Vector

6'1" Brown Hair, 189 lbs grey eyes, goatee.
In costume: Blue grey armor, silvered faceplate.

Attributes

            ST  13   DX  15   IQ  14   HT  13

              Speed 7                   Move 6
       
          Dodge 7  Parry (Judo) 9   Super Parry (Force Edge) 9

          PD Armored:  2                       PD unarmored: 0  
        
          DR Armored: 45                      DR unarmored: 10 

Advantages

          Combat Reflexes [15]
          High Pain Threshold [10]
          Status (Licensed Mercenary) [5]
          Unfazeable [15]

          Damage Resistance 10 [30]
          Dark Vision [25]
          Flight [40]
          Super Flight x 2 [40] 

Powers


  Bind Power 13, Instantaneous (+20%) [94]
      Bind 16 [12]

  Force Edge Power 13, Cutting (+30%), Instantaneous (+20%) [117]
      Force Edge 16 [12] 

      Flight 15 [2] 

Skills

   Acrobatics 13 [1], Area Knowledge (Phoenix) 13 [1/2], Beam 
   Weapons 17 [1], Boxing 15 [2], Brawling 14 [1/2], 
   Carousing 12 [1], Driving (car) 14 [1], Forward Observer 
   13 [1], Gambling 13 [1], Gesture 14 [1], Guns (Gyroc) 17 
   [1], Guns (Rife) 16 [1/2], Guns (SMG) 17 [1], Intelligence 
   Analysis 12 [1], Judo 13 [1], Karate 13 [1], Knife 15 [1], 
   Merchant 13 [1], Savoir-Faire (Military) 16 [0], Spear 
   (Rifle & Bayonet) 13 [1/2], Stealth 15 [2], Streetwise 13 
   [1], Tactics 11 [1/2], 

Arm Lock 14 [1/2], Axe-Kick 11 [0], Back Kick 11 [0], Breakfall 13 [0], Cat Stance 10 [0], Choke Hold 11 [0], Close Combat (Knife) 13 [0], Disarming 15 [0], Drop Kick 9 [0], Elbow Strike 11 [0], Feint (Karate) 13 [0], Head Lock 9 [0], Hook Kick 12 [0], Kicking 13 [1], Knee Strike 13 [0], Leg Grapple 14 [0], Rabbit Punch 11 [0], Retain Weapon (Knife) 15 [0], Spin Kick 12 [0], Spinning Punch 11 [0], Stamp Kick 12 [0], Sweeping Kick 12 [0], Trip 13 [0],

Disadvantages

          Code of Honor (Mercenary) [-10]
          Duty 15- (Hazardous) [-20]
          Enemy (Organized Crime 9-) [-30]
          Enemy 9- (Supervillain) [-20]
          Overconfidence [-10]
          Secret Identity [-10] 

Quirks

          Dislikes: Ostenatious Wealth [-1]
          Enjoys: (Flying fast at rooftop level) [-1]
          Plays too much Blackjack [-1]
          Prefers Dark Beers [-1]
          Strong Silent Type [-1] 

Points

       165    Attributes
       180    Advantages
      -100    Disadvantages
        -5    Quirks
        49    Skills
       500    Total

Notes

     Vector originally was known as "Twilight", a professional 
mercenary using the latest weaponry from ASPGO corporation named 
Travis Drake. 

     Personality: Drake has one.  Maybe he keeps it in his foot
locker.  The odds of anyone ever seeing it are slim however.  He 
is the consumate professional soldier at all times, and the butt 
of many a joke by comics who don't mind putting their comfort at 
risk.  

     He wouldn't kill or maim someone for annoying him, but he 
can sure leave such persons with the notion he could.

     The write up is available at: 
the GURPSnet Characters net book
if you're inclined to take a look. A convenient cosmic accident imbued Drake with the powers of his devices and blew him over six months into the future. Drake was presumed killed in action. His return was hushed up by his employers and he spent another 8 months being examined and tested. Returning to duty, he was given the new code name "Vector", a suit of armor that resembled the super suits other members of his unit were given, but without any super devices. Non-Super Equipment: Gyroc Rocket Carbine Damage Type SS ACC 1/2 dam Max Rof Shots 8d(2)* Spcl 15 7 1800 2500 10 10/10 * using ApEx rounds, other types of ammunition will have varying damage amounts.


The story behind the story:

     Vector began as "Twilight" a replacement character in a 
near future "semi-cyberpunk" setting.  The previous character,
who had an autofire area effect IQ drain had been deemed too
effective against the GM's villains in the first adventure of
the campaign.  :-o   

     While I had a week to come up with a character, I found
myself making him late Friday night.  Taking a leaf from a
character I'd run in another game, (see GREYFOUR) I put together 
a guy in armor and force powers.  
   
     I finally managed to scan the drawing of Twilight I've used 
on his character sheet, and went to put it into a GURPS(R) Character
Assistant (tm) (GCA) generated character sheet.

(All rights and trademarks belong to their respective owners, Steve
Jackson Games (GURPS) and Miser Software (GURPS Character Assistant) 
not challenge is intended by the use of these names in this article.)

     GCA is a superb character generation program, but it does 
have a few weak spots.  Gadgetizing superpowers is one of them.  
As it stood, I'd have to get the calculator out then figure out 
how many points were saved making the powers into a gadget and 
put the amount in as a negative value under "gadget", then list 
the gadget limitations somewhere (likely here).

     Bother.

     More to the point, the Twilight armor was something of a 
fluke anyway, it had so few limitations that gadgetizing the 
powers only saved 21 points, while the comparative costs for the 
skills governing those powers between gadget and human (gadget 
base attribute level is 12, two skills at 16 cost 48 pts while 
Drake's 15 DX meant he only had to pay 12 points each or 24 pts. 
Which in turn meant a savings of twenty four points versus a 
savings of twenty one points.

     That's right ladies and gents: It was actually THREE POINTS 
CHEAPER for him to have the powers "naturally". The character 
concept called for a guy using devices and unable to come up 
with any other satisfactory limits on the gadgets, I left 
things as they were.

     With the glitch with gadgets on GCA, I figured I'd go 
ahead and endow him with the powers of his armor, and made a 
couple of other adjustments in his skills.

     Finally: Why the name change? 'Twilight' has little 
connection to the powers used (special effect is force field 
manipulations, the DR is forcefield, the binding is an immobile 
force field bubble holding the target in place, the 'Force Edge' 
is a concussion beam, shaped to have a cutting edge when desired, 
and used to propel him through the air for flight) while 'Vector' 
does have a tie in of sorts to the power being used.

     Besides, I've encountered enough other 'Twilight' supers 
on various web pages and figured the name was used enough as it 
was. ;-)


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