THE DELUSIONERS
Gang Focus:
This gang is composed of humans only with one thing
in mind: the destruction of everything magic. They hate as much mages and
metahumans. The gang hatred of magic began when a elven-mage from another
gang killed their leader at the time (who was named John "head-splitter"
Lucas). To kill the mage they had to suffer great loss to the gang, which
was composed of meta-humans, magicians and physical adepts. Since then
their hatred of magic have always grown stronger.
Leader:
Soul Shrieker, the first (and only) lieutenant of the
gang when Head-Splitter got killed. He's about 30, he's tall and have his
right replaced by a cheap cyberhand after it got destroyed by a well placed
"killing hand" when avenging their ex-leader.
Lieutenants:
Screamer, she's about 20 and is totally in love with
Soul Shrieker, altough he doesn't seem to notice it. She'd do anything
Soul Shrieker ask her to. She got this rank after she killed singlehandedly
two physads in the same evening.
Jalapeno Popper is a 25 years old mexican (that's
how he calls himself, he really doesn't like Aztechnology) who's
litterally addicted to hot peppers. His temperament is as hot as what he
eats and is excindingly proud of himself, he won't accept anybody to say
he's not the best (after Soul Shrieker, of course). Everybody who said
so were proven the opposite in usually some very insulting way.
Gang Rating:
Equal
Head Count:
Approximately 15-30 members
Initiation Rituals:
To enter the delusionners, a new member must spot and
kill a magic user, physical adept or metahuman. The more powerful the person
killed, the higher the rank of the new recruit will be in the gang. This
kill must ne made in front of two witnesses and the new member must take
a "trophy" from the victim, usually a focus or spell lock from a mage,
or anything else from other persons. The trophy then becomes part of the
new member's clothing.
Uniforms:
All the delusionners wear long, dusty-like trench coats.
Symbol:
The symbol of the gang is a horned-thingy (the skull
in the Shadworun logo) on fire. They wear this symbol on the back of their
trench coats. This symbol represents the awakening (the skull) that burns,
destroying it.
Territory:
If you don't play in Québec, fit them where you
want them to be. If you do, they control the limoilou neighborhood.
Operations:
The delusionners make msot of their money selling back
the occasionnal focus or spell lock they find on their victims. Occasionally
they steal cars too, if they can get enough money from it.
Foes:
The primary foes of the delusionners are the magic members
of all the other gangs. Therefore, a lot of gang have something against
them, since most have at least one mage, physad or metahuman in their ranks.
Usually, the delusionners attack in some way that it might be another gang's
fault, so the opposite gang don't attack, or attack the other gang.
Uniqueness:
The delusionners don't really have any kind of set modus
operandi. Usually, though, they attack in a subtle manner, which doesn't
alert anybody around. The thing that differience them from other gangs
is their habit to lay traces of other gangs, so they don't get punished
for their attacks.