VF-1MS (VF-MS) "Metal Siren" New Type Valkyrie
(Note: This fighter is NOT Zarley original creation and is from
Palladium's Macross II RPG book. We take no credit in these stats!)Thanks to
Dave Deritch for the lay out
BACKGROUND
NOT YET FINISHED
RPG STATS
Vehicle Type: VF-1MS "Metal Siren"
Class:
Valkyrie II: Space Fighter (Transformable)
Crew: One pilot wearing
Tactical Life Support System
MDC BY LOCATION:
Head Shield 100
(1) Head 110
Shoulder Pulse Lasers (2) 100 each
Shoulder Missile Launchers (2) 100 each
Forearms (2) 110 each
Hands (2) 50 each
(2) Legs/Main Thrusters (2) 200 each
(3) Main Body 520
Hip Auto Cannons (2) 50 each
Hip Missile Launchers (2) 75 each
Leg missile launcher ports (4 per leg) 50 each
Leg Thrusters (3 per leg) 50 each
Main Wings (2) 200 each
Jet Thrusters (2 rear) 120 each
MS-50 Beam Cannons (2) 100 each
Plasma Spear (1) 150
Cockpit Shield 150
Reinforced Pilot's Cockpit 110
NOTES:
- Destroying the head of the VF will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal).
Radar and communications will be unaffected.
- Depleting the M.D.C. of the main body will shut down the mecha.
Note: Destroying a wing will make flight in an atmosphere impossible;
in space reduce the dodge bonus by two points
SPEEDS:
- FLYING IN AN SPACE:
- Mach 10 in space. Mach 5 is the normal crusing speed. Note: Unlike
the VF-2JA Atmosphere Valkyrie, the VF-1MS CAN fly in
humanoid configuration.
STATISTICAL DATA:
- HEIGHT:
- 45 ft (14 m) in soldier mode.
- 24 ft (7.3 m) in gerwalk mode.
- 17 ft (5.2 m) in fighter mode.
- WIDTH:
- 19 ft (8.5 m) in soldier mode.
- 40 ft (8.5 m) in gerwalk or fighter configuration (max wingspan).
- LENGTH:
- 16 ft (4.9 m) in soldier mode.
- 30 ft (8.58 m) in gerwalk mode.
- 52 ft (15.8 m) in fighter mode.
- WEIGHT:
- 41 tons fully loaded
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
WEAPON SYSTEMS:
- RAPID FIRE PULSE LASERS (2): These powerful lasers are mounted
behind the shoulders on either side of the head when in soldier mode, but
locatred behind and above the cockpit whilest in fighter or gerwalk modes.
The can be fired in any mode, but are fixed forward in gerwalk and fighter
modes. Only in the soldier configuration can the pulse lasers rotate 360
degrees and point up or down 45 degrees. Eac can be operated individually or
in tandem.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-missile/Defense
- RANGE: 4000 feet (1200 m double in space)
- DAMAGE: 2D6 M.D. for a single blast, 6D6 for tripple pulse, or
1D6X10 per dual blasts at a single target.
- RATE OF FIRE: Equal to attacks of the pilot
- PAYLOAD: Effectively Unlimited.
- MS-1 AUTO-CANNONS (2): A short range auto-cannon is monted on
each side of the hips when in soldier configuration, and fixed forward in
fighter and gerwalk modes..
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 5000 feet (1524 m double in space)
- DAMAGE: 1D6X10 per blast
- RATE OF FIRE: Equal to combined attacks of pilot
- PAYLOAD: A round drum of 10,000 rounds gives it enough for 125
bursts
- SHORT RANGE MISSILE LAUNCHERS (12): The entire VF-1MS Valkyrie
seems to conceal missiles. All can be fired in soldier mode, but only 24 can
be launched in fighter and gerwalk modes.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: Varies with missile
- DAMAGE: Varies with missile
- RATE OF FIRE: Can be fired in volleys of 2-all in soldier and
2-24 in gerwalk and fighter modes
- PAYLOAD: 64 missiles total
- MS-50 Energy Beam Cannons (2): Two BC-60 like cannons are mounted
on the wings in fighter and gerwalk modes, and held in the hands in soldier
mode.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 5000 feet (1524 m double in space)
- DAMAGE: 1D4X10 per blast
- RATE OF FIRE: Equal to combined attacks of pilot
- PAYLOAD: 50 bursts
- PLASMA SPEAR (2): This powerful cannon fires a bolt of firey
plasma. It's hand held when in soldier mode and gerwalk mode, and is the
nose in fighter mode.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 8000 feet (2438 m double in space)
- DAMAGE: 3D6X10 per blast! Or 4D6 used as a stabbing weapon, or
2D6 as a blunt striking weapon
- RATE OF FIRE: Twice per melee
- PAYLOAD: Effectively Unlimited
Arista Kintra in her VF-1MS
"Yeild to the Princess!" - Cmdr Arista
Kintra
- HAND TO HAND COMBAT: If necessary, the pilot of the VF-1MS can
engage in melee combat rather than use a weapon. The Metal Siren is
extremely agile and can execute most typical hand to hand combat moves, such
as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 2D4 M.D.
- Full Strength Punch: 3D4 M.D.
- "Booster" Punch: 4D4 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D6 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 2D4 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-1MS:
- AUTO-PILOT: The VF-1MS is equipped with a computerized
auto-pilot, allowing the pilot to relax or even sleep during long voyages.
The auto- pilot can be programmed with a single destination or a complex
flight plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect
objects near the mecha. The auto-pilot was designed with long intra-system
space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-1MS is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. Data readouts and stats can be displayed either on the cockpit's HUD
display or on the dashboard monitors of the aircraft. The combat computer
tracks and identifies specific enemy targets, and has a database of over
10,000 images stored in memory. The computer can identify and track up to
1,000 targets simultaneously.
- VIRTUAL REALITY COCK PIT: The cock pit of the VF-1MS has a huge
view screen. It can lock onto seperate targets or mulitple targets at once.
It was made to give the pilot increased vision and gives +1 on init, +2 to
dodge and strike, +2 to dog tail, and +3 to do an evasive action.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The VF-1MS is equipped with a homing device that
enables rescue teams to locate a disabled craft or ejected life pod. The
range of the signal is 300 miles (480 km). Most UN Spacy ships and variable
fighters can locate and track homing signals, and the onboard computers will
automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-1MS's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m) area
and inflicts 1D10x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-1MS's cockpit is
pressurized, and also provides additional air feeds to the pilot's flight
suit that provides him with pressurized breathing. The UN Spacy flight suit
also contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot blacking out
in combat.
COMBAT BONUSES FOR VF-1MS VARIABLE FIGHTER TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
- +1 to roll with a punch or move with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
opponent down, causing him to loose initiative and one attack that melee
round.
ADVANCED VF-1MS COMBAT TRAINING
- Advanced training for military pilots and mecha specialists.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +3 on initiative.
- +3 to strike.
- +3 to parry
- +3 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
- +4 to roll with a punch or move with an impact, reducing damage by half.
- +2 to leap dodge
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
opponent down, causing him to loose initiative and one attack that melee
round.