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Stryfe's Strike File:

Teamworks For The Individual

 You know, ever since day one they never got the rules for teamworks right. Back in the beginning everyone abused them to no end. After a while, they had to change the rules. That was a start, but I have never been satisfied with how the current rules are.

Originally you could play a teamwork and not follow it up with any further attacks. This got abused a lot by people who would stick 15+ teamworks in their decks. You might think I'm exaggerating, but I'm not. This became so abusive the outcry for change was heard.

 Fleer finally made a ruling that I will always disagree with till the day I die. They said, each teamwork you play must be followed up by at least one attack. That's fine, but it did one thing that horribly screwed up the game. It made teamwork cards unusable when you got down to your last hero. Some people argue that the term "team" can't mean one hero. Baloney. Cards like Prof X's Telepatic Coordination says "team" on it yet he can still play it when he's the last hero on your team. There are quite a few specials that function like this. So the term team in my opinion can and does mean one hero.

 Here's what I'm proposing. Let's say you have a frontline of 3 heroes. You want to play a teamwork card. I suggest that the teamwork must be followed up by as many attacks as you have heroes on your frontline available to attack. So in other words, with a frontline of 3 heroes, you must make all the attacks on the teamwork card. Following that idea, if you have a frontline of 2 heroes, you must make one follow up attack. Finally if you are reduced to one hero, you may still use the 6 attack portion of the teamwork. I have playtested this idea many times and I'll tell you, it cuts down heavily on the use of duplicate teamworks in a deck since it forces you to place your teamworks. It forces placement a lot more because in the early game you have to cough up 2 power cards to follow up the teamwork. That's a heavy price to pay to play one teamwork. Believe me, this system works. It keeps your teamworks usable and it eliminates the abuse, plus it keeps the spirit of the word "team", it really simulates a whole frontline acting as a team together.

 Let's face it. I know you hate hate hate it when you discard your teamworks at the end of a game when you have one guy left. Especially when you're outnumbered. I'm tired of getting into that type of situation because there is really very little support for the outnumbered final hero. This system allows that last hero to have some chance at making a last ditch heroic effort to be triumphant. As it is, you need every card you can get. When you're outnumbered near the end of a game, and your opponent has even one more card than you, you are going to lose. There's no two ways about it. I have never once lost when i'm outnumbering my opponent 2 to 1 and holding an extra card. It just doesn't happen. Not even with the idiotic "kamikaze" rule. But that's for another Stryke Fyle.

Please send thoughts for other possible rule changes regarding this or any comments you might have to Stryfe.

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