EPIE INSTITUTE

COURSEWARE REVIEW FORM

ANALYST PROFILE

Name: Dennis Sartoris

Date Assigned: April 97

Date Due: May 97

Home Phone: 294-2936

Best Time to Call: after 3pm


ESSENTIAL DATA ABOUT THE PROGRAM

Title: Fisher Price Dream Doll House

Producer: Fisher Price in conjuction with Davidson & Associates


COMPONENTS

Everything inside the package:

Please describe any other components not listed above (ex: hardware interfaces such as a temperature probe):

The software is contained on a single CD-ROM disk that is both Mac and PC compatable.

Please clarify anything that you feel is not clear from the section above (ex: if the program comes with 3 program disks, 1 data disk and a management disk):

This program requires at least 8MB RAM and a SVGA card to run under Windows

Please list all menu choices (content-related only, NOT utilities). Write them according to the menu path you must take to get to them (ex: "Practice, Addition, 2-digit numbers", assuming each one of these three items was a menu choice). Assign each one of these an arbitrary "section" number, e.g. "O1":

Section Number * Menu Title (This program uses different screens(rooms of the house) with different characters and props)

01 Playroom 02 Mrs. Baggs' Room 03 Little Girls Room 04 Bathroom 05 Living Room 06 Kitchen

All objects on a given screen(room) are moveable Any Container in on a screen has other objects that can be manipulated. Each screen has a host of playmates that can join the user Every screen has 3 Sprites that can be used to change the apperance of objects on the screen


CURRICULUM ROLE

Identify one or more from each group by writing an S if stated or an I if inferred next to the choice. If more than one are chosen in a group, specify the primary choice:

Group A

Group B

Group C

Computer and Model You Used: 486 DX/2 66MHz Multimedia Computer w/ 4x CD-ROM including a VESA local bus graphics (24 bit Cirrus Logic) and an enhanced IDE controller

Peripheral You Used: none

Peripherals Recommended by the Producer or You:   Producer 33 MHz 486 or faster PC w/ 8 MB RAM 2x CD-ROM     These requirements are insufficent to run the software adequately, I would suggest using a Pentium processor with at least an 8x CD-ROM drive.


USERS SPECIFIED BY THE PRODUCER

Does the Producer specify in print who should use this? Yes

If you answered YES, quote exactly and cite page numbers.

Children beteen the ages of 3 - 7

Age: 3-7

Page Numbers: On the packaging

Grade: Pre-School to 3rd Grade

Prerequisite Skills or Ability Level: Basic mouse skills and a good imagination

User Groupings: individual or groups of three


USERS RECOMMENDED BY YOU

If different than producers or if producer did not state. Give reasons:

Prerequisite Skills or Ability Level: ___________________________________

User Groupings: ___________________________________


CONTENTS

Describe the program structure: (ex: 10 games that provide practice in word attack skills at 3-5 difficulty levels, 15-20 minutes to complete a lesson) and give a two or three paragraph description of the program. Describe what the user actually sees on screen and does when using the program. Use as much space as necessary(use back of page for extra space).

Cite the page numbers(if any) in the documentation that contain a step-by-step description of what the learner sees and does from beginning to end.

Fisher-Price Dream DollHouse engages preschoolers in pretend play in an interactive environment. Children use the mouse to explore and rearrange six rooms, solve problems and act out fantasies. Magical sprites and hidden mouse holes add to the fun.
When children enter the dollhouse, they are welcomed by three characters: Mrs. Baggs, Cowboy Bob, and an unnamed little girl, who can be anyone the user wishes her to be. Users are also greeted with music, sounds, animations and voices inviting them to play. They can then choose any of six rooms to explore by simply clicking the mouse.
In each room, a child can click on objects, some of which have special sounds or animations attached to them. Many objects can be moved, so that a child can put clothes on a dress form, put away groceries in the kitchen, or set up a tea party in the playroom. There is a container in each room full of toys and fun things the child can place in the room. The child can also select playmates by clicking on special buttons in the room.
One special feature you won't find in a real dollhouse is the ability to magically redecorate with Sprites. Three fairies -- Sparkle, Flora, and Turnabout -- can move about the room (controlled by the child with the mouse). Twinkling lights and music show which objects the Sprites can change. Flora might change the bedroom rug and bedspread into a lush garden. Children find it fun to discover which things the Sprites can change and how they are transformed.
Something else you won't find in an ordinary dollhouse is the secret mouse world. Mice leave a clue in each room, describing where their mouse hole is. By clicking on a piece of cheese, the child will hear the clue. She may need to move some objects in order to find the mice's secret place. Once inside the mouse hole, there is another room to explore. There is an ice cream factory in the kitchen's mouse hole, a mouse wedding in the playroom's mouse hole.
Also in each room is a telephone. Clicking on it will cause it to ring. Then Mrs. Baggs, Cowboy Bob, or the little girl will appear with an idea for an activity, such as "Help Sparkle change the living room into a playground," or "Hey, I know! Let's have a tea party for the dolls."


*IMPORTANT

The following questions should be answered on a scale of 1-5 and N/A(not applicable). If a program LACKS some feature that would be applicable, it should receive a rating of N/A, with an (*) next to it.

APPROPRIATENESS FOR USERS SPECIFIED BY PRODUCER


ACCURACY AND FAIRNESS


CLARITY


SUPPORT MATERIALS


TECHNICAL QUALITY

Explain: When I previewed the software I was using a machine that surpassed the stated requirerments and still had difficulties loading the program and changing screens.



DOCUMENTATION


USER CONTROL


FEEDBACK


GRAPHICS


AUDIO


EVALUATION


RECORDS/MANAGEMENT


LEARNING OBJECTIVES

How many learner objectives are stated? Where are they stated?

7 objectives stated on the package   1) Conversation and storytelling 2) Learning through exploration 3) Determining sequences 4) Creating a plan 5) Seeking goals 6) Following directions 7) Building early computer skills


APPROACH

In what follows, consider: adequacy and amount of information provided, instructional frames, educational activities, practice items, feedback, clarity, and accuracy:

Please add any comments you feel are necessary to explain or qualify any of the choices you expressed, above:


ANALYST'S SUMMARY

How much preparation time would an experienced teacher(experienced with both computers and the subject area) need to use this program? Explain:

Since this is not expressly a program that can be fit into any particular cirriculum are I would suggest letting students construct their own learning experiences and by using the software as a behavior modification tool. There is no set time limit on exploring this program there are just endless possibilities.

Please list the numbers of the statements above that best represent the major STRENGTHS of this program (maximum of 5). Address all areas: content, approach, etc. Add any additional explanations that you feel are necessary to clarify these statements (ex: give an example) OR to describe a major strength that does not fit into any of the statements above:

1) APPROPRIATENESS FOR USERS SPECIFIED BY PRODUCER 2) APPROACH 3) LEARNING OBJECTIVES 4) GRAPHICS 5)AUDIO

Please list the numbers of the statements above that best represent the major WEAKNESSES of this program (maximum of 5). Address all areas: content, approach, etc. Add any additional explanations that you feel are necessary to clarify these statements (ex: give an example) OR to describe a major weakness that does not fit into any of the statements above:

1) TECHNICAL QUALITY

In order of priority, list up to 5 tips that teachers will find most useful in using this program: Its best to let all students both girls and boys explor the software on their own while you observe their reactions and behavior as they work in groups of no more than 3.


OVERALL RATING OF THE PROGRAM

Please CIRCLE the appropriate rating [highlighted in red]:

The following categories should be used in determining your overall rating of the program. They are not exhaustive but suggest the areas you should consider in making your judgments. All items may not be appropriate to use in rating all programs. Consider the scope and intended purpose of the program (ex: it may be inappropriate to penalize a simulation that has no management system):


Please justify your rating:  

The graphics, animation, music and other sounds are, for the most part, very pleasing .  Most of the time, the program worked smoothly. Occasionally, the sound and animation seemed to get out of synch. The interface is simple and intuitive. No reading or keyboard use is required, so even very young children can use this program without assistance. The exception to this is that there is no easy way to exit the program. To quit, you must hold down the CTRL key and press Q. Dream DollHouse is not particularly educational, in that it does not attempt to teach preschoolers academic skills, such as reading and math. However, it provides hours of fun and fantasy play, with a little bit of problem-solving thrown in. It is an ideal program for developing mouse skills in very young children.
While the program's stated age range is 3-7, it could be used successfully with an even younger child. Older children would probably become bored quickly. Once all the rooms have been explored to the limit, the dollhouse would no longer be such an intriguing place to visit.
Dream DollHouse does not come with a manual, but none is needed. When you install the program, a Parent Tips icon appears. This on-line mini-manual contains useful information on how to get the most out of the program. It also provides some ideas for games to play with your child. It can be printed if desired.
Most preschool girls (and some boys) who like dollhouses and playing pretend will enjoy this easy-to-use delightful program.




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