#1: Never roll a '1'. #2: NEVER EVER quote rules to the DM. #11: If, in a battle with an unknown monster, your DM says, "I'll need more dice" RUN! #12: Never miss a session with a DM, that will let others to play your character. ruining his black adamantine plate mail. (Not to mention killing him in the process.) #13: NEVER, EVER play with a DM that has ever, in his life, said "Yes, your ring of fire resistance DOES block the flames, but the HEAT is a different matter..." #26: Never assume that the waist-level goop you're pursuing that kobold through is pond scum... #27: Never assume that pool that the crown is just sitting in is only water... #30: NEVER, EVER say "Do we need to make item saves" if the party falls down a ramp, heavily laden with oil flasks, into a dragon lair. #50: Checking for traps by kicking your friend Dorfus the Dwarf in front of you is usually not a good idea. #51: You can't catch fish with your friend Dorfus's beard. #52: Killing a merchant in a huge fight, in the middle of the day, on a busy street, with hundreds of witnesses, and trying to get away with it by blaming it on Dorfus the Dwarf is not going to work. #53: It's not nice to throw your friend Dorfus the Dwarf in to a pit just to see if it's bottomless. #100: Never fight on creaky floors that are made of stone. #101: There are only two reasons why doors are locked. to keep things from getting in, and to keep things from getting out. BEWARE OF THE THINGS GETTING OUT. #102: Never trust a pixie. #103: Never trust a kender. #104: Never steal treasure from a bag full of gems AFTER everyone has already counted how many were there. #105 Never drink from a bottle that reads "Drink Me". #106 Never stand to close to a lowering drawbridge. #107 Gloves of Missile Snaring do not work on boulder's thrown by giant's. #108 Never charge a Brachiosaurus on horseback. #116: It is usually not a good idea to be the one that carries the torch and the dozen or so flask of oil ( kaboom ). #117: Make sure you tell the shop keeper 'Lamp Oil' or better if you plan on lighting the stuff. #118: Never throw 'Greek Fire Oil' over your Flame Tongue-wielding fighter cover. #127: When given the choice between poking a 10' pole or a glaive into a hole, CHOOSE THE GLAIVE ! #130: Never let a halfling wander around alone, while you're in camp. The last time this happened, the halfling in question made it back fine, but he managed to lead a slightly miffed (understatement.) red dragon back to the party. #141: Torches do not make effective weapons against creatures able to digest rock. #145: Never fight a Beholder if armed only with a sack of flour! #146: Never flee a Beholder WITHOUT a sack of flour! (Eye beams WILL NOT get through a 10' cloud of the stuff!) #152: Never cast Fireball in the hold of a ship #153: Never cast Ice Storm in the hold of a ship #154: Never open your Decanter of Endless Water in the hold of a ship. #155: Never cast Lightning bolt, Chain Lightning, or Call Lightning in the hold of a ship. #156: Never throw your Hammer of Thunderbolts in the hold of a ship. #170: Never forget to take SWIMMING as a proficiency! 1 slot, General! Cheap! #171: Never steal a horse and attempt a fast getaway if you forgot that land-based riding proficiency. #190: Never flirt with a character known for "being the last to be seen with" a friend of yours. #196: Never Kill a barmaid just because you only need one more XP to get to next level. It'll come back to haunt you. #197: NEVER EVER sleep with an "innocent" barmaid working at "The Blushing Mermaid" in Waterdeep. You will definitely be sorry later on in the adventure. #199: Never use the Druid Shape Change ability to become a wolf, At night, With a Paladin around. #205: If you enter a dragons lair and your guide says " good thing the dragon is out right now ". KILL THE GUIDE. #206: If you enter an empty dragons lair and you see a little girl tied to a post, KILL THE LITTLE GIRL. #220: If your in a REALY old wizard's laboratory, and you see something floating in a glass jar move, don't EVER drop it. #221: If your in a REALY old wizard's laboratory, and you see the stump of someone's hand in a fluid, and it is NOT rotted away, don't ever throw your torch at it. (famaldihide really hurts) #222: NEVER EVER EVER EVER EVER EVER take a lit torch into a wizard's laboratory. #223: If you are in a wizard's laboratory and someone says "The last time someone did that we heard the explosion across the river" RUN LIKE YOU HAVE NEVER RUN BEFORE ! #323: When climbing a tree to find a sniping post (w/ bow & arrow), make sure it is not winter and there are leaves on the tree! #324: When setting up an ambush, make sure there is adequate camouflage available. #335: If your the small halfling thief, never nag the Big Fighter, then say, " well... your the fighter, you kill it". Last time this happened halfling in question was immediately picked up and thrown at a Litch. #660: Priest should never pray to their deity for help after they've been complain about his lack of interest in them. ( I've lost three cleric's that way ) #666: Always ensure your holy symbol (i.e. crucifix) is right-side up when attempting to turn a vampire or other undead. |
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