Hand to Hand Combat Roll Result
1-4 Disastrous miss. Roll a D20 and get under your dexterity or opponent has a free hit at +4.
5-6 Weapon entangled. Make a dexterity check at +4 or it is jarred from your hand and lies 4D6 feet away
7-8 Weapon hits floor. Make a check versus crushing blow at +4 or weapon breaks (irrepairable)
9-10 Weapon hits next nearest combatant, friend or enemy, if in range. Roll to hit individual's rear armour class.
Missile Combat
Roll Result
1-4 Disastrous miss
5-6 Missile is dropped
7-8 String breaks.
9-10 Missile hits most likely combatant, friend or enemy, in line of fire. Roll to hit individual's rear armour class.