommon
Overrun 2GGG Sorcery All creatures you control get +3/+3 and gain trample until end of turn. Uncommon
Pincher Beetles 2G Summon Insects 3/1.
Pincher Beetles cannot be the target of spells or abilities.
Common
Rampant Growth 1G Sorcery Search your library for a basic land card and put it into play, tapped. shuffle your library afterwards. Common
Reality Anchor 1G Instant Target creature loses shadow until end of turn. Draw a card. Common
Reap 2G Instant Return any number of target cards from your graveyard to your hand. You cannot choose more cards than the number of black permanents target opponent controls. Uncommon
Recycle 4GG Enchantment Skip your draw phase. Whenever you play a card, draw a card.
During your discard phase, discard down to 2 cards.
Uncommon
Respite 1G Instant Creatures deal no combat damage this turn. Gain 1 life for each attacking creature. Common
Root Maze G Enchantment All artifacts and lands come into play tapped. Rare
Rootbreaker Wurm 5GG Summon Wurm 6/6. Trample. Common
Rootwalla 2G Summon Lizard 2/2.
1 G : Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.
Common
Scragnoth 4G Summon Beast 3/4. Protection from Blue.
While Scragnoth is being cast, it cannot be countered.
Uncommon
Seeker of Skybreak 1G Summon Elf 2/1.
T : Untap target creature.
Common
Skyshroud Elf 1G Summon Elf 1/1.
T : Add G to your mana pool. Play this ability as a mana source.
1 : Add W or R to your mana pool. Play this ability as a mana source.
Common
Skyshroud Ranger G Summon Elf 1/1.
T : Choose a land card in your hand and put it into play. Play this ability as a sorcery.
Common
Skyshroud Troll 2GG Summon Giant 3/3.
1G : Regenerate Skyshroud Troll.
Common
Spike Drone G Summon Spike 0/0.
Spike Drone comes into play with one +1/+1 counter on it.
2, Remove a +1/+1 counter from Spike Drone : Put a +1/+1 counter on target creature.
Common
Storm Front G Enchantment GG : Tap target creature with flying. Uncommon
Trained Armodon 1GG Summon Elephant 3/3. Common
Tranquility 2G Sorcery Destroy all enchantments. Common
Trumpeting Armodon 3G Summon Elephant 3/3.
1G : Target creature blocks Trumpeting Armodon this turn if able.
Uncommon
Verdant Force 5GGG Summon Elemental 7/7.
During each player's upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature.
Rare
Verdigris 2G Instant Destroy target artifact. Uncommon
Winter's Grasp 1GG Sorcery Destroy target land. Uncommon

Red

Name Cost Type Text Rarity
Aftershock 2RR Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Common
Ancient Runes 2R Enchantment During each player's upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls. Uncommon
Apocalypse 2RRR Sorcery Remove all permanents from the game. Discard your hand. Rare
Barbed Sliver 2R Summon Sliver 2/2.
Each sliver gains " 2 : This creature gets +1/+0 until end of turn."
Uncommon
Blood Frenzy 1R Instant Target attacking or blocking creature gets +4/+0 until end of turn. At end of turn, destroy that creature. Common
Boil 3R Instant Destroy all islands. Uncommon
Canyon Drake 2RR Summon Drake 1/2. Flying.
1 , Discard a card at random : Canyon Drake gets +2/+0 until end of turn.
Rare
Canyon Wildcat 1R Summon Cat 2/1. Mountainwalk. Common
Chaotic Goo 2RR Summon Ooze 0/0.
Chaotic Goo comes into play with three +1/+1 counters on it. During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.
Rare
Crown of Flames R Enchant Creature R : Enchanted creature gets +1/+0 until end of turn.
R : Return Crown of Flames to owner's hand.
Common
Deadshot 3R Sorcery Tap target creature. That creature deals damage equal to its power to another target creature. Rare
Enraging Licid 1R Summon Licid 1/1.
R, T : Enraging Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature is unaffected by summoning sickness" instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect.
Uncommon
Firefly 3R Summon Insect 1/1. Flying.
R : Firefly gets +1/+0 until end of turn.
Uncommon
Fireslinger 1R Summon Wizard 1/1.
T : Fireslinger deals 1 damage to target creature or player and 1 damage to you.
Common
Flowstone Giant 2RR Summon Giant 3/3.
R : Flowstone Giant gets +2/-2 until end of turn.
Common
Flowstone Salamander 3RR Summon Salamander 3/4.
R : Flowstone Salamander deals 1 damage to target creature blocking it.
Uncommon
Flowstone Wyvern 3RR Summon Drake 3/3. Flying
R : Flowstone Wyvern gets +2/-2 until end of turn.
Rare
Furnace of Rath 1RRR Enchantment Double all damage assigned to any creature or player.. Rare
Giant Strength RR Enchant Creature Enchanted creature gets +2/+2. Common
Goblin Bombardment 1R Enchantment Sacrifice a creature : Goblin Bombardment deals 1 damge to target creature or player. Uncommon
Hand to Hand 2R Enchantment Instants and abilities requiring an activation cost cannot be played during combat. Rare
Havoc 1R Enchantment Whenever target opponent successfully casts a white spell, he or she loses 2 life. Uncommon
Heart Sliver 1R Summon Sliver 1/1.
All slivers are unaffected by summoning sickness.
Common
Jackal Pup R Summon Hound 2/1.
For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.
Uncommon
Kindle 1R Instant Kindle deals to target creature or player an amount of damage equal to 2 plus the number of Kindle cards in all graveyards. Common
Lightning Blast 3R Instant Lightning Blast deals 4 damage to target creature or player. Common
Lightning Elemental 3R Summon Elemental 4/1.
Lightning Elemental is unaffected by summoning sickness.
Common
Lowland Giant 2RR Summon Giant 4/3. Common
Magmasaur 3RR Summon Elemental 0/0.
Magmasaur comes into play with five +1/+1 counters on it. During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player.
Rare
Mogg Conscripts R Summon Goblins 2/2.
Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn.
Common
Mogg Fanatic R Summon Goblin 1/1.
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Common
Mogg Raider R Summon Goblin 1/1.
Sacrifice a Goblin : Target creature gets +1/+1 until end of turn.
Common
Mogg Squad 1R Summon Goblins 3/3.
Mogg Squad gets -1/-1 for each other creature in play..
Uncommon
No Quarter 2R Enchantment Whenever any creature blocks or is blocked by a creature with lesser power, destroy the creature with the lesser power. Rare
Opportunist 2R Summon Soldier 2/2.
T : Opportunist deals 1 damage to target creautre that was damaged this turn.
Uncommon
Pallimud 2R Summon Beast */3.Pallimud has power equal to the number of tapped lands target opponent controls. Rare
Rathi Dragon 2RR Summon Dragon 5/5. Flying.
When Rathi Dragon comes into play, sacrifice two mountains or bury Rathi Dragon.
Rare
Renegade Warlord 4R Summon Soldier 3/3.
If Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
Uncommon
Rolling Thunder XRR Sorcery Rolling Thunder deals X damage divided any way you choose among any number of target creatures or players. Common
Sandstone Warrior 2RR Summon Soldier 1/3. First strike.
R : Sandstone Warrior gets +1/+0 until end of turn.
Common
Scorched Earth XR Sorcery Choose and discard X land cards : Destroy X target lands. Rare
Searing Touch R Instant Buyback: 4
Searing Touch deals 1 damage to target creature or player.
Uncommon
Shadowstorm R Sorcery Shadowstorm deals 2 damage to every creature with shadow. Uncommon
Shatter 1R Instant Destroy target artifact. Common
Shocker 1R Summon Insect 1/1.
If Shocker damages any player, that player discards his or her hand, then draws a new hand of as many cards a he or she had before.
Rare
Starke of Rath 1RR Summon Legend 2/2.
T : Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath permanently.
Rare
Stone Rain 2R Sorcery Destroy target land. Common
Stun 1R Instant Target creature cannot block this turn. Draw a card. Common
Sudden Impact 3R Instant Sudden Impact deals 1 damage to target player for each card in his or her hand. Uncommon
Tahngarth's Rage R Enchant Creature If enchanted creature is attacking, it gets +3/+0. Otherwise, it gets -2/-1. Uncommon
Tooth and Claw 3R Enchantment Sacrifice two creatures : Put a Carnivore token into play. Treat this token as a 3/1 red creature. Rare
Wall of Diffusion 1R Summon Wall 0/5.
Wall of Diffusion can block creatures with shadow.
Common
Wild Wurm 3R Summon Wurm 5/4.
When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to owner's hand.
Uncommon

White

Name Cost Type Text Rarity
Advance Scout 1W Summon Soldier 1/1. First strike.
W : Target creature gains first strike until end of turn.
Common
Angelic Protector 3W Summon Angel 2/2 Flying..
If Angelic Protector is the target of a spell or ability, it gets +0/+3 until end of turn.
Uncommon
Anoint W Instant Buyback: 3 .
Prevent up to 3 damage to any creature.
Common
Armor Sliver 2W Summon Sliver 2/2.
Each sliver gains " 2 : This creature gets +0/+1 until end of turn."
Uncommon
Armored Pegasus 1W Summon Pegasus 1/2. Flying. Common
Auratog 1W Summon Atog 1/2.
Sacrifice an enchantment : Auratog gets +2/+2 until end of turn.
Rare
Avenging Angel 3WW Summon Angel 3/3. Flying.
If Avenging Angel is put into any graveyard from play, you may put Avenging Angel on top of owner's librarry.
Rare
Circle of Protection: Black 1W Enchantment 1 : Prevent all damage to you from a black source. Common
Circle of Protection: Blue 1W Enchantment 1 : Prevent all damage to you from a blue source. Common
Circle of Protection: Green 1W Enchantment 1 : Prevent all damage to you from a green source. Common
Circle of Protection: Red 1W Enchantment 1 : Prevent all damage to you from a red source. Common
Circle of Protection: Shadow 1W Enchantment 1 : Prevent all damage to you from a creature with shadow. Common
Circle of Protection: White 1W Enchantment 1 : Prevent all damage to you from a white source. Common
Clergy en-Vec 1W Summon Cleric 1/1.
T : Prevent 1 damage to any creature or player.
Common
Cloudchaser Eagle 3W Summon Bird 2/2. Flying.
When Cloudchaser Eagle comes into play, destroy target enchantment.
Common
Disenchant 1W Instant Destroy target artifact or enchantment. Common
Elite Javelineer 2W Summon Soldier 2/2.
If Elite Javelineers blocks, it deals 1 damage to target attacking creature.
Common
Field of Souls 2WW Enchantment Whenever a nontoken creature is put into your graveyard from play, put an Essence token into play. Treat this token as a 1/1 white creature with flying. Rare
Flickering Ward W Enchant Creature When you play Flickering Ward, Choose a color. Enchanted creature gains protection from the chosen color.
W : Return Flickering Ward to owner's hand.
Uncommon
Gallantry 1W Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. Uncommon
Gerrard's Battle Cry W Enchantment 2W : All creatures you control get +1/+1 until end of turn. Rare
Hanna's Custody 2W Enchantment Artifacts cannot be the target of spells or abilities. Rare
Hero's Resolve 1W Enchant Creature Enchanted creature gets +1/+5. Common
Humility 2WW Enchantment Each creature loses all abilities and is a 1/1 creature. Rare
Invulnerability 1W Instant Buyback: 3.
Prevent all damage to you from one source.
Uncommon
Knight of Dawn 1WW Summon Knight 2/2. First strike.
WW : Knight of Dawn gains protection from the color of your choice until end of turn.
Uncommon
Light of Day 3W Enchantment Black creatures cannot attack or block. Uncommon
Marble Titan 3W Summon Giant 3/3.
Creatures with power 3 or greater do not untap during their controller's untap phases.
Rare
Master Decoy 1W Summon Soldier 1/2.
W, T : Tap target creature.
Common
Mounted Archers 3W Summon Soldiers 2/3.
Mounted Archers can block creatures with flying.
W : Mounted Archers can block an additional creature this turn.
Common
Oracle en-vec 1W Summon Wizard 1/1.
T : Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and no other creatures can attack. At the end of that turn, destroy each of those creatures that did not attack. Use this ability only during your turn.
Rare
Orim's Prayer 1WW Enchantment If any creatures attack you, gain 1 life for each attacking creature. Uncommon
Orim, Samite Healer 1WW Summon Legend 1/3.
Orim, Samite Healer counts as a Cleric.
T : Prevent up to 3 damage to any creature or player.
Rare
Pacifism 1W Enchant Creature Enchanted creature cannot attack or block. Common
Pegasus Refuge 3W Enchantment 2, Choose and discard a card : Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying. Rare
Quickening Licid 1W Summon Licid 1/1.
W , T : Quickening Licid loses this ability and becomes a creature enchantment that reads " W : Enchanted creature gains first strike until end of turn" instead of a creature. Move Quickening Licid onto target creature. You may pay W to end this effect.
Uncommon
Repentance 2W Sorcery Target creature deals to itself damage equal to its power. Uncommon
Sacred Guide W Summon Cleric 1/1.
1W, Sacrifice Sacred Guide : Reveal cards from your library until you reveal a white card. Put that card into your hand. Remove all other revealed cards from the game.
Rare
Safeguard 3WW Enchantment 2W : Target creature deals no combat damage this turn. Uncommon
Serene Offering 1W Instant Destroy target enchantment. Gain life equal to that enchantment's total casting cost. Uncommon
Soltari Crusader 2W Summon Knight 2/1. Shadow.
1 W : Soltari Crusader gets +1/+0 until end of turn.
Uncommon
Soltari Emissary 1W Summon Soldier 2/1.
W : Soltari Emissary gains shadow until end of turn.
Rare
Soltari Foot Soldier W Summon Soldier 1/1. Shadow. Common
Soltari Lancer 2W Summon Knight 2/2. Shadow. First strike when attacking. Common
Soltari Monk WW Summon Cleric 2/1. Protection from Black; Shadow. Uncommon
Soltari Priest WW Summon Cleric 2/1. Protection from red; Shadow. Uncommon
Soltari Trooper 1W Summon Soldier 1/1. Shadow.
If Soltari Trooper atacks, it gets +1/+1 until end of turn.
Common
Spirit Mirror 2WW Enchantment During your upkeep, if there are no Reflection tokens in play, put a Reflection token into play. Treat this token as a 2/2 white creature.
0 : Destroy target Reflection.
Rare
Staunch Defenders 3WW Summon Soldiers 3/4.
When Staunch Defenders comes into play, gain 4 life.
Uncommon
Talon Sliver 1W Summon Sliver 1/1.
All slivers gain first strike.
Common
Warmth 1W Enchantment Whenever target opponent successfully casts a red spell, gain 2 life. Uncommon
Winds of Rath 3WW Sorcery Destroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn. Rare
Worthy Cause W Instant Buyback: 2
Sacrifice a creature: Gain life equal to the sacrificed creature's toughness.
Uncommon

Gold

Name Cost Type Text Rarity
Dracoplasm UR Summon Shapeshifter */*. Flying.
When you play Dracoplasm, Sacrifice any number of creatures. Dracoplasm comes into play with power equal to the total power of the sacrificed creatures and toughness equal to the total toughness of those creature.
R : Dracoplasm gets +1/+0 until end of turn.
Rare
Lobotomy 2UB Sorcery

Look at target opponent's hand. Choose a non-land card from that opponent's hand. That opponent discrads that card. Then look through that opponent's library and remove any amount of cards with the same name from the game.

Uncommon
Ranger en -Vec 1GW Summon Soldier

2/2. First strike.
G : Regenerate Ranger en-vec.

Uncommon
Segmented Wurm 3RG Summon Wurm 5/5.
Whenever Segmented Wurm is the target of a spell or ability, put a -1/-1 counter on it.
Uncommon
Selenia, Dark Angel 3WB Summon Legend 3/3. Flying.
Selenia, Dark Angel counts as an Angel
Pay 2 life: Return Selenia, Dark Angel to owner's hand.
Rare
Sky Spirit 1WU Summon Spirit 2/2. Flying, first strike. Uncommon
Soltari Guerillas 2RG Summon Soldiers 3/2. Shadow.
If Soltari Guerrillas assigns combat damage to any opponent, you may redirect that damage to target creature.
Rare
Spontaneous Combustion 1BR Instant Sacrifice a creature : Spontaneous Combustion deals 3 damage to each creature. Uncommon
Vhati il-Dal 2BG Summon Legend 3/3.
T : Target creature's power or toughness is 1 until end of turn.
Rare
Wood Sage UG Summon Druid 1/1.
T : Name a creature card. Reveal the top four cards of your library to all players. If any of those cards are the named card, put them into your hand. Put the rest into your graveyard.
Rare

Land

Ancient Tomb Land T : Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you. Uncommon
Caldera Lake Land Caldera Lake comes into play tapped.
T : Add one colorless mana to your mana pool.
T : Add U or R to your mana pool. Caldera Lake deals 1 damage to you.
Rare
Cinder Marsh Land T : Add one colorless mana to your mana pool.
T : Add B or R to your mana pool. Cinder Marsh does not untap during your next untap phase.
Uncommon
Ghost Town Land T : Add one colorless mana to your mana pool.
0 : Return Ghost Town to Owner's hand. Use this ability only during another player's turn.
Uncommon
Maze of Shadows Land T : Add one colorless mana to your mana pool.
T : Untap target attacking creature with shadow. That creature neither
deals nor receives combat damage this turn.
Uncommon
Mogg Hollows Land T : Add one colorless mana to your mana pool.
T : Add G or R to your mana pool. Mogg Hollows does not untap during your next untap phase.
Uncommon
Pine Barrens Land Pine Barrens comes into play tapped.
T : Add one colorless mana to your mana pool.
T : Add B or G to your mana pool. Pine Barrens deals 1 damage to you.
Rare
Reflecting Pool Land T : Add to your mana pool one mana of any type that any land you control can produce. Rare
Rootwater Depths Land T : Add one colorless mana to your mana pool.
T : Add U or B to your mana pool. Rootwater Depths does not untap during your next untap phase.
Uncommon
Salt Flats Land Salt Flats comes into play tapped.
T : Add one colorless mana to your mana pool.
T : Add W or B to your mana pool. Salt Flats deals 1 damage to you.
Rare
Scabland Land Scabland comes into play tapped.
T : Add one colorless mana to your mana pool.
T : Add R or W to your mana pool. Scabland deals 1 damage to you.
Rare
Skyshroud Forest Land Skyshroud Forest comes into play tapped.
T : Add one colorless mana to your mana pool.
T : Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you.
Rare
Stalking Stones Land T : Add one colorless mana to your mana pool.
6 : Stalking Stones becomes a 3/3 artifact creature permanently. (This creature still counts as a land.)
Uncommon
Thalakos Lowlands Land T : Add one colorless mana to your mana pool.
T : Add W or U to your mana pool. Thalakos Lowlands does not untap during your next untap phase.
Uncommon
Vec Townships Land T : Add one colorless mana to your mana pool.
T : Add G or W to your mana pool.  Vec Townships does not untap during your next untap phase.
Uncommon
Wasteland Land T : Add one colorless mana to your mana pool.
T , Sacrifice Wasteland : Destroy target nonbasic land.
Uncommon
Forest Land T : Add one G to your mana pool. Land
Island Land T : Add one U to your mana pool. Land
Mountain Land T : Add one R to your mana pool. Land
Plains Land T : Add one W to your mana pool. Land
Swamp Land T : Add one B to your mana pool. Land

New terms introduced by Tempest
Shadow Creatures with shadow can only block and be blocked by creatures with shadow.
Buyback "You may pay an additional X when casting this spell. If you do, put it in your hand instead of your graveyard as part of the spell effect".
   

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