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Dirty INWO Tricks Issue 4: 16 Sep 97
compiled by Ralph Melton <>

[I will publish INWO Dirty Tricks whenever I get around to it and have a few good tricks to share. If you've got a fiendish and cunning Dirty Trick, publish it on the list; if I like it, I'll mention it in an issue of the Dirty Tricks.]

[Since I can't find the archive of Dan Myers' old Dirty Tricks, I don't know where the numbers should begin--so I'm beginning with number 23. By the way, would anyone like to give me a small picture with which to tag the selected Dirty Tricks on my web page of card tips and commentaries?]
(NB: I have renumbered them - Glen)



Dirty Trick #16: Velociraptor Kibbles
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Scott McNair pointed out that if the Nutrition Nazis control Dinosaur Park, then all your Science Groups can defend each other: Dinosaur Park allows the Nutrition Nazis to oppose any attack on a Science Groups, and the Nazi's participation allows any Science Group to join the defense.



Dirty Trick #17: The Bad Luck of High Oil Prices
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Mike Chiulli (ChiulliAXP@aol.com) has pointed out that you can use Murphy's Law to give OPEC an extremely high power. And since this high power is Printed Power, you could use a power-doubler like the Necronomicon or Cyborg Soldiers to double that power.



Dirty Trick #18: Recycle Those Cards Right Away!
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With the last revision in the meaning of 'discarded', it became legal to use the special ability of the Trading Card Games to replace them with another group, and then to use the Recycling Centers to recover the discarded Trading Card Games. But it can be difficult to get out the Recycling Centers, particularly in a game without automatic takeovers.

Christian Wedge came up with a cunning trick to overcome this liability: If you can take over the Trading Card Games and keep them until they get an action token, you can replace them with the Recycling Centers, and then use the Recycling Centers' action token to recover the Trading Card Games immediately.

Ralph


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