The Sorcerers' Guild has always
been a peaceful guild with few members. Truly, the powers of
the aerial arcane are difficult
to master and numerous are those that have failed to show
the neccessary patience to complete
their studies.
Those that have achieved in this
goal, consider themselves true Master Elementalists and
show a great zeal for exploration.
They are also known for their odd demeanour,
agreeable at times, yet fierceful
and decisive when the circumstances demand it.
The Sorcerers are a guild of imagination
and power, holders of the lightning and its
secrets. They are good, evil, neutral,
whatever their wisdom guides them towards,
for their art knows no alignment
restrictions. Races tall and short, cunning and ingenious,
form a unique mosaic of beliefs
and characters that is the Sorcerers' Guild.
Mayhaps you can become one of those
admirable figures in the future.
The power is in your hands...
Guild
Policy.
The guild policy has changed ever since Conrad was GM. The future generations
decided that each person is accountable for his/her actions. Thus, race stands
higher for many guildmembers.
Guild
Members.
Natael (Guild Master)
|
Kayrenn (Assistant Guild Master)
|
Conrad
|
Illusions (R)
|
Elric
|
Caul
|
Celia
|
Hilan
|
Deadline (R)
|
Surinen
|
Mantis (R)
|
Mecca
|
Elorin
|
Earlybird (R)
|
Mythantar
|
Aircan (R)
|
Zoe (Immortal)
|
Danae
|
(R): Retired,
or left the guild.
NOTE: If you would
like to see your name in the above list, and become immortalized for future
generations of Sorcerers, send a mail in the Realms to Conrad, and he shall
see that your identity is carved in yellow gold letters.