EPIE INSTITUTE
COURSEWARE REVIEW FORM
ANALYST PROFILE
Name: Dennis Sartoris
Date Assigned: April 97
Date Due: May 97
Home Phone: 294-2936
Best Time to Call: after 3pm
ESSENTIAL DATA ABOUT THE PROGRAM
Title: Fisher Price Dream Doll House
Producer: Fisher Price in conjuction
with Davidson & Associates
COMPONENTS
Everything inside the package:
- (_1_) Number of disks or CD-ROM
- (___) Number of cartridges
- (___) Number of backup disks or cartridges
- (_1_) User's guide (on-line) number of pages
- (___) Teacher's guide (___) number of pages
- (_1_) Parent's guide (on_line) number of pages
- (___) Combination teacher's-user's guide
- (___) Number of reproducible handouts in the guide
- (___) Number of reproducible handouts separate from the guide
- (___) Number of well charts
- (___) Number of keyboard overlays
Please describe any other components not listed above (ex: hardware
interfaces such as a temperature probe):
The software is contained on a single CD-ROM disk
that is both Mac and PC compatable.
Please clarify anything that you feel is not clear from the section
above (ex: if the program comes with 3 program disks, 1 data disk and a
management disk):
This program requires at least 8MB RAM and
a SVGA card to run under Windows
Please list all menu choices (content-related only, NOT utilities).
Write them according to the menu path you must take to get to them (ex:
"Practice, Addition, 2-digit numbers", assuming each one of these
three items was a menu choice). Assign each one of these an arbitrary "section"
number, e.g. "O1":
Section Number * Menu Title (This program
uses different screens(rooms of the house) with different characters and
props)
01 Playroom 02 Mrs. Baggs' Room 03 Little Girls
Room 04 Bathroom 05 Living Room 06 Kitchen
All objects on a given screen(room) are moveable
Any Container in on a screen has other objects that can be manipulated.
Each screen has a host of playmates that can join the user Every screen
has 3 Sprites that can be used to change the apperance of objects on the
screen
CURRICULUM ROLE
Identify one or more from each group by writing an S if
stated or an I if inferred next to the choice. If more than one
are chosen in a group, specify the primary choice:
Group A
- (___) Administration
- (___) Business
- (_I_) Computer Literacy
- (___) English/Language Arts
- (___) Foreign Language
- (___) Health
- (___) Library Skills
- (___) Mathematics
- (_I_) Miscellaneous
- (___) Reading
- (___) Social Science specify which: ___________________________________
- (__ _) Tools-specify type:
- (___) Aptitude Test Preparation
- (___) Computer Language
- (_S_) Early Learning/Preschool
- (___) Fine Arts-specify which: ___________________________________
- (___) Guidance
- (___) Industrial Arts
- (___) Logic/Problem Solving
- (___) Medicine
- (___) Physical Education
- (___) Sciences-specify which: ___________________________________
- (___) Special Education
Group B
- (___) Rote Drill
- (___) Tutorial
- (_I_) Simulation
- (_I_) Skills Practice
- (_S_) Educational Game
Group C
- (___) Supplemental
- (___) Keyed to Textbook
- (___) Comprehensive
- (___) Keyed to Videotape or Videodisk
Computer and Model You Used: 486 DX/2 66MHz
Multimedia Computer w/ 4x CD-ROM including a VESA local bus graphics (24
bit Cirrus Logic) and an enhanced IDE controller
Peripheral You Used: none
Peripherals Recommended by the Producer or You: Producer
33 MHz 486 or faster PC w/ 8 MB RAM 2x CD-ROM These
requirements are insufficent to run the software adequately, I would suggest
using a Pentium processor with at least an 8x CD-ROM drive.
USERS SPECIFIED BY THE PRODUCER
Does the Producer specify in print who should use this? Yes
If you answered YES, quote exactly and cite page numbers.
Children beteen the ages of 3 - 7
Age: 3-7
Page Numbers: On the packaging
Grade: Pre-School to 3rd Grade
Prerequisite Skills or Ability Level: Basic
mouse skills and a good imagination
User Groupings: individual or groups of three
USERS RECOMMENDED BY YOU
If different than producers or if producer did not state. Give
reasons:
Prerequisite Skills or Ability Level: ___________________________________
User Groupings: ___________________________________
CONTENTS
Describe the program structure: (ex: 10 games that provide practice
in word attack skills at 3-5 difficulty levels, 15-20 minutes to complete
a lesson) and give a two or three paragraph description of the program.
Describe what the user actually sees on screen and does when using the
program. Use as much space as necessary(use back of page for extra space).
Cite the page numbers(if any) in the documentation that contain
a step-by-step description of what the learner sees and does from beginning
to end.
Fisher-Price Dream DollHouse engages preschoolers
in pretend play in an interactive environment. Children use the mouse to
explore and rearrange six rooms, solve problems and act out fantasies.
Magical sprites and hidden mouse holes add to the fun.
When children enter the dollhouse, they are welcomed
by three characters: Mrs. Baggs, Cowboy Bob, and an unnamed little girl,
who can be anyone the user wishes her to be. Users are also greeted with
music, sounds, animations and voices inviting them to play. They can then
choose any of six rooms to explore by simply clicking the mouse.
In each room, a child can click on objects, some
of which have special sounds or animations attached to them. Many objects
can be moved, so that a child can put clothes on a dress form, put away
groceries in the kitchen, or set up a tea party in the playroom. There
is a container in each room full of toys and fun things the child can place
in the room. The child can also select playmates by clicking on special
buttons in the room.
One special feature you won't find in a real
dollhouse is the ability to magically redecorate with Sprites. Three fairies
-- Sparkle, Flora, and Turnabout -- can move about the room (controlled
by the child with the mouse). Twinkling lights and music show which objects
the Sprites can change. Flora might change the bedroom rug and bedspread
into a lush garden. Children find it fun to discover which things the Sprites
can change and how they are transformed.
Something else you won't find in an ordinary
dollhouse is the secret mouse world. Mice leave a clue in each room, describing
where their mouse hole is. By clicking on a piece of cheese, the child
will hear the clue. She may need to move some objects in order to find
the mice's secret place. Once inside the mouse hole, there is another room
to explore. There is an ice cream factory in the kitchen's mouse hole,
a mouse wedding in the playroom's mouse hole.
Also in each room is a telephone. Clicking on
it will cause it to ring. Then Mrs. Baggs, Cowboy Bob, or the little girl
will appear with an idea for an activity, such as "Help Sparkle change
the living room into a playground," or "Hey, I know! Let's have
a tea party for the dolls."
*IMPORTANT
The following questions should be answered on a scale of 1-5 and
N/A(not applicable). If a program LACKS some feature that would be applicable,
it should receive a rating of N/A, with an (*) next to it.
APPROPRIATENESS FOR USERS SPECIFIED BY PRODUCER
- Content appropriate for stated audience 5
- Readability level appropriate for the stated audience 5
- Tone of address appropriate for the stated audience 5
- Pacing appropriate for stated audience 5
- Graphics appropriate for stated audience 5
- Sequence logical and in appropriate increments 5
- Enough information presented for intended learning to occur 5
- Sufficient practice provided 5
ACCURACY AND FAIRNESS
- Facts are accurate3
- Spelling, grammar, usage and typing are accurate 3
CLARITY
- Procedural directions, cues, and prompts are clear 5
- Instructional statements are presented clearly NA*
- Examples and demonstrations are very helpful NA*
- Frame formatting is clear and not distracting 5
SUPPORT MATERIALS
- Support materials are valuable NA*
TECHNICAL QUALITY
- Branching is used effectively (ex: as a result of student performance)
5
- Program is free of technical design problems (ex: long loading
time, program crashes, programming errors, excessive time to display text
or graphics) 2
Explain: When I previewed the software I
was using a machine that surpassed the stated requirerments and still had
difficulties loading the program and changing screens.
DOCUMENTATION
- Technical and operational explanations are clear and complete
3
- Documentation helps integrate program with applicable curriculum
NA*
- Suggestions for prerequisite classroom activities are valuable
NA*
- Suggestions for follow-up classroom activities are valuable NA*
USER CONTROL
- Interactively level very high 5
- User has great deal of control (in regards to things such as reviewing
instructions, reviewing previous frames, exiting to menu, calling on help,
changing answers) 5
- Easy to turn off or lower sound 2
FEEDBACK
- Feedback is very effective NA*
- Remedial feedback is used very effectively NA*
- Feedback is non-threatening 5
GRAPHICS
- Technical quality of graphics is excellent 5
- Graphics are integral to the program 5
- Graphics are clear, not distracting, and don't compete with content
5
AUDIO
- Audio quality is excellent 5
- Audio greatly enhances program 5
EVALUATION
- Effective and easy-to-use means of evaluating student mastery
of content NA*
- Excellent Tests (not practice items provided) NA*
RECORDS/MANAGEMENT
- Score-keeping or record-keeping is very effective NA*
- Record-keeping(for teachers) stores all potentially helpful data
NA*
- Record-keeping very easy to use (set-up, access) NA*
- Printing records is very easy NA*
- Teacher has great flexibility in regulating parameters of the
program (ex: number of problems, rate of presentation, add or change content)
NA*
- Regulating parameters of the program is very easy to do NA*
LEARNING OBJECTIVES
How many learner objectives are stated? Where are they stated?
7 objectives stated on the package 1)
Conversation and storytelling 2) Learning through exploration 3) Determining
sequences 4) Creating a plan 5) Seeking goals 6) Following directions 7)
Building early computer skills
- All stated learning objectives have been met 5
APPROACH
In what follows, consider: adequacy and amount of information provided,
instructional frames, educational activities, practice items, feedback,
clarity, and accuracy:
- The approach makes it likely students will learn the content 5
- Approach is extremely motivating 5
Please add any comments you feel are necessary to explain or qualify
any of the choices you expressed, above:
ANALYST'S SUMMARY
How much preparation time would an experienced teacher(experienced
with both computers and the subject area) need to use this program? Explain:
Since this is not expressly a program that can be
fit into any particular cirriculum are I would suggest letting students
construct their own learning experiences and by using the software as a
behavior modification tool. There is no set time limit on exploring this
program there are just endless possibilities.
Please list the numbers of the statements above that best represent
the major STRENGTHS of this program (maximum of 5). Address all areas:
content, approach, etc. Add any additional explanations that you feel are
necessary to clarify these statements (ex: give an example) OR to describe
a major strength that does not fit into any of the statements above:
1) APPROPRIATENESS FOR USERS SPECIFIED BY PRODUCER
2) APPROACH 3) LEARNING OBJECTIVES 4) GRAPHICS 5)AUDIO
Please list the numbers of the statements above that best represent
the major WEAKNESSES of this program (maximum of 5). Address all areas:
content, approach, etc. Add any additional explanations that you feel are
necessary to clarify these statements (ex: give an example) OR to describe
a major weakness that does not fit into any of the statements above:
1) TECHNICAL QUALITY
In order of priority, list up to 5 tips that teachers will find
most useful in using this program: Its best to let
all students both girls and boys explor the software on their own while
you observe their reactions and behavior as they work in groups of no more
than 3.
OVERALL RATING OF THE PROGRAM
Please CIRCLE the appropriate rating [highlighted
in red]:
- Highly recommended
- Recommended with reservations
- Not recommended but may meet some needs
- Don't consider
The following categories should be used in determining your overall
rating of the program. They are not exhaustive but suggest the areas you
should consider in making your judgments. All items may not be appropriate
to use in rating all programs. Consider the scope and intended purpose
of the program (ex: it may be inappropriate to penalize a simulation that
has no management system):
- Goals and Objectives
- Content
- Methods/Approach
- Documentation/Support Materials
- Evaluation/Tests
- Technical Quality
- Graphics/Audio
- User Control/Interactivity
- Branching
- Management/Record-keeping
Please justify your rating:
The graphics, animation, music and other sounds
are, for the most part, very pleasing . Most of the time, the program
worked smoothly. Occasionally, the sound and animation seemed to get out
of synch. The interface is simple and intuitive. No reading or keyboard
use is required, so even very young children can use this program without
assistance. The exception to this is that there is no easy way to exit
the program. To quit, you must hold down the CTRL key and press Q. Dream
DollHouse is not particularly educational, in that it does not attempt
to teach preschoolers academic skills, such as reading and math. However,
it provides hours of fun and fantasy play, with a little bit of problem-solving
thrown in. It is an ideal program for developing mouse skills in very young
children.
While the program's stated age range is 3-7,
it could be used successfully with an even younger child. Older children
would probably become bored quickly. Once all the rooms have been explored
to the limit, the dollhouse would no longer be such an intriguing place
to visit.
Dream DollHouse does not come with a manual,
but none is needed. When you install the program, a Parent Tips icon appears.
This on-line mini-manual contains useful information on how to get the
most out of the program. It also provides some ideas for games to play
with your child. It can be printed if desired.
Most preschool girls (and some boys) who like
dollhouses and playing pretend will enjoy this easy-to-use delightful program.