Please realize the following aspects when considering the values of the cards in my decks:
- I started collecting just before Fallen Empires came out, and quit just after Homelands appeared in stores.
- I never owned more than enough cards to fill an entire 400-card box, and I kept my cards in sleeves.
And now, without further ado...
Goblin Terror
77 cards
- 4 Blood Lust
- 2 Blood Moon
- 2 Goblin Balloon Brigade
- 3 Goblin Caves
- 4 Goblin Chirugeon
- 4 Goblin Digging Teams
- 1 Goblin Flotilla
- 4 Goblin Grenade
- 4 Goblin Hero
- 4 Goblin King
- 1 Goblin Mutant
- 4 Goblin Shrine
- 4 Goblins of the Flarg
- 1 Goblin Warrens
- 2 Incinerate
- 4 Lava Bursts
- 4 Lightning Bolt
- 1 Mana Flare
- 4 Mons's Goblin Raiders
- 19 Mountains
This deck uses the basic strength-in-numbers priniciple of overwhelming opponents. The Blood Moons work well against decks with non-basic lands, especially with the Goblins of the Flarg, but I remove them if they don't play non-basic lands or have mountains in their deck. I also remove the Goblin Flotilla if the opponent has no islands. The Goblin Caves are nice but not always necessary.
I used this deck in one double-elimination tournament of 15 players and won third prize. It was my first and only tournament. At the time I removed the Goblin Caves, and didn't have any Bloodlusts, and I only had two Goblins of the Flarg and one Goblin King.
This deck has a 3:1 win/loss projection, and has an median kill time of 4-9 turns. This deck does not do well when mana-overloaded or mana-screwed.
To improve this deck? I'm pretty sure there are newer and better goblins to use, I just don't know of them...Orcish Oriflammes would be nice, as would some other direct damage cards.
The "Man, That Pisses Me Off" Deck
68 cards, with 13-card sideboard
- 4 Counterspell
- 4 Creature Bond
- 2 Cursed Land
- 1 Dark Banishing
- 1 Demonic Tutor
- 2 Erosion
- 4 Feedback
- 1 Feldon's Cane
- 12 Island
- 3 Pestilence
- 3 Power Sink
- 4 Psychic Venom
- 3 Rays of Erasure
- 2 Remove Soul
- 3 Spell Blast
- 8 Swamp
- 2 Terror
- 1 Touch of Death
- 4 Twiddle
- 3 Unsummon
Sideboard:
- 2 Breath of Dreams
- 3 Clairvoyance
- 1 Deathgrip
- 2 Energy Flux
- 1 Flooded Woodlands
- 1 Gloom
- 1 Lifetap
- 1 Tourach's Chant
- 1 Volcanic Eruption
This deck utilizes the "Use your opponent's resources against him-/herself" and works really well if your opponent has a lot of anti-creature cards. It also uses a few obscure combinations, including the Psychic Venom/Twiddle and Psychic Venom/Power Sink combinations, as well as the Creature Bond/Terror combination. Ray of Erasure is a good card to get an extra card in your hand as well as one of their's in their graveyard. The artwork on Touch of Death is great, as is the quote included in it.
The sideboard includes a variety of color-targetted cards, and is particularly deadly to green. This deck has plenty of room for variation, removing some cards to make room for others in the event that your opponent doesn't play with some cards that yours target.
I am not too pleased with this deck--it wins about as much as it loses. A game with this deck, if it isn't mana-overloaded or mana-screwed, can last as long as 40 minutes, whether it wins or loses. It's still fun to play, and see your opponent frown when he has to discard from all the extra "target creature" cards he has in his hand.
Back Home