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TEAM CHARACTERS & THEIR CARDS (last is Reserve): BISHOP 6-7-4-3 (20) Spectrum Blast, Plasma Gun, Body Armor QUICKSILVER 7-6-3-2 (18) High Speed Impact, Rapid Rip Off, Mutant Momentum CABLE 7-7-4-5 (23) Really Big Gun, Blaquesmith, Bodyslide X-BABIES 5-5-4-1 (15) Not Spectrum/Cumulative KO'd with Power cards Li'l Longshot, Li'l Colossus, Li'l Rogue ARTIFACTS: SERPENT CROWN (Energy Rating increases to 7) SUPER SOLDIER SERUM (Fighting Rating increases to 7) ALLY: J. JONAH JAMESON (5I-3I) TEAMWORKS: 6E-SF x 2, 7E-SF x 2, 6F-SE x 2, 7F-SE x 2 POWER CARDS: 7E x 2, 7F x 2, 6E x 2, 6F x 2, 5E x 2, 5F x 2, 4M x 3, 3S x 3, 2S x 3, 1M x 3 MISSION & EVENTS: RACE AGAINST CRIME No Intellect Power cards may be played. Switch any Front Line Hero with the Reserve Hero. HOMEBASE: MARVEL UNIVERSE (Opponent's Team is -1 to Venture Total) BATTLESITE, ACTIVATORS & SPECIALS: MORLOCK TUNNELS Mr. Sinister x 2: Cloning Process [OPD], Malleable Maneuver (Dark) Beast x 2: Analyze, Animal Dexterity Storm x 2: Morlock Combat, Hurricane Winds Sabretooth x 2: Wildcat Attack, Dangerous Mind Marauders x 2: Vertigo, Arc Light Morlocks x 2: Tar Baby, Erg Beyonder C O N C E P T : Feel very sorry for our trio of macho male Mutants...they've been assigned the task of babysitting for the mischevious X-Babies. Everything was going fine until the little ones got out of sight for only a brief moment, just long enough to find the entrance to the Morlock Tunnels and bound down into the sewers. Cable, Bishop, and Quicksilver have followed and found them, but now they've got to help each other survive being surrounded by Mr. Sinister and his nastiest cohorts. If only the guys had thought of giving the Babies a stack of OverPower cards, that woulda kept them occupied...! S T R A T E G I E S : Notice the No-Nonsense Special setup. Each Character has THREE SPECIALS and all other cards are usable by at least two people, 3 in most cases. KO's won't hurt this team too much as you can potentially play all of any one person's specific cards pretty quickly. For maximum opponent frustration, try to Place an AVOID 1 ATTACK on every Front Line Character. Or at least placing on two of them will bottleneck your opponent's attacks, which can be very advantageous for you, especially since the Battlesite has a few cards that can render the third one immune to all but one type of attack. Oh yeah, placing Avoids is great preparation for the Battle you decide to play VERTIGO, too! Of course SERPENT CROWN and SUPER SOLDIER SERUM are meant for boosting the X-Babies up to Cable-like stats; after you realize who your opponent's main target is on your Front Line, place the Artifacts on the other two X-Men, then try to keep them alive until the Babies make it to the Front Line. When the SWITCHEROO EVENT comes up, hopefully there is one of your guys up front that has taken some hits and has played at least two of their Special cards; move them to Reserve. Or pick the guy that has filled one of those criteria. Pay close attention to the Character that comes to the Front Line on your opponent's team; they may be a defensless, easy KO for you now. T W E A K S : If you don't play with them, take the AG's out. This cuts the Front Line's Specials down to two each, even better for those scenarios where you can sacrifice a guy who has played all their cards in order to steal Venture. Of course this still leaves the X-Babies with three cards, in which case I would probably bring them to the Front Line and stick Quicksilver in Reserve, keeping both of his OPD's since he could conceivably come to the Front Line ("Switcherooooooo!") before you draw the second one. This set-up might be better if you want to Artifact-boost the Babies earlier and definitely have them up-front when Vertigo comes up (so you can put the Power card hits safely on their Record), but I prefer to have the Really Big Guns up front early in the game.