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Daark's Grimoire
Here are some spells that I've cooked up in my own little medicine lodge. They include a design convention, that I invented, to allow you to see just how I came up with these spells and you should be able to replicate them on your own. These spells were all created using Grimoire II, a fabulous FASA product.. well, ok, its good. =)
Combat Spells
Nerve Pinch
Yup, pretty original eh? This is pretty much the Death Touch spell from Grimoire II except doing stun damage.
Type: Mana | Range: Touch | Target: Willpower(R) |
Damage Level: D Stun | Duration: Instant | Drain: [(F/2)-2]S |
Design: Co(Ma:Dd)St,To/To |
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Detection Spells
Detect Living Contact
Senses the touch of a living being. Useful for anchoring onto missle weapons for those 'special' types of ammo.
Type: Mana | Range: Touch | Target: 4 |
Duration: Sustained | Drain: [(F/2)-1]L |
Design: De(Gn:Dt)Ss,De,To/To |
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Health Spells
Rancid
The victim of this spell proceeds to vomit uncontrollably. The victim must make Willpower test with a Target Number of 4 in order to perform any action besides a Free Action. All actions performed while under the effects of this spell are at +1.
Type: Mana | Range: LOS | Target: 10-Essence |
Duration: Sustained | Drain: [(F/2)+2]M |
Design: He(Bf:He)Ss,Be/Be |
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Illusion Spells
Displacement
Light around the target bends randomly making the target seem to float around within a few meter or so. The target is not actually moving in the manner that it appears to. This effect makes the target extremely hard to hit with standard bullets and melee weapons. Increase the test number for hitting the target by the number of successes rolled on the spell success test. This effect extends to the ultra-violet and infra-red wavelengths so affect thermographic vision and physical devices.
Type: Physical | Range: Touch | Target: 4 |
Duration: Sustained | Drain: [(F/2)+2]M |
Design: Il(Gn:Ri)Ph,Ss,Be,To/Il,Be,To |
Permanent Illusion
This spell creates a fairly realistic illusion that can be seen by technological devices and will last a number of days equal to the number of successes on the spell test. The illusion can re-create a short scene specified by the caster including illusions that do not move. The spell is area-affect and the spell may operate within that area playing a scene up to 30 seconds long repeatedly. The illusion cannot be programmed.. it does the same thing each playback. The illusion may affect multiple senses, but for each sense over one there is a +1 penalty to the target number for casting.
Type: Physical | Range: Limited | Target: 4 |
Duration: Permanent(10 Turns) | Drain: [(F/2)+1]M |
Design: Il(Gn:Ri)Ph/Il,Ae,Pe,Lr |
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Manipulation Spells
Acid Breath
A spray of acid emitted at close range using the elemental effects rules.
Type: Physical | Range: Limited | Target: Body(R) |
Damage Level: M | Duration: Instant | Drain: [(F/2)+1]M |
Design: Mp(Ph:Dm)Ph/Lr,Ee |
Chain Lightening
A area-effect bolt of lightening that jumps between all targets in the effect area using the elemental effect rules. Because this is a close range spell it can be dangerous to the magician.
Type: Physical | Range: Limited | Target: Body(R) |
Damage Level: M | Duration: Instant | Drain: [(F/2)+1]S |
Design: Mp(Ph:Dm)Ph/Lr,Ee,Ae |
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