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Marauders
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Vertigo (5)
Harpoon (OPD)
Malice (OPD)
Arc light(1)
Blockbuster(2)
Heros for Hire
============
White Tiger(2)
The Black Knight(3)
Iorn Fist(OPD)
X-babies
===============
Li'L Colossus (2)
Li'L Longshot (3)
Flash (reserve)
============
Reap The Whirlwind (3)
TeamWorks
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Energy 6 to use, 7 to use
Fighting 6 to use, 7 to use
Strength 6 to use, 7 to use, 8 to use
Power Cards
===========
Energy 222,
Fighting 77, 66, 55
Strength 8888
Intellect 111
Multi-Power 333, 444
Any Power 7, 6, 5
HomeBase
========
Marval Universe
Battle Site
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Onslaught(2)
Dark Thoughts
Merciless Conqueror
Sentinals{without intellect} (2)
Master Mold
Robot Mentality
Holocaust(3)
Nemesis
Apocalyptic Minion
Impervious Crystal
Post(2)
Protective Plates (OPD)
Herald of Onslaught
Dark Beast(3)
Animal Dexterity
Analyze
Acrobatics
Mission set
===========
Eye of the Storm
Events
======
- No cards with the word "Avoid" may be played this Battle -
- Move all mission cards currently in the completed missions pile into
the reserve
missions pile -
How to Play
===========
The point of this deck to to kill the other heros regardless of venture.
Use The
Black Knights and fallow it up with an 8 strength to finish off your
opponets (if playing
marauders deck us it first becasue they can't vertigo it to someone
else).
Use White Tiger on opponents battle site(Norm's ruling) If opponet
ventures
big or when you need to win venture try to shift all attacks to a hero(usally
X-babies) and Apocalyptic Minion or Merciless Conqueror them.
Happy Hunting
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