VF-XX "Zentran Space Fighter"
(Note: This fighter is NOT Zarley original creation and is from
Palladium's Macross II RPG book. We take no credit in these stats!)Thanks to
Dave Deritch for the lay out
BACKGROUND
The Zentran Valkyrie fighter is a versatile mecha
specifically designed for use in space. Its shape is more like a rocket. The
VF-XX doesn't really have wings but works well inside of an atmosphere. Also it
only has 2 configurations fighter mode and soldier mode.
RPG STATS
Vehicle Type: VF-XX
Class: Zentran/Meltran
Space Fighter (transformable)
Crew: One pilot wearing Tactical Life
Support System
MDC BY LOCATION:
Head Mounted Lasers (2) 30 each
(1) Head 100
Hands (2) 50 each
Arms (2) 180 each
(2) Legs/Main Thrusters (2) 250 each
(3) Main Body 450
Feet & Feet Thrusters (2) 75 each
Heavy Duty Directional Thrusters (2) 100 each
Large, Side Jet Thrusters (2) 200 each
Center, Rear Jet Thruster 110
Tiny Directional Thrusters (12) 2 each
Plasma Cannon 70
GU-3 Beam Cannon 100
Reinforced Pilots Compartment 150
NOTES:
- Destroying the head of the VF will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal).
Radar and communications will be unaffected.
- Depleting the M.D.C. of the main body will shut down the mecha.
Note: Destroying a wing will make flight in an atmosphere impossible;
in space reduce the dodge bonus by two points
SPEEDS:
- FLYING IN AN SPACE:
- Mach 10 in space. Mach 5 is the normal crusing speed. Note: Unlike
the VF-2JA Atmosphere Valkyrie, the VF-XX CAN fly in
humanoid configuration. The top mounted thrusters enable it to do so.
STATISTICAL DATA:
- HEIGHT:
- 45 ft (14 m) in soldier mode.
- 17 ft (5.2 m) in fighter mode.
- WIDTH:
- 19 ft (8.5 m) in soldier mode.
- 28 ft (8.5 m) in fighter configuration (max wingspan).
- LENGTH:
- 16 ft (4.9 m) in soldier mode.
- 52 ft (15.8 m) in fighter mode.
- WEIGHT:
- 29 tons
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
WEAPON SYSTEMS:
- TWIN LASERS (2): Mounted on the heavy-duty directional thrusters
behind the cockpit in jet configuration or on the chest, near the shoulders
in soldier configuration. The lasers can be fired in either shape. Each can
be operated in tandem or individually. Each of the thruster housings can be
moved up or down 90 degrees.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-missile/Defense
- RANGE: 4000 feet (1200 m double in space)
- DAMAGE: 6D6 M.D. for a single blast, 6D6X4 for dual blasts
- RATE OF FIRE: The lasers can be fired twice per melee round and
combined with other actions per melee.
- PAYLOAD: Effectively Unlimited.
- Plasma Cannon (1): This weapon can be seen and fired only in the
jet configuration. It is mounted under the nose of the Valkyrie Fighter and
can rotate 360 degrees. It can also pivot up and down in a 30 degree arc.
When transformed into soldier mode, the cannon is tucked into the main body
and cannot be used.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 6000 feet (1828 m double in space)
- DAMAGE: 2D4X10 M.D.
- RATE OF FIRE: Equal to combined attacks of pilot
- PAYLOAD: Effectively unlimited
- GU-3, Multi-Purpose Energy Cannon: The GU-3 is a round, stubby
looking handheld weapon that is used by the Zentran Space Force. The weapon
has a long rear portion where the special energy clip is housed. The large,
forward nozzle fires a devastating particle beam. The small, tapered barrel
fires a laser beam. The small bubble and opening on the side of the laser
fires an SDC laser and the circular area above the particle beam is a high
powered light beam (used like a flashlight).
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE:
Laser: 4000 feet (1200 m double in space)
Particle Beam Cannon: 2000 feet (609 m; double in space)
S.D.C. Laser: 2000 feet (609 m; double in space)
Light Beam: 2000 feet (609 m; double in space)
- DAMAGE:
Laser: 4D6 M.D. per single blast
Particle Beam Cannon: 1D7X10 per single blast
S.D.C. Laser: 2D6 S.D.C.
Light Beam: None
- RATE OF FIRE: Equal to combined attacks of the pilot
- PAYLOAD: SDC Laser and Flashlight use no ammount of traceable
energy, however the particle beam cannon has 60 shots and the laser has
120 shots per clip. Usually one clip is taken with the VF-XX but one can
be mounted under the wrist guard if needed.
- Mini-Missile Launcers (8): There are small pannels located in
each of the large thrusters and the main thruster that open up to fire
mini-missiles. The missiles can be launched in jet and soldier
configurations.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: Varies with missile (+ 75% in Space)
- DAMAGE: Varies with missile, typically 1D6X10
- RATE OF FIRE: Can be fired in volleys of 2, 4, 6, or 8.
- PAYLOAD: 80 total, 10 per launcher
- 2-SS Heavy Gun Pod: This rail gun is standard issue for the
VF-2SS space Valkyrie , but can be used by the VF-XX or any other Valkyrie.
At least 20% of space fighters keep one to back up their GU-3s.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 5000 feet (1524 m double in space)
- DAMAGE: 1D6X10 M.D. for a single blast
- RATE OF FIRE: Equal to combined attacks of the pilot
- PAYLOAD: A 10,000 round ammo drum insures 125 bursts
- HAND TO HAND COMBAT: If necessary, the pilot of the VF-XX can
engage in melee combat rather than use a weapon. The VF-XX is extremely
agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 2D4 M.D.
- Full Strength Punch: 3D4 M.D.
- "Booster" Punch: 4D4 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D6 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 2D4 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-XX:
- AUTO-PILOT: The VF-XX is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto-
pilot can be programmed with a single destination or a complex flight plan
involving multiple speeds, directions, and destinations. The onboard
computer will alert the pilot when the fighter is near its destination, and
can also be set to automatically signal when sensors detect objects near the
mecha. The auto-pilot was designed with long intra-system space journeys in
mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-XX is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. Data readouts and stats can be displayed either on the cockpit's HUD
display or on the dashboard monitors of the aircraft. The combat computer
tracks and identifies specific enemy targets, and has a database of over
10,000 images stored in memory. The computer can identify and track up to
600 targets simultaneously.
- VIRTUAL REALITY COCK PIT: The cock pit of the VF-XX was upgraded
to have huge view screen. It can lock onto seperate targets or mulitple
targets at once. It was made to give the pilot increased vision and gives +1
on init, +2 to dodge and strike, +2 to dog tail, and +3 to do an evasive
action.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The VF-XX is equipped with a homing device that
enables rescue teams to locate a disabled craft or ejected life pod. The
range of the signal is 300 miles (480 km). Most UN Spacy ships and variable
fighters can locate and track homing signals, and the onboard computers will
automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-XX's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m) area
and inflicts 1D10x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-XX's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot blacking out
in combat.
COMBAT BONUSES FOR VF-XX VARIABLE FIGHTER TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode and +4 in jet mode.
- +1 to roll with a punch or move with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
opponent down, causing him to loose initiative and one attack that melee
round.
ADVANCED VF-XX COMBAT TRAINING
- Advanced training for military pilots and mecha specialists.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +3 on initiative.
- +3 to strike.
- +3 to parry
- +3 to dodge in solder mode, +6 in jet mode.
- +4 to roll with a punch or move with an impact, reducing damage by half.
- +2 to leap dodge
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
opponent down, causing him to loose initiative and one attack that melee
round.