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The deck that I won the Nationals with!
 

Marauders
=========
Vertigo (5)
Harpoon (OPD)
Malice (OPD)
Arc light(1)
Blockbuster(2)

Heros for Hire
============
White Tiger(2)
The Black Knight(3)
Iorn Fist(OPD)

X-babies
===============
Li'L Colossus (2)
Li'L Longshot (3)

Flash (reserve)
============
Reap The Whirlwind (3)

TeamWorks
=========

Energy 6 to use, 7 to use
Fighting 6 to use, 7 to use
Strength 6 to use, 7 to use, 8 to use

Power Cards
===========

Energy 222,
Fighting 77, 66, 55
Strength 8888
Intellect 111
Multi-Power 333, 444
Any Power 7, 6, 5

HomeBase
========
Marval Universe

Battle Site
===========

Onslaught(2)
Dark Thoughts
Merciless Conqueror

Sentinals{without intellect} (2)
Master Mold
Robot Mentality

Holocaust(3)
Nemesis
Apocalyptic Minion
Impervious Crystal

Post(2)
Protective Plates (OPD)
Herald of Onslaught

Dark Beast(3)
Animal Dexterity
Analyze
Acrobatics

Mission set
===========
Eye of the Storm

Events
======
- No cards with the word "Avoid" may be played this Battle -
- Move all mission cards currently in the completed missions pile into the reserve
missions pile -

How to Play
===========
The point of this deck to to kill the other heros regardless of venture. Use The
Black Knights and fallow it up with an 8 strength to finish off your opponets (if playing
marauders deck us it first becasue they can't vertigo it to someone else).
Use White Tiger on opponents battle site(Norm's ruling) If opponet ventures
big or when you need to win venture try to shift all attacks to a hero(usally
X-babies) and Apocalyptic Minion or Merciless Conqueror them.

Happy Hunting
 


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The Overpower Dojo© 1998 Moses Liskov. Please report bugs or problems to mango_juice@yahoo.com.


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