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TEAM CHARACTERS & THEIR CARDS (last is Reserve): BULLSEYE 4-8-4-2 (18) Assassin For Hire x 2, Carefree Killer DEADPOOL 3-7-5-3 (18) Not Spectrum KO'd with MultiPower Power cards. Don't Lose Your Head, Assassin, Bushwack x 2 THE REAVERS 5-7-6-3 (21) Skull Buster, Pretty Boy, Bone Breaker, Donald Pierce x 2, Gateway SABRETOOTH 2-8-6-3 (19) Wildcat Attack, Government Operative ARTIFACT: ADAMANTIUM TENTACLES (Strength Rating increases to 7) TEAMWORKS: 6F-IS x 2, 7F-IS x 2, 8F-IS x 2, 6S-IF x 2 POWER CARDS: 8F x 4, 7F x 4, 6F x 2, 6S x 2, 5F x 2, 5S x 2, 4S x 3, 3M x 3, 2I x 3, 1I x 3 MISSION & EVENTS: THE CROSSING Avengers Attack Headquarters (No Energy Power cards may be played) HOMEBASE: MARVEL UNIVERSE (Opponent's Team is -1 to Venture Total) BATTLESITE, ACTIVATORS & SPECIALS: THE VAULT Juggernaut x 2: Battering Ram [OPD], Foxfire Serpent Society x 2: Cobra, Sidewinder Hobgoblin x 2: Goblin Glider, Pumpkin Bomb Marauders x 2: Vertigo, Arc Light Venom x 2: Eddie Brock: Reporter, Alien Webbing Rhino: Rhino Charge Beyonder C O N C E P T : Villains, villains, everywhere! It was bound to happen..they're busting out of the Vault and they won't let anyone put them back in. Bullseye, Hobgoblin, Skull Buster, Super Skrull, Cyber, Donald Pierce, Deadpool (YES he's a Villain), Venom, Juggernaut, Rhino, The Marauders, Beyonder (ummm...lock that man up he's too dangerous for his own good!), Cobra, Sidewinder, Sabretooth, Mr. Sinister, Harpoon, Lady Deathstrike, Mystique, Dr. Octopus - good grief, the table is literally crawling with all of the nastiest players in the whole game! Sometimes it's so much fun being so bad... S T R A T E G I E S : This deck is built for KNOCK OUT more than Venture; plan ahead for SKULL BUSTER, Deadpool's ASSASSIN, and RHINO CHARGE (for those inevitable times you play against an Energy deck) to get some easy late-battle KO's on unsuspecting opponents. Besides those cards, the deck is teeming with so many more off-skill, non-Fighting attacks than Fighting attacks. Keep THE REAVERS alive basically. I went crazy giving them way too many Special cards, but they're all so great & useful and my opponents typically go for Bullseye or Deadpool first anyway. Drawing and Placing PRETTY BOY early in the game should alleviate this pressure a bit. Play ADAMANTIUM TENTACLES on either Deadpool or Bullseye, whichever seems like he'll last longest in the game. In my experience it has been Deadpool, but I'd love to get Bullseye to be able to throw the 6 STRENGTH POWER CARDS as 8 to block attacks one of these days (thanks to ASSASSIN FOR HIRE). Use VERTIGO from the Battlesite to put some harmless Hits onto Deadpool or Bullseye, then later use GATEWAY to get rid of them. T W E A K S : Cutting down on the number of cards specifically playable by The Reavers would help, but I couldn't bring myself to leave any of them out. Sabretooth's Government Operative Special might be better off back in the box, but I find it gets used from Hand enough of the time that I don't mind keeping it in.