Overlooked Villain Activities
There’s a common
lament on MUSHes that tends to be true—playing a
villain is hard work. It can be fun,
because you’re the guy or gal instigating all this great RP simply by virtue of
being yourself. On the other hand,
sooner or later every self-proclaimed hero on the game is ganging up on
you. You run headlong into consent. And you find yourself falling into the trap
of Kidnap-Torture-Kill. Kidnap-Torture-Kill. Kidn…you get the idea.
You can only play Kidnapper Whose Victims Always Get Rescued so many
times before you’re utterly frustrated by the whole process—villain or hero,
nobody likes to look incompetent.
So I have prepared a
list of Other Things Villains Do. This
is a list which could potentially spark a huge amount of RP, without you ever
having to touch the Trifecta. It’s also a list which players are more
likely to consent to, and a list of more subtle actions that may keep you from
being targeted every time your villain tries to pick up a cup of coffee. They are presented in the order in which I
thought them up.
Blackmail: Heroes make mistakes. They skirt or break the law. They fall to temptation (sometimes helped
along by your villain). They’re gay and
don’t want anyone to know it. They went too far and killed someone in the past,
by accident or design, and would go to prison for it whether their intentions
were good or not. Your villain may be
after money—greed is the most commonly overlooked motivation on MU*s for some
reason—or something else, from securing the victim’s aid, to information, to a
hot date. Of course, this will require
you to do some digging. Possibly to earn
someone’s trust so you can pull up all those secrets. Maybe to masquerade
yourself as a good guy for awhile.
Maybe…RP.
Theft: While potentially difficult to coordinate,
the truth is villains steal things. They
often do it without killing anyone, because murder has a tendency to bring a
different level of attention. The
villain might be after diamonds, documents, or the latest magic item, but in
the consent dance this is much more likely to happen than you getting to kill
the hero. The hero might, upon agreeing,
even agree to GM or emit the challenges of getting the item for you…which again
means more RP for you.
Surveillance: It’s
another way to gather blackmail material.
It’s a way to find out secrets that the villain needs to know, such as
heroic plans or the location of that thing they want to steal. If done openly, it’s a good way to spook your
target without ever resorting to much of anything that
the police are going to have time to worry about. You may need to do some breaking and
entering RP to plant some devices, or you may simply be following the other
person. Think about it though—if you
suddenly realized someone was following you and you didn’t have any notion why,
would you start to get nervous? This can
expand out into its close cousin, stalking.
Simply add nasty notes and pictures of the hero at vulnerable moments,
stir well.
Destroy Credibility: What
you really need is more people on your side, whether
they share your alignment or not. People
can be talked into things, duped, convinced.
Especially if you find a way to really trash the opposing team, making
them look crazy, greedy, controlling, hypocritical, socialist, Communist, or
any kind of –ist that you
can think of. If you can publically
expose even just one major lie then you’ll have everyone around that person
wondering what else they’ve lied about.
The other heroes may turn on your victim, chasing him instead of you. Sure, in MUSH land these things are
eventually cleared up, but you can have a lot of fun in the meantime…and some
allies will remain no matter what.
Destroy Assets: Does
the hero have a massive account they’re using to bankroll efforts against
you? Find a way to make that account
disappear. What about their car or
house, which aren’t easily replaced?
What about getting them fired from their job? It’s hard to face down a villain when the
bills are mounting and the problems are growing, because realistically you have
to split your attention. Even if the
hero quickly finds friends who will let him move in or couch surf, you’ve still
caused him some grief.
Hire Other People: You
need a lawyer, preferably one who doesn’t mind defending scum or sees it as his
constitutional duty—either works as long as he’s good. You could use an accountant, especially one
who is adept at hiding assets and cooking books if you do that sort of
thing. You might need people with other
superpowers if you have them, to fill gaps in your own capabilities. If you’re no good at breaking and entering or
hacking or the like yourself, then you’ll need people who can do these
things. It’s ok, even preferable, if
they think they’re fighting a good fight for a heroic cause. It’s okay if they’re in it for the money too,
or if they just haven’t examined it that hard, or if they’re just as much of a
scumbag as you—just hire them. You have
to RP with them to do that, and it gives your villain a circle to RP with.
Make Friends: Even
the Godfather had people he hugged and was happy to see. Too often villain RP consists of gathering at
the local villain hideout and snarling at the other villains about who is on
top of the pecking order. Meanwhile, the
one who treats these people like friends and does things like friends do:
defending them, working with them, bringing them presents, talking to them—tend
to end up in charge by default, because everyone likes them. Imagine how much more you’d play your villain
character if you could log on and get a social scene, light scene, or character
development scene with a friend, just like everyone else?
Lie: Lie by degrees. Lie a lot.
Lie with a smile. Lie with a
straight face. Misdirect. Lie by omission, lie
with just enough kernels of truth to poison it.
Send the heroes in the wrong direction.
Deflect attention from yourself.
Conceal your activities from your SO, who might otherwise be heroic if
she weren’t dating you. Come off as a charming nice guy who believes
in a reasonable cause. Talk a good talk,
write a good speech, conceal your true activities, but lie. Lying can provide lots and lots of great RP,
because it adds a whole new undercurrent to a social activity. Just lie well—getting caught in your own web
of lies sucks. Keep your stories
straight. Lie about your
motivations. Help the heroes take down
some rival villain or threat sometime so they think of you like a hero
too. Learn to act, walk, and talk like a
hero—avoid the faux mysterious or smugness thing that a lot of the villains do.
Fraud: Closely related to lying is
fraud. Your villain may get his house
burned down just to collect the insurance money. He may forge checks. He may be running some sort of fly by night
get rich quick thing. He may be a
scammer who plays on people’s greed and then leaves them with nowhere to go
because they were trying to do something illegal too. Steal other player’s identities with their
consent and use them to take out massive loans.
You get the cash, they get the bills and the headache and you both get
RP. This also covers things like insider
trading, cheating on your taxes, and embezzlement.
Sharklike
Lending: Sooner or later someone will need a lot of
money, fast. You may have even caused
the problem through another scheme, or they just ran up a gambling debt
somewhere. Maybe their mother’s medical
bills need paying. Lend them all the
money they want, at 50% interest, and then send Guido to break their legs when
they don’t pay, so they can go scrambling for money AGAIN.
Arson: Arson’s great for insurance
money, destroying evidence, destroying assets, and threatening your
players. Even if nobody’s in the
building at all, if you can obtain consent to burn something down, you’ll
provide RP all over the grid and will have done something massively effective
from the shadows. Bonus mastermind points
if you can get someone you hired, or one of your friends, to do it for you.
Intimidation: Perhaps
that pesky kid really is getting too close to blowing your operations wide
open. Maybe that detective needs to
understand just how good your lawyers are and just what you’ll be doing to his
family when he’s done annoying you. You
can do this through smooth, calm confrontations with the heroic factor, or
through notes, through arson, through slamming them into a wall and getting
into their face, through showing up at their kid’s bus stop and simply standing
there talking amiably to the trusting young soul—then smiling real big at Dad
or Mom when they come to pick him up and making some pointed statement. Really, the more subtle this is the more RP
is in it for you. Open threats can get
you arrested. Subtle threats can’t,
because they can be reasonably explained away and nobody can prove them in
court.
Crapkicking:
Sometimes all you need to get your point across is a well deserved
beating. You can either do it on the spot
or somewhere really scary, followed up by kicking the unfortunate out of the
car on the side of the road sometime later and driving away. This can drive home a point to the hero,
either by doing this to one of the heroes’ friends or relatives or by doing it
to the hero himself. You’re saying,
essentially, that you’re tougher than him, smarter than him, can get away with
this and consider him to be so little of a threat that you can’t be bothered with killing him or torturing
him. It’s also useful for getting people
who owe you money to pay you. It can
further be useful for letting people who have left your organization know that
you are watching them and watching close—kind of like a warning shot to keep
their mouths shut before you have to resort to the ICC of killing them. (And
since they want their family and friends safe, they probably lie about it—joy!)
Bribery: You need the judge to look the
other way. You need evidence to mysteriously
disappear. You need to look at something
you shouldn’t be seeing. Never
underestimate the power of a well placed bribe.
Always put the money on the counter and say something innocuous, like, “This
should cover the costs of copying that for me,” as if copies really did cost
$150. They’ll either take it and keep
their mouth shut or get offended. If it’s
the latter apologize, wide-eyed, for the misunderstanding, take your money, and
leave immediately. If they take it, you
now know who you can pay to do stuff for you.
Research: The heroes need to know about
the Book of Wonder and where to find it.
So do you! You might have plans
for that thing. You don’t even have to
be the main opposition. The main
opposition might be the Demon of Rhuul, but you can
see just how great it would be to own the Book of Wonder so you set your mind
to outsmarting both sides. Maybe you even go ahead and take out the
Demon of Rhuul yourself. He counts as a rival, and that will help you
look surprisingly like a hero, which
makes it harder for the real heroes to prove you’re a massive scumball later.
Public Relations: You’re not trying to stomp on the little guy, you’re trying to control costs so you can maintain jobs. You’re not trying to starve the little children in Africa with your sweat shop, you are providing jobs to hungry families. You’re not running a brothel, you’re simply running a club (that provides jobs). You’re not after the Book of Wonder for your own selfish purposes, you simply have the resources to keep it very safe. You’re not hurting anyone by destroying this thing, it’s a big threat they should be scared of and you are protecting them. The better you are at this the harder it is for the heroes to leap all over you. Make some big public charitable donations too. . Open a few children’s hospitals or something with your largesse and stand proudly at the ribbon cutting with a great big smile on your face. Be invaluable to the good guys from time to time. It confuses them. Someone will always be on to you, but in that case, this will piss them off a great deal, and that’s always fun.
Seduction: Good hearted people want to believe the best about everyone, especially about people they love. Mr. or Miss Hero is getting in your face? Try to get them to fall in love with you. Maybe they’re trying to “save” you, or maybe they’ll convince themselves, and everyone around them, that you’re not that bad. Or maybe they’ll commit an indiscretion that can be used to blackmail or keep them under control later. Seduction does not have to be about sex. If you’ve got Mr. Hero convinced that you’re his best buddy with only the public interest at heart, then he’s less likely to attack you. Bonus points if you can get Mr. or Miss Hero to get pissed every time someone speaks ill of you and goes about alienating all of their family and friends on your behalf. This is also known as recruitment.
Destroy Evidence: So someone finally got your activities on video tape. Better hunt that sucker down and get rid of it. Whether you have to break and enter, stalk, intimidate, commit arson or crapkick, evidence control and cover-ups should be a number one priority for you as a villain. After all, if the good right hand discovers what your shadowy left hand is doing your life might get a lot less cushy fast, and all of your efforts will be for nothing.
Take All The Credit: Yes, you pilots did a good job. But truly, you wouldn’t have been able to do it if Mr. Villain here hadn’t provided us with his experimental doom helicopters, which is why we’re giving him a grant and helping him keep his warmongering weapons plant open. (Bonus points if you can get all the heroes to admit it was the experimental doom helicopter, too). If you’re the person that made something good happen then it’s harder to target you.
Double Cross At A
Crucial Moment: A favorite scene I was in involved anther
player’s villain. He’d spent months
befriending my cop character and her husband, also a cop. These were not easy people to befriend. Paranoid and with a dim view of humanity in
general, they tended to stick to cop friends only. But he kept asking for help, and giving them
good tips, and inviting them over to dinner with gracious invitations they
could hardly refuse. They started to
like him. A lot. Which is why it hurt twice
as much when he lured them to the top of a snowy mountain with another request
for help. They didn’t even
realize the attackers were his as they got pinned down by enemy fire. He revealed it at the final moment, as the
male half of team Cop was holding on to the cliff face for dear life and
yelling for the villain to help him while my cop remained pinned down by the
fire. Villain smiled at him, punched him
in the throat, said, “I’ll take good care of your wife,” and tossed him off the
cliff. Then, as she was running up in a panic, he
knocked her out and took off with her.
Beautiful (even if it does involve a kidnapping). (And potential killing, but it was only an attempted
murder. Male cop lived because of a
timely magical rescue). The sting of
that betrayal haunts them even now that that villain is six feet under. It can be done so many ways too. There’s something really cool about the
expression on heroic faces when, after you’ve spent months hunting down the
Book of Wonder with them you suddenly pull out your gun and tell them to hand
it over.
Use Manners:
I’ve touched on this
before, of course, but the villain who doesn’t walk around acting like a prick
to everyone he meets is going to last long.
The more you can masquerade as a genuinely nice guy the less time you’re
going to be spending on the receiving end of a keystone cops scene. It also gets less frustrating for you—how fun
can it really be to be in a pissing
match constantly?
Variations: Sometimes your normal guy or hero will be
drawn to do some of that too, just as your villain might someday take an
actually heroic action. The motives may
be all that differ—and that leads to some richer RP as well!