Taron Millet's FAQ

         


The Legend of Zelda: Ocarina of Time
N64
Zauron's Zelda 64 Guide version 1.1 (12/6/98)

The most recent version of this guide can be found at http://cc.usu.edu/~SLC77/Zelda64Guide.txt

Sections:

Introduction
1:  Weapons and Equipment
2:  The four bottles, the Chickens, and the 10 Big Poe's
3:  Young Link's Trading Sequence
4:  Adult Link's Trading Sequence
5:  Epona the horse
6:  Songs of the Ocarina and Secret Ocarina Stuff
7:  Increased carrying capacity and other upgrades
8:  The Great Faerie Fountains and Magic Spells
9:  The Heart Container Pieces
10: Increased Rupee capacity, the Stone of Agony, and the Gold Skulltulas
11: The Magic Beans and where to put them
12: Enemies and how to beat them
13: Game Walkthrough (including Boss strategies)
      Kokiri Forest
      Deku Tree
      Deku Tree Boss:  Queen Ghoma
      The Market
      Hyrule Castle
      Lon Lon Ranch
      Lost Woods
      Kakariko Village
      Goron City
      Dodonogo's Cavern
      Dodonogo's Cavern Boss:  King Dodonogo
      Magic
      Zora's River
      Zora's Domain
      Zora's Fountain
      Jabu-Jabu's Belly
      Jabu-Jabu's Belly Boss:  Berinade
      Collect stuff
      Temple of Time
      The Hookshot
      Forest Temple
      Forest Temple Boss:  Phantom Gannon
      Quest for Truth
      Bottom of the Well
      Goron City revisited
      Fire Temple
      Fire Temple Boss:  Valvagia
      Ice Cavern
      Water Temple
      Water Temple Boss:  Morpha
      Kakariko Village in trouble
      Shadow Temple
      Shadow Temple Boss:  Bongo Bongo
      Gerudo Fortress
      Desert Colossus
      Spirit Temple Part 1, Young Link
      Gerudo Training Ground
      Spirit Temple Part 2, Adult Link
      Spirit Temple Boss:  Twinrova 
      Final Preparations
      Gannon's Castle
      The Final Boss:  Gannondorf
14: Tips, Tricks, Secrets, and other Fun Stuff
15: Frequently Asked Questions
16: Guide info (version history, note to webmasters, E-mailing author, credits, copyright notice)

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Introduction

The purpose of this guide is to give you hardcore info about the game, how to pass it, and how to get 
everything.  I tried hard NOT to reveal much of the story in this guide's walkthrough.  I also did not 
talk about all the things you could be doing in between levels.  The walkthrough acts like all you want 
to do is pass the levels and that's it.  I don't recommend you do everything in the walkthrough and 
nothing else.  You'll be missing out on what the game has to offer.  Between levels use the other 
information in this guide to find items and explore!  There's plenty to do here besides pass the levels 
and get only the essential items.  This guide is intended to be a guide to help you through any levels 
you are having a tough time with, and to provide a database of the locations of most of the items in 
the game.  In addition, this guide does not talk about game play mechanics except when describing 
battle tactics, and assumes you have read the instructions and now how to equip items and know 
what Z targeting means.  Plus, the walkthrough is detailed enough that you should know what to do, 
but not so detailed as to hold your hand and insult your intelligence.  Often it uses phrases like "fight 
your way through this room" or "Make your way to the Eastern section and find the door that looks 
like..." rather than "Turn left, walk a bit, then turn right and shoot the bat there..." except when such 
detail is necessary (like in the Bottom of the Well or Gerudo's Fortress).  I've put many sleepless 
days and nights into this guide so I hope you find it useful.  See section 16 for more details and 
information on how to contact me.  Enjoy!  - Zauron

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1:  Weapons and Equipment

Swords:

Kokiri Sword - Young Link's sword
Find the training center in Kokiri Forest.  It's in the south part of town next to the Know-It-All-
Brothers house.  In the back is a small cave.  Go up to the cave and press A to enter.  Crawl through, 
dodge the boulder, and find the treasure box containing the sword.

Master Sword - Adult Link's primary sword, needed to travel in time
Found in the Temple of Time after you have all 3 Spiritual Stones

Giant's Knife - Adult Link only, really big sword.  Breaks easily though.
Can be bought for 200 rupees from the giant Goron.  As Adult Link, find the wall in the third floor 
that can be bombed (it is between two bomb plants) and bomb your way through to the Giant Goron.

Goron's Sword - Version of the Giant's Knife that won't break
Follow Adult Link's trading sequence to get it (see section 4).

Shields:

Deku Shield - Young Link's primary shield (press R to use it)
Collect 40 rupees in Kokiri Forest by slashing bushes and breaking rocks, etc. and buy it in the 
Kokiri Forest's shop.

Hylian Shield - Adult Link's primary shield, young Link can use it to block falling rocks while 
climbing Death Mountain.
Can be bought or found in the Kakariko village graveyard.  Look for a grave in the graveyard that has 
three flowers in front of it and pull it to get the shield.

Mirror Shield - Adult Link Only. Reflects magical attacks and light.  Can also absorb some magical 
attacks and then fire them back out.
Found in the Spirit Temple. (See walkthrough)

Tunics:

Kokiri Tunic - Link starts with this.

Goron Tunic - Adult Link only.  Let's you go in the Death Mountain crater, is resistant to heat.
Can be bought at the Goron store.  Also, can find by talking to the young Goron named after you.  
He's on the third floor of Goron City when you are adult Link.  Use a bomb to stop him from 
rolling, then talk to him to get the tunic.

Zora Tunic - Allows you to breathe under water.
Can be bought in the Zora's Domain shop. Can also be obtained from the Zora King.  To get it from 
the Zora King, as adult Link go into the Ice Cavern at Zora's Fountain (behind the King's throne 
room) and find a magic blue flame.  Catch the magic blue flame in a bottle and return to the frozen 
King Zora and use it to melt him.  Talk to him and he'll give you the tunic.

Boots:

Kokiri Boots - Link starts with this.

Iron Boots - Adult Link Only.  Makes you sink to the bottom of any water.
Found in the Ice Cavern at Zora's Fountain (behind King Zora's throne room).  It's at the end of the 
Ice Cavern level (See walkthrough).

Hover Boots - Adult Link Only.  Allows you to "float" over air and water for a few seconds.
Found in the Shadow Temple (See walkthrough).

C-Button items:

Young Link Only items:

Mask of Truth - Allows you to talk to the gossip stones (those stones that tell you the time when you 
hit them with your sword).
Complete Young Link's Trading Sequence (See section 3)

Deku Sticks - Can be lit with a fire and then used to light torches.
Bought in stores or obtained from killing Deku Baba's (the man-eating plants).

Fairy Slingshot - Shoot enemies from a distance.
Found inside the Deku Tree in a room with a floating block that falls when you step on it.

Boomerang - Stuns or kills enemies from a distance.  Returns to you.
Found inside Jabu-Jabu's belly.  Find a room with all flying fish in it and kill the flying fish to get it.

Fairy Ocarina - Plays magical music.
Given to you by Saria when you first leave Kokiri Forest.

Magic Bean - Can be planted in soft soil (See section 11).
Can be bought from a character near the entrance to Zora's River for 10 rupees for the first one and 
then an additional 10 rupees each one after that.

Adult Link Only items:

Fairy Bow - Fires arrows from a distance.
Found in the Forest Temple in the upper Stalfos room (See walkthrough).

Fire Arrows - Exploding arrows made of fire that take some MP to use.
After beating the Water Temple, stand on the island and face the small island with two pillars on it 
that's across the water from you (there's a plaque here explaining this) and shoot the rising sun with 
an arrow.  The fire arrow will drop to the small island.

Ice Arrows - Freezes enemies.  Uses MP.
Complete the Gerudo Training Grounds. (See walkthrough)

Light Arrows - Very powerful arrows.  Uses MP.
Gained automatically when have 6 pendants and return to Temple of Time.

Hookshot - Allows Link to grab things from a distance and pull himself to them.
Found in the Kakiriko village graveyard.  Look for the grave stone with flowers in front of it on the 
far west side of the grave yard, close to the entrance.  Pull it to reveal a hole.  Fall down to talk to the 
gravedigger and you'll have to race him.  Keep up with him and he'll give you his hookshot.

Megaton Hammer - Destroys red boulders, smashes down rusted switches, and other useful stuff.  
Can be used as a weapon.
Found in the Fire Temple in Death Mountain. (See walkthrough)

Shared items:

Deku Nuts - Stuns the enemy.
Bought in stores or found.

Bombs - Blows up enemies, rocks, secret tunnels, etc.  Can be thrown.  Very useful.
Found in Dodongo's Cavern. (See walkthrough)

Ocarina of Time - Same as fairy ocarina.  Needed for time travel.
Found in Hyrule Castle's moat after Princess Zelda throws it there.

Lens of Truth - See invisible things and see through fake walls.  Uses magic. Also can look in the 
treasure chests in the treasure chest game as young Link!
Play the Song of Storms in the windmill as young Link, and the well will be drained.  Go down the 
well and you'll be taken to the Bottom of the Well level.  Beat it to get the Lens of Truth. (See 
walkthrough)

Bombchu - A bomb that runs along the ground and up walls until it hits something or a certain time 
passes then blows up.
Get 40 Gold Skulltula Tokens and then go to the house of the cursed rich family in Kakariko Village 
and one of the children will give it to you.  Also can be won from the Bombchu Bowling game and 
some other mini-games.  At night there is a bombchu shop in the back alley of the market when you 
are young Link.  Can be bought from a guy on a flying carpet in the desert.

Quest Related Items:

Stone of Agony - Makes a Rumble Pack start "beating" when you're near a secret
Get 20 Gold Skulltula tokens and take them to the cursed family in Kakariko Village (See section 10)

Gerudo's Card - Allows you to walk around Gerudo's Fortress freely.
Get by freeing all 4 carpenters in Gerudo's Fortress (See walkthrough)

The 3 Stones - Along with the Ocarina of Time and Song of Time, allows you to open the Door of 
Time in the Temple of Time to get the Master Sword and warp through - you guessed it - Time
Get from beating the Deku Tree, Dodonogo's Cavern, and Jabu-Jabu's Belly levels.  (See 
walkthrough)

The Six Medallions - Needed to beat Gannondorf as adult Link
Get by defeating the 5 temples and get the first one for free. (See walkthrough)

Other equipment:

Some other equipment is technically considered an upgrade, such as the Goron's Bracelet or the 
Silver Scale.  These items are in section 7:  Increased carrying capacity and other upgrades.

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2:  The four bottles, the Chickens, and the 10 Big Poe's

Bottles can be used to hold potions, faeries, ghosts, blue fire, etc.  EXTREMELY useful.

Bottle #1: Win Talon's chicken game at Lon Lon Ranch after waking Talon at Hyrule Castle.  He will 
give you a bottle with some Lon Lon Milk in it.  To make it easier, first trap all the regular chickens in 
a corner before starting.

Bottle #2: Gather all the chickens at Kakariko Village and put them in the Chicken Woman's pen.  
Talk to her to get the bottle.  See the Chickens section below.

Bottle #3: Found by diving in Lake Hylia after gaining the Silver Scale to dive deeper.  Has a note in 
it.  Give the note to the Zora King to use the bottle for something else.

Bottle #4: Given to you from the Poe trader at the entrance to the Market as adult Link.  Bring him 10 
Big Poe's and he'll give you the bottle.  See the Poe's section below.

Finding the Chickens:
There are 7 chickens to find in Kakariko village.  Here are their locations and how to get to them.

1 - Right near the entrance to the village.
2 - Right near the chicken woman's pen
3 - On the path up to the North part of town, where the guard and Death Mountain are.
4 - Behind a fence next to the rich cursed family's door.  Float over with another chicken, then throw 
both chickens over the ledge and then take them each to the pen.
5 - In the fenced off area in the Northeast part of town.  This one's tricky.  Get a chicken and go up 
the steps by the chicken pen.  Now aim slantwise and run and jump off aiming for the corner of the 
small fence on the ledge.  This may take a few tries but you can get over.  If you can't seem to make 
it another thing to try is throwing the chicken at the last second and grabbing the edge of the fence.  
You can also try getting to the roof of the house with the guy sitting on it and dropping down the 
other side.  Get up there by climbing up the very high lookout tower, facing the construction site, 
then holding Z and tapping left+A to side jump over the side and grab onto the fence.  Now once 
you're over throw the chicken back over the fence (if you used one), then grab this chicken and 
throw it over too.  Then hop over the fence and bring it to the pen.
6 - Do the same as chicken 5, except this time after floating over and throwing the chicken back, 
climb up the ladder to the ledge where the windmill is.  You should find the chicken somewhere up 
there.
7 - As you enter the town the first house on your left, with a red roof, has a crate next to it's wall.  
Smash open the crate by doing a roll attack.  (Push A while running toward the crate.  You'll have to 
time it right.)  The chicken is inside the crate.

Finding the Big Poe's:

The Big Poe's only appear in Hyrule Field as Adult Link while riding Epona.  Don't get them 
confused with regular poes, which appear when you aren't riding Epona or when you go back to a 
Big Poe location you already cleared.  You'll know a Big Poe because they fly away instead of 
attacking you, and it will say it's a Big Poe when you put it in a bottle.  Catch them by shooting them 
with 2 arrows then walking up to their remains.  Make sure you have an empty bottle.  There are 10 
Big Poe's to find and capture to bring to the Poe Trader, who is at the entrance to Hyrule Castle.

1 - Center of Hyrule Field near a tree by the entrance to Lon Lon Ranch
2 - Middle right of Hyrule Field near a gray boulder down from the Kokiri Forest entrance
3 - Top right of Hyrule Field near an overhang overlooking the entrance to Kakariko Village.  Try 
backing up Epona into the overhang
4 - Center right of Hyrule Field along a brick wall right of Lon Lon Ranch
5 - Center of Hyrule Field in front of Hyrule Castle, near a sign pointing to Lon Lon Ranch
6 - Middle left of Hyrule Field on the paths leading into Gerudo Valley
7 - Middle left of Hyrule Field up from Gerudo Valley
8 - Top left of Hyrule Field near some bushes by a stream
9 - Bottom right of Hyrule Field near a green tree and some bushes (ride through the bushes)
10 - Bottom right of Hyrule Field near a rock in a grove of brown trees (only comes out when you 
ride past the rock from a certain angle, so is hard to get)

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3:   Young Link's Trading Sequence

1 - The egg.
Get it from Malon just outside Hyrule Castle (on the castle grounds, past the market).
2 - The Chicken.
Wait for a day for the egg to hatch.
3 - The Letter.
Use the chicken to wake up Talon by the castle (equip it and press c).  Then go inside the castle past 
the guards and find Princess Zelda.  She'll give you the letter.
4 - The keaton mask.
Show the letter to the guard guarding Death Mountain in Kakariko Village.  He'll ask you to get him a 
mask.  Go to the Happy Mask Shop in the Market to borrow the mask.
5 - The skull mask.
Give the keaton mask to the guard in Kakariko village.  Then go back to the Happy Mask Shop, pay 
them the money, and get the skull mask.
6 - The spooky mask.
Go to the Lost woods (get there through the hollow log on the ledge overlooking Mido's house).  Go 
left to find the Skull kid.  Stand on the short stump wearing the skull mask. (Note that first you need 
to play Saria's Song for him if you have not done so already).  He'll buy it from you.  Go back to the 
Happy Mask Shop and pay them the money and get the spooky mask.  It's hard to see because it 
blends in with the background but it should be there.  If not try coming back later.
7 - The bunny hood
Go to Kakariko Village during the day time and talk to the kid in the Kakariko Graveyard wearing the 
spooky mask.  He'll buy it from you.  Go back to the Happy Mask Shop and pay the money, then 
get the bunny hood.  While wearing the bunny hood no skeletons will bother you in Hyrule Field.
8 - The Mask of Truth
Run around Hyrule field and look for a man running around the field.  He doesn't appear until after 
you've beat Jabu-Jabu's belly.  To find him quickly, as soon as you exit the Market run toward the 
right side of Lon Lon Ranch and then circle around it a few times and you should soon see him in the 
distance.  If you can't find him try again after becoming adult Link and then warping back, 
sometimes he doesn't appear until then.  When you find him, follow him around until he becomes 
tired and sits down (he won't talk to you until he does).  He'll get tired quicker if you play the Song 
of the Sun and make it dark then wait for a little bit.  Wear the bunny hood and talk to him and he'll 
pay you a ton of money for it.  Go back to the Happy Mask Shop and pay them the money and then 
you can borrow the Mask of Truth!  The Mask of Truth lets you talk to Gossip Stones when you 
wear it...Gossip Stones are those rubber stones that tell you the time when you hit them with your 
sword.
9 - Other masks
You can also borrow a Goron mask, a Gerudo mask, and a Zora mask now.  Try wearing them in 
different places and see the responses people give you.

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4:  Adult Link's Trading Sequence

Note that you'll need Epona (see section 6) to get through this trading sequence.  Also remember you 
have to actually show them the item using a C-button, not just talk  to them.

1 - The egg.
Talk to the chicken woman in Kakariko Village to get the mini chicken egg.
2 - The chicken
Wait for a day for the egg to hatch.
3 - The blue chicken
Use the mini-chicken to wake Talon in the house on the ground level of Kakariko village.  Bring it 
back to the chicken woman to get the blue chicken.
4 - The odd mushroom
Find a sleeping man in the lost woods (just go left from the entrance) and wake him with the blue 
chicken.  He'll give you an odd mushroom.
5 - The odd potion
Take the odd mushroom to the weird potion shop in Kakariko Village (Go to the normal potion shop 
and go through the hallway on the left to get to the fenced off section of the village, then go up a 
ladder to get to the weird potion shop.) before the time runs out. If you try using your ocarina to 
warp it will instantly spoil.  A good shortcut is if you've planted the magic bean as young Link in the 
soft soil one screen to the left of the sleeping man, you can ride the bean platform up onto the bridge 
and then exit to get out of Kokiri Forest quickly (it's the bridge that leads out).  Give the shop owner 
the mushroom and you'll get an odd potion.
6 - Poacher's Saw
Find the small girl in the lost woods (She's where the sleeping man was, left of the entrance) and 
trade the odd potion for the Poacher's Saw
7 - Broken Goron's Sword
Give the Poacher's Saw to the carpenter's boss in Gerudo Valley to get the broken Goron's Sword.  
You can get over the broken bridge by jumping with Epona or using a longshot.
8 - Prescription
Give the broken Goron's Sword to the Big Goron at the summit of Death Mountain (NOT the one 
inside Goron City) and get the Prescription.  Climb to the top of Death Mountain and then look at the 
right edge of the plateau up there to find this Big Goron.
9 - Eyeball Frog
Bring the prescription to King Zora to get the Eyeball Frog.  Remember to thaw him first by using 
magic blue fire from the Ice Cavern (see the Ice Cavern section of the walkthrough).
10 - Eye drops
Bring the Eyeball Frog to the professor in the Lake Hylia lab before the time runs out to get the Eye 
drops.  If you try using your Ocarina to warp it will spoil instantly.
11 - Claim Check
Bring the Eye drops back to the Big Goron at the summit of Death Mountain before the time runs out 
to get the Claim Check.  A quicker way to get to him is to ride Epona to the Lost Woods, go R,L,F to 
warp into the Goron City, then exit and climb the mountain.
12 - Big Goron's Sword
Wait for three days and return to the Big Goron at the summit of Death Mountain to get the big 
Goron's Sword.  You can play Song of the Sun 6 times if you're impatient.

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5:  Epona the horse

Epona is Adult Link's horse.  You can use her to ride around Hyrule field much quicker.  She can 
also jump over the broken bridge at Gerudo Valley, and is your only means of finding Big Poe's.  To 
get Epona follow these steps:

1 - Learn Epona's Song.  As young Link talk to Malon in the horse corral in Lon Lon Ranch any time 
after meeting Princess Zelda.  Talk to her again and show her your ocarina and she'll teach you 
Epona's Song.

2 - Become adult Link and get at least 70 rupees.

3 - Talk to Mr. Ingo outside the corral at Lon Lon Ranch and pay 10 rupees to ride the horse.  Instead 
of getting on the horse provided, play Epona's Song and Epona will run up to you.  Ride her around 
the corral to practice.  Wait until the time is up.

4 - Talk to Mr. Ingo again and pay to ride again.  Play Epona's Song and get on Epona.  This time, 
walk up to Mr. Ingo while on Epona and use Z Targeting to talk to him.  He'll challenge you to a race 
with a 50 rupee wager.

5 - Win the race against Mr. Ingo.  He'll challenge you to a second race.  Win again and you'll get 
Epona.

6 - Use the A button to get Epona running really fast and jump over any fence to escape the ranch.

Race Tips:  Racing Mr. Ingo can be tough.  Here's how to win.  Hold forward on the control stick as 
soon as the race begins.  Use 1 carrot (push A to use a carrot) and wait for it to come back before 
using it again to keep up with Mr. Ingo.  Hug the fence and wait for him to move out of your way.  
Then use up all the carrots you have EXCEPT ONE to speed up and pass him.  Then wait until a 
second carrot appears and use it, then keep doing this to keep ahead of Mr. Ingo.  NEVER USE 
YOUR LAST CARROT!  Just keep using the second-to-last carrot.  If you use the last one you'll 
slow down big time and lose.

Tip:  You can play Epona's song whenever you're on Hyrule Field now to summon her to you.  You 
can also now wake up Talon in the house in Kakariko Village to get him to return to the ranch, and 
then talk to Malon while riding Epona to try out an obstacle course and win your own cow.

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6:  Songs of the Ocarina and Secret Ocarina Stuff

Secret Ocarina Stuff:  The Ocarina's button layout is the same as a real Ocarina!  The Z trigger 
simulates the bottom hole.  Try holding down the Z trigger while playing a note and you'll hear the 
note changes just like it would on a real Ocarina!  Also, if you push the control stick around while 
playing the ocarina you'll change the pitch and modulation, simulating the same effect if you changed 
how you were blowing into a real ocarina.  Cool huh?

Song keys:
CL=C left, CR = C right, CD = C down, CU = C up, A=A

The songs of the Ocarina:

CL,CU,CR,CL,CU,CR
Zelda's Lullaby - Used all over the place to show you are a royal messenger.  Play whenever you see 
a Triforce symbol.  When all else fails, try playing this song.  Also if you play this song near one of 
those rocks that tells you the time (they're called gossip rocks) you'll be rewarded with a life-giving 
faerie.
Taught to you by Impa after meeting Zelda for the first time.

CU,CL,CR,CU,CL,CR
Epona's Song - Used to tame and summon Epona the horse (see Section 5).  Also if used next to a 
cow you will get some milk.
Learn from Malon in Lon Lon Ranch after meeting Zelda.

CD,CR,CL,CD,CR,CL
Saria's Song - Used to contact Saria, talk to Navi, or open some secrets related to forests.  Also used 
to make the King of the Gorons dance and be happy.
Learn from Saria in the Sacred Forest Meadow in the lost woods.  To get to the meadow, from the 
entrance of the Lost Woods, listen to when the music is loudest and go that direction.  For the lazy 
ones out there, the path is R,L,R,L,F,L,R (L=Left, R=Right, F=Forward).

CR,CD,CU,CR,CD,CU
Song of the Sun - Used to change night to day and day to night at any time!  Also freezes the undead 
zombies and mummies.
Go to the Kakariko Graveyard at night and go to the large gravestone in the back.  Check the two 
gravestones on either side of it and fight the Poe brothers.  Once they are defeated, play Zelda's 
Lullaby to open the Royal Tombstone.  Fall down the hole, kill all the bats to open the doorway, and 
go through the tomb to learn the Sun's Song.

CR,A,CD,CR,A,CD
Song of Time - Used to open the Stone Door in the Temple of Time.  Also used to move or destroy 
Blue blocks with the Temple of Time symbol on them.
Learn from Zelda telepathically when you first get the Ocarina of Time.

A,CD,CU,A,CD,CU
Song of Storms - Causes it to rain.  Allows you to enter the bottom of the well as young Link.  Also 
used to open secret holes and summon secret Big Faeries.
Talk to the weird guy inside the windmill in Kakariko Village as adult Link and then show him your 
Ocarina (equip Ocarina and push the Ocarina button when near him).

A,CU,CL,CR,CL,CR
Minuet of Forest - Warps you to the Sacred Forest Meadow
Learn from Sheik when you get to the Sacred Forest Meadow as adult Link.

CD,A,CD,A,CR,CD,CR,CD
Bolero of Fire - Warps you to the Death Mountain Crater
Learn from Sheik on your way to the Temple of Fire

A,CD,CR,CR,CL
Serenade of Water - Warps you to the entrance to the Temple of Water in Lake Hylia
Learn from Sheik when you get the Iron Boots in the Ice Cavern

CL,CR,CR,A,CL,CR,CD
Nocturne of Shadow - Warps you to back of Kakariko Graveyard, entrance to Shadow Temple
Learn from Sheik if you return to Kakariko Village after beating the Water Temple

A,CD,A,CR,CD,A
Requiem of Spirit - Warps you to the entrance to the Spirit Temple, the Desert Colossus
Learn from Sheik after crossing the desert, going into the Spirit Temple, then coming back out again.

CU,CR,CU,CR,CL,CU
Prelude of Light - Warps you to the Temple of Time
Learn from Sheik if you return to the Temple of Time's Master Sword room after beating the Forest 
Temple level.

Player-defined
Scarecrow's Song - summons a scarecrow at certain areas that you can use your hookshot on to get 
to things.  Look for areas where Navi turns green but there doesn't seem to be anything there.
To get this song, go as young Link to Lake Hylia and look for a small farm area with a scarecrow in 
it in the Northern section.  Show him your Ocarina and he'll ask you to compose a tune.  The tune 
has to be 8 notes long.  Make it easy to remember.  Also keep in mind it will play it back at the same 
speed you originally played it, so don't leave any long pauses in there or it will sound dumb.  If you 
mess up you can push B to try again.  Now as adult Link return to the scarecrow and play the same 
song for him again.  Now the song you made up becomes the secret Scarecrow's song.

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7:  Increased carrying capacity and other upgrades.

Upgrades:

Goron's Bracelet - Young Link Only.  Allows you to pick up Bomb plants and bushes.
Get from the King of the Gorons after playing Saria's Song to make him happy again.

Silver Gauntlet- Allows you to pick up heavy stones.
Found in the Spirit Temple.  See the walkthrough.

Golden Gauntlet - Allows you to pick up really heavy stuff.
Found in Gannon's Castle.  See the walkthrough.

Silver Scale - Allows you to dive for longer.
Get from winning the diving game in Zora's Domain.  The diving game is in the tunnel to the left of 
King Zora's throne room.

Gold Scale - Allows you to dive for even longer.
Beat the record you set as young Link at the fishing pond (if you didn't make a record, catch a record 
breaker now and then catch one that beats it).  It also has to be bigger than 14 pounds.  You'll either 
have to plant a magic bean next to the Lake Hylia Lab as young link, beat the Water Temple, or use 
the Scarecrow's Song and a hookshot in order to get to the fishing pond.  Try finding the huge fish 
near the sticks sticking out of the water and under the log in the middle of the lake.  Use your Iron 
Boots to look under water to help you find it.

Longshot (Upgrade for Hookshot) - Found in the Water Temple after beating the mini-boss (See 
walkthrough).

NOTE:  Other upgrades can be found in section 10: Increased Rupee capacity, the Stone of Agony, 
and the Gold Skulltulas.

Carrying Capacity upgrades:

Increased Deku Nuts 1:  Go R,L,R,L,L in the Lost Woods and fall down the hole in the grass near 
the butterflies.  Wear the Mask of Truth and be judged.  The shrubs will decide that you are ugly but 
give you the Deku Nut upgrade anyway.  Unconfirmed.

Increased Deku Nuts 2:  Go R,L,R,L,F,L in the Lost Woods and bomb the rock there.  Fall down 
and beat the first shrub guy and pay him 40 rupees to get the upgrade to 30 Deku Nut capacity.

Increased Deku Seeds 1:  Go to the Lost Woods.  Go right from the first room and you'll see a round 
gray object hanging from a tree.  Hit it with your slingshot.  Get three bullseye's in a row (100 points 
is a bullseye) and you'll get a bigger Deku Seed bag that holds 40 Deku seeds.

Increased Deku Seeds 2:  In the market is a target shooting game.  Hit all the targets to increase your 
Deku seed carrying capacity to 50 seeds.

Increased Deku Sticks 1:  Go to the Lost Woods.  Go left from the first room and then go on to the 
next room after that.  Walk across the room to the ramp on the other end, and one of those bush 
monsters will be there.  Knock it out by deflecting it's bullet back to it and it will ask you for 40 
rupees.  Pay the 40 rupees and you'll get a 20 Deku stick carrying capacity.

Increased Deku Sticks 2:  Borrow a Skull Mask from the Happy Mask Shop as young Link.  Go to 
the Lost Woods and go R,L,R,L,L.  Walk in the grass in the back of this area near a bunch of 
butterflies until you fall down a secret hole.  Immediately put on your skull mask and walk forward.  
All these little guys will start hopping around you.  Make your way to the right to a bush monster 
that's still submerged in the ground and try to talk to him (try swinging your sword?) to get a 30 
Deku Stick carrying capacity.  You can also wear other masks in this area to get other prizes.

Increased Bombs 1:  In Goron City there is a wild rolling Goron on the 3rd floor.  Stop him from 
rolling while he's in the tunnel by using a bomb.  He'll give you a Big Bomb Bag which allows you 
to carry 30 bombs.

Increased Bombs 2:  One of the random prizes in the Bombchu Bowling game is a bigger Bomb Bag 
which allows you to hold 40 bombs.

Increased arrows 1:  You can get a bigger quiver (40 arrow capacity) by playing the Shooting Gallery 
in Kakariko Village.

Increased arrows 2:  Win at the Gerudo fortress shooting range with 1500 points (after getting the 
HCP for 1000) to get a 50 arrow quiver.

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8:  The Great Faerie Fountains and Magic Spells

1 - Spin Slash and first magic meter - Hold down B and wait for your sword to charge up then 
release to use this magic.  Hold B longer for an even more powerful one.
Go to the top of Death Mountain and bomb the rock to the left of the sign to find the great faerie.

2 - Din's Fire - Makes a ball of fire surround you burning enemies and lighting torches.
Go to the Hyrule Castle grounds (after the Market) and find the rock with a sign that says dead end.  
Blow up the rock with a bomb and enter the cave to find this great faerie.

3 - Farore's Wind - Set's up a warp point at the last doorway you went through and then either 
dispels it or warps you to it if you use it again.
Go to the Zora's Fountain (behind King Zora in Zora's Domain) and look behind Jabu-Jabu to find a 
little island.  Bomb the rock in the wall here to find this great faerie.

4 
- Double magic meter
First you need the Megaton Hammer from the Fire Temple.  Then go to King Goron's room.  Go 
through the back of his room and enter the Death Mountain crater.  Immediately go right over a bridge 
to a cave blocked by two red rocks.  Destroy the red rocks using the hammer and enter the cave to 
find the faerie.

5 - Nayru's Love - Puts a protective barrier around you for a time.
Warp to the Colossus Giant and look for 2 palm trees with a gap in between them. Bomb the crack in 
the wall there to find this faerie.

6 - Double life - Makes you take half damage from enemies
After you get the Golden Gauntlet in Gannon's Castle, go outside to where the faerie fountain was 
that you got Din's Fire in and lift the huge pillar-rock up to find this last faerie.

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9:  The heart container pieces

There are 36 heart container pieces in this game.  Here is the complete list of their locations.

HCP = Heart Container Piece, AL=Adult Link only, YL=Young Link only, BL=Both Links, 
nothing=either Link

- Hyrule Field - The path to Lake Hylia is blocked by a few fences.  You either have to climb up a 
ladder to the side or jump over them with Epona in order to get to Lake Hylia (unless you warp).  
Instead, put a bomb in the middle of the square that the fences form then drop down the hole.  Defeat 
the bush guy and he'll sell you a HCP for 10 rupees.

- Hyrule Field - Exit the Market as adult Link and turn right.  Keep walking in that general direction 
and you'll see a lone brown tree.  Bomb the base of it, fall down the hole, then use the Iron Boots to 
sink to the bottom of the pond and get the HCP

- Market - YL - In a house in the back alley at night you'll find a woman who lost her dog.  Go 
outside and find the dog (Look for a white one in the corner near the Bazaar).  Give the dog back to 
the woman and she'll give you a HCP.

- Market - YL - Go into the market at night to play the treasure chest game.  If you make it to the end 
you'll get a HCP.  If you have the Lens of Truth you can cheat by looking into the chests with it.

- Market - YL - After showing Zelda's letter to the guard in Kakariko Village, return to the market and 
the Bombchu Bowling game will be open.  Play to win a prize.  Randomly the prize will be a HCP.

- Lost Woods - YL - Enter the Lost Woods and go left from the first room.  Stand on the short stump 
and play Saria's Song and the Skull Kid on the big stump will give you a HCP.

- Lost Woods - YL - Go right from the first room in the Lost Woods and climb down the ladder to 
find two skull kids.  They'll want you to play songs with them.  Repeat whatever they play and after 
a few songs they'll give you a HCP.

- Lon Lon Ranch - YL - In the far southeast corner of the ranch is a stone tower.  Go inside and there 
is a bunch of crates.  Move them around to find a hole in the wall and crawl through  to get the HCP.

- Kakariko Village - YL - Climb to the top of Death Mountain and talk to the owl.  Have him take you 
back down to the village.  He'll place you on a roof.  Drop down off the roof on to the roof of the 
Chicken Women's pen and then walk into the hole on the side of the house there.  Find the HCP next 
to a cow.

- Kakariko Graveyard - YL - First in the day time watch the kid walk around the graveyard.  Make 
note of all the places he stops and waves his stick.  Then go outside and wait on the steps of 
Kakariko village until the skeletons FIRST pop out, then go immediately into town.  Talk to the 
gravedigger and he'll charge you 10 rupees a dig.  Have him dig in all the places where the kid waved 
his stick and one of them should be the HCP.

- Kakariko Village - Method 1(AL): Use your hookshot to get on top of the house with the man 
sitting on top of it.  He'll give you a HCP. (NOTE:  Some people have written me saying you need 
the longshot to do this.  That simply isn't true.  Just go into the potion shop and out the back door.  
Stand on the very corner of the platform you are now and you can just barely get your hookshot to hit 
the bottom of the roof and get onto it.) Method 2(YL): Get a chicken and make your way up the 
construction site beams by throwing it up and then climbing up.  Then you can float over to the roof 
from there and talk to the man.  Method 3(YL):  Climb to the top of that very high lookout tower, 
then face the construction sight and hold Z, then tap left+A to hop over to the fence where you can 
then climb up onto the roof.

- Kakariko Village - The prize for 50 gold skulltula tokens is a HCP.  (See section 10).

- Kakariko Graveyard - Pull on the middle gravestone in the second row (4th from the right) to reveal 
a hole.  Fall down, kill the mummy,  and play the Song of the Sun to get a HCP.

- Kakariko Graveyard - AL - Pull the gravestone with flowers in front of it on the left side of the 
graveyard to find the gravedigger's tomb.  Talk to him and race him through the cavern.  Then play 
the Song of Time to get rid of the blue stone blocking your exit.  Follow the path and you'll end up 
inside the windmill.  Jump on the rotating platforms to get to the HCP.

- Kakariko Graveyard - AL - If you get 1 minute or less in the race against the gravedigger you'll get 
a HCP.  Use the longshot on one of the torches in the last room for a shortcut, although it's possible 
to do it without this (I did it without).

- Kakariko Graveyard - BL - Plant a Magic Bean in the graveyard as young Link.  Return as adult 
Link and ride the magic leaf platform up to get the HCP.

- Goron City - YL - Light up all the torches on the ground level of Goron's City to make the giant 
Urn in the middle spin.  Go up a level and throw a bomb into the Urn to make it drop prizes.  
Eventually, it will drop a HCP, depending on what face on the Urn is facing forward when it stops 
spinning.

- Dodonogo's Cavern - BL - As young Link plant a Magic Bean at the entrance to Dodonogo's 
Cavern.  Return as Adult Link and ride the magic leaf platform up, then jump off of it to get the HCP 
above the entrance.  (NOTE:  It's also been said you can get this as young Link by using a backflip 
from the ledge above where the bomb plant is.  A backflip is when you hold Z then back+A)

- Death Mountain Crater - If you enter Death Mountain Crater from the cave at the peak of Death 
Mountain, go straight forward on the large platform you are on until you come to the edge.  Slowly 
walk over the edge.  If you walked slowly enough you'll start to climb down the face of the cliff.  
There's a hole halfway down with a HCP in it.  You can also get to this one using the magic leaf 
platform near the entrance to the Fire Temple if you've planted a bean there.

- Death Mountain Crater - BL - Have young Link plant a magic bean at the entrance to the Fire 
Temple (use the Bolero of Fire to warp there).  Then return as adult Link and use it to ride up to the 
HCP at the peak of one of the small volcanoes

- Zora's River - YL - About halfway up the river is a bunch of frogs.  Play 5 songs for them then take 
your ocarina out again.  They'll ask you to help them get bugs.  Play the ocarina in the correct pattern 
to get a HCP.  The correct pattern is A,CL,CR,CD,CL,CR,CD,A,CD,A,CD,CR,CL,A.  (Note:  
They'll also give you 50 rupees each time you play a different song, so you might want to go back 
and buy some Magic Beans with them so you don't waste their money by having your rupee limit 
full).

- Zora's River - YL - If you play the Song of Storms for the frogs from the previous one you'll get a 
HCP.

- Zora's River - YL - There's a chicken near the beginning of the river.  Pick it up and take it along 
with you.  You'll see the HCP on a small raised platform.  Next to it is a high ledge on the west bank 
of the river.  Now there's two methods to get this.  Method 1:  Jump toward the part of the ledge 
closest to the wall and just as you hit it throw the chicken with A and hold your control stick toward 
the ledge and you should grab the ledge.  Climb up and jump to the small platform to claim your 
HCP.  Method 2:  Keep going with the chicken, throw it up on the platform in front of you.  Then on 
to the next platform to your right.  Now face downstream and you should see a very narrow ledge to 
your left.  Use the chicken to float over to it.  Lose the chicken and climb up the ladder there.  Grab 
another chicken that's up there and float down to the HCP.

- Zora's River - YL - Bring the chicken with you until you reach the big waterfall.  In this last area 
you'll see a HCP on a ledge.  Jump to it with the chicken.

- Zora's Domain -YL -  Go to King Zora's room and light a Deku stick with a torch that's there.  
RUN down and light a torch at the bottom of the steps, then run around and light the one in front of 
the shop, then across the water to the one by the circle of stones, then hugging the wall run behind 
the waterfall and light both of those torches.  If you manage to get them all you'll get a HCP that will 
appear in a chest behind the waterfall.

- Lake Hylia - BL - Plant a Magic Bean as young Link near the Lake Hylia lab.  Return as adult Link 
and ride the Magic Leaf platform up to on top of the lab, then climb the ladder there to get a HCP.

- Lake Hylia - After you have the Gold Scale dive (don't use Iron Boots) to the bottom of the pool in 
the Lake Hylia lab.  Then talk to the weird lab person and get a HCP.

- Lake Hylia - YL - Go to the Fishing Pond and catch a 10-pound fish.  Try near the sticks and under 
the log to find the big ones.

- Zora's Fountain - AL - There's a HCP floating on a ice block on the Eastern side.

- Zora's Fountain - AL - Use the Zora Tunic and the Iron Boots to sink under the water and find the 
HCP at the bottom.

- Ice Cavern - AL - You'll see a HCP in some Red Ice in the Ice Cavern in the round room east of the 
room with the helicopter blade made of ice.  Use some Blue Fire in a bottle to melt the ice and get it.

- Gerudo Valley - Method 1(YL):  Use a chicken on the bridge to float down to a platform that's to 
the right of the bridge and on the opposite bank (from where you enter the valley).  Then you can 
walk up the ledge to the point closest to the water fall and jump behind it, then climb a ladder to the 
HCP.  Method 2(BL):  Use the chicken as young Link as in method 1 and float down to the platform.  
Then plant a magic bean in the soil by the cow.  Then return as adult Link and ride the magic leaf 
platform to the HCP.

- Gerudo Valley - YL - Grab the chicken and walk to the far left side of the cliff.  Jump off and float 
to a small ledge on the opposite side with a crate on it.  Smash the crate for a HCP.

- Gerudo Fortress - AL - In the big chest at the top of the fortress.  You can play the Scarecrow's 
Song and longshot to the scarecrow or to the chest itself depending on where you are aiming from.  
Just try to get to a nearby rooftop.

- Gerudo Fortress - AL - Beat the horseback archery range with 1000 points or more.

- Desert Colossus - BL - Plant a magic bean at the soft soil location at the entrance to the Spirit 
Temple as young Link (use the Requiem of Spirit song to get there).  Return as adult Link and ride it.  
Eventually it will loop around a stone arch in front of the entrance to the temple.  Jump off onto the 
top of the stone arch to fetch the final HCP.

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10: Increased Rupee capacity, the Stone of Agony, and the Gold Skulltulas

These items relate to the very rich but cursed family in Kakariko village.  They have been cursed to 
look like spiders and the curse will be lifted when you kill Gold Skulltulas spread throughout the 
world and collect their gold tokens.  There are 100 Gold Skulltulas to find in the game.  When you've 
killed all the gold skulltulas in a dungeon a skull token symbol will appear on that dungeon's map 
screen.  When you have killed a certain number of gold skulltula's return to the rich cursed family 
and one of the children may have returned to normal.  Talk to the child to get your prize.  This is what 
you get:

10 Gold tokens - Adult's wallet - gives you 200 rupee capacity
20 Gold tokens - Stone of Agony - makes your Rumble Pak react to secret holes in the ground.
30 Gold tokens - Giant's Wallet - gives you 500 rupee capacity
40 Gold tokens - Bombchu
50 Gold tokens - Heart Container Piece.
100 Gold tokens - Huge rupee (200 rupees) - lame! :P

Gold Skulltula's can be found everywhere.  Note that some of the skulltulas you can find and kill but 
you won't be able to get the token they drop until you get the boomerang or hookshot.  Also some 
require you to return to a dungeon later with another item or the Scarecrow's Song in order to get it.

The locations of the 100 Gold Skulltulas:

Dungeon Gold Skulltulas:

Deku tree - In an alcove on the left side of a room on the third floor.
Deku tree - Room you fall to when falling through web.  On vines
Deku tree - Room you fall to when falling through web.  On grate
Deku tree - Behind the only bombable wall in the Deku tree.  You'll have to come back for it later.  
From start, it's down the big hole, crawl through the small hole, then to your left behind a web.
Dodonogo's Cavern - In the passageway to the right of the entrance into the big room, in a secret 
room on the right wall of the passage.  Blow up the doorway by killing an exploding lizard next to it.
Dodonogo's Cavern - In the big stairway room, on the vines by the second floor doorway.
Dodonogo's Cavern - In the big stairway room, right above the big stairs in a small alcove.  In order 
to get this one you have to return to the cavern after getting the boomerang and use the moving pillar 
in the big room to get to the second floor, then make your way back to this room and the stairs will be 
raised so you can get to it.
Dodonogo's Cavern - In the room before the boss's room where you have to push some blocks 
around, there's a bombable door on the north end of the room.  Bomb it open and kill the statue 
inside to reveal this one.
Dodonogo's Cavern - Go right from the main room into the hallway with the exploding lizards.  To 
your left is an alcove.  Use the scarecrow's song and hookshot to it.
Jabu-Jabu's belly - On the vines in the room with a switch in the middle that raises the water level.
Jabu-Jabu's belly - In the room you fall to after falling through a pit.
Jabu-Jabu's belly - Right next to the previous gold skulltula in the same room.
Jabu-Jabu's belly - On the vines in the room right before the boss.
Forest Temple - Entrance on vines on right wall.
Forest Temple - On the right wall of the big room, near the stairway opposite the entryway.
Forest Temple - In the East Plant Room on the wall on the Island. (use the hookshot on the chest to 
get on to the island.)
Forest Temple - In the West Plant Room on the wall , only reachable from the balcony.
Forest Temple - In the rotating room just before the boss, in one of the little alcove's.
Bottom of the well - In the pit room (See Bottom of the Well walkthrough for details).
Bottom of the well - In the room next to the pit room (See Bottom of the Well walkthrough).
Bottom of the well - In the Shield-eater room (See Bottom of the Well walkthrough).
Fire Temple - In the big lava room with the bridge (first room you go through) on the far North side 
there's a blue block above the doorway.  Play the song of time to move it and go through the new 
door that's revealed.  The gold skulltula is in that room.
Fire Temple - In the maze like room with the large boulders everywhere, one of the walls can be 
blown open to reveal a gold skulltula in a small alcove.  Walk along the outside walls and listen for it.  
It's in the northeastern part of the room.
Fire Temple - In the room with the Shield-eater just before the boss key room.
Fire Temple - On the second floor of the boulder maze above the doorway there is a high platform. 
Use the Scarecrows song and hookshot to it.  Then hookshot over to a platform across from it and it 
will lift you to a secret area that has a gold skulltula.
Fire Temple - Continue past the last gold skulltula and you'll end up in the donut room where the 
megaton hammer is.  To your left on the wall is a skulltula you can get with the hookshot.
Ice Cavern - In the room with the helicopter blade thing made out of ice.
Ice Cavern - In the small round room East of the helicopter blade room.
Ice Cavern - In the room with the moving block of ice, West of the helicopter blade room.
Water Temple - Above the second vortex in the underground river.
Water Temple - Inside the tower in the middle of the main room, at the top.  Need longshot first.
Water Temple - Behind the waterfall in the room with the boulder rolling right before the boss key.
Water Temple - High on the right hand wall in the room with the big waterfall and the platforms 
going down it.  Need longshot.
Water Temple - There's a passageway on the bottom level (left from the passage that leads to where 
you meet Ruto) that leads to a dead end with a gold skulltula behind a grate.  Use a power spin move 
(hold A and charge, then release) next to the grate to hit the shock switch inside and open the grate.
Shadow Temple - In a room on a side path from the giant room with the falling blades.  Go left 
instead of right after fighting the Stalfos, go through the door, and kill the enemies to open a door 
leading to the skulltula (This one's in the walkthrough).
Shadow Temple - In the room with the falling spikes in a cage to the left.
Shadow Temple - In the room with the single giant skull there's one behind the skull.
Shadow Temple - In the room with the ghost ship, stand on the platform next to the ship and play the 
Scarecrow's Song to have Pierre appear across the way.  Longshot over to get the skulltula.
Shadow Temple - In the room with the three rotating giant skulls, behind the skulls.
Spirit Temple - After crawling through the hole at the beginning as young Link, go through the right 
door and it's on the fence across the pit.
Spirit Temple - After crawling through the second small hole as young Link, climb up the rock face 
where the regular skulltulas are and then turn around to see the gold one.
Spirit Temple - As young Link, after the room where you have to move the blocks to get the sun 
symbol into the sunlight you'll be in a staircase.  It's above the door you entered through.
Spirit Temple - As adult Link, in the room with the rolling boulders and the silver coins, in an alcove 
blocked by a blue Time block.  Use song of Time.  (Cool camera angle in there!)
Spirit Temple - As adult Link, in the room with the huge statue where you got the map, go up the 
stairs and play Scarecrow's Song to hookshot across to a ledge with a gold skulltula.

Non-dungeon Gold Skulltulas (Most of these require it to be night to find them):

AL=Adult Link only, YL=Young Link only, neither=either link

Hyrule Field - AL - Find a circle of stones near the entrance to Gerudo Valley, smash the red boulder 
with the hammer, bomb a hole in the ground, then use Din's Fire to find it behind a web and a cow
Hyrule Field - As you leave Kakariko Village turn right and head to a small tree.  Bomb the ground 
near it, drop down the hole.  Skulltula is near ceiling
Kokiri Forest - YL - Back of Know-It-All-Brother's house
Kokiri Forest - YL - Drop a bottle of bugs on the soft soil by the shop and one will pop out.
Kokiri Forest - AL - Back of the Twin's House.
Hyrule Castle - YL - In a crate inside the guard house at the market entrance (roll attack to open)
Hyrule Castle - YL - The first tree you see when entering the castle grounds (roll attack it)
Hyrule Castle - YL - After getting past the outside guards in Hyrule Castle's grounds, swim down 
the moat to the corner where there's a big tree.  Play Song of Storms, drop down the hole, and bomb 
the walls
Hyrule Castle - AL - Go to the right of the castle and there's a stone arch.  It's on the back of it.
Lon Lon Ranch - YL - Near the roof of Talon's house on his second story window
Lon Lon Ranch - YL - In a tree near the entrance to the ranch, roll attack to get it
Lon Lon Ranch - YL - Behind the shed at the edge of the corral
Lon Lon Ranch - YL - Outer wall of the ranch, just north of the stone structure
Kakariko Village - YL - On a tree near the entrance
Kakariko Village - YL - On a red brick at the construction site in the middle of town.
Kakariko Village - YL - On the side of the house where the guard's son lives.
Kakariko Village - YL - On that high tower in the northern part of town.
Kakariko Village - YL - The side of the rich cursed family's house.
Kakariko Village - AL - On the wall above the chicken woman's house (use longshot to get up there)
Kakariko Graveyard - YL - On the southeastern wall.
Kakariko Graveyard - YL - Use bugs on the soft soil
Lost Woods - YL - The soft soil two screens left of the first area has one if bugs are used on it
Lost Woods - YL - The soft soil that's R,L,R,L,L from entrance (use bugs)
Lost Woods - AL - The magic leaf platform R,L,R,L,L from the entrance leads up to one
Lost Woods - AL - To the east of the stairs in the Sacred Forest Meadow
Death Mountain Trail - In a cave behind a bombable wall a little ways up the trail.
Death Mountain Trail - YL -In the soft soil at the entrance to Dodonogo's Cavern (use bugs)
Death Mountain Trail - AL - In a small nook above the entrance to Dodonogo's Cavern where the 
bomb plant was.  Destroy the red rock there with the hammer to find it.
Death Mountain Trail - AL - After beating the Fire Temple, go up to where the rocks used to rain 
down on your head.  Smash the red boulders there with the hammer and it's behind one of them
Death Mountain - YL - In a crate just inside the crater (the mountain summit entrance)
Death Mountain - YL - Another soft soil spot near the crater.  Use Bolero of Fire to get to it.
Goron City - YL - Smash open a crate on the top floor in a room full of boulders
Goron City - AL - On the side of the small stone platform suspended above the city.
Zora's River - YL - In a tree at the mouth of the river
Zora's River - YL - On the ladder near the entrance to Zora's Domain
Zora's River - AL - Just before the section with the waterfall is a bridge in a fairly narrow valley.  
Look very high on the left wall.  You'll need the Longshot.
Zora's River - AL - Ride the magic leaf platform that's at the beginning of the river (assuming you 
planted the bean as young Link there) and near the beginning of it's trip it floats over a high platform 
with a boulder in the middle of a ring of rocks.  Jump off onto this platform.  Look high on the South 
wall and you should see it.
Zora's Domain - AL - High up next to the frozen waterfall
Zora's Fountain - YL - A tree on the small island in the Southeast corner (roll attack)
Zora's Fountain - YL - Just to the right of the fallen log
Zora's Fountain - AL - Pick up the gray boulder in front of the Faerie's Fountain using the silver 
gauntlet to reveal a hole leading to one
Lake Hylia - YL - The small island with the two small pillars where you get the Fire arrows
Lake Hylia  - YL - Behind the Lake Hylia Lab
Lake Hylia - YL - Use bugs on the soft soil next to the lab
Lake Hylia - AL - In a crate at the bottom of the Lake Hylia Lab pool (use roll attack with Iron Boots)
Lake Hylia - AL - Above the Water Temple is a dead tree.  Use your Longshot on a spot on the trunk 
just above the branch to get up and land on the branch.  It's on the top of the trunk.
Gerudo Valley - YL - When you first enter the valley and are walking across the plank look right
Gerudo Valley - YL - The soft soil spot on the ledge that you float to from the right side of the bridge 
using a chicken.  Drop a bottle of bugs on it.
Gerudo Valley - AL - Look behind the tent on the back stone wall at night
Gerudo Valley - AL - On the left leg of the stone arch near the tent.
Gerudo Fortress - AL - There is one high above the eastern wall of the fortress
Gerudo Fortress - AL - In the horseback archery range on the Northern target
Haunted Wasteland - AL - Inside the stone structure where you discover the phantom guide.
Desert Colossus - AL - When you first get there, head left and it's on a palm tree near a sand pit.
Desert Colossus - YL - A soft soil spot has one if you use a bottle of bugs on it
Desert Colossus - AL - The magic leaf platform from the previous one will take you to one.

------------------------------------------------------------------
11: The Magic Beans and where to put them.

Magic Beans can be planted by young Link in soft soil.  Soft soil looks like a square of light dirt with 
a hole in the middle.  When a bean is planted by Young Link, it will transform into a magic moving 
platform for adult Link.  These magic moving leaf platforms are very useful.  Magic Beans can be 
bought from a character near the entrance to Zora's River.  It costs 10 rupees for the first bean and the 
price goes up 10 every bean you buy.  Also, every soft soil spot except the one next to the Magic 
Bean merchant has a gold skulltula in it.  Drop a bottle of bugs on the soft soil to get it.  It doesn't 
matter whether or not you've already planted a bean there.

There are 10 spots to plant beans, and as such you can only buy 10 beans.

Soft soil locations to plant Magic Beans:
- To the right of the shop in Kokiri forest.  The shop is the building with the red roof.
- In the Lost Woods, two areas left of the first area.
- In the Lost Woods, go R,L,R,L,L.
- In the Northeast corner of the Kakariko Graveyard
- The entrance to Dodongo's Cavern
- Right next to the guy that's selling the beans at Zora's River
- Next to the Lake Hylia lab
- In Gerudo Valley (fall down to a platform on the right side of the bridge and far side of the river)
- At the Desert Colossus, right next to the entrance to the Spirit Temple (use Requiem of Spirit)
- In the Death Mountain Crater (use Bolero of Fire to get to it)

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12: Enemies and How to beat them

Most of the following information was contributed by Jon Skeels (see the Credits in section 16).  
Enemies who's real name hasn't been confirmed have a  ? after the name.  The names in parenthesis 
are the name that is used in the walkthrough.  If you know the real name to a monster and how to beat 
it and it's not in here, send the information to me with the name of the monster in the subject.  Also if 
you know a better way to beat an enemy then is shown here then send that, with the name of the 
monster and "new strategy" in the subject.  Please note that the game walkthrough does mention 
strategies for the more difficult enemies.  Also strategies for the mini-bosses and bosses are not given 
here.  Look in the walkthrough for tips on them. - Zauron

Anubis(floating weird thing) - Floating snake things that are vulnerable to fire.  They copy your 
movements, except in reverse.  You can shoot them with Fire Arrows, use Din's Fire, or try to lure 
them into a flame.

Armos(statue) - Statues that come to life.  Stun them with a Deku Nut and then use your sword.  
Afterwords they'll come after you then explode so watch out.

Bari - Bigger versions of Biri.  When killed they also split into three Biri.

Beamos(eye laser thing) - A strange creature that has a rotating eye that fires a laser at you if seen.  
Use a bomb on it to destroy it.  Some of them will only stun with the first bomb so follow up with a 
second bomb.

Berinade - A large conglomeration of jellyfish, tentacles, and other organic material.  The Jabu-Jabu's 
Belly boss.  See walkthrough.

Big Deku Baba - A bigger version of a Deku Baba that is much more dangerous.  Try to attack it after 
its head is on the ground.

Bigocto - A giant octopus thing that acts like a vacumn cleaner. Jabu-Jabu's Belly mini-boss.  See 
walkthrough.

Big Poe - Bigger version of the poe.  It doesn't attack, just flies away from you.  Only appears in 
Hyrule Field while you're riding Epona.  See section 2 for more details.

Big Skulltulla - A big scary spider. Slash these ones in the back when they turn around.

Biri(jellyfish) - Flying electrocuting jellyfish.  Don't use your sword!  Use projectiles or a Deku stick 
on these guys to avoid being shocked.

Blue Bubble(blue flaming skull) -  A skull in blue flames.  Use your shield on it to get rid of its 
flames, and then slash it.

Blue Tektite(blue spider thing) - Same as the regular Tektite only it appears on water.  Its also helpful 
to lure it off the water so you can kill it easier.

Bongo Bongo - A giant one-eyed head and two disconnected hands that likes to play a giant drum.  
Shadow Temple boss.  See walkthrough.

Business Scrub(bush guy) - The same as Deku Scrubs only they try to sell you things instead of 
giving you tips.  Some also increase the amount of certain items you can hold.

Centipede - Flying creatures that resemble centipedes.  Try to use a boomerang on it before it starts 
flying for an easy kill.

Club Moblin - Only one of these, protecting the Sacred Forest Meadow as adult Link.  He uses his 
club to produce force waves by smashing the ground.  Dodge his force waves to try and get behind 
him.  He wont turn around, so just finish him off easily.  Also can use Bombchu's or arrows if you 
have them.

Dancing Fire Ball? - Little black balls that when they touch fire turn into a dancing fire enemy.  The 
Fire Temple mini-boss.  See walkthrough.

Dark Link - Your shadow come to get you.  Water Temple mini-boss.  See walkthrough.

Dead Hand - A scary-looking monster that has a bunch of long hands coming out of the ground that 
grab little children so he can eat them.  Bottom of the Well and Shadow Temple mini-boss.  See 
walkthrough.

Deku Baba - A plant with a mouth that tries to get you.  Some give you Deku sticks and some Deku 
nuts.

Deku Scrub(bush guy) - These little guys shoot nuts at you.  Use your shield to reflect them.  
Afterwards they give you tips if you talk to them.

Dinolfos(lizardmen) - Same as the Lizalfos only these ones are much faster and like to leap.  Use the 
same strategy.

Dodongo(lizard) - A strange lizard that breathes flames.  Get them to swallow a bomb by laying it in 
their path.  They are also weak if you attack their tails.  Explode when they die.

Dodongo Larva(exploding lizard) - A smaller version of Dodongo.  Just use your sword on them.  
Watch out for their leap attacks, and for them blowing up after you've attacked them.

Fake Doors - Fake doors are harmless unless you try to open them.  You can tell the difference by 
seeing that its not sunken into the wall.  Use a bomb or the hammer on these.

Floor Master(hand monster) - These guys are a pain.  They are just like the Wallmaster only they 
stick to the floor.  There are a few different versions of these.  Some split into three smaller ones, 
some also turn green to show that they are invulnerable while attacking.  Some also are invisible so 
use the Lens of Truth.  Some do everything.  When they split, make sure to get them all or they could 
become big again.

Flying Bottles? - Not technically an enemy, but still tries to hurt you.  Watch out because they try to 
smash into you.  Although some have hearts in them and just heal you a little bit, but if you dodge 
them and then get the heart, it'll be of more use.

Freezzard(ice statue) - Watch the ice breath on these frozen ice blocks.  When they're not breathing 
run up to it and slash so its all gone, or it will regenerate.

Ganondorf - The final boss of the game.  See walkthrough.

Gerudo guard? - Fight these ladies at the Gerudo Fortress.  See Gerudo Fortress in the walkthrough.

Gibdo(mummy) - Very similar to ReDead, only it looks like a Mummy.  Use the same strategy here.

Gohma Larva(spider) - Little spiders that hatch from eggs.  They appear in the Deku Tree.  Watch out 
when their eye turns red for they are ready to pounce.  Just slash them to kill them, but try to get them 
before they hatch out of the egg.

Gold Skulltulla - Same as the regular ones, only you can't target them.  Destroy any of the 100 of 
these to get a token. See section 10 for more details.

Green Bubble(green flaming skull) - A flying skeleton head in green flames.  Attack this one when 
the flames are gone.  Its easier if you use projectile weapons. 

Guay - Almost identical to Keese, but look more like crows.  Use the same strategy.

Iron Knuckles - An armored knight with an ax.  Spirit Temple mini-boss.  See walkthrough.

Keese / Fire Keese / Ice Keese(bat) - Flying bats.  These can become a real pain.  Target them and 
use a
rrows or a slingshot, but if you want to save ammo, use a boomerang or hookshot.  Sometimes 
some are already on fire, but the normal ones can become Fire Keese if they fly through fire.

King Dodongo - A very large version of a Dodongo.  Dodonogo's Cavern boss.  See walkthrough.

Leever -  These annoying creatures appear in the desert.  There is no point in trying to kill them 
because they just come back.  Since they aim for you in a straight line, keep changing direction to 
dodge them.

Like Like(shield-eater) -  Watch out on these guys!  This tannish colored blob will try to suck up your 
tunics and shield.  Try to slash it while its not trying to suck you up.  Make sure you get your shield 
and tunic after its dead if it took them.

Lizalfos(lizardmen) - Lizard guards.  They jump around a lot.  Try to get in some good sword hits on 
these guys.

Mad Scrub(bush guy) - Very similar to Deku Scrubs only they run away after use your shield to 
bounce their nuts back at them.  Slash them after they run away.  They don't give you tips, though.

Octorok - Octupi that live in the water, of course.  Bounce back their rocks at them with your shield 
to get them, but watch it, if you get to close they disappear.

Moblins - They're back... These guys only appear in the Sacred Forest Meadow, but are a pain.  Use 
the Z button to try to see them around the corners.  When they're facing the opposite way, use the 
hookshot on their back.

Morhpa - A strange small creature that can morph water to it's will.  Water Temple boss.  See 
walkthrough.

Peahat -  A large strange rotating creature that sometimes spits out Peahat Larva.  Try to attack its 
roots.  Watch out because it flys uneven and can cause damage when you get close.

Peahat Larva - Mini Peahats.  Just use your shield to block them.

Phantom Ganon - A duplicate ghost of Ganondorf.  Forest Temple boss.  See walkthrough.

Poe - An evil ghost that carries a lantern.  There a couple variations of these.  Some will disappear 
when targeted.

Poe Sisters? - The 4 Poes that appear in the Forest Temple.  Forest Temple min-bosses.  See 
walkthrough.

Queen Gohma - A huge mother spider that lays Gohma Larva.  Deku Tree boss.  See walkthrough.

Red Bubble(red flaming skull) - Skulls on fire that usually appear around lava.  You can usually 
ignore these most of the time since they don't often get in your way.

ReDead(zombie) - Basically zombies.  They will try and paralyze you if they see
you.  Try to get behind them and attack them or use the sun song to paralyze them.

Shabom(bubble) - Bouncing bubbles that appear inside Jabu-Jabu.  Use projectiles or Deku Nuts.

Shell Blade(clam) - Clams that appear underwater.  Its best to use the hookshot on them QUICKLY 
after they've opened their mouths.

Skulltula - Small spiders that usually are on walls or vines.  Use a projectile weapon.

Spikes - An indestructible spike that moves in a pattern.  You can roll attack (forward + A) right 
through it and not get hurt!

Spike(spike balls) - The enemy version of spike.  They are a ball with spikes that rolls around.  
Attack them when they retract their spikes.

Stalchild(skull kid) - A skull kid.  Just use your sword.  Sometimes you will knock off their skull.

Stalfos - A skeleton guard.  Try to hit it right before it swings at you.  If you are lucky enough to get 
behind it and swing at it, you will do more damage.

Stinger(flying fish)- A floating creature underwater.  Use bombs or lure them out of the water then 
use a projectile weapon.

Tektite(spider thing) - A red spider.  They jump around, so try to attack it after its landed.  Its also 
fun to flip it with a hammer.

Tentacle - A tentacle in the ceiling of Jabu-Jabu's belly.  If you get too close it will get you.  Use your 
boomerang.

Tiles - Magical flying tiles that try to hit you.  Either dodge them or slash them to dispose of them.

Torch Slug - Slugs that are on fire.  Just use your sword.  Make sure you kill them before their fire 
comes back.

Twinrova - Twin witches of Fire and Ice.  Spirit Temple boss.  See walkthrough.

Valvagia - A long fire dragon.  Fire Temple boss.  See walkthrough.

Wallmaster - Navi will warn you when these guys are around.  Watch their shadow and dodge before 
they grab you, or say hello to the beginning of the dungeon.  Attack them before they go up to the 
ceiling again.

White Bubble - Flying Skulls.  Try to attack them with projectiles when they stop.

Wolfos / Ice Wolfos(wolves) - A wolf that runs around you in circles.  They try and block your 
attacks, so try to hit them right before they attack.  The Ice ones are bigger and white.

------------------------------------------------------------------
13: Game Walkthrough

NOTE:  This walkthrough only mentions required items, with the exception of the occasional gold 
skulltula or heart container piece where it's easier to describe in the walkthrough.  For all the items in 
the game, refer to the rest of the guide.  In the far future I may integrate more items into the 
walkthrough.

Kokiri Forest:

Talk to Saria and then go to the training center.  The training center is to the left of your house, the 
south end of the map.  Go to the back of the training center and find the hole in the wall.  Crawl 
through, dodge around the boulder, and find the chest to get your sword.  Return through the hole.  
Walk around the village, talk to the Kokiri's, and slash bushes, throw rocks and pots, etc. to earn 
money.  Be sure to talk to the guy trying to lift a rock or you won't be allowed to pick anything up!  
Find Mido's house and go inside to steal his money from the treasure chests inside there.  Once you 
have 40 rupees, go to the shop with the red roof and buy a Deku shield.  Equip the shield and sword 
in your subscreen and then exit the town on the East side of the map.  You'll have to talk to Mido to 
get through.

Deku Tree:

Talk to the Deku Tree and he will open his mouth to let you in.  Enter the tree.  Find the ladder and 
climb up to the second floor.  Follow the path around and you'll see some vines, spiders, and a 
treasure box.  Open the box to get the dungeon map.  Ignore the spiders and vines for now and keep 
going along the path until you find a door.  Go through it.  Use the Z trigger to target the plant in the 
middle of the room and then hold down R.  The plant will chuck a nut at you but it will bounce off of 
your shield and hit him.  Go talk to him and he'll give you a hint and a heart.

In the next room, keep holding forward to jump onto the platform and then onto the next ledge before 
the platform falls.  If you miss you can climb up the vines.  Open the treasure chest to get the Fairy 
Slingshot.  Aim above the entrance doorway at the ladder and shoot if to make it fall.  Now climb up 
the vines to your right to get to another treasure box with a heart in it.  Go out and back to the first 
room and return to the vines and spiders from before.  Push Up C to look toward a spider until Navi 
flies to it, then push your Z trigger to focus on it and then just push the Slingshot button (whichever 
one you assigned it to) twice to whip out the sling shot and shoot it.  This is easier than aiming 
manually.  Climb up the vines to get to the third floor.  Walk around this path and you'll see some big 
spiders.   Don't let them scare you.  Just focus on them, whip out your sword with B, and wait.  
When they turn around, push A to jump-attack them for a one hit kill. (NOTE:  If you don't first pull 
out your sword with B when trying a Jump attack, you will just roll instead of attacking.  Also you 
have to be Z targeting and not pushing any directions to perform the Jump attack.)  Run around the 
path until you find a doorway and go through it.

In this room, whip out a Deku stick and walk up to the lit torch to light the stick.  Bring the lit stick to 
the unlit torch to light it and open the doorway on the other side of the chamber.  Now step on the 
switch and jump across to the alcove on the left of the room.  Watch out for the giant spider though.  
Get the treasure box and kill the gold spider there.  Go back and step on the switch again and jump 
across to the other side to get the Compass.  Return to the first room and find the platform with the 
heart floating in front of it.  Jump off to get the heart and try to land on the web in the middle of the 
floor.  You'll break through to floor B1.

In this room, step on the switch to light the torch, grab the treasure box behind the torch, and use the 
torch to light one of your Deku sticks.  Run with the burning stick to the other side of the room (be 
careful not to fall in the water and put it out, you'll have to walk across the shallow section) and light 
the web on the wall with your stick.  Go through the door that's revealed to another room with a bush 
monster.  Deal with it the same way as the last one.  Use your slingshot to hit the eye above the next 
door and go through.  In this room jump into the water and follow the left wall until you get to the 
rotating spiked log.  Look for a switch under water and hold down A to dive down and push it.  Then 
return to the entrance and jump on the moving platform to ride across.  Push the block over and climb 
up to the door to the next room.

In this room use a Deku stick to light all the torches and move to the next room.  Watch out for 
spiders falling from the ceiling in this room and use your Deku stick to burn away the webs covering 
the exits.  Crawl through a hole to move on.  Now you're back in the first room of B1.  Push the 
block into the water and fall down to the torch you used earlier.  Light your stick, climb up the block 
and then use the stick to burn the web in the floor (attack with the stick).  Climb or fall down the hole 
to the next room.  There are three bush guys here.  You need to knock them out in order.  First the 
middle one, then the right one, then the left one.  Then go on to the boss's room.

Deku Tree Boss: Queen Ghoma

Use your C Up button to look at her and let her see you.  Now wait until she drops down and stun 
her by either throwing a Deku nut or shooting her in the eye with your slingshot.  Then hit her with 
your sword while she's stunned.  She'll crawl up to the ceiling.  Now there's two things you can do 
at this point.  You can either wait until she drops some things and kill them before they hatch, then 
wait for her to come down and repeat the above process.  Or, while she's getting ready to drop the 
things her eye will turn red.  Shoot her in the eye with the slingshot while she's up there and she'll 
drop down and be stunned, so hit her with the sword and repeat.  This way is quicker and you don't 
have to deal with the dropping things if you're a good shot with the slingshot. Pick up the heart 
container she drops when she dies and walk into the blue light.

The Market:

After the story sequence leave Kokiri forest to the East.  On your way out you'll get the Ocarina from 
Saria automatically.  Head for the market.  Use your map subscreen if you need to find it.  Explore 
the market for a while and when you're ready move on to the Hyrule Castle grounds.

Hyrule Castle:

Talk to the guard, and move back and forth between the Market and the castle grounds until you see a 
girl standing by some vines on the side of the path.  Talk to her until she give you an egg.  Now 
climb up the vines and jump over the gate the guard was guarding.  Move along the path until you see 
two guards up ahead of you...don't go near them!  Instead, go left up onto the hill.  Watch out for the 
guard on the hill, run behind him and head to the far left toward a cliff.  You should see some 
climbable rocks on the cliff, climb them and then jump off the other side toward the castle.  Jump into 
the moat and swim down it until you reach the corner where you can safely climb out.  Follow the 
path around and you'll see the sleeping Talon.  Wait until your egg hatches in the morning and use it 
on Talon to wake him up and get him out of your way.  Once he's gone push and pull the blocks to 
dump them in the moat.  Use them to jump across to where the water comes in and climb through the 
hole there.  Now avoid all the guards by not letting them see you and make your way to Princess 
Zelda.  Talk to the princess.

Lon Lon Ranch:

Head to Lon Lon Ranch in the middle of Hyrule Field after the story sequence with the princess is 
over.  Go into the first door on your left and talk to Talon.  Play his game until you win and you'll 
get a bottle of milk.  The milk is kinda useful but the really useful thing is the bottle itself.  Also, go 
to the horse corral and talk to Malon until she talks about a song her mother composed.  Whip out 
your Ocarina and she'll teach you Epona's song.  Now leave Lon Lon Ranch and head back to Kokiri 
Forest.

Lost Woods:

Once in Kokiri Forest, climb up the vines behind Mido's house and go through the hollow log to get 
to the Lost Woods.  In the lost woods, follow the sound of the music (wherever it is loudest) to get to 
the sacred forest meadow.  For lazy people, the directions are R,L,R,L,F,L,R.  Then kill the wolf, 
enter the gate, navigate the maze, and go up the steps to get to the Meadow.  Talk to Saria to learn 
Saria's Song.  Now head back out of the woods and leave Kokiri Forest.  Head to Kakariko Village 
now.

Kakariko Village:

Explore the town and get the various items available to you at this time.  The most important things to 
get are the Hylian Shield from the graveyard (See section 1), the second bottle (See section 2), and 
the Song of the Sun (See section 6).  Once you've got what you need, talk to the guard at the North 
part of town and show him Zelda's letter.  Don't listen to him about buying a shield...you can find 
one for free in the graveyard.  He'll talk about wanting a mask which you can now go and get from 
the Happy Mask Shop in the market.  If you wish you can now do most of Young Link's Trading 
Sequence(See section 3).  Go past the guard and head up Death Mountain until you find Goron City.

Goron City:

Go to the bottom level and stand on the doormat in front of the closed door and play Zelda's Lullaby.  
Then go inside and talk to the Goron King.  Then play Saria's Song for him.  He'll give you the 
Goron's bracelet.  Now leave Goron's City and head up Death Mountain trail and take the first right 
you see.  Pick up the bomb plant there and chuck it down to the big boulder below.  If you aim right 
you'll blow it up.  Then go around and enter the revealed cave, which is Dodonogo's Cavern.

Dodonogo's Cavern:

WARNING about this level:  if you have your Deku shield equipped and you get burned by a fire bat 
or something, the shield will burn away!  So use the Hylian shield unless you need your Deku shield 
to fight lizardmen or bush guys.  You can buy another shield from a bush guy on the left side of the 
Big Room.

In the first room, use one of the bomb plants to blow open the doorway.  Then head into what I will 
from now on refer to as the Big Room.  Make your way to the right side and use the provided bomb 
plant to blow up the doorways and that laser-shooting thing.  Take the doorway that leads to a 
passageway (the other just leads to a gossip rock) and kill the first couple of lizards.  Watch out 
because when these lizards die they explode.  On the right wall near the back of the passage is a 
doorway but you have no bomb plant to blow it up with...kill one of the lizards next to the doorway 
and let its explosion as it dies open the doorway for you.  This room has some bats and a gold 
skulltula in it.  Now move on to the end of the passageway and drag a statue onto the switch to open 
the door.  Go through the next passage and then you'll find yourself in the lava room, facing two 
deadly lizardmen.  These guys are tough, Z target them and use your Deku shield to block and 
counter with slashes or jump slashes.  You can also shoot them with the slingshot but that's usually 
more trouble than it's worth.

After you kill the two lizards go through the new door that just opened.  Notice the bombable 
doorway down this next passage.  Go on a bit further and you'll see a bomb plant you can use to 
blow it up.  There's nothing really useful in that room though.  Move on down the corridor and kill 
those lizard things by hitting their tails (watch out they blow up too). Use a Deku stick to light all the 
torches in the room and open the door.  You'll now be back in the Big Room.  Step on the switch in 
front of you to unlock a door across the way.  Now head to the other side of the room and find the 
door that was just unlocked but don't go through it yet.  First blow up the doorway next to it and get 
the dungeon map.  Now go through the door.

In this room use a bomb plant to blow open the doorway and go in that room.  Throw the bomb plant 
just inside that room at the three statues and one will come alive and chase you.  Throw a Deku nut at 
it to stun it and then slash it with your sword.  Then run away because it will try to chase you down 
and then blow up.  Now retrieve the compass from the treasure box and leave the room.  In this 
room, take the bomb plant that's next to the door you just went through and place it right in between 
the two rows of bomb plants.  If you place it right when it blows every bomb plant should go off.  
This will lower the stairway leading to the second floor.  Go up the stairway and around to the 
doorway and through it.  In this room three of the statues come alive and chase you, and the fourth 
has to be moved.  You don't have to fight the three statues if you're careful not to touch them in any 
way.  Just move the statue that's in front of the ladder out of the way and go up the ladder to hit the 
switch to open the door.

Now you'll once again be back in the big room but this time on a bridge at the top of it.  Go across 
the bride to the other side, jumping over the hole in the middle.  Now you'll end up in the moving 
spikes room.  Make your way to the opposite side where you'll find a gray block in front of a ladder 
(you can roll attack through the spikes with forward + A).  Use the block to get on top of the platform 
containing a treasure chest and a bomb plant.  Use the bomb plant to blow open the door at the top of 
the ladder.  You'll need to time it right.  Wait until the bomb blinks rapidly before throwing it across 
to the doorway.  Once you've done that go through the doorway.  Now use your slingshot to shoot 
the gold eye on the wall past the pillar of fire and the fire will disappear.  Jump across and go through 
the corridor to reach the upper lava room with two more lizardmen.  Kill the lizard men and go 
through the newly opened door.  Shoot the gold eye on the wall opposite you to get rid of the first 
flame, then jump to where it was and turn left to see another gold eye.  Shoot it to get rid of the 
second flame.  Then jump across.

In the next room, which is the moving spikes room again, jump straight across the gap and then get 
the treasure box to your right which contains (Hurray!!) bombs.  If you wish you can jump down 
and bomb a doorway to your left to reach a room with two bush guys that sell you crap.  I wouldn't 
recommend it though 'cause it's a hassle to get back up.  Move on down the passageway and step on 
the switch.  This switch enables a moving pillar which gives you an alternate way to get to the second 
floor.  Now go right and find the bridge.  On the other side is a bombable wall with some rupees in it 
if you want to get it.  In any case, drop a bomb down each of the holes in the bride to blow up the 
two eyes of the old dead Dodonogo.  Once both eyes have been blown up it's mouth will open.  Use 
the pillar to get down and enter it's open mouth.

In this room go through the doorway on your right to enter the block puzzle room.  When you come 
to two movable blocks, pull the ground-level block to underneath the other one.  Then climb on top 
of it and push the other block off to the other side.  Now push this block to underneath the third 
block.  Push the third block out of the way and head down this corridor.  At the end of the corridor is 
another moving block.  Push it off the edge, then pull/push it into the hole in the middle of the room.  
This will open the boss room door.  In the boss room, blow up the square in the center of the room, 
open the small chest to refill your bombs, and drop down.

Dodonogo's Cavern Boss:  King Dodonogo

This boss isn't all that tough.  Z target it's mouth and when it opens it to breath fire on you, throw a 
bomb in.  When the bomb goes off and it's stunned, hit it with your sword.  Then it will go into a 
roll attack. Use your Hylian shield and let it roll over you and you won't get hurt.  Repeat until dead.  
Grab the heart container and step into the blue light to leave.

Magic:

After the short story sequence with the Goron King head up Death Mountain trail.  Use your bombs 
to blow up the boulders in your way and when you get the part where it start to avalanche, use your 
Hylian shield and the rocks won't be able to hurt you.  Just wait until they are done falling and then 
move again until you reach Death Mountain's peak.  Once there, blow up the opening to the left of the 
owl (do NOT go in the right cave, you'll die) and go inside.  Play Zelda's lullaby in front of the 
fountain to talk to the great faerie and get magic.  Then talk to the owl and he'll give you a lift down 
the mountain. Now head to Hyrule Castle.  In the castle grounds there is a side path from the main 
path with a sign and a boulder.  Blow up the boulder and crawl in the cave to get the fire spell.  Now 
return to Hyrule Field and follow the river East past Kakariko Village to get to Zora's River

Zora's River:

Use your bombs to blow up the boulders in your way.  You can make use of the chicken at the 
beginning of the river to get to a few heart container pieces.  Also this is where you meet the guy that 
sells the magic beans (See section 11).  About halfway up the river is some frogs.  Play your songs 
for them and they'll give you money.  If your money's full go buy some magic beans before playing 
another song for them.  Make your way upriver until your get to the waterfall at the mouth of the 
river.  Then stand on the Triforce symbol and play Zelda's Lullaby to make the waterfall reveal a 
cave.  Jump over and enter the cave to enter Zora's Domain.

Zora's Domain:

The first thing to do here is get an empty bottle and find the little fish floating around in the shallows 
near a circle of stones.  Use the bottle to catch one of the fish.  You'll need it later.  Now head up to 
the top of the mountain in the middle of the domain and you'll see King Zora.  Before doing anything 
else, take this opportunity to use one of his torches to light a Deku stick and quickly run and light all 
the other torches in the domain, including two hidden behind a waterfall.  This opens a few things up 
for you, like a heart container piece.  (See section 9 for more details).  Go back to the King's room 
and talk to him, then head left from his room and find the diving game.  Win at the diving game and 
you'll get the Silver Scale, which allows you to dive deeper.  Now look for an underwater doorway 
at the front of the mountain.  Dive down and go through it and you'll pop up at lake Hylia.  Swim 
forward a bit and you should notice a bottle at the bottom of the lake.  Dive down and fetch it.  Then 
swim back through the tunnel to Zora's Domain.  Bring the bottle to King Zora and show it to him 
(press C when Z Targeting him) and he'll take the note out and move out of your way.  Now take the 
right path to get behind him and enter Zora's Fountain.

Zora's Fountain:

Ignore the big fish (Jabu-Jabu) for now and instead swim behind him to the southern part of Zora's 
Fountain to a small island with a tree, some bushes, and two boulders.  Put a bomb next to the gray 
boulder to blow a hole in the wall and get the Farore's Wind spell from a great faerie.  Now swim 
onto the platform by Jabu-Jabu's mouth and walk up to him.  Use the bottle with the fish in it to offer 
the fish to Jabu-Jabu, thereby making him open his mouth and swallow you.

Jabu-Jabu's Belly:

Use your slingshot to shoot the white thing hanging down from the ceiling and unblock the door.  Go 
through the door.  In this room you'll first meet the electrifying jellyfish.  Don't hit them with you're 
sword, use a Deku stick instead.  You'll break the stick but you'll at least have killed them (this is the 
only time I know of where one of these sticks is at all useful for anything other than lighting torches 
and spider webs).  Now follow the path around and IGNORE the elevator platform and the alcove in 
the wall (you'd be surprised how many people go for this and get all mixed up).  Instead go through 
the next door and in this room, the pit room, you'll meet Ruto.  She'll jump down a pit...follow her 
down.  Talk to her twice and she'll demand you carry her.  You'll have to do so.  I know it's a pain 
and it may seem easier to just leave her there and go get her at the end, but you'll need her later in the 
level.

Now go through the door behind you (the one closest to you) and follow this passageway.  At the 
end is a room with a switch in the middle.  Throw Ruto to the other side and then step on the switch 
to raise the water.  Then join Ruto on the other side and follow the next passageway to a blocked 
door.  Shoot the thing hanging from the ceiling to unblock it and go through.  In this room wait for 
an elevator platform to lower and ride it up.  Don't try jumping to the small alcove with the white 
switch in it, you can't get to it yet.  Go through the door and you'll be back in the pit room (if you 
end up back in the first room you went through the wrong door).  Avoid the pits and go through the 
door on the opposite side of the pit room.  Now head straight right and hug the right wall until you 
find a switch and a blocked door.  Make sure you're holding Ruto and step on the switch to unblock 
the door, then go through.

Put Ruto down in the entryway of this room and venture forth to kill all the fish in the room.  Touch 
them to make them fly up then Z-target and shoot them with your slingshot .  You can also use 
bombs on them.  When they are all dead you'll receive the extremely cool boomerang!  The 
boomerang can get items for you and can kill most stuff at long range safely, such as those jellyfish, 
and with no worries about running out of ammo.  Anyway, pick up Ruto and leave this room then go 
straight, ignoring all side paths until you come to a switch and blocked door on the opposite end of 
the corridor.  Place Ruto on the switch so she'll hold it down for you and go inside.  Kill the tentacle 
through the use of Z targeting and your new boomerang.  You'll receive the dungeon map as reward.  
Now head out, retrieve the irritable Ruto, and take the first left and go through the door.  Kill all the 
bubbles using Z targeting and your boomerang before the time runs out and your reward is the 
compass.  Now head out of this room and head back to the room where you got the boomerang.  
Take the side path right before the door to the boomerang room and kill the tentacle here.  Leave the 
room, take a right, then take another right and you'll be going down the center path.  Go through the 
door to find a third tentacle you have to kill.  Go back out the door and go straight and back through 
the next door to return once again to the pit room.

Now you have to fall down a certain pit.  It's to the right of you, but not the first one to the right of 
you.  It's a little more forward and right up against the right wall.  Fall down it and you'll find 
yourself in a room with a bunch of jellyfish and two gold skulltula's you can use for target practice 
for your boomerang.  Remember that you can use your boomerang to retrieve the gold tokens for you 
after the skulltula is dead.  Now go through the passage and door behind you to get to Bigocto's 
room.  Throw Ruto up onto the platform and then you'll have to fight Bigocto.

Hit him with your boomerang to stun him.  When he gets unstunned he'll start spinning around.  Hit 
him again and if you timed it right he'll have his back turned to you.  Slash him a few times with your 
sword.  Repeat until he's dead.

Jump up onto the platform once Bigocto's dead and you'll be lifted up to a new room.  Go down the 
only passageway and door and you'll end up in a room with weird red blocks that wobble.  Smack 
them one with the boomerang and they'll solidify for a while, allowing you to use them as stepping 
stones to make your way to the door on the west side of the room.  In the next room jump across the 
gap to the platform and it will lower you to the alcove with the switch you saw at the beginning.  Go 
pick up one of the crates and place it on the switch.  Go through the door that opens.  Kill all the 
jellyfish here and climb up the vines to the high platform.  Now you should see the white thing 
hanging from the ceiling, but there's something in the way that keeps you from hitting it.  You can't 
destroy the thing in the way so don't bother.  Instead, Z target the white thing and then move as far to 
the side of the platform as you can and you should be able to chuck the boomerang AROUND the 
barrier to hit the white thing and open the door to the boss.  Climb down and go through the door to 
face Barinade.

Jabu-Jabu's Belly Boss: Berinade

This boss is tough.  Use Z targeting and your boomerang and KEEP MOVING around him at all 
times to avoid being zapped.  First, destroy the tentacles.  Then, destroy some of the giant jellyfish he 
has protecting him to get an opening.  Then attack him directly.  When the boomerang hits and his 
body flashes blue go after him with the sword.  Just keep going after him and his protecting jellyfish 
with your boomerang and Z targeting, moving around him at all times, and slashing at him with your 
sword when you stun him with the boomerang, until he's dead.  Remember don't go after him every 
time you hit him with your boomerang...only when he's still exposed.  Other times he sinks and 
when he does that, attack the jellyfish with your boomerang instead of trying for the sword.  Once 
he's dead get the heart container and go into the blue light to meet Ruto.

Collect stuff:

After the story sequence is over, you could head for Hyrule Castle...but first, you should probably 
go around and get any items you missed.  Many of the Gold Skulltula's couldn't be retrieved before 
because you didn't have bombs or a boomerang, so you could go collect those.  You should be able 
to get quite a lot and get things like increased rupee capacity and the Stone of Agony(See section 10).  
It would also be a good idea to go around planting your Magic Beans (See section 11).  You might 
also see how far you can get in Young Link's Trading Sequence (See section 3).  You don't really 
have to since you can return whenever you want later, it's just this is a good time for it.

Temple of Time:

Once you're ready, go to Hyrule Castle and witness the story scene.  After it's over jump in the moat 
and get the Ocarina of Time and learn the Song of Time.  Go into the Market and then the Temple of 
Time (it's in the top right corner).  Inside, stand in front of the alter and play the Song of Time you 
just learned.  A long story sequence will follow, after which you'll find yourself as Adult Link.  Your 
first quest as Adult Link is to find the hookshot.

The Hookshot:

Head out of the Temple of Time and into the market, which is now inhabited by the undead.  Play the 
Song of the Sun to freeze them and head out.  Once outside you can go get your horse Epona now if 
you have 70 rupees (See section 5), and get the Big Goron's sword by following Adult Link's 
Trading Sequence (you need Epona first, see section 4),  or just go straight to Kakariko Village.  
Once in Kakariko Village talk to the chicken woman to get Adult Link's first trading item, and then 
head into the graveyard.  In the graveyard look at the gravestones on the left side.  The first one 
should have some flowers in front of it.  It's Dampe's grave.  Pull the gravestone and drop down the 
hole to meet Dampe, the gravedigger as a ghost.  You'll have to race him around the cavern.  If you 
make it to the end, he'll give you the hookshot.  Afterwards walk through the black doorway and 
you'll see a blue square ahead of you.  Play the Song of Time to get rid of it and climb
 up the stairs to 
end up in the windmill.  Jump on the rotating platforms to get the heart container piece, and talk to the 
music guy.  He'll mention an Ocarina boy from 7 years ago.  Whip out your Ocarina and he'll teach 
you the Song of Storms.  Now head out of Kakariko Village and get over to Kokiri Forest.  Make 
your way through the Lost Woods to the Sacred Forest Meadow (remember the path is 
R,L,R,L,F,L,R).  When you run into Mido play Saria's Song to get him to move.  Once you hit the 
maze you'll have to fight your way through some big Moblins.  The best way to kill them is to hit 
them in the back with your hookshot.  Make good use of the faerie fountain up the ladder just before 
the stairs at the end of the maze.  Catch some faeries in your bottles.  At the top of the stairs is a really 
hard Moblin.  You have to dodge his attack back and forth until you can get past him, then slash him 
in the back.  If you have Bombchu's you can also use those to make it easier.  Once you get into the 
meadow Sheik will teach you the Minuet of Forest and then you can use your new hookshot to latch 
on to the tree and enter the Forest Temple.

Forest Temple:

First thing to do, is in the very first room, the entryway with the trees and the wolves, is climb up the 
vines on the right wall and then jump from tree to tree to get the small chest up on the left wall 
containing a small key.  Now enter the temple.  Kill the giant Skulltula in this hallway (it only takes 1 
regular hit now with Adult Link's more powerful Master Sword) and enter the Big Room.  You'll see 
some ghosts making off with some torch flames.  Now go straight forward and enter the door up the 
stairs on the other side.  They'll be a blue flaming skull here.  Z target it and use your shield (R 
button) until it runs into your shield.  That will get rid of it's blue flame.  Then just take it out with 
your sword.  Go through the next room and you'll be in the Lower Stalfos room.  It's a large round 
room that contains two of the toughest enemies you've yet faced, the skeletal Stalfos.  Using a 
combination of Z targeting, effective use of your shield, side jumps, and backflips, and some good 
ol' slashes and jump slashes you should be able to take them out with a bit of practice.  Remember 
that you can't block their jump attack so if they do one, backflip (back+A) to avoid it then 
counterstrike.  One good thing is that for the most part the one you aren't focused on leaves you 
alone.  Once these guys are toast, you'll be rewarded with a second small key.  Kill the pots in the 
room and one should contain a life-giving faerie.

Now return to the Big Room.  Go to your right to a small corridor with a blue block in it.  Play the 
Song of Time to get rid of the block and go through.  This room, the West Plant Room, contains 
some man eating plants that are much tougher than previous ones.  Make your way to the vine-
covered wall to your right.  Kill whatever skulltulas you can reach with your hookshot and climb up 
the right side of the vines...you'll have to make you way up slowly and try to avoid the skulltula that 
is left.  Remember that if it doesn't see you it can't get you.  If you have to, when it comes at you 
push A to drop down and then grab back on and try again.  Once you make it into the alcove with the 
doorway go in the door and kill the annoying blue flaming skull.  You'll be rewarded with the 
dungeon map.  Go through the next door and you'll find yourself on a balcony.  Notice that the 
balcony next to you has a gray circle icon above the doorway.  Use your hookshot and shoot that 
gray icon thing to fly over to the other balcony.  Step on the switch in there then kill the skulltula with 
your hookshot and use the vines to climb down.  Make your way to the well you saw get drained and 
climb down it.  Run down this corridor to the other side and open the chest there to get your third 
small key.

Now climb up the vines and you'll be back in the West Plant Room.  Go out the door you came in 
and you'll find yourself back in the Big Room.  Go through the locked door to your right.  Kill the 
skulltula and go through the door in the small hallway.  In the next room, which I refer to as the 
block puzzle room, climb up the two ladders and then follow the yellow arrows on the floor to walk 
around until you hit the back of the blue movable block.  Push it until it's even with the hallway 
going the other way, then back up and go up the ladder you passed while pushing it.  Up here go 
around until you meet a second movable block.  Push this one until it stops moving, then go back, 
take a left, and fall off the ledge to fall back down to where the first block was.  When you bump into 
it push it as far as it will go, then loop around to the other side of it and push it as far as it will go 
again.  It will fall down slightly and you'll get that tone telling you solved a secret.  Now climb up the 
block and then climb up the wall next to it and you'll bump into the second block again...push this 
one as far as it will go then climb it and the wall behind it.  Follow the passageway around to a ladder 
and climb up it, then keep going and you'll see a locked door.  Go through and you'll find yourself in 
the West Twisted Hallway.

Follow the twisted hallway until you reach the West Twisted Room.  Watch out for hands falling 
from the ceiling and hop across the stones to another locked door.  Go through it and you'll be in the 
west stairway.  Climb down the stairs and enter the Upper Stalfos Room.  You've got a tough battle 
here.  Kill the first Stalfos while avoid the pit and then two more will come after you.  Unlike the 
previous two, with these two if you kill one and take too long killing the other, the first one will come 
back!  Don't panic, keep your head, and I hope you put some faeries in your bottles from the forest 
meadow maze earlier!  The reward for this tough battle is the awesome Bow.  Now take your new 
bow and go BACK (yes, back, not forward) to the stairway you entered from.  You should have 
seen a red ghost laughing at you right?  Well, as soon as you got close she disappeared.  This time 
shoot her with your arrow before you get close enough to make her disappear.  If you get her in all 
three pictures she'll fight you.  She's just like the composer brothers in the graveyard.  Just keep 
blocking her attack until she appears and then letter have it with a jump slash.  When she's dead 
you'll have recovered the first flame from the Poe Sisters and you'll be rewarded with a small key.

Now go back into the Upper Stalfos Room and go out the other door.  Here you'll face the blue Poe 
Sister.  Deal with her the same as the red one and get the compass as reward.  You need another key 
before you can go on, so go BACK again through the Upper Stalfos Room, past the West Stairway, 
back through the West Twisted Room and West Twisted Hallway and finally you'll find yourself 
back at the end of the block puzzle room.  Above the doorway to the West Twisted Hallway is a gray 
eye.  Shoot it with your arrow and the hallway will straighten.  Now go through the hall way to the 
Twisted Room and you'll be at a different angle now.  This time, drop to the floor and open the gold 
chest to get the Boss key, then drop down the hole in the floor.  Kill the flaming blue skulls in this 
room and go out the door.  Now you're on the balcony of the West Plant Room.  Walk along the 
balcony and enter the door on your right to get to a room with a very tough Living Hand monster.  
Remember to kill all it's parts quickly when it splits or it will join back together.  You'll get the 
second small key you need.

Go out the door, take a right and go through that door.  You're back in the block puzzle room.  Make 
your way up to the door to the West Twisted Hallway and shoot the gray eye again to turn it back into 
a twisted hallway.  Go through the Hallway, the Twisted Room, the West Stairway, the Upper 
Stalfos Room, and finally the East Stairway ending with a locked door.  Go through this locked door 
and you're in the East Twisted Room.  Hang a right and you'll be in the East Twisted Hallway 
(which is currently straight).  Kill these Green Flaming Skulls the same as the blue ones - Z Target 
and hold down R and walk into them, then kill with sword.  They're easier then the blue ones.  Go 
through the locked door at the end of the hallway and you'll be in a rotating blocks room.  Jump on 
one of the blocks and aim your arrow toward the frozen eye that's on one wall.  Wait until the torch 
in the middle of the room is between you and they eye and then fire your arrow.  The arrow will fly 
through the torch's flame, light on fire, then hit the eye, melt the ice, and activate the eye (cool, ain't 
it?).  Believe it or not since Adult Link doesn't get to use Deku Sticks you'll have to light torches and 
stuff using this method instead.  Kind of tricky but cool nonetheless.

Now the Hallway will be twisted so go back through it.  Fall down the hole in the bottom of the 
Twisted Room and you'll be in the falling ceiling room.  To your right is a small hall and door that 
leads to the balcony of the East Plant Room.  Don't bother the only thing there is a small chest 
containing a heart.  Instead, wait until the ceiling falls and as it's rising again run to the small yellow 
switch along the right wall.  Stand on it and stay on it until the ceiling falls and you won't get hurt.  
Then run to the square just left of the small treasure chest when the ceiling rises again.  Get the 
treasure (some arrows) and wait for the ceiling to fall.  Then run through the door to the picture 
puzzle room.  Shoot the picture on the wall with an arrow to get the puzzle going.  You then have to 
push blocks around until they match the picture on the wall (look at the top of the blocks and ignore 
the pictures on their sides).  One of the blocks is a nonsense block and is just there to confuse you.  If 
you don't make it in time the blocks will rotate to a new configuration and you'll be given a bit more 
time.  Keep trying, eventually it should give you enough time to do it.  Once you get the picture 
you'll have to fight the green Poe Sister.  Knock her around to get back the green flame and then go 
through the door.  Kill the skulltula and go through the next door and you're back in the Big Room.  

Jump over the fence and fight the final Poe Sister.  She'll split up into 4 ghosts.  Watch carefully, 
after they split, one of them will do a quick 360 spin and the others won't.  The one that spins is the 
real one.  Shoot her with an arrow using Z targeting.  Once she's dead the tile in the middle of the 
floor will become an elevator.  Ride it down to the Revolving Room.  This one took me a while to 
figure out.  Stand at the right of one of the rig rock platforms sticking out of the wall and push A to 
grab it, then push.  After a while of pushing the room will rotate.  Go through any opening and step 
on switches, get treasures, and kill monsters until finally the room rotates around to the now opened 
hallway leading to the Boss Room (remember to keep rotating it the same way by always standing to 
the right of the block when pushing).  Now go through the Boss door and climb the stairs, then walk 
over the Triforce symbol and then try to go back out.  Your way will be blocked and you'll now be 
facing...

Forest Temple Boss:  Phantom Gannon

Phantom Gannon has two phases.  In the first phase, he rides into a picture and then two of him rides 
back.  One of them is fake.  You can tell which one is fake because the fake one rides slightly to the 
left of the path in the picture, and the real one rides slightly to the right.  Stand in the middle of the 
room with an arrow ready to fire and rotate around scanning the pictures.  When one of the pictures 
has Phantom start coming back out of the picture (a bunch of purple light will appear) fire an arrow at 
him right away.  If you hit him he'll retreat and you can do it again.  If you miss he'll zap you for a 
big time hurt.  After you've done this 3 times he'll lose the horse and start flying around the room 
shooting bolts at you.  You'll quickly notice that you can block the bolts but you can't seem to hurt 
him at all.  If you've played A Link to the Past, remember the evil wizard Aghanihm?  Well, next time 
Phantom Gannon shoots a bolt at you, hit it with your sword to shoot it back at him.  HOWEVER, 
watch out as he might hit it back at you again!  So be ready to hit it again if it comes flying back to 
you.  Sometimes you'll hit it back and forth like 10 times before it finally gets him.  The more times it 
bounces back and forth the more it hurt too.  When it does hit him he'll fall to the ground.  Take this 
opportunity to give it to him with a jump slash from your sword.  Then he'll fly back up again.  The 
more times the bolt bounced before hitting him the longer he'll be on the ground.  Keep doing this 
until he dies.  Sometimes when he's almost dead he'll fly toward you with a super powerful spear 
stab.  Try to dodge it if you can, you can't block it.  Also, remember to stay far away from him when 
he's firing bolts because it will make it easier to hit them back at him.  Once he's dead you'll get a 
message from the real Gannondorf.  Grab your heart container and get out of the temple via the blue 
light.

Quest for Truth:

After a revealing story sequence you'll be in the Deku Tree's meadow.  Leave Kokiri forest and if 
you have your horse, you can summon her with Epona's Song.  Now this next section tells how to 
get the Lens of Truth and the Mask of Truth.  You don't need to do this at this time, but since you 
CAN do it now, I thought I'd put it here.  If you don't want to do it yet, skip on to the section called 
Goron City Revisited.  First, if you don't have the Song of Storms yet, go to Kakariko and talk to the 
guy in the windmill and show him your Ocarina.  Now, head to Hyrule Castle and go into the Temple 
of Time's Master Sword room.  Sheik will be there and will teach you the Prelude of Light (very 
handy).  Now walk up to the pedestal and push A to return the Master Sword and warp back to being 
young Link.  Leave the Market.  At this time, the man running around Hyrule Field will finally 
appear.  Use him to complete Young Link's Trading Sequence (See section 3) and get the Mask of 
Truth.  Now go into Kakariko Village and enter the windmill.  Play the Song of Storms for the music 
guy and the well will drain.  Climb down the well and walk into the passageway ahead of you and 
you're now in the Bottom of the Well level.

Bottom of the Well:

This level is nasty.  So, after 2 hours of mapping it out, I've found a way to get to the Lens of Truth 
very quickly.  There are a bunch of treasures scattered in this level but they are almost all 
WORTHLESS!  Most of them are a single Deku nut.  I'm going to tell you how to get the Lens of 
Truth, a gold rupee (worth 200 rupees), and finally the 3 gold skulltula's that are here (I've never 
mentioned most of the gold skulltulas before but explaining them here instead of making you explore 
this whole confusing level to get them is just easier.)  Crawl through the hole and climb down the 
ladder.  Kill the skulltula then walk straight forward right through the wall in front of you (yes, you 
heard right, this level has walls you can walk through, invisible floors, etc.).  Now you're in the 
main well room.  Watch out for the giant green flaming skull flying around and just keep running 
straight forward through another wall.  Now ignore everything in this room but watch out, there's a 
small invisible pit right in the center of the room where all that blood is.  Move around the pit and 
keep moving forward to the opposite wall and, again, walk through it.  Now stand on the Triforce 
symbol in front of you and play Zelda's Lullaby.  The water will drain out.

Now turn around and go back through the wall, avoid the pit, through the next wall, and you're back 
where you started, except now there's a big pit in front of you.  Fall down it and crawl through the 
hole that's down there.  Kill the skulltula, climb up the vines and go through the door to the Bottom 
of the Well boss.  This guy is scary but easy.  It's basically a swing-your-sword-wildly-at-anything-
that-moves affair.  You can kill the hands coming out of the ground.  If they grab you just wildly 
mash your buttons until they let go and keep slashing at them.  You don't need to kill the hands, just 
the weird thing walking around trying to bite you.  Once it's dead, a treasure box will appear 
containing the Lens of Truth.  Use the lens of truth in this room and you'll find an invisible treasure 
box.  Open it for 200 rupees.  Now if you wish, you can just leave now by playing the Prelude of 
Light and go on to the next section.  Otherwise, read on for how to get the 3 gold skulltulas in this 
level.

First, leave this room, climb through the hole and up the vines to get out of the pit.  Now go down 
the left path a little bit and if you use your lens you'll see a small alcove in the right hand wall.  Go in 
and retrieve the key that's there.  Now leave the alcove and go left (back toward the starting point).  
Keep going and you'll hit a left turn.  Turn and use your lens and you'll see another alcove containing 
another key.  Now leave the alcove and continue down the corridor.  A little ways more and you'll 
see a cage with a Shield-eater in it.  Directly across from it is a wall you can walk through.  Go 
through it and walk straight across the room (avoid the pit in the middle!  You can see it with your 
lens now).  Go through the opposite wall and down the small corridor.  You'll see a grate ahead of 
you.  Fall down the pit you come to, walk under the grate, and climb up the vines on the opposite 
side and go through the door.

Now in this next room is a mummy.  Use your Song of the Sun to stun it and kill it with your sword.  
Now take out a Deku stick and light it with the torch but DO NOT LIGHT ANY TORCHES with it 
yet.  All these torches open the coffin next to them and will release more enemies.  You need to light a 
specific torch.  It's the torch in the corner furthest from the door and to the left when looking from the 
door.  Light the torch and the coffin will open letting out two bats.  Kill the bats and inside the coffin 
is the third and final small key.  If the bats burned away your Deku shield don't worry you can get 
another free one on the way to the third spider.  Now head out of this room, fall down the pit and 
climb up the other side, and go straight through the wall in front of you.  Look left and there's a 
locked door.  Go through and kill the plant, watch out for the pots, they attack you, and there's 
spider number 1.

Leave and turn left, avoid the pit, and there's another locked door on the other side of the room.  In 
here is a bunch of bats and a big pit in the middle.  Don't worry, there's an invisible floor.  Just walk 
around the outside of the pit and you won't fall in.  The spider is in the opposite corner of the room 
from where you entered.  Now leave the room, turn left immediately and walk through the wall.  
Turn left again and continue down this corridor.  You'll see some kind of face picture on the wall at 
the end of the corridor.  Right underneath it is a pit so don't fall down it.  Now turn right at the end of 
the corridor and you'll be at a dead end with a hole to crawl through.  Crawl through and go through 
the locked door.  Before moving into this room use your lens to see all the pits spread all over the 
place.  Kill the bats and kill the laser shooting thing in the middle of the room by throwing a bomb at 
it.  The chest in this room contains a replacement Deku shield if you lost yours.  Go through the door 
and you'll be in the cage with the Shield-eater.  Avoid it when it tries to suck you into it and hit it with 
your boomerang or sword when it stops.  Kill the third and final gold skulltula in this room.  Now 
use your Ocarina and play the Prelude of Light to warp out of this hellhole and end up back in the 
Temple of Time.  Go into the Master Sword room and replace the Master Sword to warp to the future 
and continue your main quest.  Pat yourself on the back for getting 3 well-earned skulltulas and the 
Lens of Truth.

Goron City Revisited:

One way or the other, make sure you're now adult Link and head for Kakariko Village.  Go up to the 
Death Mountain Trail and travel to Goron City.  All the Goron's are gone except one rolling around 
on the third level.  Use a bomb to stop him from rolling and talk to him.  He'll give you the Goron's 
Tunic, which is resistant to fire.  Equip it.  Now go to the bottom floor and enter the King's room.  
Pull the statue at the back of his room out of the way and enter Death Mountain Crater.  Use your 
hookshot to get across the broken bridge and on your way across it Sheik will come and teach you 
the Bolero of Fire.  Now continue on down and enter the Fire Temple.

Fire Temple:

Go up the stairs, hang a left, and enter the door.  Short story sequence here.  Now start hopping 
stones and make your way to the left of this chamber.  There's a cage there with a Goron in it.  Step 
on the switch to release him and nab the small key in the treasure box behind him.  Now hop on back 
to the door you came in and exit this chamber.  Walk straight across to the door on the other side and 
enter it.  Now in this large chamber make use of the bridge and platforms to make your way to the left 
side of the chamber.  There is a small hallway and a door there.  Don't panic if you fall in the lava, 
your new tunic keeps you from getting hurt at all for a few seconds to give you time to get back up.  
Anyway, go through this hall and door, and down the next hall to another Goron.  Free him and get 
the key from his treasure box.  Now go back to the big chamber and hop your way across to the other 
side (the right side).  Blow open the wall to find another Goron and key.  Now finally make your 
way to the other end of the chamber from where you came in to where there's a locked door.  Go 
through and you're at the Fire Elevator.

In this interesting room, slide down the ramp and then climb up the fence.  Climb up to the top of the 
fence and kill the two bats there, then drop down to the platform just below you and push the 
movable block off of the edge.  Then fall down and land on the moveable block and you'll be shot up 
into the next room.  Go through the locked door here into the green room.  Climb up the ledges and 
kill the little torch slugs.  Jump across to where you see a white diamond thing and a movable block.  
Push the movable block off the side, then drop down and pull it until it stops.  Climb up onto it, hop 
over to on top of the Goron's cage, and climb up the fence.  Now walk forward all the way until you 
hit the wall, and stand on about the forth tile from the cliff edge.  Get out a bomb and throw it 
towards the edge.  It will drop down and set off that diamond thing (it's a switch) which will make 
the pillar of fire temporarily disappear.  Climb up the fence where the pillar of fire was and go 
through the door that's up there.

Now you're in the big boulder room.  Turn right and keep going that way, dodging boulders, until 
you find another caged Goron.  Get his key.  Now as you exit his cage follow the left wall past a 
locked door (don't go through it) until you reach the other side of the room and the second caged 
Goron of this room (he's through a door that's in an alcove that may be hard to see).  Now on the 
way out of this room hug the right wall until you find that locked door and go through it.  Here you'll 
have to carefully walk across a walkway.  If you look high above the blocked door you'll see a gray 
eye tile.  Shoot it with an arrow to unblock the door.  Through the door is the Dungeon Map.  Back 
in the narrow walkway room, go through the locked door.  In this next room, which I later refer to as 
the fence room, walk along the stone path and jump over onto the fence.  A flame will follow you.  
Just hurry forward hopping over to the next fence until you reach the unlocked door on the other 
side.  Go through it.

Now you're on the upper level of the big boulder room.  Hop onto the platform in front of you and 
kill the torch slug, then use a bomb on the crack in the floor and climb down.  Down here you can 
rescue the Goron from the green room and get another key, not to mention an easier way up later in 
case you fall down somewhere.  Now climb back up and hop a few ledges to get to the switch that's 
near you.  This switch will free a Goron on the other side of the big boulder room.  Hop ledges and 
make you way over to him and get his key.  Now that you've got 2 more keys hop your way back to 
the door you came in.  Look high up and to the left when facing the door and you should see a high 
ledge.  There is a secret area up there.  You don't need to do this, but if you have the Scarecrow's 
song you can.  Play the Scarecrow's song and hookshot to the scarecrow.  Turn around and 
hookshot to the small floating platform.  It will elevate you up to a secret area.  Go through this area 
and you'll pop out in a donut-shaped room.  Step on the switch and hurry to the treasure chest (use 
your hookshot to get past the steep cliff).  Open it to get 200 rupees.  Go back down to where you 
played the Scarecrow's song go in the door to go to the fence room.  If you don't have the 
Scarecrow's song just go in the door and into the fence room.

This time, back in the fence room, jump your way across to the locked door.   The last jump to get 
there seems impossible but it's not.  Just jump slantwise from the corner of the fence to the corner of 
the ledge and if you keep holding forward you'll grab on to the ledge and pull yourself up.  Go 
through the locked door.  Follow the short corridor after it and you'll find yourself in the giant fire 
maze chamber.  Hop on down and head to the right.  You'll have to dodge spinning flame throwers, 
rolling boulders, and proximity sensitive flame walls to make your way to a door in the far right wall.  
The compass is through that door.  Be wary of fake doors in here.  They'll hurt you if you try to 
open them.  If you're unsure put a bomb next to it to find out if it's fake or not.  Now head back to 
the starting point and then to the left side.  Make your way through this maze to the locked door on 
the pillar in the middle of the chamber.  Go through it and you'll see a trapped Goron on your right.  
You can't save him yet.  Instead continue on and go out the door on the other side.

Now you're back on the right side of the maze.  Make your way toward the right wall of the chamber 
where there's a yellow switch.  If you step on it the big fire wall on the opposite side of the room will 
disappear for a few seconds.  Hurry (I know it's hard to hurry in this maze, but you'll have to) 
through to where the fire wall was and run past it before the time runs out.  The door ahead is a fake.  
That said, blow up the door with a bomb and then go on in through the real door and face the first 
dancing fire-man mini-boss.  This mini-boss is really easy if you have bombs...otherwise he's a lot 
harder, but I recently found out still possible to beat .  All you have to do is throw a bomb at him.  
When it explodes he'll shrink to a little helpless black ball.  Slash him a couple of times and he'll run 
away.  Don't chase him you can't run fast enough.  Instead, hold down B to start charging a spin 
attack, and walk the opposite direction he went.  Eventually he'll circle around the room and bump 
into you again.  He'll start running away again before he's very close to you, but your fully charged 
spin attack has a good range.  As soon as hear him make a scared noise indicating he's about to turn 
around let it go to teach him a lesson.  If you're low on magic, hide against the wall and he won't see 
you.  He'll keep running past and as he does slash him with your sword.  Now he'll jump into the 
flame and become a dancing fire guy again.  Use another bomb and repeat the process until he's 
dead.  If you run out of bombs you can use your hookshot to pull the little black guy out of the center 
of the fire dancing thing and hit him with your sword.  Just wait on the steps until he stops skating 
around the room and use Z-targeting.  Now that he's dead climb up onto the platform where the pillar 
of fire was and it will raise you up to the next floor.

Go through the door to enter the second green room.  Find the fence and climb up it, then drop a 
bomb down on the diamond switch and climb up the fence once the pillar of fire is gone (similar to 
the last green room).  Go through the door up there to enter the large donut-shaped room.  In here 
you'll find a small yellow switch and a long circular stairway.  You have to step on the switch and 
run up the stairway before the time runs out to open the treasure chest at the top.  Of course this is 
pretty hard because the stairway is right on the edge of a huge pit.  If you happen to fall you'll be 
back where that Goron was that you couldn't save before inside the pillar in the middle of the big fire 
maze chamber.  You'll have to make your way back up and try again.  Once you open the treasure 
chest you'll get the Megaton Hammer.

Now make your way down the narrow stairway to a block with a face on it.  Hit it with the hammer 
and fall down the resulting hole.  Now smash the statue with the hammer (this is harder than it 
sounds...try holding forward or sideways while swinging the hammer to hit it correctly).  Now in the 
next room kill those annoying bats and then hit the small face tile with your hammer.  Grab a crate, 
go down the stairs, and put the crate on the blue switch.  Go through the door.  In the next room hit 
the face square with your hammer, drop down, then hit the rusted switch with your hammer.  Go in 
the door.   Play the Song of Time to move the blue block down.  Use it to jump to the other side and 
then hit the switch with your hammer.  Go get the key from the now-freed Goron's cage.  Then climb 
back up to the door you came through using the blue block.

Back outside, hop over to another face block and hit it with your hammer.  Make sure you have 
enough life to handle it and then drop down the hole.  If you're low on life there's a fairy in a pot on 
the right side of this room once you're down there.  Use the hookshot to get to it.  Anyway, exit out 
of this room and you're back at the entrance.  Go down the stairs and to your left is a statue thing.  
Destroy it with the hammer and go through the door behind it.  Kill all the baddies in this room and 
go on to the next one.  In here the floor tiles will raise up and try to attack you so watch out.  If the 
Shield-eater gets your shield and tunic kill it quickly and you'll get them back.  Go on to the next 
room and you'll face the second dancing fire man mini-boss.  Kill him the same way as the first one.  
Go through the next door, smash the rusted switch with the hammer, and nab the boss key.  Now go 
out the doorway ahead of you and you're back at the entrance.  Go up the stairs and through the left 
door, hop across to the boss door and go through.  Now you'll face...

Fire Temple Boss:  Valvagia

This boss requires a little patience.  What he basically does is go down a hole then pop up and 
perform 1 of 3 attacks.  Either he'll just poke his head out and swipe at you, fly up and try to bite and 
breathe fire on you, or fly to the ceiling and start making rocks fall down on you.  He alternates 
between swiping at you and one of the other two attacks.  Also, sometimes it will seem like he's 
going to pop out of a certain hole and then he'll suddenly change his mind and come out a different 
one.  Sometimes he'll change his mind 3 or 4 times before finally popping out.  Now, the way to kill 
him is, you'll have to wait until he just pokes his head out to swipe at you.  As soon as his head 
pokes out, push your hammer button twice to whip out the hammer and smack him one with it.  Then 
back off while he flails around for a second, then you can use the hammer, sword, or a bomb to get 
him again (I've heard a jump-attack with the Big Goron's sword works good).  When he does his 
other two attacks, Z target him and just hold your shield button and he can't hurt you.  NOTE:  If you 
push your shield button while you have the hammer ready i
t won't do any good.  Quickly tap B first 
to whip out your sword.  This puts away the hammer, whips out the sword, and readies the shield in 
one quick motion.  Then you can safely hold down your shield button.  Also, for the falling rocks 
attack don't worry, they rarely if ever actually hit you, you don't have to run around dodging them or 
anything.  Once you've smacked him on the noggin enough with the hammer he'll go down.  Grab 
your heart container and off you go into the blue light for another story sequence.

Ice Cavern:

After the story sequence you'll be just outside the Fire Temple.  Walk back over the bridge (use your 
hookshot to cross where's it's broken) but instead of going out the cave, walk over the next bridge to 
a cave blocked off by red boulders.  Use your hammer to smash the boulders and go inside to the 4th 
Great Faerie who will double your magic meter.  Now you can either walk down Death Mountain or 
you can use the Prelude of Light to warp to the Temple of Time, walk outside, and summon Epona 
with Epona's Song.  Either way, head on over to Zora's River.  Make your way up the river just like 
the last time and just like the last time, play Zelda's Lullaby on the Triforce symbol in front of the 
water fall.  Unlike last time, however, you'll find that the water world is now an ice world.

Go up to the King's room and go around behind him to enter Zora's Fountain.  Now hop on the ice 
blocks and make your way to a cave there known as the Ice Cavern.  The Ice Cavern is a fairly 
straight forward level.  Just make sure you have a couple of bottles to use to store the magic blue fire 
in.  You'll need at least two to carry back out with you - one for the King and one for the Zora store.  
Now, from the entrance of the Ice Cavern, follow the path until you reach a room with a revolving 
spike thing and some ice statue guys.  Kill the ice statue guys to open the door to the next corridor.  
At the end of this corridor you'll be in a room with a big helicopter-blade thing made of ice.  You'll 
have to run around and collect all the silver rupees to open the blocked door.  One of them is right 
next to the exit door floating in the air.  Go through the door and tunnel and fight your way through 
the next room until you get to a room with some ice bridges everywhere.  Go up on the ice bridges 
and get to that blue fire.  Now use all your empty bottles on that blue fire to collect it for future use.  
Use one of them to melt the red ice around the treasure box at the end of the bridge to get the dungeon 
map.  Make sure to refill it (you need two bottles at least BTW), and go back to the helicopter blade 
room.

There are two additional exits from this room that are covered with red ice.  Use your bottles of blue 
fire to melt them.  Go through the one to the East (the one with two pots next to it).  It leads to a small 
round room containing another blue fire thing.  Refill your bottles and use them to melt a heart 
container piece and a treasure box containing the compass.  Now refill them again and go back to the 
helicopter blade room and then through the West exit.  The basic idea behind this next room is to 
push that block of ice around and use it to get where you want.  The following directions pertain to 
the direction you were facing when you first walked in.  First, push it left and get the silver rupee 
there.  Then forward and get that one.  Then (careful not to fall of the edge!) push it right, then back 
toward the entrance to get another silver rupee there.  Then push it off of one of the edges and a new 
one will appear.  Push this one forward then right and climb up to melt the last silver rupee with your 
blue fire.  Then push this one off the edge to get another new block.  Push this one left, forward, 
right, back, and then left to get to the exit and go through it.

You'll have to use some blue fire to melt some red ice in your way in this corridor.  Open the ice door 
and you'll face an ice wolf.  Kill it and receive the Iron Boots.  Sheik will come and teach you the 
Serenade of Water.  Use your new Iron Boots to sink into the water behind the treasure chest and 
walk to the end of the passage.  Take the boots off once you emerge from the water.  You're now 
back in the first room.  Before leaving the ice cavern, go back to the small round room where you got 
the heart container piece and the compass (East of the helicopter blade room) and fill two bottles with 
fire.  Then go back out the way you came in.  Leave Zora's fountain and use a blue fire on the frozen 
King Zora.  Talk to him and he'll give you the Zora Tunic, which keeps you from drowning.  Go 
down and use your other blue fire on the doorway to the Zora Store.  Now play your Serenade of 
Water and you'll warp to Lake Hylia.  Run forward and jump into the water in front of you.  Make 
sure you're wearing Zora's Tunic and then turn around and equip the Iron Boots.  Use your 
hookshot to hit the blue diamond above the doorway and it will open.  Go inside and you're now in 
the Water Temple so take off those Iron Boots.

Water Temple:

Drop into the water and swim along the right wall to a ledge.  Then equip your Iron Boots and drop 
down to the bottom.  Find the tunnel with the torches on either side of it and go in there to meet Ruto.  
Walk to the center of the room after she leaves and take off your Iron Boots to float up.  Play Zelda's 
Lullaby in front of the Triforce symbol that's there and the water level will lower.  Go through the 
door that's there to get your dungeon map.  Drop down and you'll be in a room with two unlit 
torches and a lit one.  Light the torches by shooting arrows through the lit torch or use Din's Fire.  
Go in there and kill the clam guys.  Z target a clam and hold down your hookshot button to aim at it, 
then walk up to it until it opens it's mouth and then release the button to fire the hookshot.  Kill them 
this way because in a bit you're going to have no choice but to kill clam guys with your hookshot.  
Now go back into the main room.

Follow the left wall, skip the next tunnel and go on to the tunnel after that with the block in front of it.  
Push the block all the way forward and it will drop down.  Jump down and go down the passageway 
then up the other side.  Now hit the shock switch (the thing that looks like a diamond) and jump onto 
the geyser that shoots up then jump over to the other side.  If you fall down there's a hookshot target 
you can use to get back up.  Now you'll be in a room with a big whirlpool.  Equip your Iron boots to 
sink down.  Go stand on the piping under the water across from the stone head.  Aim your hookshot 
to hit the crystal shock switch in it's mouth, then turn and fire the hookshot at the hookshot target 
inside the underwater passage.  Go down the passage and float up and grab the key, then hit the 
shock switch that's in there to reopen the gate and use your Iron Boots to walk back out.  Take off 
the boots and float back out of the whirlpool and make your way back to the main room.  You'll need 
to use the hookshot to get out of the hole at the end of the tunnel.  Stand on the block you dropped 
down then look up and you'll see a hookshot target you can use.

You should have 2 keys now.  Go to the tower in the middle of the main room and find the locked 
door and go through it.  Use your hook shot to go up to the ledge above you then play Zelda's 
Lullaby in front of the Triforce symbol to raise the water level.  Now put on your Iron Boots and 
drop back down.  Underneath where the block was is now a hole.  Drop down and follow this 
corridor and you'll end up in a room with a shock switch.  Hit it with your hookshot from a distance 
and back away as a bunch of baddies drop down from the ceiling.  Here's a battle tip for you.  Z 
target the rock thing (the thing that turns into a spiked ball when you get to close) and hit it with your 
hookshot to kill it and it won't even be able to attack you.  If it does come at you, block it with your 
shield and it will turn back into a rock thing.  Walk around Z targeting all the rock things and kill 
them and you'll be left with two clams.  Kill them using the hookshot method you used before.  Once 
they are all dead a grate on the other side of the room will open in the ceiling.  Float up there to get 
another key.  Go back to the tower room and go through the upper door.

Walk around until you see a tunnel with two pots in front of it and go in there.  Follow the passage, 
use your hookshot to get over the spikes, then use your hookshot again on the ceiling to get up in the 
room.  Go stand next to the treasure chest and shoot an arrow at the shock switch.  Then get the 
compass.  Go back out to the main room.  Jump in the water, put on your boots, and sink to the 
bottom.  Walk into the room where you met Ruto (the one with the torches on either side of the 
entrance) and float up.  Blow open the crack in the wall to get your third key.  Now go back into the 
main room, unequip your boots and swim left across the wall.  Enter the first locked door you see.  
Go stand on the water geyser and then shoot an arrow at the shock switch to have it shoot you up to 
the next room (you can also use a bomb if you are out of arrows).  Go through the door and you're at 
the high water level Triforce mark.  Play Zelda' Lullaby to raise the water level to it's highest point.  

Now drop into the water and swim left to a locked door and go through it.  Hop down two platforms 
and this platform will move.  When it's at it's lowest point jump to the non-moving platform to your 
right.  Now use your hookshot on the hookshot targets on the fronts of the moving platforms to make 
your way up to the top of the waterfall and go through the locked door.  Now your in the water level 
puzzle room.  If you mess up at any part of this room and fall in and the water level is low, use your 
iron boots to sink to the bottom then use the hookshot to hit the shock switch and raise the water 
level, then float up and climb back on to the starting platform to start over.

Use your hookshot on the shock switch in the middle of the room to raise the water, then hookshot 
over to the statue nearest you.  Now shoot the switch again with the hookshot and the water will 
lower.  Walk to the back corner of this platform and look to your right.  Use the hookshot on the 
hookshot target on the wall to get over to the next platform.  Climb over the statue head and walk to 
the edge and shoot the switch again to raise the water again.  Now hookshot to the next statue and hit 
the switch once again to lower the water.  Now stand on top of the statue's head and shoot the switch 
a final time to be taken up to the next level.  Kill the annoying spider things and kill the Shield-eater 
with arrows then use the hookshot target in the ceiling to get over the spikes.  Go through the door 
and you'll find yourself at a big lake with a dead tree in the middle and a pillar on the opposite side.  
The lake is an illusion.  Just walk over it and walk up to the pillar on the other side.  You can't get in 
the door, so turn around and you'll come face to face with...yourself!  In the form of Dark Link

Okay, this guy may seem impossible but there's a trick that makes him easy to beat.  First, stand on 
the island in the center of the lake and make sure he stands on it too.  For some reason, if he's 
standing on the island he won't attack nearly as well.  Some say it has something to do with the lack 
of a reflection.  You can also use the islands to either side but there's a glitch in the game that 
sometimes causes him to be stuck in the wall and you can't get him, so use the middle island.  
Anyway, once you've done that try hitting him with your hammer.  If he blocks, take out your sword 
and hit him once with a regular swing (NOT a stab) and he'll deflect it but then be vulnerable, so take 
out your hammer again and it should hit this time.  Then just keep smacking him with the hammer 
while staying on that island and he'll go down in no time.  If you can't get this to work use Din's 
Fire.

Now the lake will disappear and reveal where you really were...just a large room.  Go through the 
now unblocked door and get your nice new shiny Longshot.  Now look behind the chest and there's 
a temple of time block.  Get rid of it with the Song of Time and drop down the hole.  You'll be at the 
mouth of a river.  Swim down river and when you start coming close to a whirlpool, use your Iron 
Boots to wade past it.  If you get caught in it's pull and can't get out, try to get as far away from it is 
possible and then take off the Iron Boots and start tapping your B button like mad to swim away from 
it.  Make your way to a small platform on the left side of the river, just before a particularly strong 
whirlpool.  Use an arrow to shoot the gold eye across from you and a grate will open with a treasure 
box behind it.  Use your hookshot on the treasure box to fly across, avoiding the last 2 whirlpools, 
and open the box to get a key.  Go down the hallway and you're back at that whirlpool you got a key 
from earlier.  Now make your way back to the main room (you should know the way) and with your 
Iron Boots on go once again through the tunnel with the torches on either side where you met Ruto, 
and float up to the water level changing switch.  Play Zelda's Lullaby to change the water level, then 
drop down and go back into the main room.

Go into the tower and play Zelda's Lullaby there to raise the water to the middle level.  Exit the door 
and go around the tower to the back.  There's a tunnel here with a grate and a gold eye below the 
entry.  Shoot the gold eye with an arrow then quickly use your Hookshot on the Hookshot target at 
the end of the hall.  Follow the passage until you hit a movable block.  Push it forward out of your 
way, turn right and get the key.  Now go back the other way and use your hookshot to fly up the hole 
in the ceiling and go down the hall to drop down back into the main room again.  Sink down to the 
bottom and go into the passage to the right of the passage leading to the room where you met Ruto.  
Float up the other side.  Use your hookshot to get over the spikes and go through the locked door.

In this room kill as many of those spider things as you can first then use your Iron Boots to wade 
through the middle of the water, avoiding the whirlpools and the boulder.  Float up and out on the 
other side and go through the door.  Drop to the nearest ledge on your right and blow open the crack 
in the wall.  Don't go through it yet.  Instead, swim across to the left platform and blow open the 
discolored bricks.  Go through this one and push that block that's in there all the way forward.  Now 
loop back around to the first hole and go in there and pull the block as far as you can.  Loop back 
around once again and push it the rest of the way onto the underwater switch.  This will raise the 
water level.  Float up with it and go through the door (not the one you came through, the other one.  
It's got steps in front of it).  Now in this room step on the floor switch and quickly cross the gap by 
hopping on the water geysers then go through the door.  You don't have to jump on the third geyser, 
you can make the jump from the second to the door to save time.

In here avoid the boulder and head right (upstream) then use your boots to sink into the deep water.  
Walk along the passage, float up the other side and go through the locked door.  Get the Boss key 
from the treasure chest.  Now go back outside, go down stream and you're back in that room with all 
the spider things and the vortex's.  Go back through the door you first came in and make your way 
back to the main room again.  Once there float up and go through the door with the red block floating 
in front of it and raise the water to the highest level. Now look for one of those dragon head statues 
with a hookshot target on it.  Use the hookshot to get over there and go through the door behind it.  
Go up the ramp while trying to avoid those moving spike things (this is a lot harder than it sounds.  
Try going up the right side when the first spike thing is moving to the left and about halfway over and 
keep running straight up) and go through the boss door.  Jump onto one of the platforms and you'll 
get a warning about the water.  Now you'll meet...

Water Temple Boss:  Morhpa

This boss is fairly tough but not overly so.  When it start to morph into a tentacle just get far away 
from it.  You can use your hookshot on the targets on the walls to get away faster.  I stayed on the 
outside edge all the time so as to avoid falling in the water.  Now once you're far enough away Z 
target that little red thing and when it stops spinning around so much, use your hookshot to pull it out 
of the tentacle and bring it toward you.  Then hit it with your sword.  Another method is using your 
Din's Fire spell.  Stay fairly close to the tentacle that has the little red thing in it.  When it's about to 
grab you use Din's Fire and the tentacle will dissolve.  Then quickly do a Jump attack (push A) on 
the red thing to get in a nice solid hit.  Another idea is to try to corner the red thing and just wail on it 
not letting it get back into the water.  After a bit it will start using two tentacles which is more 
difficult.  If one of the tentacles gets you you're in for some serious damage.  Just keep doing either 
or both of these methods and that little red thing will finally die.  The water will drain so go nab your 
heart container and step in the blue light and you're finally past this hellish level

Kakariko Village in trouble:

After the short story sequence look around on the island you are standing on and find a plaque that 
talks about shooting into the morning sun.  Use the Song of the Sun to make it night, then wait until 
dawn and shoot an arrow into the rising sun.  A fire arrow will drop down onto the island across the 
water from you.  Go get it.  Now go to Kakariko Village using whatever method you like and as you 
walk in, you'll see...we'll I'll let you see for yourself.  Sheik will teach you the Nocturne of Shadow 
here.  Use it to warp to the entrance of the Shadow Temple.  Go in the cave behind you and you'll 
see a ton of unlit torches.  Stand on the platform in the middle and use Din's Fire to light all the 
torches simultaneously and open the gate to the Shadow Temple.

Shadow Temple:

If you haven't already gotten it, go back to the Quest for Truth section and get the Lens of Truth.  
You need it for this level.  Go down the hall and turn the corner, use the hookshot to get across the 
pit, and you'll see a wall in front of you.  Walk through it.  Immediately turn left and follow the wall 
two face tiles down and walk through the wall again (use the Lens in any area to see where the walls 
can be walked through).  Now go through the hall and door and go through another wall to come to a 
room that seems to have no exit (but we know better right?)  As soon as you enter head right and 
follow the wall until you find an opening (use lens if you want).  Go through the door behind it and 
then play the Song of the Sun to stun the zombie and kill it, then hunt down and kill the two bats.  
Get the chest that appears for the Dungeon Map.

Now go back out and head right following the wall to an opening behind a walk-through wall with a 
pot on either side of it.  Keep going down this tunnel and you'll end up in a room that looks the same 
as the last one.  The opening to go through next is in the corner on the right with a pot beside it.  Go 
through the door there and you'll face Dead Hand, which is the same guy that you killed to get the 
Lens of Truth in the bottom of the well.  After this easy kill, a chest with the Hover Boots will 
appear.  Snatch your prize then go all the way back through to the first big room that had the statue in 
the middle of it.

Use your Lens and look at the skulls on the pillars around the circle, and see which one does NOT 
disappear with the lens.  Now walk up to the tab sticking out of the side of the base of the statue and 
push the statue until the tab you are pushing is pointing toward the skull that didn't disappear.  Don't 
stop pushing until it gets there or you'll fall in a pit.  Now put on your hover boots and walk across 
the pit to the tongue-looking platform and go in the door and down the ramp.  Kill the laser eye in the 
middle of the next room by throwing two bombs at it, then stand in the middle of the round platform 
it was on and play the Song of Storms for a Big Fairy (Big Faeries heal both life and magic but can 
NOT be captured into a bottle.  Also note that all you have to do is leave the room and come back in 
and you can get it again.).  Go through the wall on your right, kill the mummies (stun them with 
Song of Sun if need be) and get the chest containing the compass.

Exit back to the eye laser room and go straight through the wall on the other side.  You'll end up in a 
big room with two Deaths swinging giant scythes around the room (it's not enemies, it's just a giant 
statue).  Avoiding the blades, grab all the silver rupees in the room.  Note that one is on a platform 
that has a hookshot target on the wall above it, so use the hookshot to get to it.  Now go through the 
alcove it opened and get the small key.  Return to the eye laser room and use a bomb to blast open the 
remaining wall leading North.  Go through the locked door.  In this next passage watch for round 
small shadows on the ground.  They are Skulltulas waiting to drop on you.  Kill the three Skulltulas 
and drop down the ledge ahead and you'll be facing some dropping blades.  Dodge the first blade, 
kill the Skulltula, then go past the second and keep following the tunnel.  Now you'll be in a huge 
room.  Take off the Hover boots if you're using them, otherwise you might slide into a blade.  Jump 
over the pit, dodge the blade and jump over the next pit, dodge the second blade and jump over the 
pit, and just before the third blade watch out for a flaming skull to try to get you.  Kill it then dodge 
the final blade.

Now on this island you'll have to kill a Stalfos.  Once he's dead, play the Song of Storms in the 
middle of the island for a Big Faerie.  Put your Hover Boots on. Facing away from the last falling 
blade, turn left and use your lens to see an invisible platform.  Hover on over it and the next platform, 
turn right, and hover on over to the door there.  Go through and use your lens to see the big spinning 
scythes thing.  Kill the Shield-eater and look on the walls to find 3 bats to kill.  Kill them and the 
door will open.  Go through it to kill a gold skulltula, open a chest for  some rupees, and open the 
invisible chest using the lens for some arrows.  (Yes, that was just for two stupid treasures and a 
gold skulltula but I didn't want people complaining that I'd missed some treasures).  Now head back 
out and hover back to where the Stalfos was.  You can use the Song of Storms for another Big Faerie 
now if you want.

Wait until the platform in front of you falls and hover forward as far as you can go to land on it (it's 
farther than it looks).  Then wait for it's highest point (you'll have to time it) and hover over to the 
next big island.  Collect all the silver rupees here (there's on inside that eye laser thing so kill it) and 
go through the door that opens.  Follow this passage to a room with falling spikes.  Use your lens 
and look at the right hand wall to see a movable block.  Pull it out onto the face tile and then push it in 
front of you and it will keep the spikes from hitting you.  Once it's on the second face tile walk 
around and start pulling it until it's on the third face tile.  The treasure box in the cage to the right has 
arrows.  Climb up on to your block now and hover/hop to the ledge on your left.   Now wait until the 
spiked platform lowers and walk over it to get to the platform on  the other side of the room.  The 
treasure box has rupees, but more importantly the yellow switch makes a new treasure box appear on 
the other side of the room.  Hover there using the spike platform as before and get the small key.  
Leave this room back to the big room.

Now look at the left hand corner of the platform you are on (the one furthest corner from you) and 
you'll see a small rock ramp.  Use it to get to a platform with a falling blade.  Use your lens to see the 
ledges behind the blade, then dodge and hover to the platforms and finally to the locked door on the 
wall.  In this room use your lens to see the invisible spikes on the floor.  Kill the two zombies and a 
rupee chest will appear.  Now to get all the silver coins here, hookshot to the hookshot targets on the 
wall.  To get the last one, use your lens to see an invisible hookshot target above an invisible 
platform.  Hookshot up and hover walk off the platform to get it.  Once you have them all a door will 
open, go through it.  In this room kill all the bats to reopen the blocked door that shut behind you.  
Climb up the steps and pick a bomb plant then toss it into the hole in the top of the giant skull to blow 
it up and get the small key it drops.  Go back into the last room.  Use your lens and look on the 
ceiling above the raised platform for an invisible hookshot target.  Use it to get on the platform and go 
through the locked door.

Now I know this sounds weird but, put on your Iron Boots.  This will keep the fans in the tunnel 
ahead from blowing you away.  Make your way through the tunnel until you come to a pit.  Watch 
the fan on the other side of the pit and as soon as it stops blowing, equip the hover boots, walk 
across, and then reequip the iron boots.  Drop down off the ledge and walk across the bridge to the 
door.  You can kill the eye above the door that's shooting fire at you by hitting it with an arrow while 
the eye is open.  In this small room kill the two zombies to reopen the door, play the Song of the Sun 
(not storms) in the middle of the room for a Big Faerie, open the invisible chest for some arrows, use 
z-targeting and Navi on the face for a hint, then leave.  Use your lens to see a hole in the right wall, 
then stand even with it.  Look at the fan behind you and when it stops, turn around and equip the 
hover boots.  Stand on the side of the bridge closest to the fan.  Watch closely and when you start 
moving from the fan run across to the opening in the wall.  The fan helps blow you across.  Go 
through the door.

As soon as you walk in this room, look to your right and there's a pile of dirt there.  Blow it up with 
a bomb, then use your Lens to see the invisible chest containing a key.  Kill the two mummies for 
another rupee chest and go through the locked door.  Once you're through this door turn left and go 
to the movable block.  Pull it onto the path of green bricks and then pull/push it onto the face tile 
under the ladder on the opposite side.  Climb up onto it and go up the ladder.  Hop over onto the 
ship, stand on the Triforce symbol, and play Zelda's Lullaby.  As the ship moves you'll have to fight 
two Stalfos.  When the ship completes it's journey, whether or not you're done with the Stalfos, it 
will start sinking.   Jump off to the left (if you're facing the front of the ship) onto the platform there 
before it sinks.  Go through the door that's on the platform.

This next room has 4 doors at North, South, East and West (you came in the East door) and is a 
small maze of invisible walls.  It's inhabited with those hand things like from the Forest Temple.  
Use your lens to navigate it.  The West room contains three giant rotating skull heads that give you 
some rupees and a gold skulltula.  The South room contains an invisible hand monster (use Lens of 
course) and a chest that appears once it's dead containing a small key.  The North room contains two 
spiked walls that close in on you to kill you.  Use Din's Fire to burn down the walls and recover the 
Boss Key and some rupees.  Once you get the Boss Key and small key, return to the room where the 
ship dropped you off (through the East door).

As soon as you're back in this room, look up and to your right to see a high platform.  If you have 
the Scarecrow's Song you can play it to get Pierre to appear up there and then Longshot to him to get 
across.  If not, go to the other end of the platform and look over to a large statue and some bomb 
plants.  Shoot one of the bomb plants with an arrow to blow them up and make the statue fall over the 
gap creating a bridge.  Once you're over go through the locked door.  Use the Lens and Hover Boots 
to walk over the gaps and invisible platforms and go through the Boss Door.  Make sure you're still 
wearing the Hover Boots and fall down the hole in the middle of the room to face...

Shadow Temple Boss:  Bongo Bongo

This boss is easy if you know how to do it.  Stand far away from the hands.  Z-target one of them 
and fire off a regular arrow.  It will turn blue.  Then Z-Target the other and hit it with an arrow.  Now 
as soon as it also turns blue, turn on your Lens and, push B once to take out your sword, then hold 
down B to start a spin slash charging.  Wait until Bongo Bongo's eye is close enough and let the spin 
go.  Start slashing it with the sword until it retreats.  Then repeat until he dies.  With the Big Goron's 
sword he should die fairly quickly.  Grab the Heart Container and step into the blue light to get out of 
this tricky dungeon.

Gerudo Fortress:

After the story sequence get out on the field and summon Epona with Epona's Song.  Ride to the 
West and enter the Gerudo Valley area.  If you speed her up enough Epona can jump over the broken 
bridge in the beginning of this area.  If you talk to the man there (he's the boss of the carpenters, the 
guy you give the Poacher's Saw to in Adult Link's Trading Sequence in section 4), he will explain 
that his carpenters are in the fortress.  Continue on to the fortress right ahead.  Let one of the guards 
see you and you'll be thrown in a cell.  Now look up and notice the overhang of your window.  
Hookshot to it.  Then fall down to ground level and go through the door right next to you.  Follow 
the corridor and you'll come to a cell.  Talk to the guy in the cell (the first carpenter) and you'll be 
attacked from behind by a Gerudo guard.  I personally just Z-targeted and blocked her first attack and 
then wailed on her by holding forward and pushing B using Big Goron's sword.  Also shooting her 
with arrows works well.  There's probably plenty of good techniques for this fight.  You have to 
watch out though because one of the attacks she has will knock you down and you'll end up back in 
your cell.

Once she's gone she'll drop a key so use it to free the first carpenter.  Now continue on past the cell 
and go outside again.  Turn left and go in the door.  Turn right in at the corner of this hallway and 
you'll see the head of a guard poking out over a box.  Shoot it with an arrow.  Walk to where she 
was and turn to look down the next hall.  From there shoot down the two guards in the next room.  
Go in the room (there's a Big Faerie that can be summoned using Song of Storm near the stove) and 
go up the ramp on the far side to an exit.  When you are outside again turn right and drop down and 
go through the door that's there.  Now just stand in the doorway with an arrow cocked and in a few 
seconds a guard will walk by, so shoot her.  Now go right, left, right and you'll be at the second 
carpenter's cell.  Talk to him, fight another guard, and free him.

Go back out where you came in and drop down one level.  Turn left, climb up some vines, and go 
through the door that's straight ahead of you (NOT the one to the left).  This is the third carpenter's 
room.  Same process.  Once he's rescued, go back out the door you came in.  Shoot the three guards 
that are wandering around outside and drop down to ground level.  Turn left and go into the door 
furthest left, the one right before the Gerudo in white clothes (Don't worry about her, she's not a 
guard she just lets you into the Training Center later.)  Follow this hall down to the fourth and final 
carpenter and go through the same process to free him.  Now that he's free a Gerudo will talk to you 
and since you are so skilled, you will get a membership card that lets you wander around the fortress 
all you want and participate in the activities it has to offer.  Also, the bridge will now be fixed.
  
Explore the fortress and try the various games and what not.  Don't bother with the Training Ground 
because you can't get through it without the Silver Gauntlet.

Desert Colossus:

Once you're done having fun in Gerudo Fortress, head for the big gate.  Climb up the ladder next to 
it and talk to the girl there to get it opened.  Walk out into the desert.  In front of you will be a river of 
sand.  Put on your hover boots to cross it.  Then, follow the flags.  This is much easier to do during 
the day, so if it's night use the Song of the Sun to make it day.  After the first flag or two you'll 
notice a little sign.  If you follow the direction the sign is pointing you'll end up on a flying carpet 
talking to a weird guy that sells Bombchu's for 200 rupees (rip off!).  Keep following the flags until 
you get to a stone structure.  Walk up the side of it and read the plaque up there.  Then activate your 
Lens of Truth to see a ghost.  Follow him closely as he wanders seemingly aimlessly around the 
desert.  You might have to fight off a couple of desert critters.  Eventually you'll end up at the Desert 
Colossus.

Turn right first off and look for two pine trees next to a wall with a crack on it.  Blow open the crack 
to find the 5th Great Faerie and get Nayru's Love.  Also on the other side of this area is a sand pit 
with some palm trees around it and a small rock nearby.  Make it night with the Song of the Sun and 
kill the gold skulltula on one of the palm trees first, then stand on the rock and play the Song of 
Storms to fill the sand pit with water and it will become a faerie pond.  Fill your bottles with the 
faeries if you need to.  Now walk in the front door of the Spirit Temple.  Immediately walk back out.  
Sheik will appear and teach you the Requiem of Spirit.  Play the Prelude of Light to warp to the 
Temple of Time, replace the Master Sword to turn into young Link, then play the new Requiem of 
Spirit to warp back to the Desert Colossus.  Enter the Spirit Temple. 

Spirit Temple Part 1, Young Link:

Go up the stairs and turn left.  Talk to the person there.  When asked what you want, say Nothing, 
Really, and when asked if you like Gannondorf say no, and then you'll be asked to go get a treasure.  
Crawl through the hole, kill the bats and statue guy, and then light a Deku stick with one of the 
torches.  Go through the right hand door and light the torches in there.  Then go back and go through 
the other door.  You'll have to fight a Stalfos here (boy they're much tougher and scarier when young 
Link aren't they?) and also a flaming green skull (stun it with your boomerang and then hit it with 
your slingshot).  Now throw your boomerang to the left of the shock switch across the pit from you.  
If you aim right it will swing around behind the fence and hit it.  Then the fence will fall down 
forming a bridge.  Cross the bridge, watch out for the flying pots, and go through the next door (the 
chest is 5 rupees or a Deku Shield if you lost yours).

In this room walk along the bridge until you're just before the spike thing and then use Din's Fire to 
fry the guy.  Just so you know, these guys copy all your movements, except in reverse.  Technically 
you can lure it into a pillar of fire that appears when you hit the shock switch nearby, but it's easier to 
just fry them.  There's nothing on the other side of the bridge, so just go through the next door.  
Open the treasure chest here for a key and collect all the silver rupees to make a bridge.  Now go back 
into the first room again and this time climb through the small hole (not the one you came in through, 
the one between the two torches).  Go through the locked door.  Kill the skulltulas and climb up the 
wall.

Now you're on floor 2.  Go in the room a ways and you'll have to fight two of those lizard guard 
guys.  Use your boomerang to hit the shock switch above you and open the chests that appear.  One 
has Bombchu's in it, the other a Deku Shield or 5 rupees.  Aim a Bombchu so it climbs up the wall 
and hits the boulder up there.  This will open the doorway.  Go through and look to your left.  Push 
the stone statue you see straight off the ledge onto a switch.  Climb the steps in front of you to get to 
a torch and a door.  Light a Deku stick with the torch, drop down, and light the two torches in front 
of the big statue to get the Map.  Go back to the small statue, climb the wall, and go up the steps 
again, this time going through the door.  Go around to the next door, and you're now in another 
silver rupee-collecting room.  You'll have to kill the laser eye guys with bombs or bombchu's to get 
up to most of them.  After getting them all a torch will light.  Use it to light the other torches to get a 
chest with a key.  Now move those blocks in the middle of the room around until the one with the 
sun symbol on it is in the sunlight coming in from the window.  Go through the door that opened, up 
the stairs, and into the next room.  Go up to that big metal thing sitting in the throne and hit it with 
your sword.  Now you'll be up against an Iron Knuckle.

This guy isn't all that tough.  If you get hit though, you're in for some serious pain.  Just Z-target 
and go to right outside his attack range.  Then Jump attack (push A) and you'll get off a good hit and 
the swing he takes at you will miss.  Back off and then do it again.  If he hits a pillar it will give up 3 
hearts.  You can also try getting in behind him when he misses a swing if you're good.  After a 
bunch of hits he'll be dead.  Go through the door that opens and up a ramp and you'll end 
up...outside.  Open the chest there to get the Silver Gauntlets.  Watch the story sequence then play 
the Prelude of Light to go to the Temple of Time.  Get the Mater Sword to become adult Link.  Now 
you have a choice between continuing the Spirit Temple or using your new Silver Gauntlets to go get 
the Ice Arrows in the Gerudo Training Ground.  If you want to continue the Spirit Temple skip down 
to Spirit Temple part 2, adult Link below.

Gerudo Training Ground

Go to Gerudo Fortress and talk to the lady in white clothing outside a blocked door.  Pay her 10 
rupees to get into the training grounds.  Once you're inside, turn right and go inside the lion's mouth.  
Quickly kill all the enemies in this room to get a key.  Go through the door that became unblocked.  
Equip your hover boots.  This part may take some practice and you have to be quick.  I've been told 
that if you play the Song of Time two blue blocks will appear that will make it a little easier to 
navigate.  Hover over to the platform to your left.  Then on to the one with the switch.  Step on the 
switch, hover back over to the previous platform, continue on to the one in front of you (that still has 
a silver rupee on it), then turn left and hover to the middle platform, then continue in that direction to 
the platform with the silver rupee.  Immediately turn around and hover back to the middle one, then 
on to the next one with the silver rupee.  Use your hookshot on the target above the high door to 
reach the last rupee and open the blocked door.  Hover over to it and go through.  Take off your 
hover boots now.  Stand on the red tile and play the Song of Time, then put on Iron Boots and drop 
down.

Once at the bottom, kill the clams with your hookshot and start collecting silver rupees.  For some of 
them, you'll have to stand under it and then hookshot to one of the hookshot targets on the wall.  
You'll have to aim right so that you'll hit the rupee on the way up.  Try standing almost right under 
the rupee.  You can also try taking off your boots and swimming to it but you'll be swept around by 
the current.  The highest one is too high to use the hookshot targets so you'll just have to swim 
around the ceiling to get it.  Be careful to avoid the middle of the ceiling or you'll be swept up and 
have to put the Iron Boots back on in order to get back down.  Once you've gotten them all, float up 
to the surface and get the small key that's now there.  Go back through the door.

Back in the lava room, use the hookshot on the torch by the high door to get up there.  Go through 
this door.  If you kill the enemies in this room you'll get some arrows.  Take out your hammer and 
start smashing all the statues around the walls.  One of them has a switch under it.  Step on it to 
remove the fire pillar and get the small key.  Another has a gold eye on the wall behind it.  Shoot the 
eye to unblock another door.  Go through this new door.

In this room you have to stand on the side and shoot the eyes of the 4 statues.  You have to do it in 
one pass, if you miss one you'll have to do them all again.  Once you do the room will stop rotating 
and a chest will appear.  Shoot the chest with your hookshot to get over to it.  Another key.  Now use 
your hookshot on the target on the wall to get back up.   Go back and make your way back to the first 
room.  If you're low on health or magic, go stand in between the two pillars where Navi turns green 
and play the Song of Storms for a Big Faerie.

Now go through the lion head on the opposite side of the room.  In the first room kill the two Stalfos, 
get the fifth key, then go through the next door.  In this room, take the first left, then go left again and 
grab the rupee.  Turn around, go up the hill (you'll probably be smacked by a boulder on the way up) 
to the very top for another one.  Now go back down and a ways and take a left.  Turn right and you'll 
see a rupee floating in front of you.  Jump off the ledge to get it.  Walk forward a bit, look up and 
hookshot to the target above you for another rupee.  Turn around, take a right, take another right, and 
another right for the last rupee.  Turn around, go up the hill, take the left, then turn right and use the 
hookshot target on the ceiling to get over the flame.  Go through the door.

In this room if you kill all the wolves you'll get some arrows.  The door is fake, you can blow it up 
with a bomb or hammer.  Use your Lens of Truth and look above the door to see a secret hole in the 
wall and a hookshot target.  Hookshot up there, step on the switch, and go through the door.  Follow 
the path around to another door and a small key.  Now go back to the room with the fake door and 
there's also a big gray block there.  With your new Silver Gauntlets from the Spirit Temple push the 
block forward until it falls down, then go through the door.  Kill the Shield-eater's here and you'll 
get some chests with rupees in them (one has 200 rupees).  If you open the chest on the pedestal 
you'll get frozen.  Mash buttons to break out of the ice.  Use your Lens and find the invisible chest in 
one of the little holes that the Shield-eater's were in.  Open it for the 7th key.  Now go all the way 
back to the first room again, and go through the Lion's mouth that's straight across from the 
entrance.  Take the right hand door and the next door after that.  Go down the corridor on your right 
to get another key.  Go back and this time go through the other locked door and in this room, use 
your Lens and look at the ceiling to find a secret hole.  Climb up it via the fence and get a key up 
there.  Now just keep going through unlocking all the doors on that path and you'll get the Ice 
Arrows.

Spirit Temple Part 2, Adult Link:

Play the Requiem of Spirit to warp to the entrance of the Spirit Temple and go on in.  Go up the stairs 
and to the right is a big gray block.  Push it until it falls down and go into the next room.  Kill the eye 
laser thing and shoot the shock switch in the ceiling with an arrow.  Go through the door on the left.  
Kill the wolves and play Zelda's Lullaby on the Triforce symbol to make a chest appear.  Hookshot 
to the chest to get a Compass. Go back and now go through the door on the right.  Collect all the 
silver rupees in this next room.  Use you Hover Boots to get the one floating in the air.  Go through 
the door that opens.  Watch out for the Shield-eater and get a small key from the box.  Go back to the 
room with the shock switch on the ceiling and go through the locked door.

Watch out for flying pots and a Shield-eater that falls from the ceiling in this hallway.  Climb the wall 
and use your Lens to see an invisible hand monster.  Kill it, then use one of the wood poles sticking 
out of the statue to push it around to the third sun symbol from the left, opening the doorway.  Go 
through it and you're back in that giant statue room.  This time the small statue next to you is alive so 
watch it. Climb up the stairs and jump onto the statue's hand with the Triforce symbol on it.  Play 
Zelda's Lullaby to make a chest appear in the statue's other hand.  If you've got good aim you can 
hookshot to it, or just drop down and climb the other stairs to jump over to it.  Inside is a key.  Climb 
up the stairs where you came in (there's a hookshot target on the ceiling above the door you came in 
that you can use to get up there) and go through the locked door.

Kill the eye laser thing with a bombchu, then go through the next door and kill that eye laser thing 
with a bombchu (it will go down the wall, across the floor, and up the other wall to get it).  Kill the 
weird floating guys with fire arrows or try luring them into the fire that appears when you step on the 
switch.  Go through the door that opens.  Ignore the statues and go stand next to the closed door to 
your right.  Equip normal arrows and fire one at the statue furthest from you.  As it moves toward 
you it will step on the blue switch which opens the door, so quickly go through it.  Go up the stairs 
(there's invisible chests in here with hearts in them) and through the door.  You'll have to fight 
another Iron Knuckle.  This time is a little different since you're now older Link.  If you use the Big 
Goron's Sword you can stab by pushing forward+A and then quickly retreat to get in hits before he 
hits you.  Using this sword will kill him in a lot less hits then it took young Link to kill him with.  If 
you don't have the Big Goron's Sword wait until after he's done swinging his axe and then hit him.  
Once he's dead go through the door to end up outside, and this time the chest holds the Mirror 
Shield.

Go back inside and down the stairs to the room with the four statues.  Stand in the sunlight and use 
your Mirror Shield to reflect the light on to the sun symbol on the wall.  Go through the door that 
opened and get the key from the chest.  Go back out of this room and then take the door to your right 
back to the room where those weird floating guys were.  Go through the locked door here.  Kill the 
two eye laser things with Z-targeting and a couple of Bombchu's (BTW your new Mirror Shield can 
now block their lasers!).  Shoot down the skulltula halfway up the wall.  Now aim your hookshot at 
the climbable section of wall at the very top and fire it.  You'll be pulled up to the top climbable 
section rather than having to navigate this moving wall.  At the top you have two more eye laser 
things to kill then go through the door.  Play Zelda's Lullaby on the Triforce symbol to open the door 
in front of you, then go through it.  All the doors in this room are fake.  Blow up the one just to the 
left of the chest to reveal a gold eye.  Shoot it and another block of ice will appear above you.  
There's a hookshot target on the ceiling above it to use that to get up onto the new ice block, then 
jump over and step on the switch.  Drop down and get the Boss Key, then exit the room.

Turn right and go through the door.  Watch out for flying pots, and hit the switch behind the grating 
with a spin slash.  Go through the door that opens and kill all the baddies in this room.  You can use 
the Mirror Shield to reflect the light onto a sun symbol above the archway between the two sections 
of this room to get some bombs.  Blow open the wall to the statue's right then push it around so the 
light shines down the new passageway.  Go down there and push the second statue so the light 
shines back into the previous room through the grating.  Now go back into that room, drop down to 
the floor and stand in the light.  Reflect it onto the sun symbol on the wall with your Mirror Shield 
and you will be taken down to the big statue room again.  Stand on the side of the platform furthest 
from the statue (but make sure you're still standing in the light), hold your Z trigger for a second to 
get the camera focused on the statue's face, then let go and use your Mirror Shield to reflect the light 
on to the statue's face.  The face will crumble off and a grate will be behind it.  Hookshot to the grate 
and go through the Boss door behind it.  Watch the short story sequence and you'll have to fight a 
third Iron Knuckle.  This one is bigger though.  First Z-target him and get fairly close.  Then wait for 
him to start to swing his axe.  Immediately push Back+A to do a backflip, then push A again as soon 
as you land to do a Jump Slash and nail him when his defense is down.  Then just wait for him to 
come close and start another swing and do it again.  Once he's gone, watch another story sequence 
then go through the door behind the throne.  Go down the hall, through the door, and climb up onto 
the big square platform.  Step in the middle of the platform to initiate the battle with...

Spirit Temple Boss:  Twinrova

First, jump onto one of the 4 side platforms and face toward the big platform in the middle.  Keep 
facing toward the general direction of the witches.  Do NOT Z-target.  When one of them looks like 
she's about to fire, face her and hold down your shield button.  Her beam will reflect off of the 
shield.  Try to direct it at the other witch by moving the shield.  If they fly over and start hovering 
above your platform, jump to the middle platform and reflect the attack, then jump back onto your 
platform.  After you've gotten them to hit each other enough times, they'll combine into a more 
powerful (but much less ugly) Twinrova.  Jump back to the main platform.  Z-target her and hold 
down your shield button.  Your shield will absorb her attacks!  After three of the same type (fire or 
ice) it will fire back at her.  She'll fall down to a platform.  Let off your Z targeting, get over to her 
platform (Hover Boots may be useful here) and let her have it with the sword.  Then get back to the 
main platform and repeat the process.  NOTE:  If she fires an attack of the opposite kind of what your 
shield is absorbing (an ice attack when you previously absorbed a fire attack) just dodge, don't try to 
absorb it, otherwise you'll get hurt enough to lose 10 hearts!!  Watch the somewhat funny death 
scene, grab the heart container, and step into the blue light.

Final Preparations:

After the story sequence you're back at the Desert Colossus.  Use the Prelude of Light to go to the 
Temple of Time.  Another, very informative story sequence follows in which you get the Light 
Arrows.  Now, go around Hyrule and finish up all your unfinished business.  Get all the remaining 
heart container pieces, complete the trading sequences, kill gold skulltulas you've missed, catch all 
the 10 Big Poes, catch a huge fish, and try all the cool tricks in the Tips, Tricks, and Secrets section 
below.  Get everything you can out of this awesome game, because the next step is the final level, 
Gannon's Castle.  When you're ready, make sure you have at least 1 blue potion (found in the weird 
potion shop behind the regular potion shop in Kakariko Village) and some faeries and head to 
Gannon's Castle.  Walk up the steps and a bridge will be formed for you.  Head into the castle

Gannon's Castle:

Walk down the hall, past the two eye laser things (just run past them) and through the door.  Now 
turn right and follow the outside wall until you find the door with the purple Shadow Temple emblem 
above it (look on your Quest Status subscreen if you need to compare).  Go through that door, look 
to your left for a platform with a small chest on it.  Hookshot to it.  Put on your Hover Boots.  Now 
aim across the way at a small platform with a torch on it, and use a Fire Arrow to light the torch.  
Quickly run across the blocks that appear, past the shield-eater and on to the next platform after it.  
You won't have time to make it to the next block so don't try.  Instead, use your Lens to see an 
invisible walkway.  Take the right-hand walk way and jump down to the platform with the switch on 
it.  Step on the switch to make a big treasure box appear.  Use your hookshot on the treasure box to 
get up to it and you'll get the Gold Gauntlets.  Now take the left invisible path to a switch.  Hit it with 
your hammer, then go back and take the right path again to the door.  Go through it and shoot the 
floating ball thing with a Light arrow.  You'll be transported back to the main room.  Go back to the 
main door you came in through and leave the castle.  When you are outside go across the bridge and 
loop around to your left.  You'll run under a stone arch and go down a passageway to a huge stone 
pillar.  Pick it up using your A button and go through the cave behind it.  Use Zelda's Lullaby to 
summon the faerie and get double defense.  Now head back into the castle and into the main room.

Now that you have the Golden Gauntlets it doesn't matter what order you get rid of the barriers.  So 
just head right and go through the first door, the one with the green emblem (Forest Barrier).  Kill the 
wolf, then use Din's Fire to light all the torches.  Look above the doorway and there's another torch, 
so light it with a Fire Arrow and go through the door.  Make sure you have your Hover Boots 
equipped in this next room.  First, wait until the fan to your left is going and then walk toward it to 
get the silver rupee, then turn right and the fan will help blow you across to the next platform.  Hover 
over to the next small platform with the switch on it and step on it.  Turn around and use your 
hookshot to get up onto the platform and get the silver rupee you couldn't reach before.  Turn toward 
the middle of the room and Z-target and toss a bomb at the eye laser thing.  Hover over to it's 
platform then across to another silver rupee.  Hover back to the eye laser thing's platform and 
forward to the one under the door.  Now wait until the fan to the right of the door stops blowing then 
hover across to the last silver rupee.  Go through the door and shoot the floating ball with a Light 
arrow to be warped back to the main room.

Head right again and go through the next door, the Water Barrier.  Empty one of your bottles (NOT a 
blue potion) and use it to get some magic blue flame from the center of the room.  Walk around the 
room to find the two ice statues and kill them to unblock the door.  Melt the ice blocking the door 
with the blue flame, then refill the bottle with more blue flame.  Go through the door.  In this room, 
push the ice block furthest from you right, then back (toward the door you came in through) so that it 
falls down the hole.  Then push the other block right, forward, and finally left so that it ends up in the 
nook in the wall.  Climb up it and use the blue fire to melt the ice.  Smash the switch with the hammer 
then go through the next door.  Kill the floating ball thing with a Light arrow and you're back in the 
main room again.

Continue to the right, past the Shadow Barrier door since you already beat it, and on to the Fire 
Barrier door.  Equip your Hover Boots and Goron's Tunic.  Collect all the silver coins in the room.  
Watch out because most of the platforms sink in the lava while you're standing on them so keep 
moving.  There's one on the platform with the rotating fire-breathing statue and one just to the right 
on a block.  Further down on the left there's a big pillar.  Lift it with your Golden Gauntlets to reveal 
another one.  Then the last two are on the far right side of the room.  After you've grabbed the last 
one get close enough to the door so that you can hookshot to the hookshot target next to it.  Go 
through and kill the floating ball thing with a Light arrow and warp back to the main room.

Once again heading right, move the pillar out of the way of the door to the Light Barrier.  In the first 
room, use the Lens or just Z-targeting to kill the 4 bats and big skulltula in the room.  Get the key in 
the chest that appears and go through the locked door.  Use Zelda's Lullaby in the next room for 
another key and go through the locked door.  Now you're in another collect silver rupees room.  
There's 2 in nooks on the outer wall, two in the structure in the middle, and one on the ceiling you 
can get with the hookshot.  Go through the door and...the ball thing is missing!  But not really.  Go 
straight through the wall in front of you and you'll be in the real room with the ball thing.  Destroy it 
and warp back.

On to the final door, the Spirit Barrier.  In the first room, once again collect silver rupees.  Blow up 
the eye laser thing with two bombs or bombchu's.  Just roll attack (forward+A) through the spikes to 
get most of them.  Don't forget the one floating in the middle of the room - hookshot to the ceiling to 
get it.  Go through the door and kill the torch slugs.  Use a spin slash to trigger the first shock 
switch, which makes a chest drop containing Bombchu's.  Use a bombchu on the fence to have it 
climb up the fence, go through the hole up there, then climb down the other side to finally blow up 
the second shock switch (good use for a bomchu eh?).  Go through the door now and through an 
entryway to a room with some sun symbols on the wall.  Shoot the hole in the ceiling with a Fire 
Arrow to let in the sunlight.  Use your Mirror Shield to reflect it onto the symbol just to the right of 
the entryway (NOT the doorway!) to unblock the door.  Go on to the final floating ball thing.  Kill it 
with a Light Arrow.

Now leave Gannon's Castle to stock up.  Use the Great Faerie's fountain to heal your life and magic.  
Make sure you have at least 1 blue or green potion because you may need it to refill magic during the 
final battle.  Fill the rest with faeries.  Also be sure you have a full quiver of at least 40 arrows.  Now 
go back into Gannon's Castle and go into the tower in the middle of the room.  Go up the stairs and 
through the door.  Now you'll just have to keep killing all the enemies in the room to unblock the 
next door, then go through and up more stairs.  About halfway up you'll find the Boss Key in a chest 
surrounded by fire that you need to kill all the enemies in the room to get to.  Evantually you'll also 
have to fight two Iron Knuckles at the same time.  Don't worry though they're slow enough you can 
just work on one at a time.  Remember to wait until they get close enough to swing, then backflip 
with back+A, then push A again when you land for a jump slash.  Once you've climbed enough 
stairs you'll end up in a huge room with a giant pillar in the middle of it and pots everywhere.  Don't 
break any pots, you'll need them later.  Find the other door and go through it and up a huge flight of 
stairs.  You'll pop in on a small story sequence when you go through  the door the top.  Afterwords 
you'll face the big guy himself, the Evil King....

The Final Boss:  Gannondorf

Immediately put on your Hover Boots and run to one of the corners of the room.  Now face 
Gannondorf, tap Z to center the camera, and wait until he throws a ball of lightning at you.  
Remember Phantom Gannon?  Hit the ball to reflect it back at him and be ready for when he knocks it 
back at you.  Keep hitting it until it hits him.  He'll be stunned for a second, so take this opportunity 
to shoot him with a Light Arrow.  Turn float/jump/hookshot over to his platform, Z-target, and wail 
on him with your sword.  When he gets back up quickly run back to your corner.  If you fall off, 
break the pots to get some life/magic/etc. and then use the Longshot on the side of the middle pillar to 
quickly get back up.  Then as soon as you climb over the top, turn to face the nearest corner, tap Z to 
center the camera, and run over to it before he knocks you back off again.  After a while he'll try a 
more powerful attack.  When you see him start gathering a big dark ball of energy above his head.  
Quickly shoot a Light Arrow at him to stun him.  If you miss, you can still reflect the attack back at 
him with a spin attack.  Eventually you'll defeat him.  I'm not going to give away the rest of the game 
after this, but if you get stuck, here are some hints:  1) Take off those Hover Boots! 2) Follow 
instructions, and be quick about it 3) If you're looking for a weak spot, try the tail 4) What Light 
Arrows can't kill, they can stun 5) If you didn't get the Big Goron's sword, you may need the 
Megaton Hammer.   Enjoy the ending of this awesome game!

------------------------------------------------------------------
13: Tips, Tricks, Secrets, and other Fun Stuff

- MEGA MONEY as adult Link!  After completing the sleeping man and little girl sections of Adult 
Link's Trading Sequence, go once again to the screen 1 left of the starting point of the Lost Woods.  
Kill the skull kid there using your sword and he'll drop 200 rupees! Leave the woods and go back 
and kill him again for another 200!  You'll have a full 500 in seconds!

- Tapping B while swimming makes you swim faster

- You don't need bombs to break crates...just roll into them using Forward + A

- You can use the hookshot on anything climbable, like vines, fences, or grooved walls.  It's faster 
than climbing up the normal way.

- You can get many Heart Container Pieces mentioned in that section of the guide by using your 
boomerang or hookshot to knock it off a ledge.  This works well on the one's in Zora's River.

- Go back to Link's house after accomplishing some stuff in the game and they'll be a plaque there 
with records like largest fish caught, fastest horse race time, best archery score, etc.

- Beat up on a chicken with your sword a couple times and it will summon all its chicken friends to 
come and beat the hell out of you.  Kinda funny, just run into a doorway or other exit to escape the 
onslaught.  If you ride on Epona you can run over a chicken a few times with her and when the 
chickens attack you can't get hurt.

- Play Epona's Song for a cow and one of your bottles will be filled with milk.

- If you beat Malon's obstacle course at Lon Lon Ranch as adult Link (Talk to her while riding Epona 
after getting Talon to go back home) in under 50 seconds then she'll give you a cow!  It will be 
delivered to your house in Kokiri Forest.  Use it to get milk using the above trick.

- You can sell fish, bugs, and magic blue fire.  Fish can be caught in Zora's Domain and in a little 
pond down a hole behind the potion shop in Kakariko Village, bugs under rocks sometimes or in 
holes in Hyrule Field, and blue fire in the Ice Cavern as adult Link.  Find the person that looks like 
they're begging in the Market as young Link and in Kakariko Village as adult Link.  Equip the bottle 
containing the item, walk up to the beggar and push the c button for the bottle and you'll get 100 
rupees for a fish, 50 rupees for bug, and 150 rupees for some blue fire.

- If you're using bugs to get Gold Skulltulas from soft soil spots, after you drop them 3 will pop out.  
Recapture 1 of them and let the other 2 get the Gold Skulltula.  Somehow the 1 becomes 3 again for 
the next time you use it.  This way you'll never run out of bugs until you want to.

- Use the Lens of Truth in the treasure chest game in the market as Young Link to cheat and always 
win.

- Mario character appearances - Go to Zelda's Palace Courtyard and look at the window to your right 
when you first walk in, you can see portraits of Mario, Luigi, Bowser and Peach in the hallway.  
Also look closely at Malon's brooch when you are adult Link.  It's a Bowser head!

- Fun with gossip stones!  Gossip stones are those rocks with an eye that act like rubber.  You can do 
lots of things with them.  Hit them with your sword and they'll tell you what time it is.  Play Zelda's 
Lullaby and they will give you a free faerie.  Talk to them while wearing young Link's Mask of Truth 
(see section 3) and they'll give you gossip or hints.  Hit them with the Megaton Hammer to flatten 
them.  Use a fire arrow or Din's Fire spell and they'll start spinning around.  Use a bomb and they'll 
rocket off into space after a bit.

- If you find a secret using the Stone o
f Agony and a bomb doesn't work,  often the Song of Storms 
will do the trick.  If that doesn't work, try the Megaton Hammer.

- In the fishing game you can find a sinking lure.  Just walk/swim around until you bump into it.  It 
isn't always there and it's location is random.  You can only use it for the current fishing session.  If 
you catch a record breaking fish using it, then the fishing pond owner will say that you used and 
illegal lure.  Look at the fish in the tank and it will say that it was caught using an illegal lure.

- There is a secret fish in the fishing pond as adult Link that looks like an eel called the Hyrule Loach.  
Cast in the reeds and lillypads when it is early morning.  You can look for it by using your Iron 
Boots and going under water, then pushing top c to look around.  It can be very large (upwards of 30 
pounds) but you only get rupees for it and it is thrown back in.

- In the fishing game you can try to hook the fishing pond owner's hat.  If you do he'll get mad and 
start yelling at you.

- Get a butterfly to land on a Deku stick and will turn into a faerie.  Just walk slowly up to it while 
holding the stick and be patient.

- If you slash up a sign, like those in the training area in Kokiri Forest, play Zelda's Lullaby in front 
of it and it will reform right before your eyes!

- You are invincible while riding your horse Epona.  You can also smash bushes with her.

- As young link climb to the top of one of the chains of the drawbridge of Hyrule Castle and wait 
until night fall or play the Song of the Sun to make it night.  When the drawbridge is closed walk 
along the top of it for three red rupees.  Also if you stand in the right place when the drawbridge goes 
down you'll get a purple rupee, but your foot might get caught.

------------------------------------------------------------------
14: Frequently Asked Questions

Q: How do I turn back into young Link?
A: You have to beat the Forest Temple, then return to the Temple of Light and walk up to the pedestal 
where you pulled out the Master Sword.  Push A and you'll return the Master Sword and warp back 
to being a kid.  You can now warp back and forth as many times as you want using the Master 
Sword and the Temple of Time.

Q: I went down into the Royal Family's tomb to get the Song of the Sun, but the first door won't 
open!  What do I do?
A: As in many other places in this game and also as mentioned in the Ocarina section, kill everything 
in the room - that is, the bats - and the door will open.

Q: I've taken the broken sword to the Big Goron for Adult Link's Trading Sequence but nothing 
happened.  What am I doing wrong?
A: You have to take it to the Big Goron at the summit of Death Mountain, not the one inside Goron 
City.  Climb to the top of Death Mountain to where the cave leading into the crater and the 1st great 
faerie cave are, then just turn right and walk to the edge to see him.

Q: How do I beat Dark Link in the Water Temple?
A: See the Water Temple section in the walkthrough section for more about this battle.  Just stand on 
the small island in the middle of the lake, which keeps him from fighting well, then use your Megaton 
Hammer of Din's Fire.

Q: Help!  I can't pass this level, beat this boss, or figure out this puzzle!
A: If it's not in the walkthrough I don't know.  If it is in the walkthrough read it carefully.  If you still 
don't understand try E-mailing me and I'll clarify, and most likely make it easier to understand in the 
guide or add it to this section.

Q: Will you E-mail me new updates to your guide or new secrets you find?
A: No.  You can get the latest version at http://cc.usu.edu/~SLC77/zelda64guide.txt

------------------------------------------------------------------
15: Guide information

Version History:

0.1 - 11/28/98 - First Release.  After 3 days with only 6 total hours of sleep I've released this first 
version.  I've seen a few FAQs out there online and I can't believe anyone could release one so fast!  
How do they do it?  Anyway, I've been as thorough as possible for how far I've gotten in the game.  
I was going to wait until I found everything but I've noticed a lot of people on the Nintendo forums 
asking questions that I've already answered in this guide so I thought I'd release what I have now.

0.2 - 11/28/98 - I got a ton of E-mail and added all I could but was so busy reading it all, haven't had 
time to beat Water Temple.  So leave me alone for a bit k guys?  I appreciate the responses though.  
Included in this version is a Tips and Tricks section which I'm sure will grow with time.  Check out 
that funny rocket-ship gossip stone trick!  I'm now going to work on the Water Temple and ignore all 
E-mail for as long as it takes to complete it.  Expect another update with the Water Temple 
walkthrough soon.

0.3 - 11/28/98 - I've completed the water temple walkthrough.  I also changed a few things in the 
walkthrough based on help from other people, such as a better way to beat Queen Ghoma and the 
hookshot method to kill the fire temple mini-bosses.  Also fixed a few errors here and there and 
added various other infos.  Added a Frequently Asked Questions section with questions people ask 
me all the time in E-mail.  Most of the answers were in the guide already but I put them in again here 
so people could find them easier.

0.4 - 11/29/98 - Updated and reorganized the gold skulltula section.  Also updated and revised other 
sections like adult Link's trading sequence.  Expect updated HCP section and next temple 
walkthrough coming soon.

0.5 - 11/30/98 - Fixed a mistype in the Bottles, Chickens, and Big Poe's section where Poe #3 said 
Kokiri Forest and it's supposed to be Kakariko Village.  Added notes about E-mailing me and 
posting the guide on a web page.  Added a second technique for getting the Megaton Hammer.  Put 
up a better strategy for killing Dark Link in the walkthrough.  Added some more tips and secrets.  
Added the Scarecrow's song to the Ocarina section.  Revised the HCP section to be easier to read and 
separated out confirmed and unconfirmed HCP's.  Added new unconfirmed HCP's and Skulltulas.  
Added info on the other arrows, Mirror Shield, Hover Boots, last 2 faerie fountains, and some other 
items (all still unconfirmed by me).  Cleared up info about getting the 5th and 6th chickens.  Added 
info about upgrades (check out the really interesting Deku Stick 2 upgrade!).  

0.6 - 12/1/98 - Shadow Temple and Gerudo Fortress Walkthrough.  Quick cash in Kakariko Village 
tip (in Tips and tricks section).  A few HCP's and Gold Skulltula's added and confirmed.  
Reorganized Gold Skulltula section.

0.7 - 12/1/98 - Added Mega Money tip to tips and tricks (check it out!).  Corrections and minor other 
additions.  Proofread walkthrough and added paragraph separations for easier reading.

0.8 - 12/2/98 - Added final Heart Container Pieces!  Confirmed and found more Gold Skulltula 
locations.  Added walkthrough for Spirit Temple and Gerudo Training Grounds (special thanks to 
Jon Skeels for his great information about the Spirit Temple).  Fixed incorrect information about Fire 
Temple's secret area (oops).  Gave better way to beat Bigocto.

0.9 - 12/3/98 - Some corrections made.  Improved walkthrough for Gerudo Training Grounds to 
include 2 other keys found.  Added last gold skulltulas to make 100 confirmed skulltulas!  Clarified 
some Big Poe locations and the capturing of Big Poes.   Added to and fixed up the new Enemies 
section.  Cleared up soft soil skulltula controversy in the Magic Beans section (you CAN get 
skulltulas after planting a bean.  I had forgotten that I had originally put that you need to do it before 
planting a bean).  Gannon's Castle walkthrough should be ready soon!

1.0 - 12/3/98 - The full release of the guide is finally here!  Now has the complete walkthrough and 
every known item in the game.  Proofread entire guide. SPECIAL NOTE:  On Thursday, 12/3/98 I 
was sent 107 E-mail's during the morning but, due to some program error, most were erased before I 
could read or respond to them!  If you sent me an E-mail at this time and didn't get a response, please 
send it again.  Sorry about that.  Updates will be a lot less frequent after this version (hopefully).  If 
you want to send me something I'm most interested in errors that ended up in the guide.  I have been 
told I have a particular problem with getting my left's and right's mixed up, so if you notice one of 
these let me know (someone said there's quite a few in the Water Temple walkthrough).  Any other 
errors in the guide that you find let me know via E-mail.

1.1 - 12/6/98 - Lots of corrections and clarifycations, a couple of tips and tricks added.

Possible future additions:
Regular faerie fountains
Those holes with the giant rupees in them

Note to webmasters:  Feel free to post this on your web pages as long as it's in its original form and 
credit is given to me.  If you wish to convert it to html that's fine but keep all the information there 
and in tact, including the copyright information.  Also I will NOT assist you in modifying or posting 
the guide in anyway.

How to E-mail Zauron:

For compliments, complaints, corrections, and suggestions about the guide:
Feel free to e-mail me just include a subject like "Compliment about your guide" or "A correction..."  
I won't read it if it has no subject or a generic subject like "Zelda 64" or "Your guide"

For questions:
For the most part, don't bother.  I won't answer them mostly because everything I know is already in 
the guide.  If you have a question about something that's in the guide that you think I didn't make 
clear enough, that's okay.  Just make sure to include a subject like "You need to clarify...".

For game information:
First, make sure you are reading the most recent version of the guide.  I get tons of E-mail telling me 
stuff that's already in the guide.  Look through the guide carefully to make sure your information is 
not already in there.  Then make sure to include a subject that says something about what you're 
telling me about such as "Tip for defeating..." or "Secret about ..."  If it says something like 
"Zelda64 tip" or "Info for your guide" I won't read it.

For all E-mail's please realize that I may not reply.  I have gotten over 100 e-mail's a day since the 
first release of this guide and most of them are the same information or question over and over again.  
Keep checking the most recent version of the guide for questions and to make sure your information 
is not already in there.  I'm sorry if you feel I'm being unfair about it but just remember the more time 
I spend answering E-mails the less time I have to work on the guide.  The most recent version of the 
guide can always be found at http://cc.usu.edu/~SLC77/zelda64guide.txt.  My E-mail address is 
SLC77@cc.usu.edu.  Thank you for your support!

Credits (in no particular order):

Sean Kelly (Slayer720@aol.com) - Plaque in Link's House showing game records
Ryan Costello (Ryan.Costello@LibertyMutual.com) - tips on Spirit Temple and Gerudo Training 
Grounds
Aaron Wright (wright_left@yahoo.com) - Easier way to beat Bigocto
Ian Goodale (chpicker@cloudnet.com) - Gold skulltula location information
Jon Skeels (Zatos@webtv.net) - Contributed enemy section and also helped a lot on how to get 
through the Spirit Temple and Gannon's Castle.
Nintendo Guru (http://nintendoguru.home.pipeline.com/guru.htm) - A gold skulltula on top of the 
chicken woman's house and Big Goron shortcut in Adult Link's Trading Sequence
Ben Slates (Schair1331@aol.com) - A HCP in Hyrule Field under a tree, West of Hyrule Castle
Augustine Fan (taranis@home.com) - Second Deku Nut upgrade
GameWiz8 (GameWiz8@aol.com) - the Gerudo archery range HCP
Josh Moss (joshmoss@ix.netcom.com) - Gold skulltula location information
Justin Kuch (kucher@efni.com) - Bowser on Malon's brooch
Radi579@aol.com - 100 gold Skulltulas gold rupee confirmation
Terrih40@aol.com - various tips
Alonso Paredes Villaran (loualji@amauta.rcp.net.pe) - Mega money as adult Link tip.  Awesome!
Greg Caron (pcaron@ici.net) - More secret fish info
Dustin Wengert (wengert@csd.uwm.edu) - Using megaton hammer for secrets tip
Guardian Owl (guardian_owl@geocities.com) - Gold skulltula help
F'nor "Blackjack" Benden (fnorbenden@hotmail.com) - Gerudo Fortress walkthrough
Razer (razer@hempseed.com) - Boomerang HCP tip
Jeremy Przasnyski (jpski@uswest.net) - Fast cash in Kakariko Village tip
Doppleganger 999 (simalcrum@hotmail.com) - Deku Nut and second quiver upgrades.
Justin (e.zuc@sympatico.ca) - Gossip stone fire trick, butterfly trick
Codemaster007 (Zzqq11379x@aol.com) - Some Gerudo Valley skulltula location clarifications
Woodford (hclark@mursuky.campus.mci.net) - Morpha killing tip
Ben Jackson (ben@ben.com) - HCP and skulltula info
Willis Wong(BgWeLiStyL@aol.com) - Gravedigger HCP tip
 Pierre Langlois(planglois@videotron.ca) - Trick to killing Dark Link
John Lavanderson (lavanderson@hotmail.com) - Fire Temple mini-boss tip (hiding from the guy)
Spencer (N64Boy32@aol.com) - Hitting gossip stones with Megaton Hammer, invincible horse
Ryan Zimlich (jzimlich@zebra.net) - Last 2 Great faeries, golden gauntlet, 2 skulltulas in fire temple 
and 1 in Dodonogo's Cavern.
Starmoose (Starmoose64@n64rocks.com) - Ice Arrows, Hover Boots, Mirror Shield
Jago (jago@ionline.com) - Setting me straight on the difference between the Big Goron in Goron 
City and the Big Goron on the summit of Death Mountain when doing adult Link's trading sequence.
Kevin Kazimir (http://t25wrestling.cjb.net) - Death Mountain Crater soft soil location
Drane (IVIlIIIIVI@aol.com) - Rocket ship gossip stone trick
Michael Allen Murrell (michael@intop.net) - Sinking Lure
Ben Jackson (ben@ben.com) - Method 2 to get HCP at Zora's River
Rampage984@aol.com - Tip to beat Queen Ghoma easier
Leon (NIEH@uthscsa.edu) - Mario cameo
Whiterat (whiterat@ghg.net) - Lens of Truth treasure chest game trick, carrying capacity upgrades
Eric Suh (wolfbrother17@hotmail.com) - Tip about selling fish and bugs
James Kiley (j_madcap@yahoo.com) - Longshot and Fire Arrows
Justin (IMaLiEnKoI@aol.com) - Gold scale
Jonathan Hoefker (jonathan@AE.MsState.EDU) - Cow tricks, Water Temple tips, and directions to 
the sleeping man and lost girl
Levi Smith (Levi.D.Smith@prodigy.com) - Tip on Fire Temple mini-boss (the hookshot method)
Jesse Smith (http://www.world-of-nintendo.com/) - Info on a TON of gold skulltula locations
Gene (VXGene@aol.com) - Song of Storms secrets, Epona can jump over any fence to escape tip, 
Scarecrow song, killing Moblins in the Lost Woods tip.

If you wish to have your name/address information changed in the Credits section please send me an 
E-mail with the subject "My credit listing"

Unpublished work copyright © 1998 Taron Millet

This guide may be distributed freely so long as it is not altered in any way from it's original form.  
This guide is not to be used commercially without the written consent of its author, including being 
used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. 
without the written consent of it's author.  This guide was created and is owned by Taron Millet.  All 
copyrights and trademarks are acknowledged that are not specifically mentioned in this guide.
 
The Legend of Zelda: Ocarina of Time is © Nintendo of America, Inc.
 




Many thanks to Revolution reader Zauron! 


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