RODS AND WANDS

1) Rods and Wands can be purchased at the Alchemist's shop. Rods are better to buy than wands because they hold more mana than wands. Rods will hold up to 40 mana while wands tend to hold no more than 30. The best material for the money is Tanik. Tanik Rods at the Alchemist will cost you 2700 DBDBD9s with a little extra if you want it colored and takes about an hour to make. Once you get the rod, no potions are necessary. They are immediately imbeddable as they are. Simply type prep 420 then after the prep time.....Cast My Tanik Rod. Be sure the rod is in your right hand. After that you have about 5 minutes to decide what you want to put in your rod. Let's say you decide to imbed mana disrupt. To Imbed 28 mana disrupts in your rod you need to have at least 56 mana available. Type Imbed 702 in rod using wave for 28 charges. If you are successful you will get a message saying so. If you get a message that says "Something goes wrong in the process etc" that means you weren't concentrating enough and you failed at the imbed. In this case you must start all over with prep 420. In the worst case, the rod may blow up breaking your hand. This is an extreme fumble. The higher the level spell you are trying to imbed the higher the chance of failure. I've had the most luck when I imbed at the Magical Workshop at the abandoned inn. It really seems to make a difference where you are. Be sure that when you are typing Imbed 702 in rod etc you don't specify TANIK rod or it won't work. Use this same procedure for amulets purchased at the alchemist but here I recommend that you buy Maoral for amulets. These take longer to make, about 7 hours but don't cost as much as rods. Cost is around 1300 DBDBD9.

Following is a chart of the wands, rods and amulets you can buy at the alchemist. I've included, cost, time to make and max mana that I've been able to put in each.

Wood Cost Time to Make Mana

Linden Rod 1700 2hrs 46

Linden Wand 900 2hrs 34

Linden Amulet 600 3hrs 28

Thanot Rod 1900 5hrs 48

Thanot Wand 1000 4hrs 30

Thanot Amulet 650 6hrs 23

Ash Rod 2100 6hrs 50

Ash Wand 1100 5hrs 32

Ash Amulet 700 7hrs 24

Hazel Rod 2300 3hrs 52

Hazel Wand 1200 3hrs 34

Hazel Amulet 750 4hrs 25

Modwir Rod 2500 2hrs 54

Modwir Wands 1300 2hrs 40

Modwir Amulet 800 2hrs 26

Tanik Rod 2700 1hr 56

Tanik Wand 1400 1hr 38

Tanik Amulet 850 1hr 27

Oak Rod 2900 6hr 56

Oak Wand 1500 5hrs 40

Oak Amulet 900 7hrs 28

Yew Rod 3100 2hrs 60

Yew Wand 1600 2hrs 40

Yew Amulet 950 2hrs 29

Monir Rod 3300 5hrs 62

Monir Wand 1700 4hrs 40

Monir Amulet 1000 6hrs 30

Fil Rod 3500 7hrs 64

Fil Wand 1800 6hrs 40

Fil Amulet 1000 6hrs 30

Haon Rod 3700 6hrs 66

Haon Wand 1900v 5hrs 40

Haon Amulet 1100 7hrs 32

Maoral Rod 3900 6hrs 68

Maoral Wand 2000 5hrs 40

Maoral Amulet 1150 7hrs 33

2) Rods and Wands found on monsters. These are those granite, steel, tin, quartz, etc wands and rods that you find in chests or when you search critters. Use the same procedure as above. Again, the rods will hold more mana than the wands. Once used up the rod or wand will not disintegrate, however they are not reimbeddable.

Following is a chart of the maximum mana that I've been able to put in each item.

All come in the following materials: Lead, Tin, Granite, Quartz, Steel and Brass.

Wands Rods Amulets Rings

20-40 mana 30-65 mana 20-40 mana 30-40 mana

I've found a lot of inconsistency in these items. For example, I had three different tin wands to imbed. One held a max of 20 mana, one 30 mana, and the other 40 mana. So you can't predict how much mana one of these items is going to hold until you try it. But generally rods hold more than wands and rings and amulets hold about the same.

3) Wands carved from sticks. If you know a high level Ranger friend, he or she can imbue sticks for you turning them into wands. These become bent, small, flexible, large, hefty, cracked, stained, slim, thick etc wands. You can forage the sticks yourself if you like. They are found around the wedding glade. These are also immediately imbeddable, simply use the same procedure as above. These wands don't hold a major amount of mana, anywhere from 12 mana up to 40 max in my experience. And I've actually had a small wand hold more mana than a hefty wand, so you can't go by the name, heehee. These wands will disintegrate on their last use.

There are one or two high level rangers in town with special carving knives that can carve special symbols and statues that are also imbeddible. It takes them a bit of time and quite a bit of mana to do this though.

RINGS AND AMULETS

1) Rings found on critters - these are the granite, tin, steel, quartz etc rings you find in boxes or by searching critters. You use the same procedure as above but you must use RUB as the activator. EX: Imbed 401 in ring using rub for 30 charges. Please be sure NOT to imbed any offensive spells such as mana disrupt in rings or amulets as you cannot rub these items AT critters. Don't laugh, but people have made this mistake before. You rub your amulet and mana disrupt yourself. You can however put offensive spells such as Energy Maelstrom or Ewave into rings or amulets. Once I attempted to put the Implosion spell in an amulet. I got a success, but the message was that you feel that you have successfully put 0 charges of Implosion in the amulet. I had plenty of mana so that wasn't the reason. Apparently Implosion is too high a level spell to be imbedded. If anyone has ever had success imbedding this spell I would sure like to hear about it.

2) Rings and Bands from the Gemcutters - Rings and Bands from the Gemcutters shop in town are also imbeddable. However, these items are not so easy to imbed. You must use a Grot potion in order to make them imbeddable, and this is not so easy to accomplish. I have tried every single stone on the menu several times and the only one I've had success with so far is the Ruby Band. I managed to put 40 mana worth of Elemental Defense One in it. Once again, hold the ring or band in your right hand, the Grot potion in your left hand, type "Pour potion on my ruby band". If you're lucky you'll get the "you carefully work in the potion until its absorbed" message, then you can go ahead and throw 420 on it and imbed as usual. More often than not you'll get the grey smoke rising from the ring, which ruins it for imbedding forever. You'll still have the ring or band and it will look normal, it will just not be imbeddable any longer. I have wasted a LOT of rings and bands this way. I've tried to repeat my success with ruby bands and have fried about 6 of them.

3) Special merchant rings, earrings, amulets and other wearables - There are some certain items such as these that are imbeddable. Most are not reimbeddable however. If you are uncertain whether an item is reimbeddable or not, simply buy a grot potion from the alchemist (around 4k a pour). Hold the item in your right hand and the grot potion in your left hand. Type pour grot pot on <my item>. If you get the message "you work in the liquid until it is all absorbed" then you have cleaned the item and it is now ready to be reimbedded. However I have found that most of the time all you get is a grey cloud of smoke rising from the item which forever ruins it for reimbedding. If you get the message the liquid quickly evaporates, then you can try again.

GEMS

1) Ordinary gems that you get from boxes and from searching critters can be made into a blank imbeddable. The more valuable the gem, the higher rate of success you will have. So far I have had success imbedding the following gems: Following each gem is the maximum amount of mana I have been able to put in them.

Star Ruby - 30

Ruby -30

Blue Sapphire -30

Star Sapphire -30

Yellow Sapphire -30

Green Sapphire -30

Violet Sapphire -30

Pink Sapphire -30

White Opal -40

Black Opal -40

Any kind of Pearl -40

Uncut Diamond -40

Polished Pink Coral -20

Polished Red Coral -20

Turquoise Stone -20

Aquamarine Gem -20

Smoky Topaz -30

Golden Topaz -30

Here is the procedure for imbedding a gem. Hold the gem in your right hand and a Grot Potion in your left hand. Type "Pour potion on my <gem>". You will get one of three messages:

"The liquid quickly evaporates" - minor failure, can try again

"Grey smoke rises from the gem" - major failure, gem is ruined for imbedding

"You quickly work in the liquid until it's all absorbed" - success, gem is ready to imbed.

In my experience, if you are in the right place (i.e. the abandoned inn magical workshop) and you get the first message, most likely that gem will not work. Don't waste any more Grot Potion on it. Once you have the potion worked in, hold the gem in your right hand and type prep 420. Then type the usual imbedding command. Imbed <spell number> in <Gem, dont type the color> using rub for <amt> charges. Again, be sure you have enough mana to cover the amount of charges of the spell you're imbedding. If you want 3 Energy Maelstroms (710) be sure you have at least 30 mana. Don't be afraid to try for more charges than you think the gem will hold. If you try to put too much in it, it will only take what it will hold. You won't hurt anything by overestimating. Better to overestimate than underestimate. If you feel the power rush away from you, don't worry you can simply start over with Prep 420. You do not have to pour grot potion on it again. Also, you don't have to worry about accidentally selling one of your imbedded gems at the gemcutters. The gem dealer will won't take it. He says "Sorry but I only deal in gems and jewelry". So once a gem is imbedded it is not considered a gem any longer but a magical item.

TIPS TO BECOMING A SUCCESSFUL IMBEDDER:

1) Always imbed at a magical workshop

2) Never put aimed offensive spells in anything other than a rod or wand

3) Be mindful that with every imbedding attempt you run the risk of blowing up the object

4) Remember that the higher the level of the spell, the higher the chance of failure.

5) Be responsible with items imbedded with Maelstrom. Never rub in crowded hunting areas or areas where newbies hang out. Rubbing in town will land you in jail. Be especially careful if it's in an amulet - don't get it mixed up with your crystal amulet!

6) If you are imbedding an item for someone make sure they know the risk of the item being ruined and agree to not hold you responsible if that should happen.

7) You can use the Elemental Detection spell to tell if something is imbeddable or not. Cast it at the item. If you see chaotic patterns then its either not imbeddable or it needs a grot potion. If you sense that this is a magical item but there seems to be no spells attached to it, then it's imbeddable with a grot potion. If you get the message that you feel the item is magical and the flows of essence seem firmly attached to the object, then it is imbeddable without a potion. If the item is already imbedded and simply out of charges you will get a message to that effect as well.

8) The following items found on critters are NOT imbeddable: Smooth stones, shiny rings, bent rings, polished rings, polished medallions, etc.

Well I hope you find this information helpful. Any input you may have, success stories etc I'd love to hear about it

Lady BloodSnake


|  Home  |

|  Member Directory  |  Meet Arliquin  |  Maps  |  History  |

|  Rogue's Shadows |  The Bard's Loom  |  Sorcerer's Cauldron  |

|  Workshop Arcana  |  Halo of Pain  |  Black Rose Garden  |

|  Warlord's Tavern  |  House of the Faithful  |

|   Hall of Knowledge   |


 |   The  Black Rose Shopping Network   |

|  Links  |  BRC Links  |

|   The Black Rose Gallery   |


|     E-Mail Arliquin   |


background art provided by

Page Created by Arliquin Designs Ltd.


GemStone III is the most popular multiplayer online game ever created.


1