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Reds Questions and Answers
Feel free to e-mail me with more questions and I will paste the answers in here. Any changes will be updated into the main rulebook.
1) Counter Manifest
What colours are units for Hungary (Yellow), Turkey (Yellow), Poland (Yellow), Romania (Orange), Finland (Orange), Anarchist (Orange), Cossack (pale Grey), and German (Darker Grey)?
These colours are not really important. They are based on what colour card that the shop had when I bough it. Only the Reds, Whites, Greens and Blues are crucial. None of these nations should be those colours.
2) Units
Strength points can be combined or spilt up, but is the counter mix on the counter manifest a limit to the different combinations of units. For example
a) all German units are shown as 5SP. Does this mean that if a unit takes a 1SP loss that the whole 5SP is lost ? Yes indeed, those Germans are hard best wait until the Great War ends and they start to go home. There was quite a force still in the East messing about with local politics for some time after that war ended.
b) The counter manifest gives Finland three counters 1Sp, 1SP, 2SP. When making counters could I give them 4 x 1SP counters, or is the manifest designed so that they can only occupy three hexes ? It is designed to restrict Finland's defence and offensive capability. A bunch of 1s would run all over the place.
3) Units
There seem to be a lot of Belarus units in the manifest. They start neutral with just two SPs. Have I missed something important about their significance in the game? If you leave Belarus alone it will build up to a respectable size. Counter numbers are based on the modern day populations of these areas. Usually these boys end up in the Red army but it depends on who is collecting the taxes.
4) Rule 2.86
Do all new factions start as neutrals? Yes unless a random event says otherwise
5) Do neutrals move at all before they are activated by an event card or do they just stay still and defend like blue units? Sit there but they will join the other faction if attacked.
6) There is a blank box in the list of random events. I have 21 events in total. Is this the right number? Oops, the sheet should be fixed by now.
Anti-Bolshevic Revolt. Divide all Red cities into groups of 6 and choose 1 from each by random die roll. Then randomly choose 1 of these to revolt. Remove all units in the city to the Red force pool. Place 1 White C unit in the city.7) Is combat voluntary or mandatory ? Voluntary
8) The volunteer army has a large force pool but appears to start the game with just one unit and a leader. All other whites at the start are Siberians and Northerns. Am I correct? Yes but don't forget the Cossacks. You have to use these to buy some space for the Volunteer army to grow. The Volunteer army started this small. Bad play can see the Volunteer Army wiped in the early game. They have very few options on turn 1 but that's the way it was.
9) Could you clarify why cities have different coloured circles and what effect each colour has. Specifically I do not understand the paragraph at the start of the map file, which says that the default city is green. Rule 2.5 says that any city not specified in the set up is red controlled. Rule 5.32 says that white and red can (with one or two exceptions) collect points from any city.
This is most important, the note on the map refers to only the colours of circles on the 4 map graphics. To cover myself all cities are the pale yellow green of mother Russia unless they are noted otherwise. Those other colours represent the other nations. I have re-used some colours on distant parts of the map where there is unlikely to be confusion. There are no border lines here as you get to game your own. Yes some cities do belong to more than 1 nation. Rule 2.5 applies to set up. If there is no other unit in the city it is Red controlled. The non-Red player should consider this very carefully when setting up. 5.32 refers to recruiting from Russian cities. The Reds and Whites are both Russians so can both recruit from Russian cities. If you look at it from a Russian point of view nearly every city on the board is Russian. Of course someone eklse might consider the place Polish or Lithuanian.
10) City Capture. If a mixed stack captures a city, which faction gets the resource point if a 5 or 6 is rolled? Mixed stacks are only allowed in Siberia boxes but stacks of different nations may take part in the same attack. The stack that advances into the hex gets the point.
Note on 2.88 Random Event Cards. Re-used cards originally had a diagonal stripe across them. These are now printed in bold.