RUN ARCHETYPES

Here are a bunch of "frames" fo adventures. These aren't runs, they are the basics for many run ideas, in the same way archetypes are the basics on which you build a character. You can easilly combine multiple ideas in this list or do the opposite of these runs -- make the runners try to stop others from doing these, and of course you can create your own run archetypes.

Assassination

The runners are hired to assassinate somebody. Variations from run to run can be: the location, importance and role of the person, the level of defences, the target might move from where he's supposed to be or the runners might not know where that person is.

Recovery

The runners are sent to get something and bring it back to someone. Variations can affect: the nature of what is to be found (an awakened critter, secret plans of a new piece of cyberware, etc.),  where it can be found, wheter or not the runners clearly know exactly what is to be found (a computer chip numbered XZ74839 or proof of an assassination attempt), kidnapping, having to keep the said 'something' for a while, etc.

Delivery

The runners must bring something to something/somewhere. The difference here with the 'Recovery' archetype is that the runners get the object at the start and the run is actually about the difficulty of bringing the object to a place. Variations include: what is to be brought, where it is brought and how it is brought. This archetype of run is good to make a rigger participate more in the action of the run (usually, these runs involve driving a certain type of vehicle).

Demolition

The Johnson hires the runners to destruct something. Variations affect the nature of what is to be destroyed (buliding, object, etc.) and where that thing is located. This is great if one of your players have taken the "demolition" skill but didn't quite use it yet...

Body Guard

The characters are supposed to protect some important people from anny danger. Variations include the nature of the danger, of the person to protect and where the protection happens.

Reconnaissance

The runners are not hired to make an actual run but to rather do the groundwork for another run others will do. Variations depend on what kind of runs they are preparing and what they are supposed to do (map the place, create a diversion, etc.) Of course, the runners might not know what they are doing is only ground-work for another team...
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