Boomerangs, Bows, Arrows, and other projectile weapons
Boomerangs, Bows, Arrows, and other projectile weapons


Weapon restrictions are not assumed. If the weapon has no restriction, then that means anyone can use it. Examples of common restrictions:
Can only be used by Heavy Fighters.
Cannot be used by Non-proficiancy characters.

Boomerangs

Silver Boomerang
This long range weapon gives you the attack strength of 2 Combat die. You can throw it at any monster you can "see", however, you cannot throw it at any monster that is adjacent to you. If you are throwing it at any winged creature (ex. Bird, Jabberwock, etc.), you may attack twice.

Bows

Elven Bow*(1)
This bow is made of Ash wood and may only be used by the Elf. When the elf uses the bow, he rolls 5 Combat dice to attack.
See Footnote

HawkBow
This mighty bow is decorated with a stunningly life like sculpting of a hawk, and arrows shot from the bow cause a strange, screeching sound like the cry of an attacking hawk. When using the Hawkbow, you roll 3 combat dice to attack, however, due to the nature of the power of the hawk, your accuracy is increased, and victims defend wil one less defend die. You may fire at any creature you can "see", however, you cannot fire at any adjacent monsters. Also, twice per game, you may fire a "Screeching Arrow". This arrow instills fear in any monster in earshot of the arrow's archer, path, or victim, lowering their attack and defend by 2. The monsters defend by rolling 2D6, and by rolling a 6, they break the spell.
You may not use either a "Hail Of Doom" arrow, or a Silver Arrow as the Screeching Arrow. May not be used by Non-proficiency characters.
This weapon was created by Tuomas Pirinen. Thanks!!


Willow Bow
This finely crafted bow is made of willow wood, and is enchanted with magical power. With every arrow, you roll 1D20 along with 3 Combat die. On a roll of 15-16, the arrows do 2 additional Body Points of lightening damage, undefendable.On a roll of 17-18, the arrows do 2 additional Body Points of frost damage, undefendable.On a roll of 19-20, the arrows do 2 additional Body Points of flame damage, undefendable.
May not be used by non-proficiency Characters.

Argent
Argent appears to be a standard bow, but with one major difference. It lacks a bowstring, but retains a standard bow curve. It is constructed of a silvery metal similiar to adamantite. Located on the grip are 3 pearls, each one corresponding to a finger; the index, middle, and ring fingers. The bow itself is unable to fire normal arrows, and any individual who tries to string the bow will recieve 1D6 Body Points of frost damage.
May not be used by Non-proficiency characters.
Functioning Combinations:
Index down, Middle up, Ring down:
Ice Storm: This arrow, if fired up, will do 1 Body Point of Frost Damage to all characters in the same room. 2 charges per game.
Index down, Middle down, Ring up:
Cone of Cold: By pressing this combination, the Argent fires a cone of frost which does damage to any one target you can "see". Damage is affected by distance. Adjacent=3 Body Points; 2 spaces or diagonal=2 Body Points; 3 spaces or 2 spaces diagonal=1 Body Point. 3 charges per game.
Index up, Middle Down, Ring up:
Ice Shards: This spell may be cast at any target the archer can "see", pelting him with icicle blades. The blades do 3 Body Points of damage. The character then rolls 3D6, and for each 6 rolled, the damage is reduced by 1 Body Point. 4 Charges per game.
Index down, Middle up, Ring up:
Freeze: This arrow freezes any one target the archer can "see". This character cannot move, attack, or defend (etc.) until they break the ice. The ice can be broken at once or on a future turn by rolling 6 on 1D6, one per Body Point. 4 charges per game.
No other combinations produce an effect.

Arrows

Heartseeker
This arrow is enchanted, and if it is successfully fired at a character (and at least 1 Body Point is lost), the arrow will continue to roll 2 Combat die per round, burrowing to the victim's heart. The arrow may only be stopped by a clergyman, on a prayer roll of 6 or higher.
This arrow may be fired from a short bow or crossbow.

Pisces Arrow
This enchanted arrow is tipped with sea gold, and swims like a fish. It is the only arrow that can be fired underwater.
This arrow may be fired from a short bow or crossbow.

Starburst
This arrow is tipped with an explosive tip that, if it is successfully fired at a character (and at least 1 Body Point is lost), it will explode, causing 1D6 Body Points of damage.
This arrow may be fired from a short bow or crossbow.

Tsermend Arrow
This arrow is tipped with the blood of a tsermend, which is a powerful tranquilizer. If the arrow is successfully fired at a character (and at least 1 Body Point is lost), the character is up into a deep sleep, and they cannot attack, defend, or move (etc.). The character defends by rolling 1D6 per each of thier present Body Points. On a roll of 5+, the character awakens.
This arrow may be fired from a short bow or crossbow.

Bolt of Lightening
This magically charged crossbow bolt is charged with electricity. If this bolt is successfully fired at a character (and at least 1 Body Point is lost), the character automatically takes 1D6 Body Points of damage.
May only be fired from a crossbow.

Hail of Doom Arrow
This magic arrow, when fired, splits into 10 independant projectiles. When attacking with this arrow, you roll 10 combat dice to attack.
Cannot be fired from a crossbow.

Silver Arrow*(2)
This arrow is tipped with a finely crafted point made of silver. If it is successfully fired at an undead creature (and at least 1 Body Point is lost), the creature is instantly destroyed.
Cannot be fired from a crossbow.

*1 & *2: These weapons were created by J.D. Frazer. Check his HeroQuest II suppliment for details.

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