The Monsters
Orc Orcs are very strong, but not too bright. They tend to use large weapons. They are disorganized tribals who thrive solely due to numbers and ferocity. The party first met Orcs while travelling to Sumberton. There were 2 bandits, one of whom was a spellcaster. They had been stealing livestock from a human farm nearby. The adventurers captured one Orc, but he died, mysteriously in his sleep. |
Goblin Small, cowardly, and cunning, Goblins are motivated by fear and a desire for wealth. They commonly take up banditry when not under the sway of a powerful leader. Goblins are often ruled over by Hobgoblins. In recent times, their territory has expanded into human lands. The party first met Goblins outside Sumberton, where the Goblins had been raiding caravans. |
Hobgoblin Skilled and cunning, Hobgoblins believe themselves superior to all other species. They have enslaved the goblinoids of the Western Kingdom, and they pose a constant threat to humanity. They tend to worship Dark Gods, but some are known to display a sense of honor. A hobgoblin necromancer was animating the dead at the Goblinoid Bandit lair before the party put him down. |
Howler A large, canine creature weighing in at 2000lbs, a howler is a deadly foe. It is from an unknown plane of existance where Chaos and Evil rule. The party met a howler in a lair of goblinoid bandits, and dispatched it, with some difficulty. |
Maug An extraplaner creature of lawful disposition, not much is known of the Maug. The party met a Maug in the goblin lair. It had been hired to guard some summoning circles to prevent demons from coming through. |
Skeleton Mindless, but quick, skeletons pose a threat in great numbers. The primary tool of necromancers, skeletons are animated undead. The party met some skeletons in the goblin bandit lair. They didn't have much to say. |
Zombie Mindless and slow, these undead pose some small threat in sufficient numbers. Mark has informed the party that these creatures are resistant to all but slashing weapons. The party met 3 zombies in a lair of goblinoid bandits. |
Wolf Dangerous and predatory, the wolves of the area usually hunt in packs, and are known to exploit slow-moving humanoids by wearing them down, then flanking them, and bringing them to the ground to eat.
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Boar Boars are vicious mammals. A boar hunt is both dangerous and exhilerating. Ganbor is rather proud of his hunting feat in bringing down a large boar nearly single-handedly. |
Deer Furry, cute, and tasty, Ganbor loves to kill deer. |
Rabbit Even furrier, cuter and tastier then Deer, Ganbor has slain more then his share of bunny rabbits, for food and sport. |
Dark Elves or "Drow" Dark Elves are dark skinned, white-haired elves of malign disposition. They ar highly resistant to magic, have excellent darkvision, and have innate magical abilities. The party discovered a host of Dark Elves underneath the Surrinak Hunting Lodge |
Grimloks Grimlocks are powerful, muscular blind humanoids who serve the dark elves. They tend to fight naked, wielding greataxes. The party met and killed several grimlocks under the Surrinak Hunting Lodge |
Magma Hurler An evil creature composed of fire and native to the Elemental Plane of Fire, they are powerful and vicious. It fights by spitting a ball of magma into its hand and then throwing it at its enemies. It prefers to throw instead of using its melee abilities. The party discovered one of these creatures underneath the Surrinak Hunting Lodge, and the beast slew Mark Dennehy, Goodly Acoylte of Pelor. |