Jag – Officer’s Dispatch 23
Heroes: Jag, Balarai Snowe, Atobe Keigo, Dust, and Pacci
Enemies: Enemy Snipers, General Motors and Colonel Mustard
Recent Duties: You and the forces under your command have entered the city of Crescentia, but not exactly in the manner that you’d planned. For one thing, you’ve had to cut a deal with that disreputable ‘Captain’ Smith. Oh, and by the way: the Khan sent his riders to kill you! You can only surmise his intent is to divide and conquer the Conventionals and Special Forces. Fortunately, you’re on to his plan, and he must know you’re gonna stop him.
Troop Status
-Supplies: Schmitzer SMGs, Armored Flak Vests, Deluxe Laywers’ suits, Field Medkit, Healing Syringes and briefcases full of legal documents.
-Morale: Mattar is critical of your cutting a deal with Smith without consulting him first. Of course, you’d sooner consult your college buddies than allow Mattar to pretend he has any sort of authority.
Health: Those tunnels that Smithie led you through were dark, narrow and dangerous. Harvey Birdman barely made it through, and kept surmising that the walls would start to close in and crush you any minute. You have to admit, it even made your own skin crawl, knowing that those very same tunnels had been used to smuggle illicit goods into the city.
Military Communiques
-Your primary mission objective remains the capture of the three Senators, Lorum, Lorinda and Lamika. Kilant has made it very clear to you that he wants the politicians alive – not that you’d have it any other way, of course. Unfortunately, you still don’t know the location of the Senators. You’ll have to comb the city and find them fast before Conventional reinforcements arrive, or anything else unforeseen happens.
Personal Notes
-The behavior of the Senate continues to appall you. McMason has reported that several civilians have been kept by the Conventional snipers scattered throughout the urban landscape – not exactly as ‘hostages,’ per se, but to prevent you from being able to smoke out the snipers with shelling and artillery. Such civilians must be retrieved and removed from the warzone with all possible haste.
-Terrible news: one of Lt. Brick’s artillerists has already been killed since arriving in the city. You knew there were Conventional snipers about, but you had thought you and your men reasonably safe in your current fortified position. It seems you’ll have to be even more careful than you thought.
Mini-Objective
-Find all the civilians kept in this sector of the city and bring them to safety.
Balarai Snowe – Officer’s Report 22
Recent Duties:Once again, you find yourself in a rather dangerous predicament. Although the Zebra did indeed try to kill you, you suspect the planned bank robberies were on the Khan’s own orders. Fortunately, you’ve got a good out – all you have to do is make the Zebra take the fall, claiming that he planned to betray the Khan and take the money for himself. The fact that he’s dead should make it pretty hard for him to defend himself from these allegations.
Troop Status
-Supplies: Heavy Field Mortars, 2 Remote Mines, Gortex winter parkas and snowshoes, a ‘dangerous’ dunebuggy which is not nearly as dangerous as your own employer and a life-size statue of a Denchulli ‘Brave’.
-Morale: Your boys weren’t quite sure what to think about rounding up the Zebra’s men, but you’ve told them he was a traitor to the Khan and that seems to have calmed them a little.
-Health: Your men are dining on top dollar, having raided the pantry of the small manorhouse which they’ve occupied. Unfortunately, that also means they’re moving rather slow at the moment, but you trust that Fats should be able to devour all the food in sight before the other guys put on TOO many pounds.
Military Communiques
-After looting and burning the outskirts of the city, the Mongol riders and the other Auxiliary forces seem to have pulled back. Although some might be relieved by this, you think it’s bad news: they must know something you don’t.
-Since you are in an expensive aristocratic community, the Evil Baron Waldorf has demanded that you bring back some decorations for his quarters. So far, though, the city’s suburban area seems to already have been looted pretty well, mostly by your own men, and probably Zeke’s bikers too, since they’ve been nowhere to be seen since the explosion at the bank.
Personal Notes
-Seravian has already proved quite useful in mopping up the Zebra’s men stationed in Crescentia; unfortunatley, he’s informed you that a small number of them managed to escape into the city and have gone into hiding. You can’t afford to let them get back and tell the Khan anything you don’t want him to hear. They must be eliminated, at any cost.
Mini-Objective
-Eliminate any remnants of the rogue Auxiliaries hiding in the city.
Atobe Keigo – Officer’s Report 22
Recent Duties: One thing’s for certain: this place is going to be a lot more interesting now that Smithie’s around again. Jag of course seems displeased, but he’s probably just upset at how Smithie claims to ‘outrank’ him. With his help, you’ll find those snivelling cowards of Senators in no time, and you can’t wait to see the looks on their faces when you do.
Troop Status
-Supplies: FLAME-THROWERS, crimson uniforms, kamikaze headbands, LUBOSH, your personal tennis trainer (sadly, seemingly indefinitely), and Crimson Armor of the Republic.
-Morale: Seigaku was rather disgruntled before at being kicked out of the big party, and several doses of mustard gas since then haven’t helped matters, not to mention all the lawyers bossing them around. This has put them in a rather glum mood, which you really can’t afford, not with Lorinda nearly in your grasp.
Seigaku is at –1 Morale for this Adventure.
-Health: Stenda is rather concerned about the longterm effects of that mustard gas on your troops, particularly that it might stunt their growth, what with them being underage and all. Surely that sort of thing has to be against the Geneva Convention.
Military Communiques
-None
Personal Notes
-The town of Crescentia is supposed to be quite the posh locale, and many important families keep private residences here. The Atobe family used to as well, until they were forced to sell it several years back due to financial difficulty. As such, seeing all the fancy-shmancy homes owned by these other undeserving nobles makes you angry, and when you’re angry, it gets hard to control your…urges. Surely, with all this looting going on, no one would notice just a few…
-You’d heard that since your family moved out of this town, however, that more than a few nobles have sold out to big business. A couple of major business moguls now own a fair portion of the town, although you’re not quite sure who.
Mini-Objective
-Burn down as many of the city’s wooden buildings as possible.
-Find a way to re-inspire Seishuen Gakuen.
Dust – Officer’s Report 21
Recent Duties: You are not liking this turn of events at all. Not only do you square off against the father of your own Sergeant on the field, but now you have a horde of angry Mongol horsemen on your tail, apparently set on wreaking the Khan’s wrath upon you. As far as you’re concerned, the sooner you can find those Senators and get out of this blarney city, the better.
Troop Status
-Supplies: SIR Rifles, Camouflage Scout Uniforms, Sniper Scopes, and Climbing Spikes. Unfortunately, all your remaining hops of Charlie Mops’ appear to have been used up in the big party Unsurprisingly, they were more popular than Steveweiser.
-Morale: Dijon is outraged that you and your troops have been fighting against his father, Colonel Mustard, in spite of this latter’s rather dubious reputation. You’ll have to do something to calm him down before he incites the Boyos into an outright panic (fortunately, they’re much to timid to even consider revolt).
-Health: Your men’s knees just won’t stop shaking. It’s practically a chronic disease – you call it ‘Khanophobia.’
Military Communiques
-Not surprisinly, you’ve been rather cut off from the standard Conventionals channels. However, it’s clear that the snipers stationed throughout the city are a delaying tactic, to prevent you from mounting an effective search of the city for the Senators. What exactly they’re delaying FOR, you don’t know, and you don’t want to find out.
Personal Notes
-Even here on assignment in Crescentia, you haven’t forgotten your new role as chairman of the Fredo Foundation. Phil is pleased you’ve been taking the job so seriously, though you have a sneaking suspicion he may not be quite so pleased when he sees your plans for the organization come to fruition. Regardless, the first thing the Foundation needs is funding, and lots of it. Surely in a rich city like this, there have got to be some people around willing to donate to such a ‘charitable’ cause.
-You’ve only been stationed in your current position in the manorhouse a few hours, but already one of Lt. Brick’s artillerists has been found dead. Perhaps the other Conventional snipers are better than you thought. At least, you don’t think Seamus is responsible for this one, although frankly you wouldn’t put it past him.
Mini-Objective
-Obtain as many donations for the ‘Fredo Foundation’ as possible.
Pacci – Officer’s Report 14
Recent Duties: What’s going on??! (You know, it’s remarkable how often your reports begin with a statement expressing confusion or confoundment). You had thought that the Auxiliaries were supposed to be on your side, but in that battle they just started attacking everyone in sight. Surely there must have been some kind of mistake, you’ll have to sort it out the next time you see them.
Troop Status
-Supplies: PK-33 Handguns, SIR Rifles, Bright Yellow Deluxe Uniforms, and a fashionable European carry-all which now contains several Energeon Cubes, a Verizon wireless cell-phone, and an amazing vintage Pacman arcade machine.
-Morale: Unlike many people, the Pac isn’t so concerned about those crazy Mongol horsemen as they are about the evil Soundwave and his cassette tapes. You just don’t know how anyone could follow an uncharismatic bore like him!
-Health: A few of your Pacmen are a little sick from joyously running into remnant clouds of mustard gas and trying to spread it on their rations. They were very disapointed to find out that the name is very misleading. That Col. Mustard is such a mean man to be tricking people like that!
Military Communiques
-Not surprisinly, you’ve been rather cut off from the standard Conventionals channels. However, they seem to have left snipers scattered around the city, waiting in ‘ambush’ for anyone to come into sight. Fortunately, thanks to Pinky, that’s a tactic with which you’re very familiar.
Personal Notes
-Bumblebee was rather concerned to see his old nemesis, Soundwave, leading the charge on the battlefield. Apparently, he’s an evil mercenary from Tortalus who always used to pillage deep sea oil-drilling rigs before moving away to avoid the humidity. You don’t know how the Republic army could’ve hired such a mean man, but then again, they seem to have made quite a few mistakes like that.
-Watching from one of the windows of the manorhouse, you could swear you saw an ominous purple flying saucer descending into the city just a short time ago. That can only mean one thing: mad scientist Dr. Wily is here! And he probably has more of his evil robots with him. If you want to have any hope of getting out of this city, you’ll have to defeat them and absorb their powers.
Mini-Objective
-Defeat at least one of Dr. Wily’s evil robots.
Dorn
Race: Dortalian
Rank: Man
Affiliation: Red Bear Village
The only thing you really need to know about Dorn is that he's a MAN. A man destined to have certain high profile descendants all of the same name. A huge adventuring barbarian from Dortal, he fights with a pair of giant axes that can double-swing down anything in the path between him and a woman.