New ADVANCED Combat Training Bonuses for the VF-2JA and the VF-2SS
- 3 attacks per melee (plus those of the pilot).
- Add one additional attack/action at levels 3, 6, 11, and 15
- +2 on initiative
- +2 to strike
- +3 to parry
- +2 to dodge in Soldier mode, +4 in Gerwalk, +6 in Jet mode
- +3 to roll with punch, fall, or impact, reducing damage by half
- +2 to leap dodge. This causes no loss of attacks per melee.
- Critical Strike same as pilot's Hand-to-hand
- Body Block/Tackle/Ram - 1d6 MD plus a 60% chance of knocking opponent down, causing him to lose initiative and 1 attack that round.
New ADVANCED Combat Training Bonuses for the VF-XX
- 4 attacks per melee (plus those of the pilot).
- Add one additional attack/action at levels 3, 7, 11, and 15
- +3 on initiative
- +3 to strike
- +3 to parry
- +3 to dodge in Soldier mode, +7 in Jet mode
- +3 to roll with punch, fall, or impact, reducing damage by half
- +3 to leap dodge. This causes no loss of attacks per melee.
- Critical Strike same as pilot's Hand-to-hand
- Body Block/Tackle/Ram - 1d6 MD plus a 60% chance of knocking opponent down, causing him to lose initiative and 1 attack that round.
New ADVANCED Combat Training Bonuses for the VF-1MS
- 5 attacks per melee (plus those of the pilot).
- Add one additional attack/action at levels 2, 5, 7, and 10
- +5 on initiative
- +5 to strike
- +6 to parry
- +5 to dodge in Soldier mode, +7 in Gerwalk, +9 in Jet mode
- +7 to roll with punch, fall, or impact, reducing damage by half
- +6 to leap dodge. This causes no loss of attacks per melee.
- Critical Strike same as pilot's Hand-to-hand
- Body Block/Tackle/Ram - 2d4 MD plus a 60% chance of knocking opponent down, causing him to lose initiative and 1 attack that round.
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