System specs
Minimum
300mhz PII or equivalent, 64MB of RAM, 3D Accelerator, Windows 95 or higher
Recommended
450mhz CPU, 128MB of RAM
Multiplayer options
LAN, TCP/IP

Notes
-Screenshots were downsized from 1024x7768 to 800x600 due to webspace limitations.
-Rated 'Mature' by the ESRB

Scores
Story - 8
Gameplay - 9
Graphics - 9
Sound - 9
Interface - 9

Reviewer's Tilt - 89%


Screenshots

Come...Make your sacrifice
Elysium : Home of the gods
The dark world of Dys
Helios : the land of Fire
Stopping by a village
Cogs, an example of strange creature design

Sacrifice

by Shiny Entertainment
PC - Action/Real-time Strategy


Sick of all the StarCraft and Command and Conquer clones? Even if you're not, Sacrifice is definately a good twist on the Real-Time Strategy (RTS) genre. You play a wizard looking for a world to call home, when you happen upon a world ruled by five gods...Persephone (Nature), James (Earth), Stratos (Air), Pyro (Fire), and Charnel (Destruction). The game starts off with you wandering a world devastated by a huge battle...One you caused. You see your friend, and begin telling him the story of how the five gods turned on each other. Instead of fighting directly, the gods choose wizards to do battle on their bahalf. You start each mission in Elysium, the home of the five gods. There you can choose different missions from them. This gives the game alot of replay value, as there are many paths to choose. As the game progresses, you win the favor of one god, and are looked down on by the rest. Each god has 10 creatures, and 9 spells unique to them. Not too compelling a story, but it serves as a good setting to it all.

You play Sacrifice in a 3rd person perspective, similar to Tomb Raider. Your companion is a familiar named Zyzyx who gives helpful information. Resource gathering consists of claiming mana fountains, and souls from fallen creatures. The object of almost every mission is to defeat opposing wizards. This is done by 'desecrating' their altar. Aside from this, there is no way to die. When you lose all your health, you become a ghost. While you take no damage and move faster, you can't summon creatures, or cast spells...Your altar is also usually open for attack. To reincarnate yourself, you have to find an open mana source, or go back to your altar.

While spells require only mana, creatures require mana and souls. Your creatures leave blue souls, which you can claim by simply walking over. Enemy creatures leave red souls which you must first convert with a spell. This summons a Sac Doctor who takes the soul and runs it back to your altar. The three types of creatures (Air, melee, and ranged) are used in a 'rock paper scissors' type way. Generally, air counters melee, but loses to ranged, which in turn is countered by melee. While there are very powerful spells, creatures are your main offense. You'd simply be overwhelemed if you attempted to fight by yourself. So it's in your best interest that you sit back and support your creatures with spells and reinforcements from a small distance. There are a wide variety of creatures at your disposal, from normal fantasy types, to strange and sometimes even silly looking ones.

The levels in Sacrfice are all huge outdoor environments, ranging from the cold plains of Thryhring, to the volcanic landscape of Helios. The engine does an awesome job with the graphics, as you can see from the screenshots. They are all detailed with plants, hills, and small villages, complete with villagers waiting to be sacrificed. I can't think of any other RTS game that really compares with Sacrifice's graphics. The spell effects (especially the high level ones) are awesome...I'm thinking along the lines of Tornado. As creatures go further away from you, the game scales back on their detail to keep your game running smoothly. I understand the reason for this, but sometimes you catch this happening, and the creatures are turned to nothing more than stick figure look alikes.

The music in Sacrifice, while not bad, is somewhat forgettable. Each realm has it's own theme, which plays over and over during your mission there. These are done by an orchestra, which sounds mostly like percussion and horn instruments. It does have a sort of medieval spell casting sound to it. The sound effects in the game however are excellent...Sounds for the spells have the appropriate 'kick' to them which makes them feel a bit more powerful. Every creature has it's own set of voice acknowledgements, and you can even annoy them like in Blizzard's games.

You control your character with your keyboard, and issue commands with hotkeys, and the mouse. The icons at the bottom-left represent your spellbook, while the meters at the top-right show your mana and health levels, as well as how many souls you have. There's also a minimap to keep track of your units and structures. Thankfully, you can assign groups of creatures to hotkeys, that way you can pick them out in the heat of battle, as battles tend to be quite hectic. You can create your own hotkeys for spells, and formations, and a few other things as well. Even though you can zoom the camera in and out, and adjust it's direction, there are times when your own troops, especially flying ones, block out a big part of the screen.

Multiplayer is fun too. Here you can play as one of the many wizards that appear throughout the game. I haven't tried playing it over the internet, so I don't know about the netcode, but I have no problems over LAN. You can team up with people, or the computer, and play different kinds of games. Skirmish is your normal defeat the opposing team type thing, while the others require you to get a certain number of kills (Slaughter), manaliths (Domination), and souls (Harvest). Aside from different game types, there's a bunch of different options to tweak. Once you've finished the single player campaign you can create a custom made spell book, instead of sticking to one god's set of spells. One complaint I have for multiplayer is the computer is just really freakin easy. Aside from increasing the amount of damage the computer does, I'm not sure if you can increase the difficulty...But this is just an unfair advantage that is still very beatable. (If you can help me out, e-mail me).

I loved the little touches that Shiny Entertainment added to Sacrifice. At a glance, it might seem like a pretty serious game, but it's not entirely. Not all of the gods are entirely serious...Hell, Stratos is a freakin balloon with a face drawn on it. Even the creature's add to the game's humility. The cute sounding Slyphs for instance, with their "Ookeyzz!!" and the Flame Minions with their "Fire...Fire! AHAHAHA". Don't get the wrong idea though, some of the gods and creatures are quite serious. Also, while loading saved games, since your character is telling a story, you hear him go "Where was I...Ah! Yes...", and when you die then restart the level, he says "Of course...that's not what -really- happened. Let me start over...". Once you finish the game you have a choice of watching an amusing movie of the wizards and characters fooling around. It's a little long, but still a nice tidbit.

In the end, Sacrifice is simply an excellent game. I've had no issues with it crashing at all. It's a unique RTS experience, with gorgeous graphics, and likable characters and units. It also gets points for it's highly customizable controls, and options. It does have a few problems, like creatures blocking the camera, and weak AI in multiplayer games. I had my doubts as I usually do with games that try something different, yet they were all cast aside after my first few games. I'd really recommend Sacrifice, especially to fans of action and RTS.

-Shinji[tEs]
01/03/2002

Questions? Comments? Found a spelling error
and want to help me out before I embarass myself?
Then by all means, feel free to e-mail me. ^_^

shinji735@hotmail.com


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