Friday, April 3, 1998

PowerVR2 Goes Silicon
Source: Voodoo Extreme
You got it, NEC and VideoLogics next generation PowerVR chip went final silicon yesterday, supposedly performing 2X as well as the BETA boards that knocked Tom (from Tom's hardware) out of his socks.

It will still be awhile before we see anything at the local retailers though; however, SEGA is no their doubt no.1 priority beacuase this chipset will be used in their next-generation console. Rumor has it that evaluation versions will ship in about a month.

Katana to feature voice activated controls?

Here's a little rumor for you: the Katana will feature some sort of voice activated controls. Voice activated controls, what would prompt you to say such a thing? Well, at the recent TGS, there were several round table discussions with people from the industry. When the Sega factions at the show (Game Arts's Takeshi Miyaji of Grandia/Gun Griffon series, and Sega Enterprises's Minoru Matsuura of J League Pro Soccer Club 2) were asked, "Are there controllers of specific interest to you?" both responded similarly.

Kiyaji (Game Arts): "I'd like to work with voice commands. I think we've seen all the variations of controllers that rely on your fingers to do the work."

Matsuura (Sega): "A voice command system would be intriguing."

Coincidence? Only time will tell...

Wednesday, April 1, 1998

Sega's E3 Plans
Source: Next Generation
PowerVR have cancelled their plans to have their own booth at E3. Instead, the company will be exhibiting within Sega's expansive booth, where for the first time, the official announcement of their relationship is said to be planned. A video tape displaying Katana titles is also expected to appear at Sega's booth. Another thing that might be at the booth are some Katana mock-ups as to what the machine could look like. It's also likely that the real Katana will be shown behind closed doors to select industry folk running several titles that are well along in development.

Katana at E3?
Source: Game-Addict
Game-Addict has reported that Sega will be showing the Katana at the E3 as well as a few other surprises!

Tuesday, March 31, 1998

Sega's New Arcade Board: Naomi
Source: Next Generation
Sega's new PowerVR hardware is being codenamed Naomi. Sources say that Sega hopes to use the hardware to replace the extremely expensive Model 3 Board. Sources who are currently working with the hardware have said that it is is capable of pushing 10 million polygons per second in higher resolutions than the Model 3 board. The architecture will use the same 3D core as the Katana and PowerVR Second Generation PC hardware though as with the other full chipsets, there will be a number of optimizations and tweaks for the arcade. The actual Naomi chipset will include at least four parallel implementations of the 3D core (potentially more as it is scalable) and will be running off multiple CPUs (allegedly MIPS-based).
The arcade board and games are expected to be officially announced at the E3.

Monday, March 30, 1998

Seeking Orbit Beyond Saturn
An excerpt from "Seeking Orbit Beyond Saturn" by Steve Kent, MSNBC
Not much is known about Katana, and Sega spokespeople refuse to comment on the rumors surrounding their project. The only information that Sega openly confirms is that the system is scheduled for release in the United States in the fall of 1999 and that Microsoft is collaborating on the system. (Microsoft is a partner in the joint venture that operates MSNBC.)

Sega’s Katana may not take a swing at the U.S. market for 18 months, but it now appears that Sega is preparing to slice its way into the Japanese market in November of this year. Sega provided Katana development kits to a small number of top U.S. and Japanese game publishers, and a few companies already have projects under way for the system.

This means that playable game demonstrations shouldbe right around the corner. The rumors about Sega demonstrating Katana to retailers and media representatives in closed-door sessions at the Electronic Entertainment Exposition in May are most likely accurate. Another rumor making the rounds that now appears to be accurate is that Katana has 128-bit architecture. Simply stating the size of processors is misleading, however, in the convoluted world of game console engineering.

People who have seen Katana’s design specifications claim that the system has 128-bit processing operations — as opposed to a central 128-bit processor. That power is most likely generated by two 64-bit processors or four 32-bit processors working in harness. The prime beneficiary of this power will most likely be Katana’s graphic engine.
Polygons are the basic building blocks of 3-D graphics in games. Designers use textured polygons to build three-dimensional objects — the more polygons they have at their disposal, the smoother and more realistic they can make their art.

The Nintendo 64, with its 64-bit Silicon Graphics-designed Reality Engine, is supposed to be able to generate 250,000 polygons per second. One person who has actually seen Katana conservatively estimates that with twice the processing power, Katana can generate more than twice the polygon count. Katana is also supposed to have an impressive sound system. The Saturn, the 32-bit system Sega is replacing with Katana, had 32-channel stereo sound. Katana’s audio processes are said to be far more robust.

“Everything about Katana is supposed to be one step further than other game systems,” says one person who has seen the system in operation. “The sound is one step beyond anything out there, the graphics ... Saturn has ports for two game pads; Katana takes that one step further.”

(The prevalent rumor is that Katana will have twice the audio power of the Saturn chip backed up by several megabytes of memory.)

Apparently the most guarded secrets about Katana are its controllers and its multiplayer capabilities. The most anybody will say about the controllers is that they do not resemble previous Sega controllers, nor are they similar to the two-handled Sony PlayStation controller or the three-handled game pad for the Nintendo 64.

As far as Katana’s multiplayer capability is concerned, no one seems to know what the future will bring. Since online and multiplayer gaming is more important to the U.S. audience than the Japanese, it is even possible that Sega has not resolved that issue.

Despite everything that is known about Katana, a few very important questions remain unanswered. While it is fairly obvious that Katana will not play cartridges like the Nintendo 64, no one is willing to comment on whether the system will play standard CDs, games stored on DVDs (short for Digital Versatile Disks) or games stored in some new proprietary format.

Whatever medium Sega chooses, the company will have to find ways to keep the price down. Straying beyond a $299 price point is generally considered suicidal in the video game industry.

 

Thursday, March 26, 1998

Katana for 300$
Sega is reported to make an announcement at the E3 this May as to Katana's final specs and price. It is expected to launch in Japan this November for around 300 US dollars. While a price hasn't been quoted for the US launch, the US verion of Katana is suspected to retail for 199$, a critical price for home console systems in the US.


Monday, March 23, 1998

First official cooperative actions between Ascii and Sega revealed
Ascii president Kazuhiko Niki has announced that Ascii, in cooperation with CSK (Sega's parent company and head of CSK Group) and Sega, will be developing semiconductors for next-generation terminals.

Saturday, March 21, 1998

Sega's Amusement Showcase Line-Up
The international arcade game show, held yearly, begins next week and Sega has a strong line-up. Arcade games that Sega will be showing include Sega Rally Championship 2, Harley Davidson and LA Riders, Fighting Vipers 2, Get Bass Fishing, and Dynamite Deka (Diehard Arcade Sequel). Dynamite Deka is said to run off of a Katana compatible arcade board, so we should finally see what Katana can really do!

 

Friday, March 20, 1998

Warp Set to Unveil D2
Source: UGP
Warp has announced that on May 23 in Japan they will show D2 running on a Katana. D2 could very well be the first Katana game shown to the public unless Sega decides to unveil the machin at the E3.


Thursday, March 19, 1998

Sega of Japan Re-Confirms the Death of the Saturn in the US.
Nikkei Weekly, Videogame Spot

Despite Sega of America's claim that the Saturn will not die in the US, the president of Sega of Japan, Shoichiro Irimajiri, had the following to say.

"We believed that although we were losing money selling hardware, we could recover by selling new software. It worked in Japan, but it won't in the US. We have also failed to manage inventory adjustment. And in the US, we could not get good support from the US software makers. We had a hard time in the US, but we will learn from our mistakes. And I am sure that if we have good products, we can survive in the US market, where distributors have more power than makers. We will hit a recovery shot soon (speaking about the new system)."

Wednesday, March 18, 1998

Wolf Hawkfield... No Longer Just A Videogame Star
Info from Fred Wagaman
While this really doesn't have to do with a Sega system or game directly, it is pretty funny none the less. Last year Sega released a game wrestling game which featured a number of actual Japanese wrestlers as well as Wolf and Jeffrey from the Virtua Fighter series. Well it seems that this game had a big impact on Japanese wrestling, or at least on one particular Japanese wrestler. At this years All Japan Dome Show, a wreslter known formally as Jungle Jim Steele has changed his name and will be competing as Wolf Hawkfield!

Tuesday, March 17, 1998

Sega of America to Rebuild
Source: GameAddict
After massive cuts in staff a few months ago and now after disastrous financial reports, Sega of America is reportidly looking for new staff members to build a dedicated Katana team. Currently, senior management members are concentrating on evangelizing Katana to the third-party community.

Thursday, March 12, 1998

Sega Speaks About Katana
Souce: GameSpot and GameAddict
The Japanese industry newspaper Nikkei Sangyou Shinbun held an interview with Sega Enterprises president, Shouichirou Irimajiri. In the interview, Shouichirou Irimajiri revealed the following about Sega and Microsoft's partnership developing Katana's OS.

"I've visited Microsoft in Seattle several times to talk to Bill Gates. I think we can launch an innovative next-generation console that will enable the user to communicate with PC users via an online network by this summer.

"Once our next-generation console has been launched, existing software will be obsolete all at once. We assure (the public) that our next-generation console will bring about major changes in the business.

"Some say that the market is becoming an oligopoly (where no one player controls the marketplace). But I believe that the technical innovation in this industry is so fast that being at the top is almost for a moment."


Wednesday, March 11, 1998

Katana Price
Source: Game-Addict
National Console Support, an importer on the web, has predicted that the Katana will cost $475 on import. This is only speculation on the part of NCS.

Monday, March 9, 1998

The Katana Committee
From Robin Westmann, source: Gamefront Magazine (German)
Sega of Europe has founded a "Katana Committee". This "Katana Committee" is made up of European representatives of Sega branches, for example Sega of Germany, Sega of England, etc. They will meet regularly and their first meeting is set for March in Lyon (France). They will discuss the European Katana launch in 1999, Katana software prices, marketing, and launch titles.


Friday, March 6, 1998

Katana update
Konami, one of the latest Katana allies, has stated their interest in working with the Katana's arcade counterpart (as yet unnamed as far as I know).

 

Thursday, March 5, 1998

Katana Unveiling Delayed
Source: UGP
Sega has decided not to show the Katana at the upcoming Tokyo Toy Show. The Katana may be showed at E3, but it will be shown behind closed doors to invited people only.

Capcom to Develop for Katana Arcade Board
Source: UGP
UGP reported that Capcom may be interested in developing arcade games on Sega's Katana compatible arcade board.

Wednesday, March 4, 1998

Even More Katana Developers!
Hudson, T&E Soft, ASCII, Capcom, Konami, Artdink, MCS Masaya, JVC/Victor, Warp, Microcabin, Climax, Compile, Enix, Human, Genki, Atlus, Treasure, Taito, Acclaim Japan, and NEC have all signed on to develop for the Katana. All of these companies have Katana development kits and secured rights. Along with others there are a total of 40 3rd party developers!

Namco Signs On!
Namco has also signed onto the Katana team and they are looking to develop for Sega's Katana arcade unit.

Katana: It begins!
Electronic Arts has announced that they are the first third-party to actually begin work on Katana games. EA will be bringing its strong sports line to the Katana, as well as other titles.

 

Monday, March 2, 1998

Iguana Does Katana
Source: Next Generation
Next Gen reported today that Iguana Entertainment will be receiving Katana developement kits within the next few weeks! Iguana is responsible for Turok: Dinasour Hunter. Perhaps we'll see the sequel on Katana!

D2 Is Coming!
While D2 on the Katana isn't a shock, we relayed the story months ago, Warp finally confirmed the game for the Katana.

Sega to spend another $100 million marketing Katana in Europe
Sega of Europe is also planning to spend $100 million marketing the Katana in Europe. Katana is set to launch in Japan this November and in the US and Europe in September of 99.

Information from © 1998, Eclipse Gaming and The DURAL HQ. All rights reserved
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