Civilian Combat Valkerie
The United Nations Government would like people to believe that Earth and all of its colonies that are spread across the galaxy are one big happy family. Unfortunately this is far from the truth. Many colonies resent the fact that the UNG retains tight control over all human territories, and uses the power of the UN Spacy to enforce its tariffs and rules. While outright rebellion against the UNG and its forces rare, there are many pirates and terrorist groups in space who aren't above attacking a lone outpost or patrol ship if they feel they can get away with it. In such conflicts the UN Spacy's variable fighters usually prove to be more powerful and versatile than any weapons or vehicles the privateers can muster, thus UNG forces almost always won these battles. However it was only a matter of time before ambitious arms dealers started selling weapons for countering variable fighters to criminals and rebels.
Developed in 20xx, when the UNG made the mistake of releasing the CV-079, the Anti-UN purchased as many as they could get their hands on. Combining parts that they had aquired from decommissioned VF-11's as well as design implements found in the old Soviet "Blue Max", the rebel scientists concocted a Valkerie Fighter that poses a serious threat to it's UN counterparts.
RPG STATS
Vehicle Type:Modified CV-079
Class:Veritech Fighter
Manufacturer:Anti-UN Rebels
Crew: One pilot wearing Tactical Life Support Syetem
MDC BY LOCATION:
Location |
Valkerie |
*Head |
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**Main Body |
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Hands (2) |
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Arms (2) |
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Legs & Thrusters (2) |
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Wings (2) |
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NOTES:
- Special instructions go here (i.e. destroying blah will cause blah)
SPEEDS:
- METHOD OF MOVEMENT 1
- Description
- METHOD 2
- Description
- METHOD 3
- Description
- METHOD 4
- Description
- METHOD 5
- Descritption
STATISTICAL DATA:
- HEIGHT:
-
- WIDTH:
-
- WEIGHT:
-
- LENGTH:
-
- PHYSICAL STRENGTH:
-
- CARGO:
-
- POWER PLANT:
-
WEAPON SYSTEMS:
- Name and number of Weapon
Description of weapon
- PRIMARY PURPOSE:
- SECONDARY PURPOSE:
- RANGE:
- DAMAGE:
- RATE OF FIRE:
- PAYLOAD:
- Name and number of Weapon
Description
- PRIMARY PURPOSE:
- SECONDARY PURPOSE:
- RANGE:
- DAMAGE:
- RATE OF FIRE:
- PAYLOAD:
- Name and number of Weapon
Description
- PRIMARY PURPOSE:
- SECONDARY PURPOSE:
- RANGE:
- DAMAGE:
- RATE OF FIRE:
- PAYLOAD:
- Name and number of Weapon
Description
- PRIMARY PURPOSE:
- SECONDARY PURPOSE:
- RANGE:
- DAMAGE:
- RATE OF FIRE:
- PAYLOAD:
- HAND TO HAND COMBAT:
DAMAGE:
- Restrained Punch:
- Full Strength Punch:
- "Booster" Punch: (counts as two attacks)
- Tear or Pry with Hands:
- Kick:
- Leap Kick:
- Body Flip/Throw:
- Body Block/Tackle:
- Stomp: (only effective against small objects)
STANDARD EQUIPMENT
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
- TYPE: Description
COMBAT BONUSES FOR OBJECT NAME TRAINING:
- attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels .
- + on initiative.
- + to strike.
- + to parry
- + to dodge.
- + to roll with a punch or move with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
Copyright notices
This document is in no way
intended to infringe upon their rights.
- HTML form provided by DAVE DEITRICH (deitrich@mediaone.net)
- Background info provided by Macross II Rpg Sourcebook
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