PRODUCTION CLASS SYLLABUS 1 ZioNNoiZ I. INTRODUCTION TO SOFTWARE APPLICATIONS A. CUBASE SX 1. General Layout a. Sequencer Window/Events/Track Layout b. Mixer Window/Inserts/Sends/Eqs/Busses c. Project Pool d. Audio Editor e. Plugin Layouts f. Automation Tracks/Read+Write Functions g. Midi Tracks/Piano Roll Layout h. Routing Functions/FX Tracks/Group Channels/Bussing i. VST Layouts j. Bouncing Options 2. Recording a. Multiple Takes b. Multi-track Recording c. Instrument Recording d. Midi Recording e. Loop Recording Techniques 3. Midi Sequencing a. Routing i. midi in ii. midi out iii. instrument/bank options b. Velocity c. Midi Window Automation d. Quantizing e. VST Control/Routing f. Midi Controller Options 4. Audio Editing a. Envelope Control b. Individual Hit Processing c. Plugin Controlled Processing d. Re-sampling e. Layering/Phase Alignment 5. Plugins a. Routing b. FX Channels c. General FX i. Different Plugin Developers ii. Creating Banks/Presets iii. Creating/Saving FX Beds (Layered FX) 6. Rewiring Cubase with Reason and Fruity Loops 7. The Project Pool a. Building a Sample Library ` b. File Naming/Organization B. REASON 3.0 1. Rack Layout a. Samplers b. Synthesizers c. FX d. Redrum Drum Machine e. The Combinator 2. The Transport (Sequencer) a. The Piano Roll b. Automation c. Recording 3. Creating Ideas on the Fly C. KONTAKT 2.0 (Native Instruments Sampler VST) 1. Instrument Building 2. Envelopes 3. Filters 4. FX ` 5. Routing 6. Automation 7. Creating Original Sounds a. Layering/Mixing b. Processing c. Re-sampling d. Rinsing and Repeating D. ABSYNTH 3.0 (Native Instruments Synthesizer VST) 1. Basic Synthesis 2. Creating Original Patches 3. Controls 4. Envelopes 5. Waveforms E. VARIOUS FX/VSTs/PLUGINS 1. Delays 2. Reverbs 3. Filters 4. Compressors 5. Distortion 6. Gates 7. Eqs 8. Chorus/Flangers/Phasers 9. Multi-effects Processors 10. FX Bed Creation/Manipulation F. CHOOSING THE SETUP RIGHT FOR YOUR COMPUTER II. SONG WRITING TECHNIQUES A. DECIDING WHAT YOU WANT FROM YOUR MUSIC 1. Dance Floor Success and/or Versatility 2. Energy Control/Listener Manipulation 3. Quality Control 4. Radio Success 5. Theory Incorporation 6. Keeping Production Fun B. BREAKS/PERCUSSION 1. Finding Quality Samples/Crate Digging 2. Loop Chopping 3. Rhythms/Traditional Drumming Techniques 4. Single-hit Processing 5. Fills 8. Layering Techniques C. BASS 1. Subs 2. Mid-frequency Manipulation 3. Filtering Techniques 4. Single Note Bass-lines 5. Multi Note Bass-lines/Chord Progressions 6. Eqing 7. Getting the Most Out of Sub Frequencies D. PADS/STABS/LEADS/ARRPEGIATIONS 1. Chord Progressions 2. Melodies 3. Harmonies 4. Rhythm 5. Energy Control/Buildups+Breakdowns E. AMBIENCE/ENVIRONMENTS/TEXTURE 1. Reverb Techniques 2. Creating Texture 3. Relative Loudness 4. Transients F. BUILDING YOUR SAMPLE LIBRARY 1. Collection 2. Processing 3. Naming 4. Listening Techniques 5. Layering/Grouping 6. Noticing Flaws Within Sound G. BUILDING A GROOVE 1. Looping Techniques 2. Recording Modes 3. Song Structures a. Verses b. The Chorus c. Bridges d. Progressive Techniques H. EDITS 1. Drum Fills/Builds 2. One Shot Edits 3. Glitch Techniques 4. Reverse FX 5. Variation Through Bouncing I. HOOKS 1. Research Through Listening 2. Controlled Exposure/Feedback 3. Success Through Simplicity J. AUTOMATION/LFO INCORPORATION 1. Bypass Automation 2. Filter/EQ Sweeps 3. LFO Control a. Intensity b. Routing Options c. Waveforms d. Tempo Snapping IV. ENERGY THROUGH DYNAMICS A. MODULATION 1. Pitch Modulation 2. Filter Modulation 3. Panning 4. Amplitude Modulation 5. Oscillation Changes B. COMPRESSION 1. Attack Analyzation/Control 2. Release Analyzation/Control 3. Ratio Adjustment 4. Gain Compensation C. ENERGY MANIPULATION 1. Groove Control a. Drops b. Breakdowns c. Buildups d. Crowd Control Through Movement 2. Percussive Variation 3. Elemental Moderation