Helpfull Dungeon Hints:

Here are some hint's that might help you in your gaming...

#1: Never roll a '1'.
#2: NEVER EVER quote rules to the DM.
#11: If, in a battle with an unknown monster, your DM says, "I'll need more dice"  RUN!
#12: Never miss a session with a DM, that will let others to play your character. ruining his black adamantine plate mail. (Not to mention killing him in the process.)
#13: NEVER, EVER play with a DM that has ever, in his life, said "Yes, your ring of fire resistance DOES block the flames, but the HEAT is a different matter..."
#26: Never assume that the waist-level goop you're pursuing that kobold through is pond scum...
#27: Never assume that pool that the crown is just sitting in is only water...
#30: NEVER, EVER say "Do we need to make item saves" if the party falls down a ramp, heavily laden with oil flasks, into a dragon lair.
#50: Checking for traps by kicking your friend Dorfus the Dwarf in front of you is usually not a good idea.
#51: You can't catch fish with your friend Dorfus's beard.
#52: Killing a merchant in a huge fight, in the middle of the day, on a busy street, with hundreds of witnesses, and trying to get away with it by blaming it on Dorfus the Dwarf is not going to work.
  #53: It's not nice to throw your friend Dorfus the Dwarf in to a pit just to see if it's bottomless.
#100: Never fight on creaky floors that are made of stone.
#101: There are only two reasons why doors are locked. to keep things from getting in, and to keep things from getting out. BEWARE OF THE THINGS GETTING OUT.
#102: Never trust a pixie.
#103: Never trust a kender.
#104: Never steal treasure from a bag full of gems AFTER everyone has already counted how many were there.
#105 Never drink from a bottle that reads "Drink Me".
#106 Never stand to close to a lowering drawbridge.
#107 Gloves of Missile Snaring do not work on boulder's thrown by giant's.
#108 Never charge a Brachiosaurus on horseback.
#116: It is usually not a good idea to be the one that carries the torch and the dozen or so flask of oil ( kaboom ).
#117: Make sure you tell the shop keeper 'Lamp Oil' or better if you plan on lighting the stuff.
#118: Never throw 'Greek Fire Oil' over your Flame Tongue-wielding fighter cover.
#127: When given the choice between poking a 10' pole or a glaive into a hole, CHOOSE THE GLAIVE !
#130: Never let a halfling wander around alone, while you're in camp. The last time this happened, the halfling in question made it back fine, but he managed to lead a slightly miffed (understatement.) red dragon back to the party.
#141: Torches do not make effective weapons against creatures able to digest rock.
#145: Never fight a Beholder if armed only with a sack of flour!
#146: Never flee a Beholder WITHOUT a sack of flour!  (Eye beams WILL NOT get through a 10' cloud of the stuff!)
#152: Never cast Fireball in the hold of a ship 
#153: Never cast Ice Storm in the hold of a ship
#154: Never open your Decanter of Endless Water in the hold of a ship.
#155: Never cast Lightning bolt, Chain Lightning, or Call Lightning in the hold of a ship.
#156: Never throw your Hammer of Thunderbolts in the hold of a ship.
#170: Never forget to take SWIMMING as a proficiency!  1 slot, General!  Cheap!
#171: Never steal a horse and attempt a fast getaway if you forgot that land-based riding proficiency.
#190: Never flirt with a character known for "being the last to be seen with" a friend of yours.
#196: Never Kill a barmaid just because you only need one more XP to get to next level. It'll come back to haunt you.
#197: NEVER EVER sleep with an "innocent" barmaid working at "The Blushing Mermaid" in Waterdeep.  You will definitely be sorry later on in the adventure.
#199: Never use the Druid Shape Change ability to become a wolf,  At night,  With a Paladin around.
#205: If you enter a dragons lair and your guide says " good thing the dragon is out right now ". KILL THE GUIDE.
#206: If you enter an empty dragons lair and you see a little girl tied to a post, KILL THE LITTLE GIRL.
#220: If your in a REALY old wizard's laboratory, and you see something floating in a glass jar move, don't EVER drop it.
#221: If your in a REALY old wizard's laboratory, and you see the stump of someone's hand in a fluid, and it is NOT rotted away, don't ever throw your torch at it. (famaldihide really hurts)
#222: NEVER EVER EVER EVER EVER EVER  take a lit torch into a wizard's laboratory.
#223: If you are in a wizard's laboratory and someone says "The last time someone did that we heard the explosion across the river"  RUN LIKE YOU HAVE NEVER RUN BEFORE !
#323: When climbing a tree to find a sniping post (w/ bow & arrow), make sure it is not winter and there are leaves on the tree!
#324: When setting up an ambush, make sure there is adequate camouflage available.
#335: If your the small halfling thief, never nag the Big Fighter, then say, " well... your the fighter, you kill it". Last time this happened halfling in question was immediately picked up and thrown at a Litch.
  #660: Priest should never pray to their deity for help after they've been complain about his lack of interest in them. ( I've lost three cleric's that way )
#666: Always ensure your holy symbol (i.e. crucifix) is right-side up when attempting to turn a vampire or other undead.

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