December 4, 1997
Dear Adventurer,
Welcome to the eighth edition of the Famous Adventurer's Correspondence
School!
Can you believe I started this newsletter on November 7 and nearly a
month has passed since I last looked at it? Of course, little things
tend to distract me, like the demo. It seems like I only recently
started intensive testing and that a month couldn't possibly have gone
by. But it has and the hour is getting late. We've missed Thanksgiving
and feel that our heads will roll if we don't have it ready by December
10 - just mere moments away.
Hopefully, by the time this newsletter goes to press and arrives in your
mailbox, the demo will be in its final stages before replication. Some
of the technology we are developing is still in its infancy and may
force us to make some compromises in order for the demo to make it in
time. Though we may make a compromise for the demo we are committed to
following our new break-throughs to the end and produce what we hope
will be the greatest Fantasy Role Playing game ever.
With the demo taking all my time (I'm talking all day and night) I've
slipped in keeping up with the web site and mail. By the time I get
around to answering all the mail, some of your addresses will have
changed and you'll think I'm ignoring you.
A lot of the mail has to do with order tracking questions. I've gone out
of my way to try and resolve these problems but I haven't had much luck.
Just when I was assured the problems had been resolved I found out from
you (the fans) that the system is still broken. Hopefully, a final
solution will fix the problem very soon and you will be able to check on
the status of your order.
Once again I have to concede that our demo isn't ready yet. It seems
every time I write my newsletter I'm apologizing for delays and then try
to maintain your interest in our efforts. It's nearly as frustrating for
us as I am sure it is for you but we're constantly trying to maintain a
high quality product and proceed efficiently with this innovative
technology. Fortunately, you guys are the greatest fans in the world and
have been very patient with us. We can't possibly let you down when the
final product is released. Anyway, I've babbled enough. Let's hear from
some folks that are infinitely more interesting than moi.
The Programmer's Platform by Corey Cole:
I'm very excited to be back working on a Quest for Glory team. The game
is looking very cool, but we still have a lot of work to do before it
will be ready for play. This time we have a commitment from Sierra
management to not ship the game until it is completely solid. This means
you're going to have to wait a while to play Quest for Glory 5, but it
will definitely be worth the wait.
Why is QG5 taking so much longer than the previous games in the series?
This is the first time we've been able to really forge new ground with
the game technology. (For example, Quest for Glory II: Trial By Fire was
Sierra's last 16-color game shipping just a few weeks before King's
Quest V, their first 256-color game. QG2 would have shipped 4-6 months
later if we had gone to the new technology.) We're using C++ instead of
SCI, which means the systems programming team has had to reinvent
several man-years' worth of software tools before we could even start on
the game code.
I will be playing a "fill in the gaps" role on the QG5 team. For the
most part, I'll be doing game programming like the other application
programmers. In addition, since I designed the original Quest for Glory
role-playing system, I'm converting that code to C++ (and of course
improving it as I go) and generally serving as a liaison between the
systems and application sides of the code. I also get to contribute a
little to the fine-tuning of the game design here and there, although
that's pretty much done at this point.
The Conductor's Platform - Contributed by Chance Thomas
I wouldn't exactly compare it to a vacation in Tahiti, but life is
definitely more relaxing since we finished up the soundtrack album. I've
had time to indulge in all kinds of luxuries since then, such as eating,
sleeping, taking showers, answering e-mail, etc...
There have been a couple of things recently that caused me some concern,
however. First of all, there were some problems with the new music pages
of the website. Yes, the very pages that I encouraged you all to go to
in order to check out the soundtrack clips. But that was resolved by
Robin Bradley and Jennifer Workman just in time for the Halloween
weekend. It works perfectly now. The other concern I had was that our
e-mail server was down for a couple of days. That means that many of
your e-mails may have been lost in digital oblivion. So if you had a
comment on the music that you wanted to share with me, and I've not
responded by now, please send it again.
Meanwhile, we're in the process of fine-tuning the music programming and
sound effects for the demo. It should be an excellent demo. I think you
will all be very pleased with how the project is moving along!
Until next time...
Chance
Well, that's about it for this edition of the Famous Adventurer's
Correspondence School. If you have any questions, comments, or
suggestions, please feel free to email them to qfg@sierranet.net.
Thank you for being a member of our F.A.C.S. newsletter, and we'll catch
you in a few weeks with some more info on Dragon Fire.
Until next time,
Robin Bradley
Web Boy /Quality Assurance
Team Dragon Fire
Sierra On-Line, Oakhurst. Back to Main Page
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