Job Requirements
Poaching list
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Subquests
Get Cloud To Join Your Party in Chapter Four
In chapter four, you can use a holy stone to activate a time machine in Goug Machine City, which will suck Cloud out of the future and into your dimension. Once he arrives, he'll pick a fight with some thugs who harass Aeris. After rescuing him, you'll be given the choice to add him to your party. Here's what you'll have to do:
First of all, if you wait too long in Chapter Four, you could miss your opportunity to get Cloud. Don't go any further than Orbanne Monastery to start this task, because once you've started the battle here, there is no returning to the world map. When the places mentioned are open to you and the story has progressed appropriately, you will be able to obtain Cloud.
- Listen to the Rumor of the "Cursed Island" (Nelveska) at the bar in Zeltennia Castle.
- Buy a flower from Aeris in Zaghidas Trade City.
- Go to Goug Machine City with Mustadio. Basrodio will look over a steel ball found in the No.57 Mine.
- In the bar at Goland coal City, listen to the Rumor of the "Ghost of Colliery."
- Get Beowulf to join your party in Lesalia Imperial Capitol.
- Now, go back to Goland Coal City and complete the four battles. Wehn you save Reis the Holy Dragon, have him join your party. You will also receive the Aquarius Zodia Stone in this city. You will use it to activate the Steel Ball.
- When you go back to Goug Machine City, the fearsome Steel giant will violently transform from the steel ball.
- At the Nelveska Temple, you must defeat the evil Steel Giant and receive another Zodiac Stone.
- Return to Goug once again. The new Zodiac Stone will trigger the Time Machine that will summon Cloud into the new world. You still have to rescue him from the ruffians that are picking on Aeris.
- Go to the Trade City of Zarghidas and protect Cloud fromt eh Thieves. If this event doesn't happen, then make sure the story has progressed past the dispute with your brother Dycedarg, and the battle with his metamorphosed soul, Adramelk. Cloud is unarmed when he joins your troop. All he can do is Defend. You must find him a weapon.
- Set your party's Move ability to "Move-Find-Item" (a chemist ability). Go to Bervenia and climb to the top of the highest rock formation. There you will find Cloud's Materia Blade. Cloud will start off at level one, and you must build up his Job Points just as you would any other new characters. Cloud will be able to learn all the limit skills that he has in Final Fantasy VII.
The Deep Dungeon
The Deep Dungeaon is a subquest that becomes accessible after the st. Murond Holy Place battles. When you walk up to Warjilis Trade City, you will trigger a scene at the bar. Upon leaving, a path will open to an Island to the East.
This is the beginning of theh Deep Dungeon subquest. It consists fo 10 dark and violent levels: Nogias, Terminate, Delta, Valkyries, Mlapan, Tiger, Bridge, Voyage, Horror, and End. Each level will open up after you complete the previous battle and find the exit. If you don't find the exit, the next level will not become available. If you replay the same Dungeon, the enemies will be different.
If you are into Poaching, the Deep Dungeon levels make great locations to hunt. the array of enemies you'll encounter is priceless. The nearest town, Warjilis, is a Trade City, which means it has a Fur Shop. Plus, no random battles occur between the two areas.
Deep Dungeon Tips
- Equip your characters with the Move-Find Item ability (chemist ability). A lot of traps are in these dungeons, and a lot of treasures are beneath them. This will keep your characters safe from most of the traps. Plus, you will find items- such as the Kaiser Plate- that you cannot find at any shop.
- Try using the Calculator's math skill to cast "Don't Act" or "Death" on the enemy. The sooner you kill, the quicker you will be able to see. The crystals from the fallen enemy will light the dungeon. This doesn't mean you will see the Exit tile, though- they are completely invisible.
- Keep one enemy alive until you find the exit. The Exits are randomly placed on the battle field. However, they are usually in the furthest section of the dungeon from where you begin, and nearest to the enemy. You will often find them in the corner edges of the stage near the enemy.
- If you're having difficulty finding an Exit, try lining up your characters on the opposite side of the dungeon from where you started, and sweep the area on tile a turn until you reach the end of the battlefield. Move to the next row and repeat until you stumble upon the Exit. Note:When you move one space and use "Wait," you use very little CT, and your next turn will come around quicker.
- Bring a Summoner into the last level of the Deep Dungeon. If Elidibs (the boss holding the last Zodiac Stone) casts a spell called "Zodia" on your Summoner, he/she will be able to learn it.
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