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VF-2JA Atmospheric Valkyrie

(Note: This fighter is NOT Zarley original creation and is from Palladium's Macross II RPG book. We take no credit in these stats!)Thanks to Dave Deritch for the lay out

BACKGROUND

NOT YET COMPLETE

RPG STATS

Vehicle Type: VF-2JA
Class: Valkyire I: Atmospheric Fighter(transformable)
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

    Head Mounted Lasers (2)      30 each
(1) Head                        100
    Hands (2)                    50 each
    Arms (2)                    100 each
(2) Legs/Main Thrusters (2)     200 each
(3) Main Body                   300
    Main Wings (2)              120 each
    Missile Pods (2; optional)  120 each   
    Reinforced Pilot's Cockpit  200
    Beam Cannon                 100 

NOTES:

  1. Destroying the head of the VF will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the M.D.C. of the main body will shut down the mecha. Note: Destroying a wing will make flight in an atmosphere impossible; in space reduce the dodge bonus by two points

SPEEDS:

FLYING IN AN ATMOSPHERE:
5690 mph (9104) km or Mach 4 is its max. Mach 2 is the normal crusing speed. Note: Unlike the VF-2SS Valkyrie, the VF-2JA CAN'T fly in humanoid configuration.

STATISTICAL DATA:

HEIGHT:
43 ft (13 m) in soldier mode.
22 ft (6.7 m) in gerwalk mode.
16 ft (4.9 m) in fighter mode.
WIDTH:
28 ft (8.5 m) in soldier mode.
30 ft (9.1 m) in gerwalk or fighter configuration (max wingspan).
LENGTH:
14 ft (4.3 m) in soldier mode.
40 ft (12.2 m) in gerwalk mode.
60 ft (18.3 m) in fighter mode.
WEIGHT:
23 tons; add another 10 tons when missile pods are attached for a total of 33 tons

PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Small compartment behind pilot's seat for personal belongings.

WEAPON SYSTEMS:

  1. TWIN LASERS (2): Mounted on the head when in humanoid soldier configuration, but located on the underbelly when in gerwalk or jet configurations. Each can be operatied in tandem or individually. Each can rotate 280 degrees.

    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-missile/Defense
    • RANGE: 4000 feet (1200 m double in space)
    • DAMAGE: 3D6 M.D. for a single blast, 6D6 for dual blasts
    • RATE OF FIRE: The lasers can be fired twice per melee round and combined with other actions per melee.
    • PAYLOAD: Effectively Unlimited.

  2. LONG RANGE MISSILE PODS (2): One missile pod is attached to each wing. Each of the pods hold two long range missiles (for a total of four) or four short range missiles (for a total of eight).

    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-aircraft
    • RANGE: Varies with type of missile
    • DAMAGE: Varies with type of missile, typically the most destructive warhead
    • RATE OF FIRE: One at a time, or fired in volleys of two, three of four.
    • PAYLOAD: Either a total of four long range missiles (2 per pack) or a total of eight short range missiles (4 per pack).

  3. Optional BC-60 Energy Beam Cannon: This riffle-like cannon is typically used by the atmosphereic fighters but can be used in space in place of, or with, the 2-SS heavy gun pod. At least forty percent of the space fighter pilots keep a BC-60 as a back up weapon (attached to one of the arms or legs of the fighter when not in use.

    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Defense
    • RANGE: 4000 feet (1200 m double in space)
    • DAMAGE: 1D4X10 per single blast.
    • RATE OF FIRE: The weapon can fire a single blast per melee action or release a short burst of six rapid-fire blasts.
    • PAYLOAD: 60 individual beams or 10 bursts. It takes 15 seconds, one melee round, to reload the weapon if such an energy clip is avaliable.

  4. 2-SS Heavy Gun Pod: This rail gun is standard issue for the VF-2SS space Valkyrie , but can be used by the VF-2JA or any other Valkyrie (typically reserved for officers or special assignments.) NOTE: Don't confuse the 2-SS Gun Pod for the beam cannon. Although they call it a rail gun, it is held like a standard GU.

    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Defense
    • RANGE: 5000 feet (1524 m double in space)
    • DAMAGE: 1D6X10 per blast
    • RATE OF FIRE: Combined attacks of pilot
    • PAYLOAD: The 2-SS has 10,000 rounds for 125 bursts

  5. HAND TO HAND COMBAT: If necessary, the pilot of the VF-2JA can engage in melee combat rather than use a weapon. The VF-2 is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

    • Restrained Punch: 1D4 M.D.
    • Full Strength Punch: 2D4 M.D.
    • "Booster" Punch: 3D4 M.D. (counts as two attacks)
    • Tear or Pry with Hands: 1D4 M.D.
    • Kick: 1D6 M.D.
    • Leap Kick: 2D6 M.D.
    • Body Flip/Throw: 1D4 M.D.
    • Body Block/Tackle: 1D6 M.D.
    • Stomp: 1D6 M.D. (only effective against small objects)

STANDARD EQUIPMENT FOR THE VF-2JA:


COMBAT BONUSES FOR VF-2JA VARIABLE FIGHTER TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VF-2JA COMBAT TRAINING

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