From: The Grey Wizard
The world of Enchanters and Spell Casters is a very secretive and
mysterious one. In the past great Enchanters have accumulated enormous
stores of knowledge only to have what they gained lost because they told
no one and left no clues to those secrets behind. The Independent Guild
of Wizards (IGW) was formed to give Enchanters, Necromancers and other
Spell Casters, a place to share their knowledge with one another. Of
course, not all their knowledge will be shared some secrets are sure to
be kept. But, enough will be shared to make us as a group stronger than
we all would be individually. The need for us to unite is to fight the
Evil Hordes that invest the dungeons and lands of Beremy. While a single
Enchanter in a group can be powerful, a group of 20 with support would be
devastating. Currently, the IGW's major focus is on scouting the
Dungeons of Beremy for important information and to find the strongholds
of Evil. We then will unite and conduct a major offensive upon those
strongholds. Once you have proven yourself as a scout you the will be
given a chance to move up in rank by doing a Quest. Further more, the
IGW is a lawful guild and members are required to obey the Kings Law, we
have no political aspirations as a Guild. We wish to rule the Power of
the Grey gods, magic, rather than ruling man. It is much more rewarding
and has less headaches. The IGW is ruled by The Grey Wizard and The Grey
Council.
Requirements for Joining:
To Join the IGW, you must contact the Grey Wizard, telepathically, at
excaliburimp@juno.com. You need to send your
Player Number, Character
Number and the Dungeon you are in. You can not belong to any other Magic
Oriented Guild. Also, at your option send in your characters goals,
stats and skills along with your goals. The more information you send
the better we can help you. Once accepted you will gain your Guild Items
and will be contacted by the Wizard of the Dungeon you are adventuring
in.