Magical Potions
Potions


Potion of Detonation
This fragile glass vial is filled with a nitroglycerin mix that explodes upon impact, doing 1D6 points of damage to any target you can "see". A character with an available space to the left or right may defend by rolling a 6 on 1D6. If defended, the character may dodge one space to the left or right, and the potion continues forward until it strikes a wall or closed door, or another character, who may then attempt to defend.

Sacred Water
This strange, murky blue liquid can be used to destroy the Undead. It can be thrown at any one Undead monster you can "see", and will do 1D4 Body Points of Damage, undefendable.

Potion of Greater Healing
This liquid glows with a dull blue light and tastes slightly like creme soda. Whomever drinks it will have all of their Body Points and Mind Points restored at once. Characters have to roll 1D12 when they drink it. If they roll lower than the total # of Body Points and Mind Points restored (with 0 counting as 10), their Body temporarily goes into a state of shock and they miss one round while they recover.

Potion of Magic
This potion is red and looks slightly like blood. When a spellcaster drinks this potion, they regain (1D4 x 4) Manna Points lost that game. Nonspellcasters get an upset stomach, but are otherwise unaffected.

Essence of Blitzkrieg
This potion looks like mercury and has a metallic taste, and when a character drinks this potion they go into a mad rage. Their movement roll is doubled, and they get two attacks per turn until they can no longer "see" a monster.

Potion of True-Seeing
This potion has an odd smell and when opened it quickly begins to smoke. It allows whoever drinks it to "see" all traps, secret doors, map treasure, etc. that Zargon can "see". This effect lasts for 1D6 turns.

Elixir of the Mind : Originally created by Karnov
This potion seems to swirl with dozens of colors. When a character drinks this potion, they go into a deep, hypnotic trance. This trance lasts for 1D4 turns. A character in the trance may not move or perform an action. When the character awakens, they will have 1 Mind Point permanently added their total score.

Elixir of Vitality : Originally created by Karnov
This potion smells like manure and tastes horrible, however, when a character drinks it, they soon discover its benefits. This potion removes any venom from the character's body and permanently adds 1 Body Point to whomever drinks it.

Elixir of Magic : Originally created by Karnov
This potion is very dangerous and causes death if drunk by a nonspellcaster. When a magic user drinks it, they gain the ability to permanently cast 4 more Manna Points of magic. When they drink it, they roll 1D6. On a roll of 5 or 6, they also produce a "Wild Surge" of power which does 2 Body Points of damage to any character adjacent to the caster. This "Wild Surge" consumes 12 Manna Points.

Elixir of Life : Created by MB
This small bottle of pearly liquid will bring one dead Hero back to life, restoring all lost Body Points and Mind Points.

Ambrosia : Originally created by Karnov
This "Food of the Gods" has the vague texture of applesauce, and has an extremely sweet taste. When consumed, ambrosia seems to set the body almost physically on fire. The character then rolls 2D6. On a total roll of 10 or higher, the character is killed. If the character survives, they permanently gain 1 Mind Point and 1 Body Point.

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