Lord Arliquin's

Guide to the Treasures of Elanthia

Mundane Treasures

Silvers: These are the coin of the realms, and can be found on critters, or in boxes.

       look at coins -

Boxes

Treasure in Elanthia tends to come in neat lil packages, well maybe that neat or that little. Boxes tend to come in a large variety of shapes and sizes. but all tend to follow a common guideline. Here is a list of common materials you can find boxes in.

The type of boxes found are as follows:

Box type: Dictionary description.

      Box: A small container or chest, Usually with a lid.

      Chest: A box for storage, usually with a hinged lid.

      Trunk: A sturdy box used for packing clothing and items for travel or storage.

      Coffer: A strongbox or chest made for storing valuables.

      Strongbox: A durable, difficult to break box or chest, used to transport valubles.

Wooden Box Types

Material name  Material Description Bash Difficulty Poppable Blastable Avg.Pawnshop Sell Price
Wooden
Fel
Hoan
Maoral
Modwir
Monir
Tanik
Thanot

Metal Box Types

Material name  Material Description Bash Difficulty Poppable Blastable Avg.Pawnshop Sell Price
Iron
Steel
Brass
Silver
Gold
Mithril

Sub-Catagories: All the boxes above also have a secondary catagory, more of a description than a catagory. This more or less give a description as to the appearance of the box's state.

Here is a list of sub-catagories: Plain, Simple, Engraved, Sturdy, Iron-bound, Scratched, Dented, Battered, Badly Damaged, Weathered, Acid-pitted, Corroded, Rotting and Enruned.

Of all these, Enruned is the one of most note. Enruned prevents the use of magic on the box. Meaning you can't Magicly disarm or unlock the box, nor can you use "Call Lightning" to blast it open. Also I have noticed that these boxes are more likely to send to"cloud bolt" right back at the caster or to someone in the imediate room. And let me tell you, it hurts... ALOT. The bolts tend to give you a severe wound and blow out your nerves compleately, and most often kill you out .right. So be careful and use cuation.


These are the basic Materials all boxes are made of. But of course , finding the boxes is the easy part.

             Once found you have to open them. Yep, can't just walk up , grab a box and open it for instant wealth.

             The gods deemed it Nessasary to work for your silvers. So there are three types of boxes to be opened.

             1. Trapped and Locked - These have some kind of trap attacked to the box and or lock, and need to be

             disarmed before the lock can be attempted. Not all traps go off if you pick the lock first, but it's a good rule

             of thumb to disarm the trap first. Never know when you will fumble a picking attempt and poof your dead.

             2. Untrapped and Locked - These types have no traps , just a lock. But sometimes that is more than enough.

             Skilled pickers can maneuver their lockpicks with enough skill to remove the lock and let ya get to the loot

             within.

             3. Untrapped and Lockless - Lockless, these types take a special talent to remove the locking mechanism.

             This can be done one in two ways. First by a waggler with the Unlock spell, and Second by a warrior with

             enough ranks in the guild skill of "Bashing". These boxes almost always do not have a trap on em, least that I

             have seen.

Traps Unveiled

Okay, ya probaly asking yourself now. Traps? What kind of traps? What do they look like? How do I remove them? Can I die from them? To answer all this I will show you, step by step.

First you need to hold the box in your hands. The "box" in one hand, the other hand empty so you can work.

Second, You Disarm my <box type> to check the box for traps. Example: Disarm my Coffer

   You will get this if you are checking for traps:

Not Disarmed:You are not able to disarm the trap but you get a sense that you could have had it with a little more luck.

You still have a good enough picture of the trap in your mind, that you could try to disarm it.

Roundtime: 20-45 sec.


The Following are the traps that can be found, and a description of what they are and what the disarm looks like.

Fire Vial Trap

Trap Found on Disarm: Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid and a tiny hammer device which seems poised to shatter it if the lock is tampered with.

Disarmed: You manage to bend the weak metal of the hammer out of striking range of the vial.

Poison Needle Trap

Trap Found on Disarm: Hmmm, you can see what appears to be a tiny hole next to the lock plate which doesn't seem to belong there. Looking closer you see a gleaming sliver of metal recessed in the hole.

Disarmed: You manage to block the tiny hole next to the lock plate.

Dark Crystal Trap

Trap Found on Disarm: Looking closely into the keyhole of the lock you spy a small, dark crystal which seems imbedded in the locking mechanism. It looks as if opening the lock without the exact key could shatter it.

Disarmed: With a little ingenuity you manage to grind down parts of the lock mechanism so it won't come in contact with the crystal when you try to open it.

Tumbler Trap

Trap Found on Disarm: Peering closely into the lock, you spy a tiny vial placed just past the tumblers of the lock mechanism. It would appear that any tampering with the lock mechanism would cause the tumblers to crush the vial and release whatever substance is inside.

Disarmed: You carefully push a small ball of cotton into the lock mechanism, surrounding and protecting the small vial from anything that may shatter it.

Scarab Trap #1 (Disease type)

Trap Found on Disarm: Peering closely into the lock, you spy a miniature sky blue glaes scarab wedged into the lock mechanism. The scarab's surface is etched with tiny runes that seem to writhe as the light strikes them.

Scarab removed from the box:

Manual Disarm:

Magic Disarm #1: Minor Spirit Spell - Undisease (113)

Prep 113

You gesture at a sky blue glaes scarab.

Disarmed: The runes on the scarab pulse once with an eerie yellow glow before going still.

Magic Disarm #2: Cleric Spell - Remove Curse (315)

Prep 315

You gesture at a sky blue glaes scarab.

Magic Disarm #3:

Scarab Trap #2 (Poison Type)

Trap Found on Disarm: Peering closely into the lock, you spy a miniature sea green glaes scarab wedged into the lock mechanism. The scarab's surface is etched with tiny runes that seem to writhe as the light strikes them.

Scarab removed from the box:

Manual Disarm:

Magic Disarm #1: Minor Spirit spell - Unpoison (114)

Prep 114

You gesture at a sea green glaes scarab.

Disarmed: The runes on the scarab pulse once with an eerie yellow glow before going still.

Magic Disarm #2: Cleric Spell - Remove Curse (315)

Prep 315

You gesture at a sky blue glaes scarab.

Magic Disarm #3:



             What is in the box now that I have it open you might ask? Well to answer that, will take a few sections. But to

             answer simply, "Loot" in the form of Silver coins, Gems, Wands, and other types of arcane devices, as well as

             the now common "Treasure item" and the occasional uncommon "box found unique item".

             Gems

             Gems come in a huge variety of shapes sizes and colors, and some are unique to the geographical areas your in.

             The types are just to numerous to list here. But I will have a gem guide of the most common kinds listed else

             where, compliments of my Grandson "Silentwolf".

             Arcane Devices

             Okay gonna list the most common found arcane items, just so ya know what your finding and what it does.

             I remember finding some of these things not know what they did or how to use them (namely a twisted wand)

             and then accidentally killing myself with said item while figuring out how it worked. Save ya some of the pain, eh.

             Well here is the list.

Wizard Wands

All wands need to be waved to activate. Good idea to wave my wand at <target>.

Example: Wave my silver wand at Kobold

You don't and the effect of the waved wand will center on you, not always a good thing.

Wand name

Spell #

Level/Rank

Effects

Iron Wand

Minor Shock

(901)

1

Silver Wand

Minor Shock

(901)

1

Aquamarine Wand

Minor Water

(903)

3

Gold Wand

Minor Fire

(906)

6

Metal Wand

Major Cold

(907)

7

Sorcerer Wands

Wand name

Spell #

Level/Rank

Effects

Polished Bloodwood Wand

Blood Burst - 701

1

Twisted wand

Mana Disruption - 702

2

Smooth Bone Wand Disintegrate - 705

5

Clear Glass Wand Mind Jolt - 706

6

Pale Thanot Wand Limb Disruption - 708

8

Slate Wand Disintegrate - ???

26

Misc. Wands

Wand name

Spell #

Level/Rank

Effects

Oaken Wand Stun Relief - 108

8

removes stun effect on target
Crystal Wand Acid Ball - ???

26

Slender Blue Wand Ice Chunk - ???

28

Misc. Artifacts

 Rub the artifact to activate. Amulets have to be worn around the neck first before activation.

Item name

Spell #

Level/Rank

Effects

White Crystal

Strength - (509)

9

adds +15 Attack strength, as well as increase you encumbrance maximum. Which lets you carry more and swing faster while carrying a ton of loot from critters.

Duration: 30 seconds per users level, stackable to 240 minutes max.

Black Crystal

Floating Disk - (511)

11

Creates a "floating disk", which is a magic container that floats next to you and follows you from room to room. It does not add to the weight you are carrying, and seems to have a capacity for about 50 lbs maximum. Least this is my estimate.

Duration: till you die,leave the lands or DISMISS DISK

Blue Crystal

Spirit Strike - (117)

17

Adds +75 AS to a single swing or elemental Bolt Attack.

Duration: 5 seconds per level or until you make the first attack.

Crystal Amulet ESP - not a castable spell ESP - not a castable spell
Rubbing actives the ability to hear other peoples thoughts and lets you "think" as if you were speaking.


Example: think Hello everyone how are you doing?

Can also think to a single person, in a Private one-to-one thought.

Example: Think to Arliquin Heyas, I need some help.


There are three channels.

Grey - Normal conversation

Black - The merchant channel, used to buy/sell items

White - supposed to be used for rescues, though seldom used.


To change channels:

tap amulet for grey channel

pull amulet for black channel

turn amulet for white channel

Small Statue Lesser Shroud - (120)

20

Reduced version of the actual spell, adds +25 DS only. Does not confer the TD and Bolt DS bonus of the spell.

Duration: 1 minute per level of user, Stackable to 240 minutes max.

Glass Amulet Invisibility - (916)

16

Makes the user invisibile, as per the spell.

Duration 30 seconds per train.

[ NOTE: These are no longer available, the Alchemist in landing has been burned down by the Gods. Now Considered very very rare]

             Treasure Items

             These are items you find in boxes , and are now pretty common. Statues, goblets, amulets, brooches, pendants,

             necklaces, plates, orbs, and dozens of other things. There are supposed to be well over 6000 combinations of item

             descriptions, so these can be fun to collect. I personally collect god related items and cat things. But you don't

             have to limit yourself to such things. this can also make for a lucrative merchanting venture if you collect and keep

             the items you find to sell to someone else whom is looking for that particular type of item. Course you can always

             just go sell these found items to the gemshop or the pawnshop, and make a silver in that manner.

             Box Found Unique Items

             These items tend to be very rare and valuable. And almost never two are alike.



Lord Arliquin's & Lord Silentwolf's Gem Guide

Gemstone name Value Range
a snowflake zircon 94 -
Brown Jade 484 -
blue lace agate 73 -
blood red garnet 560 -
piece of polished ivory 872 -
gold nugget 408 - 525
large gold nugget 555 -
blue-white frost opal
platnum nugget
large platnum nugget
Pink Pearl, tiny 2141 -
Star ruby
Ruby 3878 -
Emerald
Uncut Diamond
Yellow Diamond
Pink mithril-bloom 70 -

Shell Gems (Solhaven)
Gemstone Name Value Range
giant paper nautilus shell 4389
sparkling silvery conch shell 981
lavender nassa shell 735
Solhaven Bay scallop shell 116
tiger-striped nautilus shell 1258
golden triton shell 3939 - 7221
large moonsnail shell 1562
piece of blue ridge coral 244 -

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