Gems & Gemwands
Magic Gems & Gemwands


Gem Wand
This wand has a small enclosure at the tip, and is designed to hold charged magical crystals.

Air Gem
This emerald has been carved with a mystic rune which allows you to cast 8 Manna points worth of Air Magic per scenario. Requires a gem wand.

Fire Gem
This ruby has been carved with a mystic rune which allows you to cast 8 Manna points worth of Fire Magic per scenario. Requires a gem wand.

Water Gem
This pearl has been carved with a mystic rune which allows you to cast 8 Manna points worth of Water Magic per scenario. Requires a gem wand.

Earth Gem
This cornelian has been carved with a mystic rune which allows you to cast 8 Manna points worth of Earth Magic per scenario. Requires a gem wand.

Star Stone
This mysterous rock fell from the sky, and allows you to cast 8 Manna Points worth of Temporal Magic per scenario. Requires a gem wand.

Red Spot Mushroom
This small round mushroom has been permanetly charged with Faerie Majik, and allows you to cast 8 Manna Points worth of Faerie Majik per scenario. Requires a gem wand.

Wand Emerald
This emerald has been magically charged with 24 Manna Points of Air Magic, which may be cast at any time. Requires a gem wand.

Wand Cornelian
This cornelian has been magically charged with 24 Manna Points of Earth Magic, which may be cast at any time. Requires a gem wand.

Wand Pearl
This Pearl has been magically charged with 24 Manna Points of Water Magic, which may be cast at any time. Requires a gem wand.

Wand Ruby
This ruby has been magically charged with 24 Manna Points of Fire Magic, which may be cast at any time. Requires a gem wand.

Meteoric Fragment
This piece of meteoric iron has been magically charged with 24 Manna Points of Temporal Magic, which may be cast at any time. Requires a gem wand.

Acorn
This acorn has been magically charged with 24 Manna Points of Faerie Magic, which may be cast at any time. Requires a gem wand.

Sun Crystal
This crystal, when activated, will release an incredibly bright burst of light which will blind all characters in the room (except the holder). This blindness lasts until the character rolls an 8 on 1D8, one per Mind Point. The blast of light is also quite warm, and will do 1 Body Point of damages to any character within a one space radius.

Invisibility Crystal
This magic crystal will allow you to become completely invisible--not even the Wizard's Magic Sight will reveal you. You may pass freely through squares occupied by monsters, and you may attack without your target defending. The invisibility lasts for 1D6 turns, and may be used twice per game. In addition, you may not be attacked while invisible.

Tiger-Eye
This stone is protection from the "Evil Eye" spell (See Chaos Spells for details). It also strenthens the user in battle, allowing them to cast "Courage" on themselves, so that the next time they attack after casting the spell, they may roll 2 extra combat die. The spell is broken the moment the Hero can no longer "see" a monster.
May only cast spell once per scenario.

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