The Sorcerers' Guild has always been a peaceful guild with few members. Truly, the powers of
the aerial arcane are difficult to master and numerous are those that have failed to show
the neccessary patience to complete their studies.
Those that have achieved in this goal, consider themselves true Master Elementalists and
show a great zeal for exploration. They are also known for their odd demeanour,
agreeable at times, yet fierceful and decisive when the circumstances demand it.
The Sorcerers are a guild of imagination and power, holders of the lightning and its
secrets. They are good, evil, neutral, whatever their wisdom guides them towards,
for their art knows no alignment restrictions. Races tall and short, cunning and ingenious,
form a unique mosaic of beliefs and characters that is the Sorcerers' Guild.
Mayhaps you can become one of those admirable figures in the future.
The power is in your hands...

 




Guild Policy.

    The guild policy has changed ever since Conrad was GM. The future generations decided that each person is accountable for his/her actions. Thus, race stands higher for many guildmembers.

 


Guild Members.
 
 
Natael (Guild Master)
Kayrenn (Assistant Guild Master)
Conrad
Illusions (R)
Elric
Caul
Celia
Hilan
Deadline (R)
Surinen
Mantis (R)
Mecca
Elorin
Earlybird (R)
Mythantar
Aircan (R)  
Zoe (Immortal)
Danae

(R): Retired, or left the guild.   

NOTE: If you would like to see your name in the above list, and become immortalized for future generations of Sorcerers, send a mail in the Realms to Conrad, and he shall see that your identity is carved in yellow gold letters.


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